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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-07-01 08:58:31 +02:00
VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x55y44.txt

65 lines
6.0 KiB
Plaintext

case rn(55,44):
tmap = new Array();
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
tmap.push("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
obj.createentity(game, 32, 40, 10, 1, 444550); // (savepoint)
obj.createentity(game, 56, 24, 10, 0, 444551); // (savepoint)
obj.createentity(game, 80, 40, 10, 1, 444552); // (savepoint)
obj.createentity(game, 104, 24, 10, 0, 444553); // (savepoint)
obj.createentity(game, 128, 40, 10, 1, 444554); // (savepoint)
obj.createentity(game, 152, 24, 10, 0, 444555); // (savepoint)
obj.createentity(game, 176, 40, 10, 1, 444556); // (savepoint)
obj.createentity(game, 200, 24, 10, 0, 444557); // (savepoint)
obj.createentity(game, 224, 40, 10, 1, 444558); // (savepoint)
obj.createentity(game, 248, 24, 10, 0, 444559); // (savepoint)
obj.createentity(game, 272, 40, 10, 1, 444560); // (savepoint)
obj.createentity(game, 0, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 256, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 0, 56, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 56, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 56, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 56, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 256, 56, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 0, 88, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 64, 88, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 88, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 88, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 240, 88, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 0, 128, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 64, 128, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 128, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 128, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 240, 128, 2, 9, 4); //Threadmill, <<<
break;