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VVVVVV/mobile_version/levels/finalclass.as
2020-01-08 10:37:50 -05:00

2300 lines
No EOL
212 KiB
ActionScript

package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.net.*;
public class finalclass extends Sprite {
public function rn(rx:int, ry:int):int {
return rx + (ry * 100);
}
public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {
var t:int;
t = rx + (ry * 100);
tmap.reset();
coin = 0; rcol = 0;
warpx = false; warpy = false;
roomname = "Untitled room ["+String(rx) + "," + String(ry)+"]";
switch(t) {
case rn(50,52):
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,259,259,259");
tmap.push("7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98");
obj.createentity(game, 163, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 99, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 227, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 35, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 291, 32, 12, 168); // (vertical gravity line)
warpx = true;
roomname = "1954 World Cup Vinyl";
break;
case rn(50,51):
tmap.push("0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,218,98,220,740");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,220,218,98,220,740");
tmap.push("0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,218,98,220,740");
tmap.push("0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740");
obj.createentity(game, -8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(game, 48, 116, 11, 184); // (horizontal gravity line)
obj.createentity(game, 32, 88, 10, 1, 51500); // (savepoint)
obj.createentity(game, 32, 128, 10, 0, 51501); // (savepoint)
obj.createentity(game, 256, 88, 10, 1, 51502); // (savepoint)
obj.createentity(game, 256, 128, 10, 0, 51503); // (savepoint)
warpy = true;
roomname = "The V Stooges";
break;
case rn(49,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0");
tmap.push("0,0,0,0,178,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,180,0,0,0,0");
tmap.push("0,0,0,0,218,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,220,0,0,0,0");
tmap.push("0,0,0,0,258,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,260,0,0,0,0");
tmap.push("0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(game, 288, 116, 11, 32); // (horizontal gravity line)
obj.createentity(game, 64, 116, 11, 64); // (horizontal gravity line)
obj.createentity(game, 192, 116, 11, 64); // (horizontal gravity line)
warpy = true;
roomname = "glitch";
break;
case rn(48,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(game, 48, 116, 11, 224); // (horizontal gravity line)
obj.createentity(game, 288, 116, 11, 32); // (horizontal gravity line)
obj.createentity(game, 56, 88, 1, 3, 10); // Enemy
obj.createentity(game, 248-16, 128, 1, 2, 10); // Enemy
obj.createentity(game, 272, 168, 10, 0, 51480); // (savepoint)
obj.createentity(game, 32, 48, 10, 1, 51481); // (savepoint)
warpy = true;
roomname = "glitch";
break;
case rn(47,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 148, 11, 104); // (horizontal gravity line)
obj.createentity(game, -8, 84, 11, 80); // (horizontal gravity line)
obj.createentity(game, 176, 116, 11, 144); // (horizontal gravity line)
obj.createentity(game, 128, 96, 10, 0, 51470); // (savepoint)
obj.createentity(game, 128, 56, 10, 1, 51471); // (savepoint)
warpy = true;
roomname = "change";
break;
case rn(46,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 84, 11, 328); // (horizontal gravity line)
obj.createentity(game, -8, 148, 11, 328); // (horizontal gravity line)
obj.createentity(game, 96, 120, 1, 2, 4); // Enemy
obj.createentity(game, 144, 96, 1, 2, 4); // Enemy
obj.createentity(game, 192, 120, 1, 2, 4); // Enemy
obj.createentity(game, 240, 96, 1, 2, 4); // Enemy
obj.createentity(game, 288, 120, 1, 2, 4); // Enemy
warpy = true;
roomname = "change";
break;
case rn(45,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 248, 84, 11, 72); // (horizontal gravity line)
obj.createentity(game, 224, 148, 11, 96); // (horizontal gravity line)
obj.createentity(game, 176, 56, 10, 1, 51450); // (savepoint)
obj.createentity(game, 176, 96, 10, 0, 51451); // (savepoint)
warpy = true;
roomname = "change";
break;
case rn(44,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 64+32-8, 32-16, 1, 0, 7, 0, -48, 320, 312); // Enemy, bounded
obj.createentity(game, 96+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 128+32-8, 32-16, 1, 0, 7, 0, -40, 320, 320); // Enemy, bounded
obj.createentity(game, 160+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 32-16, 1, 0, 7, 0, -64, 320, 336); // Enemy, bounded
obj.createentity(game, 64+32-8, 64-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 64+32-8, 96-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 64+32-8, 128-16, 1, 0, 7, 0, -64, 320, 320); // Enemy, bounded
obj.createentity(game, 64+32-8, 160-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 128-16+8, 1, 0, 7, 0, -64, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 160-16+8, 1, 0, 7, 0, -80, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 192-16+8, 1, 0, 7, 0, -80, 320, 304); // Enemy, bounded
obj.createentity(game, 192+32-8, 192+24, 1, 0, 7, 0, -80, 320, 304); // Enemy, bounded
warpy = true;
roomname = "Vertigo";
break;
case rn(43,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 155, 24, 12, 184); // (vertical gravity line)
obj.createentity(game, 120, 152, 1, 1, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 104, 136, 1, 1, 8, 0, -64, 320, 296); // Enemy, bounded
obj.createentity(game, 88, 120, 1, 1, 8, 0, -56, 320, 312); // Enemy, bounded
obj.createentity(game, 72, 104, 1, 1, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 56, 88, 1, 1, 8, 0, -48, 320, 328); // Enemy, bounded
obj.createentity(game, 176, 56, 1, 0, 8, 0, -64, 320, 288); // Enemy, bounded
obj.createentity(game, 192, 72, 1, 0, 8, 0, -48, 320, 296); // Enemy, bounded
obj.createentity(game, 208, 88, 1, 0, 8, 0, -72, 320, 296); // Enemy, bounded
obj.createentity(game, 224, 104, 1, 0, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 240, 120, 1, 0, 8, 0, -48, 320, 296); // Enemy, bounded
warpy = true;
roomname = "The Voon Show";
break;
case rn(42,51):
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,260,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 168, 72, 10, 0, 51420); // (savepoint)
obj.createentity(game, 24, 60, 11, 120); // (horizontal gravity line)
obj.createentity(game, 24, 148, 11, 120); // (horizontal gravity line)
warpy = true;
roomname = "glitch";
break;
case rn(41,51):
tmap.push("740,740,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,220,218,98,220,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740");
tmap.push("179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179");
tmap.push("98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,260,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,178,180,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,258,260,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,180,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,178,179,179,179,179");
tmap.push("98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,98,98");
tmap.push("98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,98,98,98,98");
tmap.push("98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98");
tmap.push("259,259,100,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,220,178,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 280, 120, 10, 1, 51410); // (savepoint)
obj.createentity(game, 40, 28, 11, 192); // (horizontal gravity line)
obj.createentity(game, 96, 204, 11, 88); // (horizontal gravity line)
obj.createentity(game, 144, 156, 11, 88); // (horizontal gravity line)
obj.createentity(game, 96, 92, 11, 88); // (horizontal gravity line)
warpx = true;
roomname = "1950 Silverstone Grand V";
break;
case rn(41,52):
tmap.push("740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("179,179,140,98,220,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,260,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,740,740,740,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,740,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,180,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,100,98,220,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 264, 168, 10, 1, 52410); // (savepoint)
obj.createentity(game, 152, 112, 20, 1); // (terminal)
if(obj.flags[72] == 0) {
if (game.intimetrial || game.nocutscenes) {
obj.createblock(1, 152 - 4, 112, 20, 16, 85);
}else{
obj.createblock(5, 152 - 4, 112, 20, 16, 13);
}
}
warpx = true; warpy = true;
roomname = "DIY V Repair";
break;
case rn(42,52):
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259,259,259,259");
tmap.push("740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,99,259,259,259,259,259,259,259,259,100,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740");
roomname = "Party Time!";
break;
case rn(43,52):
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,0,0,0,0,258,259,259,260,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,218,98,98,220,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,258,259,259,260,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,218,98,98,220");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,178,179,179,180,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("178,179,179,180,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,178,179,179,180,0,0,0,0,0,0,0,0");
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0");
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180");
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
tmap.push("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
obj.createentity(game, 264, 176, 10, 1, 52430); // (savepoint)
obj.createentity(game, 96, 180, 11, 96); // (horizontal gravity line)
obj.createentity(game, 160, 52, 11, 96); // (horizontal gravity line)
obj.createentity(game, 240, 136, 1, 2, 8); // Enemy
obj.createentity(game, 96, 88, 1, 3, 8); // Enemy
obj.createentity(game, 72, 32, 10, 0, 52431); // (savepoint)
roomname = "Upstairs, Downstairs";
break;
case rn(44,52):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,178,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,218,98,98");
tmap.push("179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("179,179,179,179,179,179,180,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98");
tmap.push("98,98,98,98,98,98,220,218,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98");
tmap.push("98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98");
tmap.push("98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98");
obj.createentity(game, 64, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 32, 112, 2, 9, 4); //Threadmill, <<<
obj.createentity(game, 0, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 104, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 80+8, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(game, 128+16, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(game, 176+24, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
//obj.createentity(game, 224, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(game, 24, 184, 10, 1, 52440); // (savepoint)
roomname = "Timeslip";
break;
case rn(45,52):
tmap.push("98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740");
tmap.push("98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740");
tmap.push("259,259,259,259,259,259,259,260,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,258,259,259,259,260,218,98,139,179,179,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,7,7,7,7,7,218,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179");
tmap.push("0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("179,179,179,180,0,0,0,0,218,98,139,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("259,100,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,740,740,6,6,740,740,6,6,740,740,6,6,178,179,179,179,179,180,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,258,259,259,260,7,7,740,740,7,7,740,740,7,7,740,740,258,259,259,259,259,260,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259");
tmap.push("740,218,98,220,178,179,179,179,179,179,179,180,0,0,0,0,0,740,0,0,0,0,0,0,740,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179");
tmap.push("740,218,98,220,218,98,98,98,98,98,98,220,6,6,6,6,6,740,6,6,6,6,6,6,740,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98");
tmap.push("740,218,98,220,218,98,99,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259");
tmap.push("740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740");
obj.createentity(game, 40, 176, 10, 1, 52450); // (savepoint)
obj.createentity(game, 80, 156, 11, 176); // (horizontal gravity line)
obj.createentity(game, 128, 88, 10, 1, 52451); // (savepoint)
obj.createentity(game, 160, 76, 11, 96); // (horizontal gravity line)
roomname = "Three's Company";
break;
case rn(47,52):
tmap.push("740,218,98,220,218,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,258,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,178,179,179");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259");
tmap.push("740,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7");
tmap.push("740,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,218,98,220,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,6,6,6,6,6,6,6,6,6,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,178,179,179,179,179,179,179,179,180,218,220,178,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push("740,218,98,220,218,98,98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 68-4, 56, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 132-4, 56, 2, 9, 4); //Threadmill, <<<
obj.createentity(game, 44, 192, 3); //Disappearing Platform
obj.createentity(game, 92, 104, 3); //Disappearing Platform
obj.createentity(game, 120, 192, 2, 3, 6); // Platform
obj.createentity(game, 264, 48, 2, 2, 6); // Platform
roomname = "Cosmic Creepers";
break;
case rn(48,52):
tmap.push("98,98,220,218,98,98,98,98,98,98,98,98,98,220,218,98,220,218,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,220,258,259,259,259,259,259,259,259,259,259,260,218,98,220,258,259,259,259,259,259,259,259,259,259,259,260,218,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,260,7,7,7,7,7,7,7,7,7,7,7,258,259,260,7,7,7,7,7,7,7,7,7,7,7,7,258,259,259,259,259,259,259,259,259,259,259");
tmap.push("179,180,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,179,179,179,179");
tmap.push("98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98");
tmap.push("98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,99,259,259,259,259,259,259,259");
tmap.push("98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740");
tmap.push("259,260,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740");
tmap.push("7,7,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,180,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,259,259,100,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6");
tmap.push("740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179");
tmap.push("740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98");
tmap.push("740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98");
tmap.push("179,179,179,179,179,179,140,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98");
tmap.push("98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98");
tmap.push("259,259,259,259,259,259,259,259,260,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259");
tmap.push("179,179,179,179,179,179,179,179,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,98");
obj.createentity(game, 16, 112, 10, 1, 52480); // (savepoint)
obj.createentity(game, 67, 24, 12, 96); // (vertical gravity line)
obj.createentity(game, 243, 112, 12, 104); // (vertical gravity line)
obj.createentity(game, 288, 104, 10, 0, 52481); // (savepoint)
obj.createentity(game, 187, 24, 12, 80); // (vertical gravity line)
obj.createentity(game, 123, 128, 12, 88); // (vertical gravity line)
roomname = "The Villi People";
break;
case rn(50,53):
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,740");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
tmap.push("6,6,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,6,6,6,6,6,6,6");
tmap.push("179,180,0,0,0,218,220,0,0,0,178,179,179,179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,180,0,0,0,178,179,179,179,179,179,179");
tmap.push("98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,220,0,0,0,218,98,98,98,98,98,98");
tmap.push("98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,260,0,0,0,218,98,98,98,98,98,98");
tmap.push("259,260,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,178,180,0,0,0,258,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,0,0,0,178,180,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,220,0,0,0,258,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,260,0,0,0,218,220,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0");
tmap.push("179,179,179,179,180,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,178,179");
tmap.push("98,98,98,98,220,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,218,98");
tmap.push("259,259,259,259,260,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,258,259");
tmap.push("0,0,0,0,0,178,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,220,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,220,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,100,98,220,218,220,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,98,98,98,98,220,178,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,220,0,0,0,0,0");
tmap.push("0,0,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,258,260,0,0,0,0,0");
tmap.push("179,180,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,178,179,179,179,179,179,179");
tmap.push("98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98");
tmap.push("98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98");
obj.createentity(game, 192, 56, 10, 1, 53500); // (savepoint)
obj.createentity(game, 288, 104, 10, 0, 53501); // (savepoint)
obj.createentity(game, 168, 96, 1, 0, 5); // Enemy
obj.createentity(game, 184+2, 104, 1, 0, 5); // Enemy
obj.createentity(game, 200+4, 112, 1, 0, 5); // Enemy
obj.createentity(game, 88, 176-4, 1, 1, 5); // Enemy
obj.createentity(game, 104+2, 168-4, 1, 1, 5); // Enemy
obj.createentity(game, 120 + 4, 160 - 4, 1, 1, 5); // Enemy
warpx = true;
roomname = "change";
break;
case rn(50,54):
tmap.push("98,220,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,220,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98");
tmap.push("98,220,0,0,0,740,740,7,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,7,7,7,7,218,98");
tmap.push("98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,7,7,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,7,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,218,98");
tmap.push("179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,0,0,0,0,218,98");
tmap.push("98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,740,0,0,0,0,218,98");
tmap.push("259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98");
tmap.push("740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98");
tmap.push("740,740,740,740,740,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,740,740,740,0,0,0,0,218,98");
tmap.push("179,179,179,179,179,140,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98");
tmap.push("259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 24, 88, 10, 1, 54500); // (savepoint)
obj.createentity(game, 280, 184, 10, 1, 54501); // (savepoint)
obj.createentity(game, 56, 44, 11, 56); // (horizontal gravity line)
obj.createentity(game, 131, 72, 12, 64); // (vertical gravity line)
obj.createentity(game, 144, 36, 11, 48); // (horizontal gravity line)
obj.createentity(game, 211, 80, 12, 56); // (vertical gravity line)
obj.createentity(game, 224, 52, 11, 80); // (horizontal gravity line)
warpx = true;
roomname = "change";
break;
case rn(52,53):
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,7,7,7,7,7,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,7,7,7,0,0,0,0,0,0,7,7,7,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,7,740,740,740,740,740,740,740,740,7,7,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,0,0,0,0,0,6,6,6,6,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 16, 48, 10, 1, 53520); // (savepoint)
obj.createentity(game, 96, 144, 3); //Disappearing Platform
obj.createentity(game, 128, 144, 3); //Disappearing Platform
obj.createentity(game, 160, 144, 3); //Disappearing Platform
obj.createentity(game, 208, 80, 3); //Disappearing Platform
obj.createentity(game, 240, 80, 3); //Disappearing Platform
obj.createentity(game, 272, 80, 3); //Disappearing Platform
obj.createentity(game, 304, 80, 3); //Disappearing Platform
roomname = "The Last Straw";
break;
case rn(53,53):
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,740");
tmap.push("740,740,740,740,7,0,0,0,7,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,740,740");
tmap.push("740,740,740,7,0,0,0,0,0,7,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,0,0,7,740,740,740,740");
tmap.push("740,740,7,0,0,0,0,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,0,0,7,740,740,740");
tmap.push("740,7,0,0,0,0,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,0,0,7,740,740");
tmap.push("7,0,0,0,0,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,6,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("6,6,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6");
tmap.push("740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,740");
tmap.push("740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,6,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,6,0,0,0,0,0,0,0,6,740,740,740,6,0,0,0,6,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,740,740,6,0,6,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,740,740,6,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 0, 80, 3); //Disappearing Platform
obj.createentity(game, 288, 88, 3); //Disappearing Platform
obj.createentity(game, 32, 80, 3); //Disappearing Platform
obj.createentity(game, 64, 136, 3); //Disappearing Platform
obj.createentity(game, 96, 136, 3); //Disappearing Platform
obj.createentity(game, 224, 144, 3); //Disappearing Platform
obj.createentity(game, 192, 144, 3); //Disappearing Platform
obj.createentity(game, 256, 88, 3); //Disappearing Platform
obj.createentity(game, 128, 88, 3); //Disappearing Platform
obj.createentity(game, 160, 88, 3); //Disappearing Platform
roomname = "W";
break;
case rn(54,53):
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("7,7,7,7,7,7,7,7,7,7,7,7,7,7,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("6,6,6,6,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,6,6,6,6,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,6,6,6,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 0, 88, 3); //Disappearing Platform
obj.createentity(game, 32, 88, 3); //Disappearing Platform
obj.createentity(game, 64, 88, 3); //Disappearing Platform
obj.createentity(game, 120, 128, 9, 19); // (shiny trinket)
roomname="V";
break;
case rn(54,52):
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
roomname = "VV";
break;
case rn(54,51):
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
roomname = "VVV";
break;
case rn(54,50):
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740");
roomname = "VVVV";
break;
case rn(54,49):
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
tmap.push("740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740");
roomname = "VVVVV";
break;
case rn(54,48):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740");
tmap.push("740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740");
tmap.push("740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740");
tmap.push("740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
tmap.push("740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740");
obj.createblock(0, 0, 0, 5, 240);
obj.createblock(0, 315, 0, 5, 240);
if(game.intimetrial) {
obj.createblock(1, 0, 0, 320, 120, 82);
}else{
obj.createblock(1, 0, 0, 320, 120, 3500); //Game complete
}
roomname = "VVVVVV";
break;
case rn(46,54):
tmap.push("98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,218,220,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
rcol = 6;
warpy = true;
roomname = "Temporary Fault...";
break;
case rn(47,54):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
warpy = true;
roomname = "Do Not Adjust the V-hold";
break;
case rn(48,54):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740");
obj.createentity(game, 264, 32, 10, 0, 54480); // (savepoint)
/*if(!game.nocutscenes && obj.flags[71]==0){
obj.createblock(1, 72, 0, 320, 240, 49);
}*/
warpy = true;
roomname = "Regular Service Will Return Shortly";
break;
case rn(49,54):
tmap.push("98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740");
tmap.push("98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740");
tmap.push("98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,258,259,260,0,0,218,220,0,0,218,98,220,740,740,740");
tmap.push("259,259,259,259,259,260,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740");
tmap.push("0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,740,740,740");
tmap.push("179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,0,0,0,0,258,260,0,0,0,0,178,179,179,179,179,179,180,0,0,218,98,220,740,740,740");
tmap.push("98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740");
tmap.push("98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740");
tmap.push("259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,218,98,220,740,740,740");
tmap.push("179,179,179,179,179,180,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,218,98,220,740,740,740");
tmap.push("98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,220,740,740,740");
tmap.push("259,259,259,100,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,139,179,179,179");
tmap.push("740,740,740,218,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,98,98,98,98");
tmap.push("740,740,740,218,98,220,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,258,259,259,259,259,259");
tmap.push("740,740,740,218,98,220,0,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179");
tmap.push("740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98");
tmap.push("740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,6,6,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98");
tmap.push("740,740,740,218,98,220,0,0,258,259,259,259,259,259,260,0,0,0,0,178,180,0,0,0,0,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259");
tmap.push("740,740,740,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,178,179,179,179,179,179");
tmap.push("740,740,740,218,98,220,0,0,218,220,0,0,178,179,180,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98");
tmap.push("740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98");
tmap.push("740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98");
obj.createentity(game, 120, 116, 11, 80); // (horizontal gravity line)
warpy = true;
roomname = "Origami Room";
break;
//Tower Hallways from here
case rn(108,109):
tmap.push("12,12,12,12,13,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,21,7,7,9,7,7,7,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,21,28,28,0,28,28,28,20,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,21,28,28,0,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,14,12,12,12,12,12,12");
tmap.push("12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12");
tmap.push("12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,23,23,23");
tmap.push("23,23,23,23,24,28,28,0,28,28,28,20,21,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,28,28");
tmap.push("0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28");
tmap.push("0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28");
tmap.push("0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,28,28");
tmap.push("0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28");
tmap.push("0,0,0,28,17,18,18,19,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,17,18,18,18,18");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,22,14,12,12,12");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,20,12,12,12");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,0,22,14,12,12");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,20,12,12");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,22,14,12");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,20,12");
tmap.push("0,0,0,28,20,12,12,21,28,28,28,22,24,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12");
tmap.push("18,18,18,18,16,12,12,21,28,28,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,20,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12");
tmap.push("12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
obj.createentity(game, 40, 80, 10, 1, 50500); // (savepoint)
roomname = "Teleporter Divot";
break;
case rn(110,104):
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0");
tmap.push("12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0");
tmap.push("12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
obj.createentity(game, 16, 112, 10, 1, 50520); // (savepoint)
roomname = "Seeing Red";
if(!game.intimetrial){
if(game.companion==0 && obj.flags[8]==0 && !game.crewstats[3]){ //also need to check if he's rescued in a previous game
obj.createentity(game, 264, 185, 18, 15, 1, 17, 0);
obj.createblock(1, 26*8, 0, 32, 240, 36);
}
}
break;
case rn(111,104):
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12");
tmap.push("18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
obj.createentity(game, 128-16, 80-32, 14); //Teleporter!
roomname = "Building Apport";
if(game.intimetrial) {
obj.createblock(1, 40, 0, 32, 240, 82);
}
break;
//Intermission level 2
case rn(53,48):
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,178,179,179,179,179,180,178,180,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,258,259,259,259,259,260,218,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,180,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,258,260,0,0,0,0,258,260,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,180,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,180,178,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179");
tmap.push("98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98");
tmap.push("259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259");
tmap.push("0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0");
tmap.push("179,179,180,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,178,179,179,179,179,179,179");
tmap.push("98,98,220,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98");
tmap.push("259,259,260,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
roomname = "Whee Sports";
warpx = true;
break;
case rn(53,49):
tmap.push("98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,100,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,178,179,179");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,180,178,179,179,179,179,179,179,180,178,179,180,0,218,98,98");
tmap.push("219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98");
tmap.push("179,179,179,179,179,179,179,140,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,258,259,259,259,259,259,259,260,218,98,220,0,218,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,258,259,260,0,218,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,179,179,180,0,0,0,0,0,0,0,258,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,220,0,258,260,0,0,0,0,0,178,179,180,0,178,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,0,0,0,0,218,98,220,178,179,179,179,179,179,179,180,218,98,220,0,218,98,98");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,258,259,260,258,259,259,259,259,259,259,260,258,259,260,0,218,98,98");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
roomname = "Whizz Down The Shaft";
warpx = true;
break;
case rn(53, 50):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
//obj.createentity(game, -8, 84-32, 11, 328); // (horizontal gravity line)
obj.createentity(game, -8, 148 + 32, 11, 328); // (horizontal gravity line)
obj.createblock(1, -10, 84 - 16, 340, 32, 10); //create the second line!
roomname = "The Gravitron";
warpx = true; //warpy = true;
break;
case rn(53,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,178,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,99,259");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219");
tmap.push("179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259");
tmap.push("219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,218,98,220,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 264, 176, 10, 1, 51530); // (savepoint)
if(game.companion==0){ //also need to check if he's rescued in a previous game
if (game.lastsaved == 2) {
obj.createentity(game, 112, 169, 18, 14, 0, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 37);
}else if (game.lastsaved ==3) {
obj.createentity(game, 112, 169, 18, 15, 0, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 38);
}else if (game.lastsaved == 4) {
obj.createentity(game, 112, 169, 18, 13, 0, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 39);
}else {
obj.createentity(game, 112, 169, 18, 16, 1, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 40);
}
}
roomname = "Tunnel of Terror";
warpx = true;
game.swnmode = false;
break;
case rn(53,52):
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,218,98,220,0,0,0,0,178,179,180,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,258,259,260,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219");
tmap.push("179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219");
tmap.push("259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,180,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,100,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, (22 * 8)+4, (9 * 8) + 4, 14); //Teleporter!
roomname = "House of Mirrors";
warpx = true;
break;
//Intermission 1
case rn(41,56):
tmap.push("259,259,259,259,259,259,259,259,259,260,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,180,178,180,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,260,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,139,179,179,179,179,179");
tmap.push("179,179,180,178,179,180,0,218,220,0,258,259,260,0,218,98,98,220,0,258,259,259,259,260,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98");
tmap.push("98,98,220,258,259,260,0,258,260,0,0,0,0,0,258,259,259,260,0,7,7,7,7,7,0,218,98,98,98,98,220,0,258,259,259,259,259,259,259,259");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,7,7,7,7,7,7,7,7");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,178,179,180,0,178,179,179,179,179,180,0,6,6,6,6,0,178,179,179,179,180,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179");
tmap.push("259,259,260,258,259,260,0,218,98,98,98,98,220,0,178,179,179,180,0,218,98,98,98,220,0,6,6,6,6,6,6,0,218,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,258,259,259,259,259,260,0,258,259,259,260,0,258,259,259,259,260,0,178,179,179,179,179,180,0,258,259,259,259,259,259,259,259");
tmap.push("179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,179,179,180,0,178,179,179,179,180,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,178,179,179,179,179,179,179,179");
tmap.push("259,259,259,259,259,259,259,259,259,259,100,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98");
tmap.push("219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,99,259,259,259,259,259");
tmap.push("219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
//obj.createentity(game, 164, 96, 10, 1, 56410); // (savepoint)
warpy = true;
roomname = "Now Take My Lead";
break;
case rn(42,56):
tmap.push("219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179");
tmap.push("179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259");
tmap.push("259,259,259,259,259,259,259,260,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,7,7,7,7,7,7");
tmap.push("7,7,7,7,7,7,7,7,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,180,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,220,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,260,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,258,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
if(!game.nodeathmode){
obj.createblock(1, 0, 0, 32, 240, 41); //scene 2
obj.createblock(1, 280, 0, 32, 240, 12); //scene 2
}
roomname = "What Are You Waiting For?";
warpy = true;
break;
case rn(43,56):
tmap.push("219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,99,259");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,218,98,220,219");
tmap.push("179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,139,179");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,98,98");
tmap.push("259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,258,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
if(!game.nodeathmode){
obj.createblock(1, 20, 0, 32, 240, 13); //scene 2
}
obj.createentity(game, 104, 120, 1, 0, 3); // Enemy
obj.createentity(game, 168, 176, 1, 1, 3); // Enemy
obj.createentity(game, 232, 120, 1, 0, 3); // Enemy
warpy = true;
roomname = "Don't Get Ahead of Yourself!";
break;
case rn(44,56):
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
obj.createentity(game, 144, 40, 10, 1, 56440); // (savepoint)
if(!game.nodeathmode){
obj.createblock(1, 200, 0, 32, 240, 42); //scene 3
}
roomname = "Very Good";
warpy = true;
break;
case rn(45,56):
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,178,179,179,180,178,179,179,180,178,179,179,179,179,179,179,180,178,179,179,180,178,179,179,179,180,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,218,98,98,220,258,259,259,260,218,98,98,98,98,98,98,220,258,259,259,260,218,98,98,98,220,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,178,179,179,179,179,179,179");
tmap.push("179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,260,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,258,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
obj.createentity(game, 104, 152, 1, 0, 3); // Enemy
obj.createentity(game, 200, 152, 1, 0, 3); // Enemy
roomname = "Must I Do Everything For You?";
warpy = true;
break;
case rn(46,56):
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
obj.createentity(game, 56, 192, 10, 1, 56460); // (savepoint)
if(!game.nodeathmode){
obj.createblock(1, 200, 0, 32, 240, 43); //scene 3
}
roomname = "Now Stay Close To Me...";
warpy = true;
break;
case rn(47,56):
tmap.push("219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,180,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 144, 64, 2, 0, 2, 144, 64, 176, 216); // Platform, bounded
roomname = "...But Not Too Close";
warpy = true;
break;
case rn(48,56):
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,180,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,50,258,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,6,6,6,6,6,6,6,6,258,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
warpy = true;
roomname = "Don't Be Afraid";
break;
case rn(49,56):
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 152, 176, 10, 1, 56490); // (savepoint)
if(!game.nodeathmode){
obj.createblock(1, 200, 0, 32, 240, 44); //scene 3
}
warpy = true;
roomname = "Do as I Say...";
break;
case rn(50,56):
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,218,98,220,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7");
tmap.push("219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,218,98,220,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,180,178,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,220,218,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,260,218,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98");
tmap.push("219,219,219,219,219,219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,220,218,98");
tmap.push("219,219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98");
obj.createentity(game, 88, 200, 2, 1, 4, 88, 128, 216, 208); // Platform, bounded
obj.createentity(game, 136, 136, 2, 0, 4, 88, 128, 216, 208); // Platform, bounded
obj.createentity(game, 184, 200, 2, 1, 4, 88, 128, 216, 208); // Platform, bounded
roomname = "...Not as I Do";
warpy = true;
break;
case rn(51,56):
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 192, 136, 10, 1, 56510); // (savepoint)
if(!game.nodeathmode){
obj.createblock(1, 80, 0, 32, 240, 45); //scene 3
}
warpy = true;
roomname = "Mind Your Head";
break;
case rn(52,56):
tmap.push("219,218,98,220,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219");
tmap.push("219,218,98,220,7,7,7,7,7,178,180,7,7,7,7,7,7,7,178,180,7,7,7,7,178,179,179,180,7,7,7,7,7,7,7,7,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,258,260,0,0,0,0,0,0,0,258,260,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,218,98,139,179");
tmap.push("219,218,98,220,0,0,0,0,0,7,7,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,218,98,98,98");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98");
tmap.push("259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219");
tmap.push("219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,219");
tmap.push("219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,219");
obj.createentity(game, 48, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 80, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 112, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 144, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 176, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 208, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 240, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
roomname = "Do Try To Keep Up";
warpy = true;
break;
case rn(53,56):
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,219,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,219,219,219,219,219");
tmap.push("259,259,259,259,259,100,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219");
tmap.push("219,219,219,219,219,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,139,179,179,179,179,179");
tmap.push("219,219,219,219,219,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98");
tmap.push("219,219,219,219,219,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 72, 72, 10, 1, 56530); // (savepoint)
roomname = "You're Falling Behind";
warpy = true;
break;
case rn(54,56):
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, (18 * 8) + 4, (10 * 8) + 4, 14); //Teleporter!
if(!game.nodeathmode){
obj.createblock(1, 104, 0, 32, 240, 46); //scene 3
}
roomname = "Class Dismissed!";
warpy = true;
break;
default:
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
roomname = "Outer Space";
//game.test = true;
//game.teststring = "ERROR: Map not found in Final Area";
break;
}
}
public var roomname:String;
public var coin:int;
public var rcol:int;
public var warpx:Boolean, warpy:Boolean;
}
}