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cf9c2f8933
Their drawframe needs to be incremented by 2 instead of 1, because they're double-sized. Animation type 3 is used by the cloud emitter in The Solution is Dilution, animation type 6 is used by the radar dish in Comms Relay. Animation type 4 is used by the maverick bus in B-B-B-Busted, but it's not noticeable since it spawns offscreen. This bug would cause all of those entities to appear incorrectly for the deltaframes between the tick the room got loaded and the next tick after that. This is noticeable in flibit's tweet showing off my over-30-FPS patch: https://twitter.com/flibitijibibo/status/1273983014930993153 |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).