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VVVVVV/desktop_version/src/Screen.h
Misa c58c357a81 Simplify Flip Mode rendering code with SDL_RenderCopyEx
Previously, Flip Mode rendering had to be complicated and allocate
another buffer to call FlipSurfaceVerticle, and it was just a mess.

Instead, why not just do SDL_RenderCopyEx, and let SDL flip the screen
for us? This ends up pretty massively simplifying the rendering code.
2021-09-01 14:44:59 -07:00

47 lines
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C++

#ifndef SCREEN_H
#define SCREEN_H
#include <SDL.h>
#include "ScreenSettings.h"
class Screen
{
public:
void init(const ScreenSettings& settings);
void destroy(void);
void GetSettings(ScreenSettings* settings);
void LoadIcon(void);
void ResizeScreen(int x, int y);
void ResizeToNearestMultiple(void);
void GetWindowSize(int* x, int* y);
void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect);
void FlipScreen(bool flipmode);
const SDL_PixelFormat* GetFormat(void);
void toggleFullScreen(void);
void toggleStretchMode(void);
void toggleLinearFilter(void);
void resetRendererWorkaround(void);
bool isWindowed;
bool isFiltered;
bool badSignalEffect;
int stretchMode;
bool vsync;
SDL_Window *m_window;
SDL_Renderer *m_renderer;
SDL_Texture *m_screenTexture;
SDL_Surface* m_screen;
SDL_Rect filterSubrect;
};
#endif /* SCREEN_H */