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c2c0644453
2.2 and earlier had this god-awful thing where it put the closing tag of an edentity onto the next line, and then kept the indentation the same. This requires parsing the XML in an extremely specific way (i.e. ignoring the whitespace) so the newline and indentation isn't taken as part of the actual contents of the tag. 2.3 removed this awful whitespace entirely to make it easier on parsers. When I tested #270, I tested against a 2.3 re-save of Dimension Open and diffed the two, because I thought testing against the original version of the level would result in a bunch of noise I didn't want due to the whitespace change. Well, I did exactly what I intended, and ended up ignoring the whitespace change so much that levels saved in this stupid format ended up getting broken. Luckily, we can just tell TinyXML-2 to parse a document exactly like how TinyXML-1 would've parsed it, by supplying the COLLAPSE_WHITESPACE enum to it (by default it's on PRESERVE_WHITESPACE). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).