mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
243f9b92f8
Previously, turning glitchrunner mode on essentially locked you to emulating 2.0, and turning it off just meant normal 2.3 behavior. But what if you wanted 2.2 behavior instead? Well, that's what I had to ask when a TAS of mine would desync in 2.3 because of the two-frame delay fix (glitchrunner off), but would also desync because of 2.0 warp lines (glitchrunner on). What I've done is made it so there are three states to glitchrunner mode now: 2.0 (previously just the "on" state), 2.2 (previously a state you couldn't use), and "off". Furthermore, I made it an enum, so in case future versions of the game patch out more glitches, we can add them to the enum (and the only other thing we have to update is a lookup table in GlitchrunnerMode.c). Also, 2.2 glitches exist in 2.0, so you'll want to use GlitchrunnerMode_less_than_or_equal() to check glitchrunner version.
334 lines
9.6 KiB
CMake
334 lines
9.6 KiB
CMake
# CMake File for VVVVVV
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# Written by Ethan "flibitijibibo" Lee
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cmake_minimum_required(VERSION 2.8.12)
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# CMake Options
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option(ENABLE_WARNINGS "Enable compilation warnings" ON)
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option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
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option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and UTF8-CPP (if disabled, TinyXML-2 and PhysicsFS will be dynamically linked, LodePNG and UTF8-CPP will still be statically linked)" ON)
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set(CUSTOM_LEVEL_SUPPORT ENABLED CACHE STRING "Optionally disable playing and/or editing of custom levels")
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set_property(CACHE CUSTOM_LEVEL_SUPPORT PROPERTY STRINGS ENABLED NO_EDITOR DISABLED)
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option(STEAM "Use the Steam API" OFF)
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option(GOG "Use the GOG API" OFF)
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option(OFFICIAL_BUILD "Compile an official build of the game" OFF)
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option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF)
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if(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
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set(STEAM ON)
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set(GOG ON)
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endif()
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if(${CMAKE_VERSION} VERSION_LESS "3.1.3")
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message(WARNING "Your CMake version is too old; set -std=c90 -std=c++98 yourself!")
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else()
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set(CMAKE_C_STANDARD 90)
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set(CMAKE_C_EXTENSIONS OFF)
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set(CMAKE_CXX_STANDARD 98)
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set(CMAKE_CXX_EXTENSIONS OFF)
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endif()
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# Architecture Flags
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if(APPLE)
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# Wow, Apple is a huge jerk these days huh?
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set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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if(NOT CMAKE_OSX_SYSROOT)
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if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
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set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
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else()
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message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
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endif()
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endif()
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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link_directories(/usr/local/lib)
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add_compile_options(-Werror=partial-availability)
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endif()
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project(VVVVVV)
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if(APPLE)
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message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
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endif()
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# RPATH
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if(NOT WIN32)
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if(APPLE)
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set(BIN_LIBROOT "osx")
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set(BIN_RPATH "@executable_path/osx")
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elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
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set(BIN_LIBROOT "lib64")
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set(BIN_RPATH "\$ORIGIN/lib64")
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else()
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set(BIN_LIBROOT "lib")
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set(BIN_RPATH "\$ORIGIN/lib")
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endif()
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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endif()
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# Source Lists
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set(VVV_SRC
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src/BinaryBlob.cpp
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src/BlockV.cpp
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src/Ent.cpp
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src/Entity.cpp
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src/FileSystemUtils.cpp
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src/Finalclass.cpp
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src/Game.cpp
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src/Graphics.cpp
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src/GraphicsResources.cpp
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src/GraphicsUtil.cpp
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src/Input.cpp
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src/KeyPoll.cpp
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src/Labclass.cpp
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src/Logic.cpp
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src/Map.cpp
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src/Music.cpp
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src/Otherlevel.cpp
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src/preloader.cpp
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src/Render.cpp
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src/RenderFixed.cpp
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src/Screen.cpp
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src/Script.cpp
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src/Scripts.cpp
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src/SoundSystem.cpp
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src/Spacestation2.cpp
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src/TerminalScripts.cpp
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src/Textbox.cpp
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src/Tower.cpp
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src/UtilityClass.cpp
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src/WarpClass.cpp
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src/XMLUtils.cpp
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src/main.cpp
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src/DeferCallbacks.c
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src/GlitchrunnerMode.c
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src/Network.c
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src/ThirdPartyDeps.c
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)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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list(APPEND VVV_SRC src/editor.cpp)
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endif()
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if(STEAM)
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list(APPEND VVV_SRC src/SteamNetwork.c)
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endif()
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if(GOG)
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list(APPEND VVV_SRC src/GOGNetwork.c)
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endif()
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# Executable information
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if(WIN32)
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add_executable(VVVVVV WIN32 ${VVV_SRC})
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else()
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add_executable(VVVVVV ${VVV_SRC})
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endif()
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# Include Directories
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party/tinyxml2
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../third_party/physfs
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../third_party/lodepng
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../third_party/utfcpp/source
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)
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else()
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party/lodepng
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)
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endif()
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if(MAKEANDPLAY)
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target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)
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endif()
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if(STEAM)
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target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)
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endif()
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if(GOG)
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target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)
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endif()
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set(XML2_SRC
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../third_party/tinyxml2/tinyxml2.cpp
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)
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set(PFS_SRC
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../third_party/physfs/physfs.c
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../third_party/physfs/physfs_archiver_dir.c
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../third_party/physfs/physfs_archiver_unpacked.c
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../third_party/physfs/physfs_archiver_zip.c
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../third_party/physfs/physfs_byteorder.c
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../third_party/physfs/physfs_unicode.c
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../third_party/physfs/physfs_platform_posix.c
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../third_party/physfs/physfs_platform_unix.c
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../third_party/physfs/physfs_platform_windows.c
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../third_party/physfs/physfs_platform_haiku.cpp
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)
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if(APPLE)
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# Are you noticing a pattern with this Apple crap yet?
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set(PFS_SRC ${PFS_SRC} ../third_party/physfs/physfs_platform_apple.m)
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endif()
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set(PNG_SRC ../third_party/lodepng/lodepng.c)
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if(NOT OFFICIAL_BUILD)
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# Add interim commit hash and its date to the build
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# find_package sets GIT_FOUND and GIT_EXECUTABLE
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find_package(Git)
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if(GIT_FOUND)
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# These filenames have to be qualified, because when we run
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# the CMake script, its work dir gets set to the build folder
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set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.in)
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set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.out)
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add_custom_target(
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GenerateVersion ALL
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# This BYPRODUCTS line is required for this to be ran every time
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BYPRODUCTS ${VERSION_OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND}
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# These args have to be passed through, otherwise the script can't see them
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# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DINPUT_FILE=${VERSION_INPUT_FILE}
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-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
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)
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add_dependencies(VVVVVV GenerateVersion)
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# This lets Version.h know that Version.h.out exists
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add_definitions(-DVERSION_H_OUT_EXISTS)
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endif()
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endif()
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# Build options
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if(ENABLE_WARNINGS)
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# The weird syntax is due to CMake generator expressions.
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# Saves quite a few lines and boilerplate at the price of readability.
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target_compile_options(VVVVVV PRIVATE
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$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
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-Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
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$<$<CXX_COMPILER_ID:MSVC>:
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/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
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endif()
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if(CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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add_definitions(-DNO_EDITOR)
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elseif(CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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add_definitions(-DNO_CUSTOM_LEVELS -DNO_EDITOR)
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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if(SUPPORTS_IMPLICIT_FALLTHROUGH)
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target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)
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endif()
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if(MSVC)
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# Disable MSVC warnings about implicit conversion
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target_compile_options(VVVVVV PRIVATE /wd4244)
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endif()
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if(MSVC)
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# Disable exceptions
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string(REGEX REPLACE "/EH[a-z]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
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# Disable RTTI
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string(REGEX REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-")
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else()
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# Disable exceptions
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string(REGEX REPLACE "-fexceptions" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
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# Disable RTTI
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string(REGEX REPLACE "-frtti" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
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endif()
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# Unfortunately, it doesn't seem like distros package LodePNG
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add_library(lodepng-static STATIC ${PNG_SRC})
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target_compile_definitions(lodepng-static PRIVATE
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-DLODEPNG_NO_COMPILE_ALLOCATORS
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-DLODEPNG_NO_COMPILE_DISK
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-DLODEPNG_NO_COMPILE_ENCODER
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)
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if(BUNDLE_DEPENDENCIES)
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add_library(tinyxml2-static STATIC ${XML2_SRC})
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add_library(physfs-static STATIC ${PFS_SRC})
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target_compile_definitions(physfs-static PRIVATE
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-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1
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)
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# PhysFS needs some extensions...
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if(${CMAKE_VERSION} VERSION_GREATER "3.1.3"
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OR ${CMAKE_VERSION} VERSION_EQUAL "3.1.3")
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set_property(TARGET physfs-static PROPERTY C_EXTENSIONS ON)
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endif()
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target_link_libraries(VVVVVV physfs-static tinyxml2-static lodepng-static)
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else()
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find_package(utf8cpp CONFIG)
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target_link_libraries(VVVVVV physfs tinyxml2 utf8cpp lodepng-static)
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endif()
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# SDL2 Dependency (Detection pulled from FAudio)
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if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if(TARGET SDL2::SDL2)
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message(STATUS "Using TARGET SDL2::SDL2")
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target_link_libraries(VVVVVV SDL2::SDL2 SDL2_mixer)
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elseif(TARGET SDL2)
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message(STATUS "Using TARGET SDL2")
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target_link_libraries(VVVVVV SDL2 SDL2_mixer)
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else()
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message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
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find_path(SDL2_MIXER_INCLUDE_DIRS NAMES SDL_mixer.h PATH_SUFFIXES SDL2)
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>" ${SDL2_MIXER_INCLUDE_DIRS})
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES} SDL2_mixer)
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endif()
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endif()
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# Yes, more Apple Crap
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if(APPLE)
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find_library(FOUNDATION NAMES Foundation)
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find_library(IOKIT NAMES IOKit)
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target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})
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endif()
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# But hey, also some Haiku crap
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if(HAIKU)
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find_library(BE_LIBRARY be)
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find_library(ROOT_LIBRARY root)
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target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
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endif()
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