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VVVVVV/tools/editors/Original Space Station Map Editor/maps/spacestation/x49y52.txt

42 lines
3.9 KiB
Text

case rn(49,52):
tmap = new Array();
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,375,376,377,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8");
tmap.push("295,295,295,295,295,336,376,376,376,376,376,376,337,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
fillcontent(tmap);
obj.createentity(game, 192, 152, 2, behave, para);
obj.createentity(game, 64, 192, 10, behave, para);
obj.createentity(game, 184, 120, 8, behave, para);
obj.createentity(game, 224, 120, 8, behave, para);
obj.createentity(game, 176, 96, 8, behave, para);
obj.createentity(game, 168, 72, 8, behave, para);
obj.createentity(game, 232, 96, 8, behave, para);
obj.createentity(game, 240, 72, 8, behave, para);
break;