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bc9dff8c2a
game.gameframerate seems to exist for converting the value of game.slowdown into an actual timestep value, when really the timestep value should just use game.slowdown directly with a fast lookup table. Otherwise, there's a bunch of duplicated game.slowdown case-switches everywhere, which adds up to a large, annoying pile should the values be changed in the future. But now the duplicate variable has been removed, and with it, all the copy-pasted case-switches. Also, the game speed text rendering in Menu::accessibility and Menu::setslowdown has been factored out to a function and de-duplicated as well. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).