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Going back to the main menu allowed for glitchiness to occur if you deleted your save data while in in-game options. This meant you could then load back in to the game, and then quit to the menu, then open the options and then jump back in-game, exploring the state of the game after hardreset() had been called on it. Which is: pretty glitchy. For example, this meant having your room coordinates be 0,0 (which is different from 100,100, which is the actual 0,0, thanks for the 100-indexing Terry), which caused some of the room transitions to be disabled because room transitions were disabled if the game.door_up/down/left/right variables were -2 or less, and they were computed based on room coordinates, which meant some of them went negative if you were 0,0 and not 100,100. At least this was the case until I removed those variables for, at best, doing nothing, and at worst, being actively harmful. Anyways, so deleting your save data now just takes you back to the previous menu, much like deleting custom level data does. I don't know why deleting save data put you back on the main menu in the first place. It's not like the options menu needed to be reloaded or anything. I checked and this was the behavior in 2.0 as well, so it was probably added for a dumb reason. I considered prohibiting data deletion if you were ingame_titlemode, but as of the moment it seems to be okay (if albeit weird, e.g. returning to menu while in Secret Lab doesn't place your cursor on the "play" button), and I can always add such a prohibition later if it was really causing problems. Can't think of anything bad off of the top of my head, though. Btw thanks to Elomavi for discovering that you could do this glitch. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).