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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-01 18:43:33 +02:00
VVVVVV/desktop_version/CMakeLists.txt
Misa cf4511f5d1 Add REMOVE_ABSOLUTE_PATHS CMake option
This option is enabled by default and will replace absolute paths of all
source directory file paths with relative paths in the compiled binary,
if the compiler supports it. Of course, this isn't needed if you compile
with all paths removed anyways (e.g. in Release mode).

The purpose is to help make builds reproducible and to remove any
potentially sensitive information about the user or the user's system
from the compiled binary.

Both Clang and GCC support -fdebug-prefix-map, -fmacro-prefix-map, and
-ffile-prefix-map. In particular, -ffile-prefix-map is just a flag that
does both -fdebug-prefix-map and -fmacro-prefix-map.

According to https://reproducible-builds.org/docs/build-path/ ,
-fdebug-prefix-map is available in all GCC versions but only available
starting from Clang 3.8, and -fmacro-prefix-map and -ffile-prefix-map
are available since GCC 8 and Clang 10. So we check the compiler version
and use the available flags depending on if the compiler supports it or
not.

This does make debugging a bit more annoying, but there are a couple
ways to rectify this. Either disable it with
-DREMOVE_ABSOLUTE_PATHS=OFF, or add a `.gdbinit` that consists of

    set substitute-path . ../..

so that `.` is considered to be `../..`. Of course, if you need to,
replace `../..` with the actual source directory path (in my case it's
`../../..` because I place my build folders in another subdirectory to
have multiple build folders in one directory).

This doesn't need to be a global `.gdbinit`, it can be in a
directory-specific `.gdbinit` (similar to how `.gitignore`s can also be
directory-specific). But then you need to add `add-auto-load-safe-path`
to your `.gdbinit` to load any directory-specific `.gdbinit`s.

The above is for GDB; I don't know what (if anything) needs to be done
for LLDB; I don't use LLDB.

Fixes #889.
2022-08-21 15:31:11 -07:00

436 lines
14 KiB
CMake

# CMake File for VVVVVV
# Written by Ethan "flibitijibibo" Lee
cmake_minimum_required(VERSION 2.8.12)
# CMake Options
option(ENABLE_WARNINGS "Enable compilation warnings" ON)
option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, FAudio, and UTF8-CPP (if disabled, TinyXML-2, PhysicsFS, and FAudio will be dynamically linked, LodePNG and UTF8-CPP will still be statically linked)" ON)
set(CUSTOM_LEVEL_SUPPORT ENABLED CACHE STRING "Optionally disable playing and/or editing of custom levels")
set_property(CACHE CUSTOM_LEVEL_SUPPORT PROPERTY STRINGS ENABLED NO_EDITOR DISABLED)
option(STEAM "Use the Steam API" OFF)
option(GOG "Use the GOG API" OFF)
option(OFFICIAL_BUILD "Compile an official build of the game" OFF)
option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF)
if(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
set(STEAM ON)
set(GOG ON)
endif()
option(REMOVE_ABSOLUTE_PATHS "If supported by the compiler, replace all absolute paths to source directories compiled into the binary (if any) with relative paths" ON)
# Architecture Flags
if(APPLE)
# Wow, Apple is a huge jerk these days huh?
set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
if(NOT CMAKE_OSX_SYSROOT)
if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
else()
message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
endif()
endif()
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
link_directories(/usr/local/lib)
add_compile_options(-Werror=partial-availability)
endif()
project(VVVVVV)
if(APPLE)
message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
endif()
# RPATH
if(NOT WIN32)
if(APPLE)
set(BIN_LIBROOT "osx")
set(BIN_RPATH "@executable_path/osx")
elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(BIN_LIBROOT "lib64")
set(BIN_RPATH "\$ORIGIN/lib64")
else()
set(BIN_LIBROOT "lib")
set(BIN_RPATH "\$ORIGIN/lib")
endif()
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
endif()
# Source Lists
set(VVV_SRC
src/BinaryBlob.cpp
src/BlockV.cpp
src/CWrappers.cpp
src/Ent.cpp
src/Entity.cpp
src/FileSystemUtils.cpp
src/Finalclass.cpp
src/Game.cpp
src/Graphics.cpp
src/GraphicsResources.cpp
src/GraphicsUtil.cpp
src/Input.cpp
src/KeyPoll.cpp
src/Labclass.cpp
src/Logic.cpp
src/Map.cpp
src/Music.cpp
src/Otherlevel.cpp
src/preloader.cpp
src/Render.cpp
src/RenderFixed.cpp
src/Screen.cpp
src/Script.cpp
src/Scripts.cpp
src/Spacestation2.cpp
src/TerminalScripts.cpp
src/Textbox.cpp
src/Tower.cpp
src/UtilityClass.cpp
src/WarpClass.cpp
src/XMLUtils.cpp
src/main.cpp
src/DeferCallbacks.c
src/GlitchrunnerMode.c
src/Network.c
src/ThirdPartyDeps.c
src/VFormat.c
src/Vlogging.c
src/Xoshiro.c
../third_party/physfs/extras/physfsrwops.c
)
if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
list(APPEND VVV_SRC src/CustomLevels.cpp)
if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
LIST(APPEND VVV_SRC src/Editor.cpp)
endif()
endif()
if(STEAM)
list(APPEND VVV_SRC src/SteamNetwork.c)
endif()
if(GOG)
list(APPEND VVV_SRC src/GOGNetwork.c)
endif()
# Executable information
if(WIN32)
add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
else()
add_executable(VVVVVV ${VVV_SRC})
endif()
# Include Directories
if(BUNDLE_DEPENDENCIES)
target_include_directories(
VVVVVV PRIVATE
src
../third_party/tinyxml2
../third_party/physfs/src
../third_party/physfs/extras
../third_party/lodepng
../third_party/utfcpp/source
../third_party/FAudio/include
../third_party/FAudio/src
)
else()
target_include_directories(
VVVVVV PRIVATE
src
../third_party/lodepng
../third_party/physfs/extras
../third_party/FAudio/src
)
endif()
if(MAKEANDPLAY)
target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)
endif()
if(STEAM)
target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)
endif()
if(GOG)
target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)
endif()
set(XML2_SRC
../third_party/tinyxml2/tinyxml2.cpp
)
set(FAUDIO_SRC
../third_party/FAudio/src/FAudio.c
../third_party/FAudio/src/FAudio_internal.c
../third_party/FAudio/src/FAudio_internal_simd.c
../third_party/FAudio/src/FAudio_operationset.c
../third_party/FAudio/src/FAudio_platform_sdl2.c
)
set(PFS_SRC
../third_party/physfs/src/physfs.c
../third_party/physfs/src/physfs_archiver_dir.c
../third_party/physfs/src/physfs_archiver_unpacked.c
../third_party/physfs/src/physfs_archiver_zip.c
../third_party/physfs/src/physfs_byteorder.c
../third_party/physfs/src/physfs_unicode.c
../third_party/physfs/src/physfs_platform_posix.c
../third_party/physfs/src/physfs_platform_unix.c
../third_party/physfs/src/physfs_platform_windows.c
../third_party/physfs/src/physfs_platform_haiku.cpp
)
if(APPLE)
# Are you noticing a pattern with this Apple crap yet?
set(PFS_SRC ${PFS_SRC} ../third_party/physfs/src/physfs_platform_apple.m)
endif()
set(PNG_SRC src/lodepng_wrapper.c)
if(NOT OFFICIAL_BUILD)
# Add interim commit hash and its date to the build
# find_package sets GIT_FOUND and GIT_EXECUTABLE
find_package(Git)
if(GIT_FOUND)
# These filenames have to be qualified, because when we run
# the CMake script, its work dir gets set to the build folder
set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.in)
set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.out)
add_custom_target(
GenerateVersion ALL
# This BYPRODUCTS line is required for this to be ran every time
BYPRODUCTS ${VERSION_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND}
# These args have to be passed through, otherwise the script can't see them
# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-DINPUT_FILE=${VERSION_INPUT_FILE}
-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
)
add_dependencies(VVVVVV GenerateVersion)
# This lets Version.h know that Version.h.out exists
add_definitions(-DVERSION_H_OUT_EXISTS)
endif()
endif()
# Build options
if(ENABLE_WARNINGS)
# The weird syntax is due to CMake generator expressions.
# Saves quite a few lines and boilerplate at the price of readability.
target_compile_options(VVVVVV PRIVATE
$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
-Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
$<$<CXX_COMPILER_ID:MSVC>:
/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
endif()
if(CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
add_definitions(-DNO_EDITOR)
elseif(CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
add_definitions(-DNO_CUSTOM_LEVELS -DNO_EDITOR)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
else()
set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
endif()
else()
set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
endif()
if(SUPPORTS_IMPLICIT_FALLTHROUGH)
target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)
endif()
if(MSVC)
# Disable MSVC warnings about implicit conversion
target_compile_options(VVVVVV PRIVATE /wd4244)
endif()
if(MSVC)
# MSVC doesn't have /std:c99 or /std:c++98 switches!
# Disable exceptions
string(REGEX REPLACE "/EH[a-z]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
# Disable RTTI
string(REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-")
else()
string(REGEX REPLACE "-std=[a-z0-9]+" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
string(REGEX REPLACE "-std=[a-z0-9+]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98")
# Disable exceptions
string(REPLACE "-fexceptions" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
# Disable RTTI
string(REPLACE "-frtti" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
endif()
# Unfortunately, it doesn't seem like distros package LodePNG
add_library(lodepng-static STATIC ${PNG_SRC})
target_compile_definitions(lodepng-static PRIVATE
-DLODEPNG_NO_COMPILE_ALLOCATORS
-DLODEPNG_NO_COMPILE_DISK
-DLODEPNG_NO_COMPILE_ENCODER
)
if(BUNDLE_DEPENDENCIES)
set(STATIC_LIBRARIES physfs-static tinyxml2-static lodepng-static faudio-static)
else()
set(STATIC_LIBRARIES lodepng-static)
endif()
if(BUNDLE_DEPENDENCIES)
add_library(tinyxml2-static STATIC ${XML2_SRC})
add_library(physfs-static STATIC ${PFS_SRC})
target_compile_definitions(physfs-static PRIVATE
-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1
)
add_library(faudio-static STATIC ${FAUDIO_SRC})
target_include_directories(
faudio-static PRIVATE
../third_party/FAudio/include
)
# Disable FAudio debug stuff in release mode. This needs a generator expression for CMake reasons(TM)
target_compile_definitions(faudio-static PRIVATE $<$<CONFIG:Release>:FAUDIO_DISABLE_DEBUGCONFIGURATION>)
target_link_libraries(VVVVVV ${STATIC_LIBRARIES})
else()
find_package(utf8cpp CONFIG)
target_link_libraries(VVVVVV ${STATIC_LIBRARIES} physfs tinyxml2 utf8cpp FAudio)
endif()
if(MSVC)
# Statically link Microsoft's runtime library so end users don't have to install it
list(APPEND GLOBAL_COMPILE_FLAGS /MT)
endif()
if(REMOVE_ABSOLUTE_PATHS)
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.8)
set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
else()
set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0)
set(SUPPORTS_FILE_PREFIX_MAP TRUE)
else()
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 8.0)
set(SUPPORTS_FILE_PREFIX_MAP TRUE)
else()
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
else()
set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
get_filename_component(REPO_DIR ../ ABSOLUTE)
# Remove absolute source paths from compiled binary
if(SUPPORTS_FILE_PREFIX_MAP)
list(APPEND GLOBAL_COMPILE_FLAGS -ffile-prefix-map=${REPO_DIR}=.)
elseif(SUPPORTS_DEBUG_PREFIX_MAP)
list(APPEND GLOBAL_COMPILE_FLAGS -fdebug-prefix-map=${REPO_DIR}=.)
endif()
endif()
target_compile_options(VVVVVV PRIVATE ${GLOBAL_COMPILE_FLAGS})
foreach(static_library IN LISTS STATIC_LIBRARIES)
target_compile_options(${static_library} PRIVATE ${GLOBAL_COMPILE_FLAGS})
endforeach(static_library)
# SDL2 Dependency (Detection pulled from FAudio)
if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
if(BUNDLE_DEPENDENCIES)
target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(faudio-static ${SDL2_LIBRARIES})
endif()
elseif (EMSCRIPTEN)
message(STATUS "Using Emscripten SDL2")
target_compile_options(VVVVVV PUBLIC -sUSE_SDL=2)
target_link_libraries(VVVVVV -sUSE_SDL=2)
if(BUNDLE_DEPENDENCIES)
target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
target_link_libraries(faudio-static -sUSE_SDL=2)
endif()
else()
# Only try to autodetect if both SDL2 variables aren't explicitly set
find_package(SDL2 CONFIG)
if(TARGET SDL2::SDL2)
message(STATUS "Using TARGET SDL2::SDL2")
target_link_libraries(VVVVVV SDL2::SDL2)
if(BUNDLE_DEPENDENCIES)
target_link_libraries(faudio-static SDL2::SDL2)
endif()
elseif(TARGET SDL2)
message(STATUS "Using TARGET SDL2")
target_link_libraries(VVVVVV SDL2)
if(BUNDLE_DEPENDENCIES)
target_link_libraries(faudio-static SDL2)
endif()
else()
message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
if(BUNDLE_DEPENDENCIES)
target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(faudio-static ${SDL2_LIBRARIES})
endif()
endif()
endif()
# Yes, more Apple Crap
if(APPLE)
find_library(FOUNDATION NAMES Foundation)
find_library(IOKIT NAMES IOKit)
target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})
endif()
# But hey, also some Haiku crap
if(HAIKU)
find_library(BE_LIBRARY be)
find_library(ROOT_LIBRARY root)
target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
endif()
if(EMSCRIPTEN)
# 256MB is enough for everybody
target_link_libraries(VVVVVV -sFORCE_FILESYSTEM=1 -sTOTAL_MEMORY=256MB)
endif()