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This is a follow-up to #421. The game would draw the activity zone if there was one active at all, and would ignore game.act_fade. Normally this wouldn't be a problem, but since #421, it's possible that there could be an active activity zone but game.act_fade would still be 5. This would happen if you entered a new activity zone while a cutscene was running. To fix this, just make it so that the prompt gets drawn on its own and only depends on the state of game.act_fade (or game.prev_act_fade), and won't be unconditionally drawn if there's an active activity zone. As a bonus, this de-duplicates the drawing of the activity prompt, so it's no longer copy-pasted. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).