mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
No description
c8537beac1
Sometimes, there needs to be code that gets ran at the end of the game loop, otherwise rendering issues might occur. Currently, we do this by special-casing each deferred routine (e.g. shouldreturntoeditor), but it would be better if we could generalize this deference instead. Deferred callbacks can be added using the DEFER_CALLBACK macro. It takes in one argument, which is the name of a function, and that function must be a void function that takes in no arguments. Also, due to annoying C++ quirks, void functions taking no arguments cannot be attributes of objects (because they have an implicit `this` parameter), so it's recommended to create each callback separately before using the DEFER_CALLBACK macro. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).