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be10487c5c
While I've decoupled fademode from gamemode starting, being faded out on the title screen results in a black screen and you being unable to make any input. So we'll need to store the current fademode in a temporary variable when going to in-game options, then put it back when we return to the pause menu. Yes, you can turn on glitchrunner mode during the in-game options, and then immediately return to the pause menu to instantly go back to the title screen; this is intended. Due to frame ordering, putting the fademode back needs to be deferred to the end of the frame to prevent a 1-frame flicker. It's actually sufficient enough to do this temporary fademode storage to fix the whole thing, but I also decided to decouple fademode and gamemode starting just to be sure. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).