mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-14 15:09:42 +01:00
b8a4b4dfe7
I was investigating a desync in my Nova TAS, and it turns out that the gravity line collision functions check for the `oldxp` and `oldyp` of the player, i.e. their position on the previous frame, along with their position on the current frame. So, if the player either collided with the gravity line last frame or this frame, then the player collided with the gravity line this frame. Except, that's not actually true. It turns out that `oldxp` and `oldyp` don't necessarily always correspond to the `xp` and `yp` of the player on the previous frame. It turns out that your `oldyp` will be updated if you stand on a vertically moving platform, before the gravity line collision function gets ran. So, if you were colliding with a gravity line on the previous frame, but you got moved out of there by a vertically moving platform, then you just don't collide with the gravity line at all. However, this behavior changed in 2.3 after my over-30-FPS patch got merged (#220). That patch took advantage of the existing `oldxp` and `oldyp` entity attributes, and uses them to interpolate their positions during rendering to make everything look real smooth. Previously, `oldxp` and `oldyp` would both be updated in `entityclass::updateentitylogic()`. However, I moved it in that patch to update right before `gameinput()` in `main.cpp`. As a result, `oldyp` no longer gets updated whenever the player stands on a vertically moving platform. This ends up desyncing my TAS. As expected, updating `oldyp` in `entityclass::movingplatformfix()` (the function responsible for moving the player whenever they stand on a vertically moving platform) makes it so that my TAS syncs, but the visuals are glitchy when standing on a vertically moving platform. And as much as I'd like to get rid of gravity lines checking for whether you've collided with them on the previous frame, doing that desyncs my TAS, too. In the end, it seems like I should just leave `oldxp` and `oldyp` alone, and switch to using dedicated variables that are never used in the physics of the game. So I'm introducing `lerpoldxp` and `lerpoldyp`, and replacing all instances of using `oldxp` and `oldyp` that my over-30-FPS patch added, with `lerpoldxp` and `lerpoldyp` instead. After doing this, and applying #503 as well, my Nova TAS syncs after some minor but acceptable fixes with Viridian's walkingframe.
7251 lines
198 KiB
C++
7251 lines
198 KiB
C++
#define GAME_DEFINITION
|
|
#include "Game.h"
|
|
|
|
#include <sstream>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <tinyxml2.h>
|
|
|
|
#include "editor.h"
|
|
#include "Entity.h"
|
|
#include "Enums.h"
|
|
#include "FileSystemUtils.h"
|
|
#include "Graphics.h"
|
|
#include "MakeAndPlay.h"
|
|
#include "Map.h"
|
|
#include "Music.h"
|
|
#include "Network.h"
|
|
#include "Script.h"
|
|
#include "UtilityClass.h"
|
|
|
|
// lol, Win32 -flibit
|
|
#ifdef _WIN32
|
|
#define strcasecmp stricmp
|
|
#endif
|
|
|
|
//TODO: Non Urgent code cleanup
|
|
const char* BoolToString(bool _b)
|
|
{
|
|
if(_b)
|
|
{
|
|
return "1";
|
|
}
|
|
else
|
|
{
|
|
return "0";
|
|
}
|
|
}
|
|
|
|
bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
|
|
{
|
|
if (*pText == '0' ||
|
|
*pText == 'a' ||
|
|
*pText == 'A')
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_A;
|
|
return true;
|
|
}
|
|
if (strcmp(pText, "1") == 0 ||
|
|
*pText == 'b' ||
|
|
*pText == 'B')
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_B;
|
|
return true;
|
|
}
|
|
if (*pText == '2' ||
|
|
*pText == 'x' ||
|
|
*pText == 'X')
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_X;
|
|
return true;
|
|
}
|
|
if (*pText == '3' ||
|
|
*pText == 'y' ||
|
|
*pText == 'Y')
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_Y;
|
|
return true;
|
|
}
|
|
if (*pText == '4' ||
|
|
strcasecmp(pText, "BACK") == 0)
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_BACK;
|
|
return true;
|
|
}
|
|
if (*pText == '5' ||
|
|
strcasecmp(pText, "GUIDE") == 0)
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_GUIDE;
|
|
return true;
|
|
}
|
|
if (*pText == '6' ||
|
|
strcasecmp(pText, "START") == 0)
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_START;
|
|
return true;
|
|
}
|
|
if (*pText == '7' ||
|
|
strcasecmp(pText, "LS") == 0)
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
|
|
return true;
|
|
}
|
|
if (*pText == '8' ||
|
|
strcasecmp(pText, "RS") == 0)
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
|
|
return true;
|
|
}
|
|
if (*pText == '9' ||
|
|
strcasecmp(pText, "LB") == 0)
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
|
return true;
|
|
}
|
|
if (strcmp(pText, "10") == 0 ||
|
|
strcasecmp(pText, "RB") == 0)
|
|
{
|
|
*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void Game::init(void)
|
|
{
|
|
roomx = 0;
|
|
roomy = 0;
|
|
prevroomx = 0;
|
|
prevroomy = 0;
|
|
saverx = 0;
|
|
savery = 0;
|
|
|
|
mutebutton = 0;
|
|
muted = false;
|
|
musicmuted = false;
|
|
musicmutebutton = 0;
|
|
|
|
glitchrunkludge = false;
|
|
hascontrol = true;
|
|
jumpheld = false;
|
|
advancetext = false;
|
|
jumppressed = 0;
|
|
gravitycontrol = 0;
|
|
teleport = false;
|
|
edteleportent = 0; //Added in the port!
|
|
companion = 0;
|
|
roomchange = false;
|
|
|
|
|
|
savemystats = false;
|
|
quickrestartkludge = false;
|
|
|
|
tapleft = 0;
|
|
tapright = 0;
|
|
|
|
press_right = 0;
|
|
press_left = 0;
|
|
|
|
|
|
pausescript = false;
|
|
completestop = false;
|
|
activeactivity = -1;
|
|
act_fade = 0;
|
|
prev_act_fade = 0;
|
|
backgroundtext = false;
|
|
startscript = false;
|
|
inintermission = false;
|
|
|
|
alarmon = false;
|
|
alarmdelay = 0;
|
|
blackout = false;
|
|
creditposx = 0;
|
|
creditposy = 0;
|
|
creditposdelay = 0;
|
|
oldcreditposx = 0;
|
|
|
|
useteleporter = false;
|
|
teleport_to_teleporter = 0;
|
|
|
|
activetele = false;
|
|
readytotele = 0;
|
|
oldreadytotele = 0;
|
|
activity_r = 0;
|
|
activity_g = 0;
|
|
activity_b = 0;
|
|
creditposition = 0;
|
|
oldcreditposition = 0;
|
|
bestgamedeaths = -1;
|
|
|
|
fullScreenEffect_badSignal = false;
|
|
|
|
//Accessibility Options
|
|
colourblindmode = false;
|
|
noflashingmode = false;
|
|
slowdown = 30;
|
|
gameframerate=34;
|
|
|
|
fullscreen = false;// true; //Assumed true at first unless overwritten at some point!
|
|
stretchMode = 0;
|
|
useLinearFilter = false;
|
|
// 0..5
|
|
controllerSensitivity = 2;
|
|
|
|
nodeathmode = false;
|
|
nocutscenes = false;
|
|
|
|
customcol=0;
|
|
|
|
SDL_memset(crewstats, false, sizeof(crewstats));
|
|
SDL_memset(tele_crewstats, false, sizeof(tele_crewstats));
|
|
SDL_memset(quick_crewstats, false, sizeof(quick_crewstats));
|
|
SDL_memset(besttimes, -1, sizeof(besttimes));
|
|
SDL_memset(bestframes, -1, sizeof(bestframes));
|
|
SDL_memset(besttrinkets, -1, sizeof(besttrinkets));
|
|
SDL_memset(bestlives, -1, sizeof(bestlives));
|
|
SDL_memset(bestrank, -1, sizeof(bestrank));
|
|
|
|
crewstats[0] = true;
|
|
lastsaved = 0;
|
|
|
|
tele_gametime = "00:00";
|
|
tele_trinkets = 0;
|
|
tele_currentarea = "Error! Error!";
|
|
quick_gametime = "00:00";
|
|
quick_trinkets = 0;
|
|
quick_currentarea = "Error! Error!";
|
|
|
|
//Menu stuff initiliased here:
|
|
SDL_memset(unlock, false, sizeof(unlock));
|
|
SDL_memset(unlocknotify, false, sizeof(unlock));
|
|
|
|
currentmenuoption = 0;
|
|
current_credits_list_index = 0;
|
|
menuxoff = 0;
|
|
menuyoff = 0;
|
|
menucountdown = 0;
|
|
levelpage=0;
|
|
playcustomlevel=0;
|
|
createmenu(Menu::mainmenu);
|
|
|
|
deathcounts = 0;
|
|
gameoverdelay = 0;
|
|
frames = 0;
|
|
seconds = 0;
|
|
minutes = 0;
|
|
hours = 0;
|
|
gamesaved = false;
|
|
savetime = "00:00";
|
|
savearea = "nowhere";
|
|
savetrinkets = 0;
|
|
|
|
intimetrial = false;
|
|
timetrialcountdown = 0;
|
|
timetrialshinytarget = 0;
|
|
timetrialparlost = false;
|
|
timetrialpar = 0;
|
|
timetrialresulttime = 0;
|
|
timetrialresultframes = 0;
|
|
|
|
totalflips = 0;
|
|
hardestroom = "Welcome Aboard";
|
|
hardestroomdeaths = 0;
|
|
currentroomdeaths=0;
|
|
|
|
inertia = 1.1f;
|
|
swnmode = false;
|
|
swntimer = 0;
|
|
swngame = 0;//Not playing sine wave ninja!
|
|
swnstate = 0;
|
|
swnstate2 = 0;
|
|
swnstate3 = 0;
|
|
swnstate4 = 0;
|
|
swndelay = 0;
|
|
swndeaths = 0;
|
|
supercrewmate = false;
|
|
scmhurt = false;
|
|
scmprogress = 0;
|
|
scmmoveme = false;
|
|
swncolstate = 0;
|
|
swncoldelay = 0;
|
|
swnrecord = 0;
|
|
swnbestrank = 0;
|
|
swnrank = 0;
|
|
swnmessage = 0;
|
|
|
|
clearcustomlevelstats();
|
|
|
|
saveFilePath = FILESYSTEM_getUserSaveDirectory();
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc))
|
|
{
|
|
quicksummary = "";
|
|
printf("Quick Save Not Found\n");
|
|
}
|
|
else
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
if (!pElem)
|
|
{
|
|
printf("Quick Save Appears Corrupted: No XML Root\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
if (pKey == "summary")
|
|
{
|
|
quicksummary = pText;
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
tinyxml2::XMLDocument docTele;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele))
|
|
{
|
|
telesummary = "";
|
|
printf("Teleporter Save Not Found\n");
|
|
}
|
|
else
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&docTele);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Teleporter Save Appears Corrupted: No XML Root\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
if (pKey == "summary")
|
|
{
|
|
telesummary = pText;
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
screenshake = flashlight = 0 ;
|
|
|
|
stat_trinkets = 0;
|
|
|
|
state = 1;
|
|
statedelay = 0;
|
|
//updatestate();
|
|
|
|
skipfakeload = false;
|
|
|
|
ghostsenabled = false;
|
|
gametimer = 0;
|
|
|
|
cliplaytest = false;
|
|
playx = 0;
|
|
playy = 0;
|
|
playrx = 0;
|
|
playry = 0;
|
|
playgc = 0;
|
|
|
|
fadetomenu = false;
|
|
fadetomenudelay = 0;
|
|
fadetolab = false;
|
|
fadetolabdelay = 0;
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
shouldreturntoeditor = false;
|
|
#endif
|
|
|
|
over30mode = false;
|
|
glitchrunnermode = false;
|
|
|
|
ingame_titlemode = false;
|
|
kludge_ingametemp = Menu::mainmenu;
|
|
shouldreturntopausemenu = false;
|
|
|
|
disablepause = false;
|
|
}
|
|
|
|
void Game::lifesequence()
|
|
{
|
|
if (lifeseq > 0)
|
|
{
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].invis = false;
|
|
if (lifeseq == 2) obj.entities[i].invis = true;
|
|
if (lifeseq == 6) obj.entities[i].invis = true;
|
|
if (lifeseq >= 8) obj.entities[i].invis = true;
|
|
}
|
|
if (lifeseq > 5) gravitycontrol = savegc;
|
|
|
|
lifeseq--;
|
|
if (INBOUNDS_VEC(i, obj.entities) && lifeseq <= 0)
|
|
{
|
|
obj.entities[i].invis = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::clearcustomlevelstats()
|
|
{
|
|
//just clearing the array
|
|
customlevelstats.clear();
|
|
|
|
customlevelstatsloaded=false; //To ensure we don't load it where it isn't needed
|
|
}
|
|
|
|
|
|
void Game::updatecustomlevelstats(std::string clevel, int cscore)
|
|
{
|
|
if (clevel.find("levels/") != std::string::npos)
|
|
{
|
|
clevel = clevel.substr(7);
|
|
}
|
|
int tvar=-1;
|
|
for(size_t j=0; j<customlevelstats.size(); j++)
|
|
{
|
|
if(clevel==customlevelstats[j].name)
|
|
{
|
|
tvar=j;
|
|
break;
|
|
}
|
|
}
|
|
if(tvar>=0)
|
|
{
|
|
// We have an existing entry
|
|
// Don't update it unless it's a higher score
|
|
if (cscore > customlevelstats[tvar].score)
|
|
{
|
|
customlevelstats[tvar].score=cscore;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//add a new entry
|
|
CustomLevelStat levelstat = {clevel, cscore};
|
|
customlevelstats.push_back(levelstat);
|
|
}
|
|
savecustomlevelstats();
|
|
}
|
|
|
|
void Game::loadcustomlevelstats()
|
|
{
|
|
//testing
|
|
if(customlevelstatsloaded)
|
|
{
|
|
return;
|
|
}
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc))
|
|
{
|
|
//No levelstats file exists; start new
|
|
customlevelstats.clear();
|
|
savecustomlevelstats();
|
|
return;
|
|
}
|
|
|
|
// Old system
|
|
std::vector<std::string> customlevelnames;
|
|
std::vector<int> customlevelscores;
|
|
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Error: Levelstats file corrupted\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
// First pass, look for the new system of storing stats
|
|
// If they don't exist, then fall back to the old system
|
|
for (pElem = hRoot.FirstChildElement("Data").FirstChild().ToElement(); pElem; pElem = pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText();
|
|
if (pText == NULL)
|
|
{
|
|
pText = "";
|
|
}
|
|
|
|
if (pKey == "stats")
|
|
{
|
|
for (tinyxml2::XMLElement* stat_el = pElem->FirstChildElement(); stat_el; stat_el = stat_el->NextSiblingElement())
|
|
{
|
|
CustomLevelStat stat = {};
|
|
|
|
if (stat_el->GetText() != NULL)
|
|
{
|
|
stat.score = help.Int(stat_el->GetText());
|
|
}
|
|
|
|
if (stat_el->Attribute("name"))
|
|
{
|
|
stat.name = stat_el->Attribute("name");
|
|
}
|
|
|
|
customlevelstats.push_back(stat);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
// Since we're still here, we must be on the old system
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
if(pText == NULL)
|
|
{
|
|
pText = "";
|
|
}
|
|
|
|
if (pKey == "customlevelscore")
|
|
{
|
|
std::string TextString = (pText);
|
|
if(TextString.length())
|
|
{
|
|
std::vector<std::string> values = split(TextString,',');
|
|
for(size_t i = 0; i < values.size(); i++)
|
|
{
|
|
customlevelscores.push_back(help.Int(values[i].c_str()));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pKey == "customlevelstats")
|
|
{
|
|
std::string TextString = (pText);
|
|
if(TextString.length())
|
|
{
|
|
std::vector<std::string> values = split(TextString,'|');
|
|
for(size_t i = 0; i < values.size(); i++)
|
|
{
|
|
customlevelnames.push_back(values[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the two arrays happen to differ in length, just go with the smallest one
|
|
for (size_t i = 0; i < std::min(customlevelnames.size(), customlevelscores.size()); i++)
|
|
{
|
|
CustomLevelStat stat = {customlevelnames[i], customlevelscores[i]};
|
|
customlevelstats.push_back(stat);
|
|
}
|
|
}
|
|
|
|
void Game::savecustomlevelstats()
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
tinyxml2::XMLElement* msg;
|
|
tinyxml2::XMLDeclaration* decl = doc.NewDeclaration();
|
|
doc.LinkEndChild( decl );
|
|
|
|
tinyxml2::XMLElement * root = doc.NewElement( "Levelstats" );
|
|
doc.LinkEndChild( root );
|
|
|
|
tinyxml2::XMLComment * comment = doc.NewComment(" Levelstats Save file " );
|
|
root->LinkEndChild( comment );
|
|
|
|
tinyxml2::XMLElement * msgs = doc.NewElement( "Data" );
|
|
root->LinkEndChild( msgs );
|
|
|
|
int numcustomlevelstats = customlevelstats.size();
|
|
if(numcustomlevelstats>=200)numcustomlevelstats=199;
|
|
msg = doc.NewElement( "numcustomlevelstats" );
|
|
msg->LinkEndChild( doc.NewText( help.String(numcustomlevelstats).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string customlevelscorestr;
|
|
for(int i = 0; i < numcustomlevelstats; i++ )
|
|
{
|
|
customlevelscorestr += help.String(customlevelstats[i].score) + ",";
|
|
}
|
|
msg = doc.NewElement( "customlevelscore" );
|
|
msg->LinkEndChild( doc.NewText( customlevelscorestr.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string customlevelstatsstr;
|
|
for(int i = 0; i < numcustomlevelstats; i++ )
|
|
{
|
|
customlevelstatsstr += customlevelstats[i].name + "|";
|
|
}
|
|
msg = doc.NewElement( "customlevelstats" );
|
|
msg->LinkEndChild( doc.NewText( customlevelstatsstr.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
// New system
|
|
msg = doc.NewElement("stats");
|
|
tinyxml2::XMLElement* stat_el;
|
|
for (size_t i = 0; i < customlevelstats.size(); i++)
|
|
{
|
|
stat_el = doc.NewElement("stat");
|
|
CustomLevelStat& stat = customlevelstats[i];
|
|
|
|
stat_el->SetAttribute("name", stat.name.c_str());
|
|
stat_el->LinkEndChild(doc.NewText(help.String(stat.score).c_str()));
|
|
|
|
msg->LinkEndChild(stat_el);
|
|
}
|
|
msgs->LinkEndChild(msg);
|
|
|
|
if(FILESYSTEM_saveTiXml2Document("saves/levelstats.vvv", doc))
|
|
{
|
|
printf("Level stats saved\n");
|
|
}
|
|
else
|
|
{
|
|
printf("Could Not Save level stats!\n");
|
|
printf("Failed: %s%s\n", saveFilePath.c_str(), "levelstats.vvv");
|
|
}
|
|
}
|
|
|
|
void Game::updatestate()
|
|
{
|
|
statedelay--;
|
|
if(statedelay<=0){
|
|
statedelay=0;
|
|
glitchrunkludge=false;
|
|
}
|
|
if (statedelay <= 0)
|
|
{
|
|
switch(state)
|
|
{
|
|
case 0:
|
|
//Do nothing here! Standard game state
|
|
|
|
//Prevent softlocks if there's no cutscene running right now
|
|
if (!script.running)
|
|
{
|
|
hascontrol = true;
|
|
}
|
|
break;
|
|
case 1:
|
|
//Game initilisation
|
|
state = 0;
|
|
break;
|
|
case 2:
|
|
//Opening cutscene
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
state = 3;
|
|
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
|
|
graphics.addline("intro to story!");
|
|
//Oh no! what happen to rest of crew etc crash into dimension
|
|
break;
|
|
case 4:
|
|
//End of opening cutscene for now
|
|
graphics.createtextbox(" Press arrow keys or WASD to move ", -1, 195, 174, 174, 174);
|
|
graphics.textboxtimer(60);
|
|
state = 0;
|
|
break;
|
|
case 5:
|
|
//Demo over
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
/*graphics.createtextbox(" Prototype Complete ", 50, 80, 164, 164, 255);
|
|
graphics.addline("Congrats! More Info Soon!");
|
|
graphics.textboxcenter();
|
|
*/
|
|
|
|
startscript = true;
|
|
newscript="returntohub";
|
|
obj.removetrigger(5);
|
|
state = 6;
|
|
break;
|
|
case 7:
|
|
//End of opening cutscene for now
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
case 8:
|
|
//Enter dialogue
|
|
obj.removetrigger(8);
|
|
if (!obj.flags[13])
|
|
{
|
|
obj.flags[13] = true;
|
|
graphics.createtextbox(" Press ENTER to view map ", -1, 155, 174, 174, 174);
|
|
graphics.addline(" and quicksave");
|
|
graphics.textboxtimer(60);
|
|
}
|
|
state = 0;
|
|
break;
|
|
|
|
case 9:
|
|
//Start SWN Minigame Mode B
|
|
obj.removetrigger(9);
|
|
|
|
swnmode = true;
|
|
swngame = 6;
|
|
swndelay = 150;
|
|
swntimer = 60 * 30;
|
|
|
|
//set the checkpoint in the middle of the screen
|
|
savepoint = 0;
|
|
savex = 148;
|
|
savey = 100;
|
|
savegc = 0;
|
|
saverx = roomx;
|
|
savery = roomy;
|
|
savedir = 0;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 10:
|
|
//Start SWN Minigame Mode A
|
|
obj.removetrigger(10);
|
|
|
|
swnmode = true;
|
|
swngame = 4;
|
|
swndelay = 150;
|
|
swntimer = 60 * 30;
|
|
|
|
//set the checkpoint in the middle of the screen
|
|
savepoint = 0;
|
|
savex = 148;
|
|
savey = 100;
|
|
savegc = 0;
|
|
saverx = roomx;
|
|
savery = roomy;
|
|
savedir = 0;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 11:
|
|
//Intermission 1 instructional textbox, depends on last saved
|
|
graphics.textboxremovefast();
|
|
graphics.createtextbox(" When you're NOT standing on ", -1, 3, 174, 174, 174);
|
|
if (graphics.flipmode)
|
|
{
|
|
if (lastsaved == 2)
|
|
{
|
|
graphics.addline(" the ceiling, Vitellary will");
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
graphics.addline(" the ceiling, Vermilion will");
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
graphics.addline(" the ceiling, Verdigris will");
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" the ceiling, Victoria will");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (lastsaved == 2)
|
|
{
|
|
graphics.addline(" the floor, Vitellary will");
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
graphics.addline(" the floor, Vermilion will");
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
graphics.addline(" the floor, Verdigris will");
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" the floor, Victoria will");
|
|
}
|
|
}
|
|
|
|
graphics.addline(" stop and wait for you.");
|
|
graphics.textboxtimer(180);
|
|
state = 0;
|
|
break;
|
|
case 12:
|
|
//Intermission 1 instructional textbox, depends on last saved
|
|
obj.removetrigger(12);
|
|
if (!obj.flags[61])
|
|
{
|
|
obj.flags[61] = true;
|
|
graphics.textboxremovefast();
|
|
graphics.createtextbox(" You can't continue to the next ", -1, 8, 174, 174, 174);
|
|
if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" room until she is safely across. ");
|
|
}
|
|
else
|
|
{
|
|
graphics.addline(" room until he is safely across. ");
|
|
}
|
|
graphics.textboxtimer(120);
|
|
}
|
|
state = 0;
|
|
break;
|
|
case 13:
|
|
//textbox removal
|
|
obj.removetrigger(13);
|
|
graphics.textboxremovefast();
|
|
state = 0;
|
|
break;
|
|
case 14:
|
|
//Intermission 1 instructional textbox, depends on last saved
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" When you're standing on the ceiling, ", -1, 3, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" When you're standing on the floor, ", -1, 3, 174, 174, 174);
|
|
}
|
|
if (lastsaved == 2)
|
|
{
|
|
graphics.addline(" Vitellary will try to walk to you. ");
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
graphics.addline(" Vermilion will try to walk to you. ");
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
graphics.addline(" Verdigris will try to walk to you. ");
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" Victoria will try to walk to you. ");
|
|
}
|
|
graphics.textboxtimer(280);
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 15:
|
|
{
|
|
//leaving the naughty corner
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[obj.getplayer()].tile = 0;
|
|
}
|
|
state = 0;
|
|
break;
|
|
}
|
|
case 16:
|
|
{
|
|
//entering the naughty corner
|
|
int i = obj.getplayer();
|
|
if(INBOUNDS_VEC(i, obj.entities) && obj.entities[i].tile == 0)
|
|
{
|
|
obj.entities[i].tile = 144;
|
|
music.playef(2);
|
|
}
|
|
state = 0;
|
|
break;
|
|
}
|
|
|
|
case 17:
|
|
//Arrow key tutorial
|
|
obj.removetrigger(17);
|
|
graphics.createtextbox(" If you prefer, you can press UP or ", -1, 195, 174, 174, 174);
|
|
graphics.addline(" DOWN instead of ACTION to flip.");
|
|
graphics.textboxtimer(100);
|
|
state = 0;
|
|
break;
|
|
|
|
case 20:
|
|
if (!obj.flags[1])
|
|
{
|
|
obj.flags[1] = true;
|
|
state = 0;
|
|
graphics.textboxremove();
|
|
}
|
|
obj.removetrigger(20);
|
|
break;
|
|
case 21:
|
|
if (!obj.flags[2])
|
|
{
|
|
obj.flags[2] = true;
|
|
state = 0;
|
|
graphics.textboxremove();
|
|
}
|
|
obj.removetrigger(21);
|
|
break;
|
|
case 22:
|
|
if (!obj.flags[3])
|
|
{
|
|
graphics.textboxremovefast();
|
|
obj.flags[3] = true;
|
|
state = 0;
|
|
graphics.createtextbox(" Press ACTION to flip ", -1, 25, 174, 174, 174);
|
|
graphics.textboxtimer(60);
|
|
}
|
|
obj.removetrigger(22);
|
|
break;
|
|
|
|
case 30:
|
|
//Generic "run script"
|
|
if (!obj.flags[4])
|
|
{
|
|
obj.flags[4] = true;
|
|
startscript = true;
|
|
newscript="firststeps";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(30);
|
|
state = 0;
|
|
break;
|
|
case 31:
|
|
//state = 55; statedelay = 50;
|
|
state = 0;
|
|
statedelay = 0;
|
|
if (!obj.flags[6])
|
|
{
|
|
obj.flags[6] = true;
|
|
|
|
obj.flags[5] = true;
|
|
startscript = true;
|
|
newscript="communicationstation";
|
|
state = 0;
|
|
statedelay = 0;
|
|
}
|
|
obj.removetrigger(31);
|
|
break;
|
|
case 32:
|
|
//Generic "run script"
|
|
if (!obj.flags[7])
|
|
{
|
|
obj.flags[7] = true;
|
|
startscript = true;
|
|
newscript="teleporterback";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(32);
|
|
state = 0;
|
|
break;
|
|
case 33:
|
|
//Generic "run script"
|
|
if (!obj.flags[9])
|
|
{
|
|
obj.flags[9] = true;
|
|
startscript = true;
|
|
newscript="rescueblue";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(33);
|
|
state = 0;
|
|
break;
|
|
case 34:
|
|
//Generic "run script"
|
|
if (!obj.flags[10])
|
|
{
|
|
obj.flags[10] = true;
|
|
startscript = true;
|
|
newscript="rescueyellow";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(34);
|
|
state = 0;
|
|
break;
|
|
case 35:
|
|
//Generic "run script"
|
|
if (!obj.flags[11])
|
|
{
|
|
obj.flags[11] = true;
|
|
startscript = true;
|
|
newscript="rescuegreen";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(35);
|
|
state = 0;
|
|
break;
|
|
case 36:
|
|
//Generic "run script"
|
|
if (!obj.flags[8])
|
|
{
|
|
obj.flags[8] = true;
|
|
startscript = true;
|
|
newscript="rescuered";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(36);
|
|
state = 0;
|
|
break;
|
|
|
|
case 37:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_yellow";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(37);
|
|
state = 0;
|
|
break;
|
|
case 38:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_red";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(38);
|
|
state = 0;
|
|
break;
|
|
case 39:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_green";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(39);
|
|
state = 0;
|
|
break;
|
|
case 40:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_blue";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(40);
|
|
state = 0;
|
|
break;
|
|
|
|
case 41:
|
|
//Generic "run script"
|
|
if (!obj.flags[60])
|
|
{
|
|
obj.flags[60] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_2";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_2";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_2";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_2";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(41);
|
|
state = 0;
|
|
break;
|
|
case 42:
|
|
//Generic "run script"
|
|
if (!obj.flags[62])
|
|
{
|
|
obj.flags[62] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_3";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_3";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_3";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_3";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(42);
|
|
state = 0;
|
|
break;
|
|
case 43:
|
|
//Generic "run script"
|
|
if (!obj.flags[63])
|
|
{
|
|
obj.flags[63] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_4";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_4";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_4";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_4";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(43);
|
|
state = 0;
|
|
break;
|
|
case 44:
|
|
//Generic "run script"
|
|
if (!obj.flags[64])
|
|
{
|
|
obj.flags[64] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_5";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_5";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_5";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_5";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(44);
|
|
state = 0;
|
|
break;
|
|
case 45:
|
|
//Generic "run script"
|
|
if (!obj.flags[65])
|
|
{
|
|
obj.flags[65] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_6";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_6";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_6";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_6";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(45);
|
|
state = 0;
|
|
break;
|
|
case 46:
|
|
//Generic "run script"
|
|
if (!obj.flags[66])
|
|
{
|
|
obj.flags[66] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_7";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_7";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_7";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_7";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(46);
|
|
state = 0;
|
|
break;
|
|
|
|
case 47:
|
|
//Generic "run script"
|
|
if (!obj.flags[69])
|
|
{
|
|
obj.flags[69] = true;
|
|
startscript = true;
|
|
newscript="trenchwarfare";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(47);
|
|
state = 0;
|
|
break;
|
|
case 48:
|
|
//Generic "run script"
|
|
if (!obj.flags[70])
|
|
{
|
|
obj.flags[70] = true;
|
|
startscript = true;
|
|
newscript="trinketcollector";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(48);
|
|
state = 0;
|
|
break;
|
|
case 49:
|
|
//Start final level music
|
|
if (!obj.flags[71])
|
|
{
|
|
obj.flags[71] = true;
|
|
music.niceplay(15); //Final level remix
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(49);
|
|
state = 0;
|
|
break;
|
|
|
|
case 50:
|
|
music.playef(15);
|
|
graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
|
|
graphics.addline("this message?");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 51:
|
|
music.playef(15);
|
|
graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
|
|
graphics.addline("there? Are you ok?");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 52:
|
|
music.playef(15);
|
|
graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
|
|
graphics.addline("and need assistance!");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 53:
|
|
music.playef(15);
|
|
graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 54:
|
|
music.playef(15);
|
|
graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
|
|
graphics.addline("D.S.S. Souleye! Please respond!");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 55:
|
|
music.playef(15);
|
|
graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 56:
|
|
music.playef(15);
|
|
graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
|
|
graphics.textboxtimer(60);
|
|
state=50;
|
|
statedelay = 100;
|
|
break;
|
|
|
|
|
|
case 80:
|
|
//Used to return to menu from the game
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 81:
|
|
quittomenu();
|
|
state = 0;
|
|
break;
|
|
|
|
case 82:
|
|
//Time Trial Complete!
|
|
obj.removetrigger(82);
|
|
hascontrol = false;
|
|
timetrialresulttime = seconds + (minutes * 60) + (hours * 60 * 60);
|
|
timetrialresultframes = frames;
|
|
timetrialrank = 0;
|
|
if (timetrialresulttime <= timetrialpar) timetrialrank++;
|
|
if (trinkets() >= timetrialshinytarget) timetrialrank++;
|
|
if (deathcounts == 0) timetrialrank++;
|
|
|
|
if (timetrialresulttime < besttimes[timetriallevel]
|
|
|| (timetrialresulttime == besttimes[timetriallevel] && timetrialresultframes < bestframes[timetriallevel])
|
|
|| besttimes[timetriallevel]==-1)
|
|
{
|
|
besttimes[timetriallevel] = timetrialresulttime;
|
|
bestframes[timetriallevel] = timetrialresultframes;
|
|
}
|
|
if (trinkets() > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1)
|
|
{
|
|
besttrinkets[timetriallevel] = trinkets();
|
|
}
|
|
if (deathcounts < bestlives[timetriallevel] || bestlives[timetriallevel]==-1)
|
|
{
|
|
bestlives[timetriallevel] = deathcounts;
|
|
}
|
|
if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)
|
|
{
|
|
bestrank[timetriallevel] = timetrialrank;
|
|
if(timetrialrank>=3){
|
|
if(timetriallevel==0) unlockAchievement("vvvvvvtimetrial_station1_fixed");
|
|
if(timetriallevel==1) unlockAchievement("vvvvvvtimetrial_lab_fixed");
|
|
if(timetriallevel==2) unlockAchievement("vvvvvvtimetrial_tower_fixed");
|
|
if(timetriallevel==3) unlockAchievement("vvvvvvtimetrial_station2_fixed");
|
|
if(timetriallevel==4) unlockAchievement("vvvvvvtimetrial_warp_fixed");
|
|
if(timetriallevel==5) unlockAchievement("vvvvvvtimetrial_final_fixed");
|
|
}
|
|
}
|
|
|
|
savestats();
|
|
|
|
graphics.fademode = 2;
|
|
music.fadeout();
|
|
state++;
|
|
break;
|
|
case 83:
|
|
frames--;
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 84:
|
|
graphics.flipmode = false;
|
|
gamestate = TITLEMODE;
|
|
graphics.fademode = 4;
|
|
graphics.backgrounddrawn = true;
|
|
map.tdrawback = true;
|
|
createmenu(Menu::timetrialcomplete);
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
case 85:
|
|
//Cutscene skip version of final level change
|
|
obj.removetrigger(85);
|
|
//Init final stretch
|
|
state++;
|
|
music.playef(9);
|
|
music.play(2);
|
|
obj.flags[72] = true;
|
|
|
|
screenshake = 10;
|
|
flashlight = 5;
|
|
map.finalstretch = true;
|
|
map.warpx = false;
|
|
map.warpy = false;
|
|
map.background = 6;
|
|
|
|
map.final_colormode = true;
|
|
map.final_colorframe = 1;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
//From 90-100 are run scripts for the eurogamer expo only, remove later
|
|
case 90:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_station1";
|
|
obj.removetrigger(90);
|
|
state = 0;
|
|
break;
|
|
case 91:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_lab";
|
|
obj.removetrigger(91);
|
|
state = 0;
|
|
break;
|
|
case 92:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_warp";
|
|
obj.removetrigger(92);
|
|
state = 0;
|
|
break;
|
|
case 93:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_tower";
|
|
obj.removetrigger(93);
|
|
state = 0;
|
|
break;
|
|
case 94:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_station2";
|
|
obj.removetrigger(94);
|
|
state = 0;
|
|
break;
|
|
case 95:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_final";
|
|
obj.removetrigger(95);
|
|
state = 0;
|
|
break;
|
|
|
|
case 96:
|
|
//Used to return to gravitron to game
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 97:
|
|
returntolab();
|
|
state = 0;
|
|
break;
|
|
|
|
case 100:
|
|
//
|
|
// Meeting crewmate in the warpzone
|
|
//
|
|
obj.removetrigger(100);
|
|
if (!obj.flags[4])
|
|
{
|
|
obj.flags[4] = true;
|
|
state++;
|
|
}
|
|
break;
|
|
case 101:
|
|
{
|
|
|
|
|
|
int i = obj.getplayer();
|
|
hascontrol = false;
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onroof > 0 && gravitycontrol == 1)
|
|
{
|
|
gravitycontrol = 0;
|
|
music.playef(1);
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onground > 0)
|
|
{
|
|
state++;
|
|
}
|
|
}
|
|
break;
|
|
case 102:
|
|
{
|
|
|
|
|
|
companion = 6;
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 0;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
|
|
graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
|
|
state++;
|
|
music.playef(12);
|
|
}
|
|
break;
|
|
case 104:
|
|
graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 106:
|
|
{
|
|
graphics.createtextbox("I've been trying to find a", 74, 70, 164, 255, 164);
|
|
graphics.addline("way out, but I keep going");
|
|
graphics.addline("around in circles...");
|
|
state++;
|
|
music.playef(2);
|
|
graphics.textboxactive();
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 54;
|
|
obj.entities[i].state = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 108:
|
|
graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
|
|
graphics.addline("teleporter key!");
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 110:
|
|
{
|
|
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 0;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
|
|
}
|
|
break;
|
|
case 112:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 115:
|
|
//
|
|
// Test script for space station, totally delete me!
|
|
//
|
|
hascontrol = false;
|
|
state++;
|
|
break;
|
|
case 116:
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
|
|
graphics.createtextbox("Sorry Eurogamers! Teleporting around", 60 - 20, 200, 255, 64, 64);
|
|
graphics.addline("the map doesn't work in this version!");
|
|
graphics.textboxcenterx();
|
|
state++;
|
|
break;
|
|
case 118:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 120:
|
|
//
|
|
// Meeting crewmate in the space station
|
|
//
|
|
obj.removetrigger(120);
|
|
if (!obj.flags[5])
|
|
{
|
|
obj.flags[5] = true;
|
|
state++;
|
|
}
|
|
break;
|
|
case 121:
|
|
{
|
|
|
|
int i = obj.getplayer();
|
|
hascontrol = false;
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onground > 0 && gravitycontrol == 0)
|
|
{
|
|
gravitycontrol = 1;
|
|
music.playef(1);
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onroof > 0)
|
|
{
|
|
state++;
|
|
}
|
|
|
|
}
|
|
break;
|
|
case 122:
|
|
{
|
|
companion = 7;
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 6;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
|
|
graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
|
|
state++;
|
|
music.playef(14);
|
|
break;
|
|
}
|
|
case 124:
|
|
{
|
|
graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
|
|
graphics.addline("I can't get it to go anywhere...");
|
|
state++;
|
|
music.playef(2);
|
|
graphics.textboxactive();
|
|
int i = obj.getcompanion(); if (INBOUNDS_VEC(i, obj.entities)) { /*obj.entities[i].tile = 66; obj.entities[i].state = 0;*/ }
|
|
break;
|
|
}
|
|
case 126:
|
|
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 128:
|
|
graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
|
|
graphics.addline("codex for our ship!");
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
|
|
case 130:
|
|
{
|
|
graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
|
|
state++;
|
|
music.playef(14);
|
|
graphics.textboxactive();
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 6;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
break;
|
|
}
|
|
case 132:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 200:
|
|
//Init final stretch
|
|
state++;
|
|
music.playef(9);
|
|
//music.play(2);
|
|
obj.flags[72] = true;
|
|
|
|
screenshake = 10;
|
|
flashlight = 5;
|
|
map.finalstretch = true;
|
|
map.warpx = false;
|
|
map.warpy = false;
|
|
map.background = 6;
|
|
|
|
map.final_colormode = true;
|
|
map.final_colorframe = 1;
|
|
|
|
startscript = true;
|
|
newscript="finalterminal_finish";
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
// WARNING: If updating this code, make sure to update Map.cpp mapclass::twoframedelayfix()
|
|
case 300:
|
|
case 301:
|
|
case 302:
|
|
case 303:
|
|
case 304:
|
|
case 305:
|
|
case 306:
|
|
case 307:
|
|
case 308:
|
|
case 309:
|
|
case 310:
|
|
case 311:
|
|
case 312:
|
|
case 313:
|
|
case 314:
|
|
case 315:
|
|
case 316:
|
|
case 317:
|
|
case 318:
|
|
case 319:
|
|
case 320:
|
|
case 321:
|
|
case 322:
|
|
case 323:
|
|
case 324:
|
|
case 325:
|
|
case 326:
|
|
case 327:
|
|
case 328:
|
|
case 329:
|
|
case 330:
|
|
case 331:
|
|
case 332:
|
|
case 333:
|
|
case 334:
|
|
case 335:
|
|
case 336:
|
|
startscript = true;
|
|
newscript="custom_"+customscript[state - 300];
|
|
obj.removetrigger(state);
|
|
state = 0;
|
|
break;
|
|
|
|
case 1000:
|
|
graphics.showcutscenebars = true;
|
|
hascontrol = false;
|
|
completestop = true;
|
|
state++;
|
|
statedelay = 15;
|
|
break;
|
|
case 1001:
|
|
//Found a trinket!
|
|
advancetext = true;
|
|
state++;
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Congratulations! ", 50, 105, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found a shiny trinket!");
|
|
graphics.textboxcenterx();
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if(map.custommode)
|
|
{
|
|
graphics.createtextbox(" " + help.number(trinkets()) + " out of " + help.number(ed.numtrinkets())+ " ", 50, 65, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
graphics.createtextbox(" " + help.number(trinkets()) + " out of Twenty ", 50, 65, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found a shiny trinket!");
|
|
graphics.textboxcenterx();
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if(map.custommode)
|
|
{
|
|
graphics.createtextbox(" " + help.number(trinkets()) + " out of " + help.number(ed.numtrinkets())+ " ", 50, 135, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
graphics.createtextbox(" " + help.number(trinkets()) + " out of Twenty ", 50, 135, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
}
|
|
}
|
|
break;
|
|
case 1002:
|
|
if (!advancetext)
|
|
{
|
|
// Prevent softlocks if we somehow don't have advancetext
|
|
state++;
|
|
}
|
|
break;
|
|
case 1003:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
completestop = false;
|
|
state = 0;
|
|
//music.play(music.resumesong);
|
|
if(!muted && music.currentsong>-1) music.fadeMusicVolumeIn(3000);
|
|
graphics.showcutscenebars = false;
|
|
break;
|
|
|
|
case 1010:
|
|
graphics.showcutscenebars = true;
|
|
hascontrol = false;
|
|
completestop = true;
|
|
state++;
|
|
statedelay = 15;
|
|
break;
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
case 1011:
|
|
//Found a crewmate!
|
|
advancetext = true;
|
|
state++;
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Congratulations! ", 50, 105, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found a lost crewmate!");
|
|
graphics.textboxcenterx();
|
|
|
|
if(ed.numcrewmates()-crewmates()==0)
|
|
{
|
|
graphics.createtextbox(" All crewmates rescued! ", 50, 65, 174, 174, 174);
|
|
}
|
|
else if(ed.numcrewmates()-crewmates()==1)
|
|
{
|
|
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remains ", 50, 65, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remain ", 50, 65, 174, 174, 174);
|
|
}
|
|
graphics.textboxcenterx();
|
|
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found a lost crewmate!");
|
|
graphics.textboxcenterx();
|
|
|
|
if(ed.numcrewmates()-crewmates()==0)
|
|
{
|
|
graphics.createtextbox(" All crewmates rescued! ", 50, 135, 174, 174, 174);
|
|
}
|
|
else if(ed.numcrewmates()-crewmates()==1)
|
|
{
|
|
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remains ", 50, 135, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remain ", 50, 135, 174, 174, 174);
|
|
}
|
|
graphics.textboxcenterx();
|
|
}
|
|
break;
|
|
case 1012:
|
|
if (!advancetext)
|
|
{
|
|
// Prevent softlocks if we somehow don't have advancetext
|
|
state++;
|
|
}
|
|
break;
|
|
case 1013:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
completestop = false;
|
|
state = 0;
|
|
|
|
if(ed.numcrewmates()-crewmates()==0)
|
|
{
|
|
if(map.custommodeforreal)
|
|
{
|
|
graphics.fademode = 2;
|
|
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
|
|
if(ed.levmusic>0) music.fadeout();
|
|
state=1014;
|
|
}
|
|
else
|
|
{
|
|
shouldreturntoeditor = true;
|
|
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
|
|
if(ed.levmusic>0) music.fadeout();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
|
|
}
|
|
graphics.showcutscenebars = false;
|
|
returntomenu(Menu::levellist);
|
|
break;
|
|
#endif
|
|
case 1014:
|
|
frames--;
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 1015:
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
//Update level stats
|
|
if(ed.numcrewmates()-crewmates()==0)
|
|
{
|
|
//Finished level
|
|
if(ed.numtrinkets()-trinkets()==0)
|
|
{
|
|
//and got all the trinkets!
|
|
updatecustomlevelstats(customlevelfilename, 3);
|
|
}
|
|
else
|
|
{
|
|
updatecustomlevelstats(customlevelfilename, 1);
|
|
}
|
|
}
|
|
#endif
|
|
quittomenu();
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
case 2000:
|
|
//Game Saved!
|
|
if (inspecial() || map.custommode)
|
|
{
|
|
state = 0;
|
|
}
|
|
else
|
|
{
|
|
savetele();
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Game Saved ", -1, 202, 174, 174, 174);
|
|
graphics.textboxtimer(25);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Game Saved ", -1, 12, 174, 174, 174);
|
|
graphics.textboxtimer(25);
|
|
}
|
|
state = 0;
|
|
}
|
|
break;
|
|
|
|
case 2500:
|
|
|
|
music.play(5);
|
|
//Activating a teleporter (appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 2501:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
//we're done here!
|
|
music.playef(10);
|
|
break;
|
|
case 2502:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
}
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
|
|
i = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 1;
|
|
obj.entities[i].colour = 101;
|
|
}
|
|
break;
|
|
}
|
|
case 2503:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 2504:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
//obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 2505:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 2506:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 2507:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
//obj.entities[i].xp += 4;
|
|
}
|
|
break;
|
|
}
|
|
case 2508:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 2;
|
|
}
|
|
break;
|
|
}
|
|
case 2509:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 2510:
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 2512:
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 2514:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
music.play(3);
|
|
break;
|
|
|
|
|
|
case 3000:
|
|
//Activating a teleporter (long version for level complete)
|
|
state++;
|
|
statedelay = 30;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 3001:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3002:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3003:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3004:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
//we're done here!
|
|
music.playef(10);
|
|
break;
|
|
case 3005:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 50;
|
|
//testing!
|
|
//state = 3006; //Warp Zone
|
|
//state = 3020; //Space Station
|
|
switch(companion)
|
|
{
|
|
case 6:
|
|
state = 3006;
|
|
break; //Warp Zone
|
|
case 7:
|
|
state = 3020;
|
|
break; //Space Station
|
|
case 8:
|
|
state = 3040;
|
|
break; //Lab
|
|
case 9:
|
|
state = 3060;
|
|
break; //Tower
|
|
case 10:
|
|
state = 3080;
|
|
break; //Intermission 2
|
|
case 11:
|
|
state = 3085;
|
|
break; //Intermission 1
|
|
}
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = true;
|
|
}
|
|
|
|
i = obj.getcompanion();
|
|
if(INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.removeentity(i);
|
|
}
|
|
|
|
i = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 1;
|
|
obj.entities[i].colour = 100;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 3006:
|
|
//Level complete! (warp zone)
|
|
unlocknum(4);
|
|
lastsaved = 4;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 180, 165, 165, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 12, 165, 165, 255);
|
|
}
|
|
//graphics.addline(" Level Complete! ");
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
|
|
/* advancetext = true;
|
|
hascontrol = false;
|
|
state = 3;
|
|
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
|
|
graphics.addline("intro to story!");*/
|
|
break;
|
|
case 3007:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 104, 175,174,174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 64+8+16, 175,174,174);
|
|
}
|
|
graphics.addline(" You have rescued ");
|
|
graphics.addline(" a crew member! ");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3008:
|
|
{
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
int temp = 6 - crewrescued();
|
|
if (temp == 1)
|
|
{
|
|
std::string tempstring = " One remains ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else if (temp > 0)
|
|
{
|
|
std::string tempstring = " " + help.number(temp) + " remain ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
}
|
|
case 3009:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3010:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3011:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
case 3020:
|
|
//Level complete! (Space Station 2)
|
|
unlocknum(3);
|
|
lastsaved = 2;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 180, 165, 165, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 12, 165, 165, 255);
|
|
}
|
|
//graphics.addline(" Level Complete! ");
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
|
|
/* advancetext = true;
|
|
hascontrol = false;
|
|
state = 3;
|
|
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
|
|
graphics.addline("intro to story!");*/
|
|
break;
|
|
case 3021:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 104, 174,175,174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 64+8+16, 174,175,174);
|
|
}
|
|
graphics.addline(" You have rescued ");
|
|
graphics.addline(" a crew member! ");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3022:
|
|
{
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
int temp = 6 - crewrescued();
|
|
if (temp == 1)
|
|
{
|
|
std::string tempstring = " One remains ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else if (temp > 0)
|
|
{
|
|
std::string tempstring = " " + help.number(temp) + " remain ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
}
|
|
case 3023:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3024:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3025:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
case 3040:
|
|
//Level complete! (Lab)
|
|
unlocknum(1);
|
|
lastsaved = 5;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 180, 165, 165, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 12, 165, 165, 255);
|
|
}
|
|
//graphics.addline(" Level Complete! ");
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
|
|
/* advancetext = true;
|
|
hascontrol = false;
|
|
state = 3;
|
|
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
|
|
graphics.addline("intro to story!");*/
|
|
break;
|
|
case 3041:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 104, 174,174,175);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 64+8+16, 174,174,175);
|
|
}
|
|
graphics.addline(" You have rescued ");
|
|
graphics.addline(" a crew member! ");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3042:
|
|
{
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
int temp = 6 - crewrescued();
|
|
if (temp == 1)
|
|
{
|
|
std::string tempstring = " One remains ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else if (temp > 0)
|
|
{
|
|
std::string tempstring = " " + help.number(temp) + " remain ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
}
|
|
case 3043:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3044:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3045:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
case 3050:
|
|
//Level complete! (Space Station 1)
|
|
unlocknum(0);
|
|
lastsaved = 1;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 180, 165, 165, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 12, 165, 165, 255);
|
|
}
|
|
//graphics.addline(" Level Complete! ");
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
|
|
/* advancetext = true;
|
|
hascontrol = false;
|
|
state = 3;
|
|
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
|
|
graphics.addline("intro to story!");*/
|
|
break;
|
|
case 3051:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 104, 175,175,174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 64+8+16, 175,175,174);
|
|
}
|
|
graphics.addline(" You have rescued ");
|
|
graphics.addline(" a crew member! ");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3052:
|
|
{
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
int temp = 6 - crewrescued();
|
|
if (temp == 1)
|
|
{
|
|
std::string tempstring = " One remains ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else if (temp > 0)
|
|
{
|
|
std::string tempstring = " " + help.number(temp) + " remain ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
}
|
|
case 3053:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3054:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
teleportscript = "";
|
|
}
|
|
break;
|
|
case 3055:
|
|
graphics.fademode = 2;
|
|
state++;
|
|
statedelay = 10;
|
|
break;
|
|
case 3056:
|
|
if(graphics.fademode==1)
|
|
{
|
|
startscript = true;
|
|
if (crewrescued() == 6)
|
|
{
|
|
newscript = "startlevel_final";
|
|
}
|
|
else
|
|
{
|
|
if (nocutscenes)
|
|
{
|
|
newscript="bigopenworldskip";
|
|
}
|
|
else
|
|
{
|
|
newscript = "bigopenworld";
|
|
}
|
|
}
|
|
state = 0;
|
|
}
|
|
break;
|
|
|
|
|
|
case 3060:
|
|
//Level complete! (Tower)
|
|
unlocknum(2);
|
|
lastsaved = 3;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 180, 165, 165, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 12, 165, 165, 255);
|
|
}
|
|
//graphics.addline(" Level Complete! ");
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
|
|
/* advancetext = true;
|
|
hascontrol = false;
|
|
state = 3;
|
|
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
|
|
graphics.addline("intro to story!");*/
|
|
break;
|
|
case 3061:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 104, 175,174,175);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 64+8+16, 175,174,175);
|
|
}
|
|
graphics.addline(" You have rescued ");
|
|
graphics.addline(" a crew member! ");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3062:
|
|
{
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
int temp = 6 - crewrescued();
|
|
if (temp == 1)
|
|
{
|
|
std::string tempstring = " One remains ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else if (temp > 0)
|
|
{
|
|
std::string tempstring = " " + help.number(temp) + " remain ";
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
|
|
}
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
}
|
|
case 3063:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3064:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3065:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
|
|
case 3070:
|
|
graphics.fademode = 2;
|
|
state++;
|
|
break;
|
|
case 3071:
|
|
if (graphics.fademode == 1) state++;
|
|
break;
|
|
case 3072:
|
|
//Ok, we need to adjust some flags based on who've we've rescued. Some of there conversation options
|
|
//change depending on when they get back to the ship.
|
|
if (lastsaved == 2)
|
|
{
|
|
if (crewstats[3]) obj.flags[25] = true;
|
|
if (crewstats[4]) obj.flags[26] = true;
|
|
if (crewstats[5]) obj.flags[24] = true;
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
if (crewstats[2]) obj.flags[50] = true;
|
|
if (crewstats[4]) obj.flags[49] = true;
|
|
if (crewstats[5]) obj.flags[48] = true;
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
if (crewstats[2]) obj.flags[54] = true;
|
|
if (crewstats[3]) obj.flags[55] = true;
|
|
if (crewstats[5]) obj.flags[56] = true;
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
if (crewstats[2]) obj.flags[37] = true;
|
|
if (crewstats[3]) obj.flags[38] = true;
|
|
if (crewstats[4]) obj.flags[39] = true;
|
|
}
|
|
//We're pitch black now, make a decision
|
|
companion = 0;
|
|
if (crewrescued() == 6)
|
|
{
|
|
startscript = true;
|
|
newscript="startlevel_final";
|
|
state = 0;
|
|
}
|
|
else if (crewrescued() == 4)
|
|
{
|
|
companion = 11;
|
|
supercrewmate = true;
|
|
scmprogress = 0;
|
|
|
|
startscript = true;
|
|
newscript = "intermission_1";
|
|
obj.flags[19] = true;
|
|
if (lastsaved == 2) obj.flags[32] = true;
|
|
if (lastsaved == 3) obj.flags[35] = true;
|
|
if (lastsaved == 4) obj.flags[34] = true;
|
|
if (lastsaved == 5) obj.flags[33] = true;
|
|
state = 0;
|
|
}
|
|
else if (crewrescued() == 5)
|
|
{
|
|
startscript = true;
|
|
newscript = "intermission_2";
|
|
obj.flags[20] = true;
|
|
if (lastsaved == 2) obj.flags[32] = true;
|
|
if (lastsaved == 3) obj.flags[35] = true;
|
|
if (lastsaved == 4) obj.flags[34] = true;
|
|
if (lastsaved == 5) obj.flags[33] = true;
|
|
state = 0;
|
|
}
|
|
else
|
|
{
|
|
startscript = true;
|
|
newscript="regularreturn";
|
|
state = 0;
|
|
}
|
|
break;
|
|
|
|
case 3080:
|
|
//returning from an intermission, very like 3070
|
|
if (inintermission)
|
|
{
|
|
graphics.fademode = 2;
|
|
companion = 0;
|
|
returnmenu();
|
|
state=3100;
|
|
}
|
|
else
|
|
{
|
|
unlocknum(7);
|
|
graphics.fademode = 2;
|
|
companion = 0;
|
|
state++;
|
|
}
|
|
break;
|
|
case 3081:
|
|
if (graphics.fademode == 1) state++;
|
|
break;
|
|
case 3082:
|
|
map.finalmode = false;
|
|
startscript = true;
|
|
newscript="regularreturn";
|
|
state = 0;
|
|
break;
|
|
|
|
case 3085:
|
|
//returning from an intermission, very like 3070
|
|
//return to menu from here
|
|
if (inintermission)
|
|
{
|
|
companion = 0;
|
|
supercrewmate = false;
|
|
state++;
|
|
graphics.fademode = 2;
|
|
music.fadeout();
|
|
returnmenu();
|
|
state=3100;
|
|
}
|
|
else
|
|
{
|
|
unlocknum(6);
|
|
graphics.fademode = 2;
|
|
companion = 0;
|
|
supercrewmate = false;
|
|
state++;
|
|
}
|
|
break;
|
|
case 3086:
|
|
if (graphics.fademode == 1) state++;
|
|
break;
|
|
case 3087:
|
|
map.finalmode = false;
|
|
startscript = true;
|
|
newscript="regularreturn";
|
|
state = 0;
|
|
break;
|
|
|
|
case 3100:
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 3101:
|
|
graphics.flipmode = false;
|
|
gamestate = TITLEMODE;
|
|
graphics.fademode = 4;
|
|
graphics.backgrounddrawn = true;
|
|
map.tdrawback = true;
|
|
music.play(6);
|
|
state = 0;
|
|
break;
|
|
|
|
//startscript = true; newscript="returntohub";
|
|
//state = 0;
|
|
|
|
/*case 3025:
|
|
if (recording == 1) {
|
|
//if recording the input, output it to debug here
|
|
trace(recordstring);
|
|
help.toclipboard(recordstring);
|
|
}
|
|
test = true; teststring = recordstring;
|
|
graphics.createtextbox(" Congratulations! ", 50, 80, 164, 164, 255);
|
|
graphics.addline("");
|
|
graphics.addline("Your play of this level has");
|
|
graphics.addline("been copied to the clipboard.");
|
|
graphics.addline("");
|
|
graphics.addline("Please consider pasting and");
|
|
graphics.addline("sending it to me! Even if you");
|
|
graphics.addline("made a lot of mistakes - knowing");
|
|
graphics.addline("exactly where people are having");
|
|
graphics.addline("trouble is extremely useful!");
|
|
graphics.textboxcenter();
|
|
state = 0;
|
|
break;*/
|
|
|
|
case 3500:
|
|
music.fadeout();
|
|
state++;
|
|
statedelay = 120;
|
|
//state = 3511; //testing
|
|
break;
|
|
case 3501:
|
|
//Game complete!
|
|
unlockAchievement("vvvvvvgamecomplete");
|
|
unlocknum(5);
|
|
crewstats[0] = true;
|
|
state++;
|
|
statedelay = 75;
|
|
music.play(7);
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("", -1, 180, 164, 165, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("", -1, 12, 164, 165, 255);
|
|
}
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3502:
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 175-24, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" All Crew Members Rescued! ", -1, 64, 0, 0, 0);
|
|
}
|
|
savetime = timestring();
|
|
savetime += "." + help.twodigits(frames*100 / 30);
|
|
break;
|
|
case 3503:
|
|
{
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
std::string tempstring = help.number(trinkets());
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("Trinkets Found:", 48, 155-24, 0,0,0);
|
|
graphics.createtextbox(tempstring, 180, 155-24, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("Trinkets Found:", 48, 84, 0,0,0);
|
|
graphics.createtextbox(tempstring, 180, 84, 0, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
case 3504:
|
|
{
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
std::string tempstring = savetime;
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Game Time:", 64, 143-24, 0,0,0);
|
|
graphics.createtextbox(tempstring, 180, 143-24, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Game Time:", 64, 96, 0,0,0);
|
|
graphics.createtextbox(tempstring, 180, 96, 0, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
case 3505:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Total Flips:", 64, 116-24, 0,0,0);
|
|
graphics.createtextbox(help.String(totalflips), 180, 116-24, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Total Flips:", 64, 123, 0,0,0);
|
|
graphics.createtextbox(help.String(totalflips), 180, 123, 0, 0, 0);
|
|
}
|
|
break;
|
|
case 3506:
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox("Total Deaths:", 64, 104-24, 0,0,0);
|
|
graphics.createtextbox(help.String(deathcounts), 180, 104-24, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox("Total Deaths:", 64, 135, 0,0,0);
|
|
graphics.createtextbox(help.String(deathcounts), 180, 135, 0, 0, 0);
|
|
}
|
|
break;
|
|
case 3507:
|
|
{
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
std::string tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
|
|
graphics.createtextbox(tempstring, -1, 81-24, 0,0,0);
|
|
graphics.createtextbox(hardestroom, -1, 69-24, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
std::string tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
|
|
graphics.createtextbox(tempstring, -1, 158, 0,0,0);
|
|
graphics.createtextbox(hardestroom, -1, 170, 0, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
case 3508:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3509:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3510:
|
|
//Save stats and stuff here
|
|
if (!obj.flags[73])
|
|
{
|
|
//flip mode complete
|
|
unlockAchievement("vvvvvvgamecompleteflip");
|
|
unlocknum(19);
|
|
}
|
|
|
|
if (bestgamedeaths == -1)
|
|
{
|
|
bestgamedeaths = deathcounts;
|
|
}
|
|
else
|
|
{
|
|
if (deathcounts < bestgamedeaths)
|
|
{
|
|
bestgamedeaths = deathcounts;
|
|
}
|
|
}
|
|
|
|
if (bestgamedeaths > -1) {
|
|
if (bestgamedeaths <= 500) {
|
|
unlockAchievement("vvvvvvcomplete500");
|
|
}
|
|
if (bestgamedeaths <= 250) {
|
|
unlockAchievement("vvvvvvcomplete250");
|
|
}
|
|
if (bestgamedeaths <= 100) {
|
|
unlockAchievement("vvvvvvcomplete100");
|
|
}
|
|
if (bestgamedeaths <= 50) {
|
|
unlockAchievement("vvvvvvcomplete50");
|
|
}
|
|
}
|
|
|
|
|
|
savestats();
|
|
if (nodeathmode)
|
|
{
|
|
unlockAchievement("vvvvvvmaster"); //bloody hell
|
|
unlocknum(20);
|
|
state = 3520;
|
|
statedelay = 0;
|
|
}
|
|
else
|
|
{
|
|
statedelay = 120;
|
|
state++;
|
|
}
|
|
break;
|
|
case 3511:
|
|
{
|
|
//Activating a teleporter (long version for level complete)
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 102;
|
|
}
|
|
|
|
state++;
|
|
statedelay = 30;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
}
|
|
case 3512:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3513:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3514:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3515:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = true;
|
|
}
|
|
|
|
//we're done here!
|
|
music.playef(10);
|
|
statedelay = 60;
|
|
break;
|
|
}
|
|
case 3516:
|
|
graphics.fademode = 2;
|
|
state++;
|
|
break;
|
|
case 3517:
|
|
if (graphics.fademode == 1)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
}
|
|
break;
|
|
case 3518:
|
|
graphics.fademode = 4;
|
|
state = 0;
|
|
statedelay = 30;
|
|
//music.play(5);
|
|
//music.play(10);
|
|
|
|
map.finalmode = false;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
map.finalstretch = false;
|
|
map.finalx = 100;
|
|
map.finaly = 100;
|
|
|
|
graphics.cutscenebarspos = 320;
|
|
graphics.oldcutscenebarspos = 320;
|
|
|
|
teleport_to_new_area = true;
|
|
teleportscript = "gamecomplete";
|
|
break;
|
|
|
|
case 3520:
|
|
//NO DEATH MODE COMPLETE JESUS
|
|
hascontrol = false;
|
|
crewstats[0] = true;
|
|
|
|
graphics.fademode = 2;
|
|
state++;
|
|
break;
|
|
case 3521:
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 3522:
|
|
graphics.flipmode = false;
|
|
gamestate = TITLEMODE;
|
|
graphics.fademode = 4;
|
|
graphics.backgrounddrawn = true;
|
|
map.tdrawback = true;
|
|
createmenu(Menu::nodeathmodecomplete);
|
|
state = 0;
|
|
break;
|
|
|
|
case 4000:
|
|
//Activating a teleporter (short version)
|
|
state++;
|
|
statedelay = 10;
|
|
flashlight = 5;
|
|
screenshake = 10;
|
|
music.playef(9);
|
|
break;
|
|
case 4001:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
//we're done here!
|
|
music.playef(10);
|
|
break;
|
|
case 4002:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 10;
|
|
//testing!
|
|
//state = 3006; //Warp Zone
|
|
//state = 3020; //Space Station
|
|
//state = 3040; //Lab
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = true;
|
|
}
|
|
|
|
i = obj.getteleporter();
|
|
if(INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 1;
|
|
obj.entities[i].colour = 100;
|
|
}
|
|
break;
|
|
}
|
|
case 4003:
|
|
state = 0;
|
|
statedelay = 0;
|
|
teleport_to_new_area = true;
|
|
break;
|
|
|
|
case 4010:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4011:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4012:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4013:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4014:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4015:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4016:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4017:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4018:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4019:
|
|
{
|
|
if (intimetrial || nodeathmode || inintermission)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
savetele();
|
|
}
|
|
int i = obj.getteleporter();
|
|
activetele = true;
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
teleblock.x = obj.entities[i].xp - 32;
|
|
teleblock.y = obj.entities[i].yp - 32;
|
|
}
|
|
teleblock.w = 160;
|
|
teleblock.h = 160;
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
}
|
|
|
|
case 4020:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4021:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4022:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4023:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4024:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4025:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4026:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4027:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 5;
|
|
}
|
|
break;
|
|
}
|
|
case 4028:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 2;
|
|
}
|
|
break;
|
|
}
|
|
case 4029:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4030:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4031:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4032:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 0;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = -6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = -6;
|
|
}
|
|
break;
|
|
}
|
|
case 4033:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4034:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4035:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4036:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4037:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 5;
|
|
}
|
|
break;
|
|
}
|
|
case 4038:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 2;
|
|
}
|
|
break;
|
|
}
|
|
case 4039:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4040:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4041:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4042:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4043:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
obj.entities[i].yp -= 15;
|
|
}
|
|
break;
|
|
}
|
|
case 4044:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4045:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4046:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4047:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4048:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4049:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4050:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4051:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4052:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4053:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 15;
|
|
}
|
|
break;
|
|
}
|
|
case 4054:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4055:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4056:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4057:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 2;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4058:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4059:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4060:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4061:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4062:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 0;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = -6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = -6;
|
|
}
|
|
break;
|
|
}
|
|
case 4063:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 28;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4064:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 28;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4065:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 25;
|
|
}
|
|
break;
|
|
}
|
|
case 4066:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 25;
|
|
}
|
|
break;
|
|
}
|
|
case 4067:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 20;
|
|
}
|
|
break;
|
|
}
|
|
case 4068:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 16;
|
|
}
|
|
break;
|
|
}
|
|
case 4069:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
case 4070:
|
|
//Activating a teleporter (special for final script, player has colour changed to match rescued crewmate)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4071:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4072:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
obj.entities[i].colour = obj.crewcolour(lastsaved);
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4073:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4074:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4075:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4076:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4077:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4078:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4079:
|
|
state = 0;
|
|
startscript = true;
|
|
newscript = "finallevel_teleporter";
|
|
break;
|
|
|
|
case 4080:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4081:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4082:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4083:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4084:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4085:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4086:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4087:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4088:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4089:
|
|
startscript = true;
|
|
newscript = "gamecomplete_ending";
|
|
state = 0;
|
|
break;
|
|
|
|
case 4090:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4091:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4092:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4093:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4094:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4095:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4096:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4097:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4098:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4099:
|
|
if (nocutscenes)
|
|
{
|
|
startscript = true;
|
|
newscript = "levelonecompleteskip";
|
|
}
|
|
else
|
|
{
|
|
startscript = true;
|
|
newscript = "levelonecomplete_ending";
|
|
}
|
|
state = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::gethardestroom()
|
|
{
|
|
if (currentroomdeaths > hardestroomdeaths)
|
|
{
|
|
hardestroomdeaths = currentroomdeaths;
|
|
hardestroom = map.roomname;
|
|
if (map.roomname == "glitch")
|
|
{
|
|
if (roomx == 42 && roomy == 51)
|
|
{
|
|
hardestroom = "Rear Vindow";
|
|
}
|
|
else if (roomx == 48 && roomy == 51)
|
|
{
|
|
hardestroom = "On the Vaterfront";
|
|
}
|
|
else if (roomx == 49 && roomy == 51)
|
|
{
|
|
hardestroom = "The Untouchavles";
|
|
}
|
|
}
|
|
else if (map.roomname == "change")
|
|
{
|
|
if (roomx == 45 && roomy == 51) hardestroom =map.specialnames[3];
|
|
if (roomx == 46 && roomy == 51) hardestroom =map.specialnames[4];
|
|
if (roomx == 47 && roomy == 51) hardestroom =map.specialnames[5];
|
|
if (roomx == 50 && roomy == 53) hardestroom =map.specialnames[6];
|
|
if (roomx == 50 && roomy == 54) hardestroom = map.specialnames[7];
|
|
}
|
|
else if (map.roomname == "")
|
|
{
|
|
hardestroom = "Dimension VVVVVV";
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::deletestats()
|
|
{
|
|
if (!FILESYSTEM_delete("saves/unlock.vvv"))
|
|
{
|
|
puts("Error deleting saves/unlock.vvv");
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < numunlock; i++)
|
|
{
|
|
unlock[i] = false;
|
|
unlocknotify[i] = false;
|
|
}
|
|
for (int i = 0; i < numtrials; i++)
|
|
{
|
|
besttimes[i] = -1;
|
|
bestframes[i] = -1;
|
|
besttrinkets[i] = -1;
|
|
bestlives[i] = -1;
|
|
bestrank[i] = -1;
|
|
}
|
|
graphics.setflipmode = false;
|
|
stat_trinkets = 0;
|
|
}
|
|
}
|
|
|
|
void Game::unlocknum( int t )
|
|
{
|
|
#if !defined(MAKEANDPLAY)
|
|
if (map.custommode)
|
|
{
|
|
//Don't let custom levels unlock things!
|
|
return;
|
|
}
|
|
|
|
unlock[t] = true;
|
|
savestats();
|
|
#endif
|
|
}
|
|
|
|
#define LOAD_ARRAY_RENAME(ARRAY_NAME, DEST) \
|
|
if (pKey == #ARRAY_NAME) \
|
|
{ \
|
|
std::string TextString = pText; \
|
|
if (TextString.length()) \
|
|
{ \
|
|
std::vector<std::string> values = split(TextString, ','); \
|
|
for (size_t i = 0; i < SDL_min(SDL_arraysize(DEST), values.size()); i++) \
|
|
{ \
|
|
DEST[i] = help.Int(values[i].c_str()); \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME)
|
|
|
|
void Game::loadstats(int *width, int *height, bool *vsync)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/unlock.vvv", doc))
|
|
{
|
|
savestats();
|
|
printf("No Stats found. Assuming a new player\n");
|
|
}
|
|
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
|
|
}
|
|
;
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
LOAD_ARRAY(unlock)
|
|
|
|
LOAD_ARRAY(unlocknotify)
|
|
|
|
LOAD_ARRAY(besttimes)
|
|
|
|
LOAD_ARRAY(bestframes)
|
|
|
|
LOAD_ARRAY(besttrinkets)
|
|
|
|
|
|
LOAD_ARRAY(bestlives)
|
|
|
|
|
|
LOAD_ARRAY(bestrank)
|
|
|
|
|
|
|
|
if (pKey == "bestgamedeaths")
|
|
{
|
|
bestgamedeaths = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "stat_trinkets")
|
|
{
|
|
stat_trinkets = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "fullscreen")
|
|
{
|
|
fullscreen = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "stretch")
|
|
{
|
|
stretchMode = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "useLinearFilter")
|
|
{
|
|
useLinearFilter = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "window_width")
|
|
{
|
|
*width = help.Int(pText);
|
|
}
|
|
if (pKey == "window_height")
|
|
{
|
|
*height = help.Int(pText);
|
|
}
|
|
|
|
|
|
if (pKey == "noflashingmode")
|
|
{
|
|
noflashingmode = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "colourblindmode")
|
|
{
|
|
colourblindmode = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "setflipmode")
|
|
{
|
|
graphics.setflipmode = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "invincibility")
|
|
{
|
|
map.invincibility = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "slowdown")
|
|
{
|
|
slowdown = help.Int(pText);
|
|
switch(slowdown)
|
|
{
|
|
case 30:
|
|
gameframerate=34;
|
|
break;
|
|
case 24:
|
|
gameframerate=41;
|
|
break;
|
|
case 18:
|
|
gameframerate=55;
|
|
break;
|
|
case 12:
|
|
gameframerate=83;
|
|
break;
|
|
default:
|
|
gameframerate=34;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (pKey == "swnbestrank")
|
|
{
|
|
swnbestrank = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "swnrecord")
|
|
{
|
|
swnrecord = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "advanced_smoothing")
|
|
{
|
|
fullScreenEffect_badSignal = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "usingmmmmmm")
|
|
{
|
|
if(help.Int(pText)>0){
|
|
usingmmmmmm = 1;
|
|
}else{
|
|
usingmmmmmm = 0;
|
|
}
|
|
}
|
|
|
|
if (pKey == "ghostsenabled")
|
|
{
|
|
ghostsenabled = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "skipfakeload")
|
|
{
|
|
skipfakeload = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "disablepause")
|
|
{
|
|
disablepause = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "over30mode")
|
|
{
|
|
over30mode = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "glitchrunnermode")
|
|
{
|
|
glitchrunnermode = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "vsync")
|
|
{
|
|
*vsync = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "notextoutline")
|
|
{
|
|
graphics.notextoutline = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "translucentroomname")
|
|
{
|
|
graphics.translucentroomname = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "showmousecursor")
|
|
{
|
|
graphics.showmousecursor = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "flipButton")
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_flip.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (pKey == "enterButton")
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_map.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (pKey == "escButton")
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_esc.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (pKey == "restartButton")
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_restart.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (pKey == "controllerSensitivity")
|
|
{
|
|
controllerSensitivity = help.Int(pText);
|
|
}
|
|
|
|
}
|
|
|
|
if (graphics.showmousecursor == true)
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
}
|
|
else {
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
}
|
|
|
|
if (controllerButton_flip.size() < 1)
|
|
{
|
|
controllerButton_flip.push_back(SDL_CONTROLLER_BUTTON_A);
|
|
}
|
|
if (controllerButton_map.size() < 1)
|
|
{
|
|
controllerButton_map.push_back(SDL_CONTROLLER_BUTTON_Y);
|
|
}
|
|
if (controllerButton_esc.size() < 1)
|
|
{
|
|
controllerButton_esc.push_back(SDL_CONTROLLER_BUTTON_B);
|
|
}
|
|
if (controllerButton_restart.size() < 1)
|
|
{
|
|
controllerButton_restart.push_back(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
|
|
}
|
|
}
|
|
|
|
void Game::savestats()
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
tinyxml2::XMLElement * msg;
|
|
tinyxml2::XMLDeclaration * decl = doc.NewDeclaration();
|
|
doc.LinkEndChild( decl );
|
|
|
|
tinyxml2::XMLElement * root = doc.NewElement( "Save" );
|
|
doc.LinkEndChild( root );
|
|
|
|
tinyxml2::XMLComment * comment = doc.NewComment(" Save file " );
|
|
root->LinkEndChild( comment );
|
|
|
|
tinyxml2::XMLElement * dataNode = doc.NewElement( "Data" );
|
|
root->LinkEndChild( dataNode );
|
|
|
|
std::string s_unlock;
|
|
for(size_t i = 0; i < SDL_arraysize(unlock); i++ )
|
|
{
|
|
s_unlock += help.String(unlock[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "unlock" );
|
|
msg->LinkEndChild( doc.NewText( s_unlock.c_str() ));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
std::string s_unlocknotify;
|
|
for(size_t i = 0; i < SDL_arraysize(unlocknotify); i++ )
|
|
{
|
|
s_unlocknotify += help.String(unlocknotify[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "unlocknotify" );
|
|
msg->LinkEndChild( doc.NewText( s_unlocknotify.c_str() ));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
std::string s_besttimes;
|
|
for(size_t i = 0; i < SDL_arraysize(besttimes); i++ )
|
|
{
|
|
s_besttimes += help.String(besttimes[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "besttimes" );
|
|
msg->LinkEndChild( doc.NewText( s_besttimes.c_str() ));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
std::string s_bestframes;
|
|
for (size_t i = 0; i < SDL_arraysize(bestframes); i++)
|
|
{
|
|
s_bestframes += help.String(bestframes[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "bestframes" );
|
|
msg->LinkEndChild( doc.NewText( s_bestframes.c_str() ) );
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
std::string s_besttrinkets;
|
|
for(size_t i = 0; i < SDL_arraysize(besttrinkets); i++ )
|
|
{
|
|
s_besttrinkets += help.String(besttrinkets[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "besttrinkets" );
|
|
msg->LinkEndChild( doc.NewText( s_besttrinkets.c_str() ));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
std::string s_bestlives;
|
|
for(size_t i = 0; i < SDL_arraysize(bestlives); i++ )
|
|
{
|
|
s_bestlives += help.String(bestlives[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "bestlives" );
|
|
msg->LinkEndChild( doc.NewText( s_bestlives.c_str() ));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
std::string s_bestrank;
|
|
for(size_t i = 0; i < SDL_arraysize(bestrank); i++ )
|
|
{
|
|
s_bestrank += help.String(bestrank[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "bestrank" );
|
|
msg->LinkEndChild( doc.NewText( s_bestrank.c_str() ));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "bestgamedeaths" );
|
|
msg->LinkEndChild( doc.NewText( help.String(bestgamedeaths).c_str() ));
|
|
dataNode->LinkEndChild( msg );
|
|
msg = doc.NewElement( "stat_trinkets" );
|
|
msg->LinkEndChild( doc.NewText( help.String(stat_trinkets).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "fullscreen" );
|
|
msg->LinkEndChild( doc.NewText( help.String(fullscreen).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "stretch" );
|
|
msg->LinkEndChild( doc.NewText( help.String(stretchMode).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "useLinearFilter" );
|
|
msg->LinkEndChild( doc.NewText( help.String(useLinearFilter).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
int width, height;
|
|
if (graphics.screenbuffer != NULL)
|
|
{
|
|
graphics.screenbuffer->GetWindowSize(&width, &height);
|
|
}
|
|
else
|
|
{
|
|
width = 320;
|
|
height = 240;
|
|
}
|
|
msg = doc.NewElement( "window_width" );
|
|
msg->LinkEndChild( doc.NewText( help.String(width).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
msg = doc.NewElement( "window_height" );
|
|
msg->LinkEndChild( doc.NewText( help.String(height).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "noflashingmode" );
|
|
msg->LinkEndChild( doc.NewText( help.String(noflashingmode).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "colourblindmode" );
|
|
msg->LinkEndChild( doc.NewText( help.String(colourblindmode).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "setflipmode" );
|
|
msg->LinkEndChild( doc.NewText( help.String(graphics.setflipmode).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "invincibility" );
|
|
msg->LinkEndChild( doc.NewText( help.String(map.invincibility).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "slowdown" );
|
|
msg->LinkEndChild( doc.NewText( help.String(slowdown).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "swnbestrank" );
|
|
msg->LinkEndChild( doc.NewText( help.String(swnbestrank).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "swnrecord" );
|
|
msg->LinkEndChild( doc.NewText( help.String(swnrecord).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
|
|
msg = doc.NewElement( "advanced_smoothing" );
|
|
msg->LinkEndChild( doc.NewText( help.String(fullScreenEffect_badSignal).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
|
|
msg = doc.NewElement( "usingmmmmmm" );
|
|
msg->LinkEndChild( doc.NewText( help.String(usingmmmmmm).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement("ghostsenabled");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) ghostsenabled).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
msg = doc.NewElement("skipfakeload");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) skipfakeload).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
msg = doc.NewElement("disablepause");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) disablepause).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
msg = doc.NewElement("notextoutline");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) graphics.notextoutline).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
msg = doc.NewElement("translucentroomname");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) graphics.translucentroomname).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
msg = doc.NewElement("showmousecursor");
|
|
msg->LinkEndChild(doc.NewText(help.String((int)graphics.showmousecursor).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
msg = doc.NewElement("over30mode");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) over30mode).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
msg = doc.NewElement("glitchrunnermode");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) glitchrunnermode).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
int vsyncOption;
|
|
msg = doc.NewElement("vsync");
|
|
if (graphics.screenbuffer != NULL)
|
|
{
|
|
vsyncOption = (int) graphics.screenbuffer->vsync;
|
|
}
|
|
else
|
|
{
|
|
vsyncOption = 0;
|
|
}
|
|
msg->LinkEndChild(doc.NewText(help.String(vsyncOption).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
|
|
for (size_t i = 0; i < controllerButton_flip.size(); i += 1)
|
|
{
|
|
msg = doc.NewElement("flipButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_flip[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
for (size_t i = 0; i < controllerButton_map.size(); i += 1)
|
|
{
|
|
msg = doc.NewElement("enterButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_map[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
for (size_t i = 0; i < controllerButton_esc.size(); i += 1)
|
|
{
|
|
msg = doc.NewElement("escButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_esc[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
for (size_t i = 0; i < controllerButton_restart.size(); i += 1)
|
|
{
|
|
msg = doc.NewElement("restartButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_restart[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
|
|
msg = doc.NewElement( "controllerSensitivity" );
|
|
msg->LinkEndChild( doc.NewText( help.String(controllerSensitivity).c_str()));
|
|
dataNode->LinkEndChild( msg );
|
|
|
|
FILESYSTEM_saveTiXml2Document("saves/unlock.vvv", doc);
|
|
}
|
|
|
|
void Game::customstart()
|
|
{
|
|
jumpheld = true;
|
|
|
|
savex = edsavex;
|
|
savey = edsavey;
|
|
saverx = edsaverx;
|
|
savery = edsavery;
|
|
|
|
savegc = edsavegc;
|
|
savedir = edsavedir; //Worldmap Start
|
|
//savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
|
|
//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
|
|
//let's teleport in!
|
|
//state = 2500;
|
|
//if (!nocutscenes) music.play(5);
|
|
}
|
|
|
|
void Game::start()
|
|
{
|
|
jumpheld = true;
|
|
|
|
savex = 232;
|
|
savey = 113;
|
|
saverx = 104;
|
|
savery = 110;
|
|
savegc = 0;
|
|
savedir = 1; //Worldmap Start
|
|
//savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
|
|
//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
|
|
//let's teleport in!
|
|
//state = 2500;
|
|
if (!nocutscenes) music.play(5);
|
|
}
|
|
|
|
void Game::deathsequence()
|
|
{
|
|
int i;
|
|
if (supercrewmate && scmhurt)
|
|
{
|
|
i = obj.getscm();
|
|
}
|
|
else
|
|
{
|
|
i = obj.getplayer();
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 1;
|
|
|
|
obj.entities[i].invis = false;
|
|
}
|
|
if (deathseq == 30)
|
|
{
|
|
if (nodeathmode)
|
|
{
|
|
music.fadeout();
|
|
gameoverdelay = 60;
|
|
}
|
|
deathcounts++;
|
|
music.playef(2);
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].invis = true;
|
|
}
|
|
if (map.finalmode)
|
|
{
|
|
if (roomx - 41 >= 0 && roomx - 41 < 20 && roomy - 48 >= 0 && roomy - 48 < 20)
|
|
{
|
|
map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))]++;
|
|
currentroomdeaths = map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (roomx - 100 >= 0 && roomx - 100 < 20 && roomy - 100 >= 0 && roomy - 100 < 20)
|
|
{
|
|
map.roomdeaths[roomx - 100 + (20*(roomy - 100))]++;
|
|
currentroomdeaths = map.roomdeaths[roomx - 100 + (20 * (roomy - 100))];
|
|
}
|
|
}
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (deathseq == 25) obj.entities[i].invis = true;
|
|
if (deathseq == 20) obj.entities[i].invis = true;
|
|
if (deathseq == 16) obj.entities[i].invis = true;
|
|
if (deathseq == 14) obj.entities[i].invis = true;
|
|
if (deathseq == 12) obj.entities[i].invis = true;
|
|
if (deathseq < 10) obj.entities[i].invis = true;
|
|
}
|
|
if (!nodeathmode)
|
|
{
|
|
if (INBOUNDS_VEC(i, obj.entities) && deathseq <= 1) obj.entities[i].invis = false;
|
|
}
|
|
else
|
|
{
|
|
gameoverdelay--;
|
|
}
|
|
}
|
|
|
|
void Game::startspecial( int t )
|
|
{
|
|
jumpheld = true;
|
|
|
|
switch(t)
|
|
{
|
|
case 0: //Secret Lab
|
|
savex = 104;
|
|
savey = 169;
|
|
saverx = 118;
|
|
savery = 106;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 1: //Intermission 1 (any)
|
|
savex = 80;
|
|
savey = 57;
|
|
saverx = 41;
|
|
savery = 56;
|
|
savegc = 0;
|
|
savedir = 0;
|
|
break;
|
|
default:
|
|
savex = 232;
|
|
savey = 113;
|
|
saverx = 104;
|
|
savery = 110;
|
|
savegc = 0;
|
|
savedir = 1; //Worldmap Start
|
|
break;
|
|
}
|
|
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
}
|
|
|
|
void Game::starttrial( int t )
|
|
{
|
|
jumpheld = true;
|
|
|
|
switch(t)
|
|
{
|
|
case 0: //Space Station 1
|
|
savex = 200;
|
|
savey = 161;
|
|
saverx = 113;
|
|
savery = 105;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 1: //Lab
|
|
savex = 191;
|
|
savey = 33;
|
|
saverx = 102;
|
|
savery = 116;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 2: //Tower
|
|
savex = 84;
|
|
savey = 193, saverx = 108;
|
|
savery = 109;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 3: //Space Station 2
|
|
savex = 148;
|
|
savey = 38;
|
|
saverx = 112;
|
|
savery = 114;
|
|
savegc = 1;
|
|
savedir = 0;
|
|
break;
|
|
case 4: //Warp
|
|
savex = 52;
|
|
savey = 73;
|
|
saverx = 114;
|
|
savery = 101;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 5: //Final
|
|
savex = 101;
|
|
savey = 113;
|
|
saverx = 46;
|
|
savery = 54;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
default:
|
|
savex = 232;
|
|
savey = 113;
|
|
saverx = 104;
|
|
savery = 110;
|
|
savegc = 0;
|
|
savedir = 1; //Worldmap Start
|
|
break;
|
|
}
|
|
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
|
|
//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
}
|
|
|
|
void Game::loadquick()
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc)) return;
|
|
|
|
readmaingamesave(doc);
|
|
}
|
|
|
|
void Game::readmaingamesave(tinyxml2::XMLDocument& doc)
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
if(pText == NULL)
|
|
{
|
|
pText = "";
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(worldmap, map.explored)
|
|
|
|
LOAD_ARRAY_RENAME(flags, obj.flags)
|
|
|
|
LOAD_ARRAY(crewstats)
|
|
|
|
LOAD_ARRAY_RENAME(collect, obj.collect)
|
|
|
|
if (pKey == "finalmode")
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
if (pKey == "finalstretch")
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
if (pKey == "finalx")
|
|
{
|
|
map.finalx = help.Int(pText);
|
|
}
|
|
else if (pKey == "finaly")
|
|
{
|
|
map.finaly = help.Int(pText);
|
|
}
|
|
else if (pKey == "savex")
|
|
{
|
|
savex = help.Int(pText);
|
|
}
|
|
else if (pKey == "savey")
|
|
{
|
|
savey = help.Int(pText);
|
|
}
|
|
else if (pKey == "saverx")
|
|
{
|
|
saverx = help.Int(pText);
|
|
}
|
|
else if (pKey == "savery")
|
|
{
|
|
savery = help.Int(pText);
|
|
}
|
|
else if (pKey == "savegc")
|
|
{
|
|
savegc = help.Int(pText);
|
|
}
|
|
else if (pKey == "savedir")
|
|
{
|
|
savedir= help.Int(pText);
|
|
}
|
|
else if (pKey == "savepoint")
|
|
{
|
|
savepoint = help.Int(pText);
|
|
}
|
|
else if (pKey == "companion")
|
|
{
|
|
companion = help.Int(pText);
|
|
}
|
|
else if (pKey == "lastsaved")
|
|
{
|
|
lastsaved = help.Int(pText);
|
|
}
|
|
else if (pKey == "teleportscript")
|
|
{
|
|
teleportscript = pText;
|
|
}
|
|
else if (pKey == "supercrewmate")
|
|
{
|
|
supercrewmate = help.Int(pText);
|
|
}
|
|
else if (pKey == "scmprogress")
|
|
{
|
|
scmprogress = help.Int(pText);
|
|
}
|
|
else if (pKey == "scmmoveme")
|
|
{
|
|
scmmoveme = help.Int(pText);
|
|
}
|
|
else if (pKey == "frames")
|
|
{
|
|
frames = help.Int(pText);
|
|
frames = 0;
|
|
}
|
|
else if (pKey == "seconds")
|
|
{
|
|
seconds = help.Int(pText);
|
|
}
|
|
else if (pKey == "minutes")
|
|
{
|
|
minutes = help.Int(pText);
|
|
}
|
|
else if (pKey == "hours")
|
|
{
|
|
hours = help.Int(pText);
|
|
}
|
|
else if (pKey == "deathcounts")
|
|
{
|
|
deathcounts = help.Int(pText);
|
|
}
|
|
else if (pKey == "totalflips")
|
|
{
|
|
totalflips = help.Int(pText);
|
|
}
|
|
else if (pKey == "hardestroom")
|
|
{
|
|
hardestroom = pText;
|
|
}
|
|
else if (pKey == "hardestroomdeaths")
|
|
{
|
|
hardestroomdeaths = help.Int(pText);
|
|
}
|
|
else if (pKey == "currentsong")
|
|
{
|
|
int song = help.Int(pText);
|
|
if (song != -1)
|
|
{
|
|
music.play(song);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (map.finalmode)
|
|
{
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
}
|
|
if (map.finalstretch)
|
|
{
|
|
map.finalstretch = true;
|
|
map.final_colormode = true;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 1;
|
|
}
|
|
|
|
map.showteleporters = true;
|
|
if(obj.flags[12]) map.showtargets = true;
|
|
if (obj.flags[42]) map.showtrinkets = true;
|
|
|
|
|
|
}
|
|
|
|
void Game::customloadquick(std::string savfile)
|
|
{
|
|
if (cliplaytest) {
|
|
savex = playx;
|
|
savey = playy;
|
|
saverx = playrx;
|
|
savery = playry;
|
|
savegc = playgc;
|
|
music.play(playmusic);
|
|
return;
|
|
}
|
|
|
|
std::string levelfile = savfile.substr(7);
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document(("saves/"+levelfile+".vvv").c_str(), doc)) return;
|
|
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
if(pText == NULL)
|
|
{
|
|
pText = "";
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(worldmap, map.explored)
|
|
|
|
LOAD_ARRAY_RENAME(flags, obj.flags)
|
|
|
|
LOAD_ARRAY_RENAME(moods, obj.customcrewmoods)
|
|
|
|
LOAD_ARRAY(crewstats)
|
|
|
|
LOAD_ARRAY_RENAME(collect, obj.collect)
|
|
|
|
LOAD_ARRAY_RENAME(customcollect, obj.customcollect)
|
|
|
|
if (pKey == "finalmode")
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
if (pKey == "finalstretch")
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
if (map.finalmode)
|
|
{
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
}
|
|
if (map.finalstretch)
|
|
{
|
|
map.finalstretch = true;
|
|
map.final_colormode = true;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 1;
|
|
}
|
|
|
|
|
|
if (pKey == "finalx")
|
|
{
|
|
map.finalx = help.Int(pText);
|
|
}
|
|
else if (pKey == "finaly")
|
|
{
|
|
map.finaly = help.Int(pText);
|
|
}
|
|
else if (pKey == "savex")
|
|
{
|
|
savex = help.Int(pText);
|
|
}
|
|
else if (pKey == "savey")
|
|
{
|
|
savey = help.Int(pText);
|
|
}
|
|
else if (pKey == "saverx")
|
|
{
|
|
saverx = help.Int(pText);
|
|
}
|
|
else if (pKey == "savery")
|
|
{
|
|
savery = help.Int(pText);
|
|
}
|
|
else if (pKey == "savegc")
|
|
{
|
|
savegc = help.Int(pText);
|
|
}
|
|
else if (pKey == "savedir")
|
|
{
|
|
savedir= help.Int(pText);
|
|
}
|
|
else if (pKey == "savepoint")
|
|
{
|
|
savepoint = help.Int(pText);
|
|
}
|
|
else if (pKey == "companion")
|
|
{
|
|
companion = help.Int(pText);
|
|
}
|
|
else if (pKey == "lastsaved")
|
|
{
|
|
lastsaved = help.Int(pText);
|
|
}
|
|
else if (pKey == "teleportscript")
|
|
{
|
|
teleportscript = pText;
|
|
}
|
|
else if (pKey == "supercrewmate")
|
|
{
|
|
supercrewmate = help.Int(pText);
|
|
}
|
|
else if (pKey == "scmprogress")
|
|
{
|
|
scmprogress = help.Int(pText);
|
|
}
|
|
else if (pKey == "scmmoveme")
|
|
{
|
|
scmmoveme = help.Int(pText);
|
|
}
|
|
else if (pKey == "frames")
|
|
{
|
|
frames = help.Int(pText);
|
|
frames = 0;
|
|
}
|
|
else if (pKey == "seconds")
|
|
{
|
|
seconds = help.Int(pText);
|
|
}
|
|
else if (pKey == "minutes")
|
|
{
|
|
minutes = help.Int(pText);
|
|
}
|
|
else if (pKey == "hours")
|
|
{
|
|
hours = help.Int(pText);
|
|
}
|
|
else if (pKey == "deathcounts")
|
|
{
|
|
deathcounts = help.Int(pText);
|
|
}
|
|
else if (pKey == "totalflips")
|
|
{
|
|
totalflips = help.Int(pText);
|
|
}
|
|
else if (pKey == "hardestroom")
|
|
{
|
|
hardestroom = pText;
|
|
}
|
|
else if (pKey == "hardestroomdeaths")
|
|
{
|
|
hardestroomdeaths = help.Int(pText);
|
|
}
|
|
else if (pKey == "currentsong")
|
|
{
|
|
int song = help.Int(pText);
|
|
if (song != -1)
|
|
{
|
|
music.play(song);
|
|
}
|
|
}
|
|
else if (pKey == "showminimap")
|
|
{
|
|
map.customshowmm = help.Int(pText);
|
|
}
|
|
|
|
}
|
|
|
|
map.showteleporters = true;
|
|
if(obj.flags[12]) map.showtargets = true;
|
|
|
|
}
|
|
|
|
void Game::loadsummary()
|
|
{
|
|
tinyxml2::XMLDocument docTele;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele))
|
|
{
|
|
telesummary = "";
|
|
}
|
|
else
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&docTele);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
int l_minute, l_second, l_hours;
|
|
l_minute = l_second= l_hours = 0;
|
|
int l_saveX = 0;
|
|
int l_saveY = 0;
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
if (pKey == "summary")
|
|
{
|
|
telesummary = pText;
|
|
}
|
|
|
|
else if (pKey == "seconds")
|
|
{
|
|
l_second = help.Int(pText);
|
|
}
|
|
else if (pKey == "minutes")
|
|
{
|
|
l_minute = help.Int(pText);
|
|
}
|
|
else if (pKey == "hours")
|
|
{
|
|
l_hours = help.Int(pText);
|
|
}
|
|
else if (pKey == "savery")
|
|
{
|
|
l_saveY = help.Int(pText);
|
|
}
|
|
else if (pKey == "saverx")
|
|
{
|
|
l_saveX = help.Int(pText);
|
|
}
|
|
else if (pKey == "trinkets")
|
|
{
|
|
tele_trinkets = help.Int(pText);
|
|
}
|
|
else if (pKey == "finalmode")
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
else if (pKey == "finalstretch")
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(crewstats, tele_crewstats)
|
|
|
|
}
|
|
tele_gametime = giventimestring(l_hours,l_minute, l_second);
|
|
tele_currentarea = map.currentarea(map.area(l_saveX, l_saveY));
|
|
}
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc))
|
|
{
|
|
quicksummary = "";
|
|
}
|
|
else
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
int l_minute, l_second, l_hours;
|
|
l_minute = l_second= l_hours = 0;
|
|
int l_saveX = 0;
|
|
int l_saveY = 0;
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
std::string pKey(pElem->Value());
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
if (pKey == "summary")
|
|
{
|
|
quicksummary = pText;
|
|
}
|
|
|
|
else if (pKey == "seconds")
|
|
{
|
|
l_second = help.Int(pText);
|
|
}
|
|
else if (pKey == "minutes")
|
|
{
|
|
l_minute = help.Int(pText);
|
|
}
|
|
else if (pKey == "hours")
|
|
{
|
|
l_hours = help.Int(pText);
|
|
}
|
|
else if (pKey == "savery")
|
|
{
|
|
l_saveY = help.Int(pText);
|
|
}
|
|
else if (pKey == "saverx")
|
|
{
|
|
l_saveX = help.Int(pText);
|
|
}
|
|
else if (pKey == "trinkets")
|
|
{
|
|
quick_trinkets = help.Int(pText);
|
|
}
|
|
else if (pKey == "finalmode")
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
else if (pKey == "finalstretch")
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(crewstats, quick_crewstats)
|
|
|
|
}
|
|
|
|
quick_gametime = giventimestring(l_hours,l_minute, l_second);
|
|
quick_currentarea = map.currentarea(map.area(l_saveX, l_saveY));
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void Game::initteleportermode()
|
|
{
|
|
//Set the teleporter variable to the right position!
|
|
teleport_to_teleporter = 0;
|
|
|
|
for (size_t i = 0; i < map.teleporters.size(); i++)
|
|
{
|
|
if (roomx == map.teleporters[i].x + 100 && roomy == map.teleporters[i].y + 100)
|
|
{
|
|
teleport_to_teleporter = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::savetele()
|
|
{
|
|
if (map.custommode || inspecial())
|
|
{
|
|
//Don't trash save data!
|
|
return;
|
|
}
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
telesummary = writemaingamesave(doc);
|
|
|
|
if(FILESYSTEM_saveTiXml2Document("saves/tsave.vvv", doc))
|
|
{
|
|
printf("Game saved\n");
|
|
}
|
|
else
|
|
{
|
|
printf("Could Not Save game!\n");
|
|
printf("Failed: %s%s\n", saveFilePath.c_str(), "tsave.vvv");
|
|
}
|
|
}
|
|
|
|
|
|
void Game::savequick()
|
|
{
|
|
if (map.custommode || inspecial())
|
|
{
|
|
//Don't trash save data!
|
|
return;
|
|
}
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
quicksummary = writemaingamesave(doc);
|
|
|
|
if(FILESYSTEM_saveTiXml2Document("saves/qsave.vvv", doc))
|
|
{
|
|
printf("Game saved\n");
|
|
}
|
|
else
|
|
{
|
|
printf("Could Not Save game!\n");
|
|
printf("Failed: %s%s\n", saveFilePath.c_str(), "qsave.vvv");
|
|
}
|
|
|
|
}
|
|
|
|
// Returns summary of save
|
|
std::string Game::writemaingamesave(tinyxml2::XMLDocument& doc)
|
|
{
|
|
//TODO make this code a bit cleaner.
|
|
|
|
if (map.custommode || inspecial())
|
|
{
|
|
//Don't trash save data!
|
|
return "";
|
|
}
|
|
|
|
tinyxml2::XMLElement* msg;
|
|
tinyxml2::XMLDeclaration* decl = doc.NewDeclaration();
|
|
doc.LinkEndChild( decl );
|
|
|
|
tinyxml2::XMLElement * root = doc.NewElement( "Save" );
|
|
doc.LinkEndChild( root );
|
|
|
|
tinyxml2::XMLComment * comment = doc.NewComment(" Save file " );
|
|
root->LinkEndChild( comment );
|
|
|
|
tinyxml2::XMLElement * msgs = doc.NewElement( "Data" );
|
|
root->LinkEndChild( msgs );
|
|
|
|
|
|
//Flags, map and stats
|
|
|
|
std::string mapExplored;
|
|
for(size_t i = 0; i < SDL_arraysize(map.explored); i++ )
|
|
{
|
|
mapExplored += help.String(map.explored[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "worldmap" );
|
|
msg->LinkEndChild( doc.NewText( mapExplored.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string flags;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )
|
|
{
|
|
flags += help.String((int) obj.flags[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "flags" );
|
|
msg->LinkEndChild( doc.NewText( flags.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string crewstatsString;
|
|
for(size_t i = 0; i < SDL_arraysize(crewstats); i++ )
|
|
{
|
|
crewstatsString += help.String(crewstats[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "crewstats" );
|
|
msg->LinkEndChild( doc.NewText( crewstatsString.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string collect;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.collect); i++ )
|
|
{
|
|
collect += help.String((int) obj.collect[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "collect" );
|
|
msg->LinkEndChild( doc.NewText( collect.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
//Position
|
|
|
|
msg = doc.NewElement( "finalx" );
|
|
msg->LinkEndChild( doc.NewText( help.String(map.finalx).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "finaly" );
|
|
msg->LinkEndChild( doc.NewText( help.String(map.finaly).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savex" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savex).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savey" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savey).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "saverx" );
|
|
msg->LinkEndChild( doc.NewText( help.String(saverx).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savery" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savery).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savegc" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savegc).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savedir" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savedir).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savepoint" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savepoint).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "trinkets" );
|
|
msg->LinkEndChild( doc.NewText( help.String(trinkets()).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
|
|
//Special stats
|
|
|
|
if(music.nicefade==1)
|
|
{
|
|
msg = doc.NewElement( "currentsong" );
|
|
msg->LinkEndChild( doc.NewText( help.String(music.nicechange).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
}
|
|
else
|
|
{
|
|
msg = doc.NewElement( "currentsong" );
|
|
msg->LinkEndChild( doc.NewText( help.String(music.currentsong).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
}
|
|
|
|
msg = doc.NewElement( "teleportscript" );
|
|
msg->LinkEndChild( doc.NewText( teleportscript.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "companion" );
|
|
msg->LinkEndChild( doc.NewText( help.String(companion).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "lastsaved" );
|
|
msg->LinkEndChild( doc.NewText( help.String(lastsaved).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "supercrewmate" );
|
|
msg->LinkEndChild( doc.NewText( BoolToString(supercrewmate) ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "scmprogress" );
|
|
msg->LinkEndChild( doc.NewText( help.String(scmprogress).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "scmmoveme" );
|
|
msg->LinkEndChild( doc.NewText( BoolToString(scmmoveme) ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
|
|
msg = doc.NewElement( "frames" );
|
|
msg->LinkEndChild( doc.NewText( help.String(frames).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "seconds" );
|
|
msg->LinkEndChild( doc.NewText( help.String(seconds).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "minutes" );
|
|
msg->LinkEndChild( doc.NewText( help.String(minutes).c_str()) );
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "hours" );
|
|
msg->LinkEndChild( doc.NewText( help.String(hours).c_str()) );
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "deathcounts" );
|
|
msg->LinkEndChild( doc.NewText( help.String(deathcounts).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "totalflips" );
|
|
msg->LinkEndChild( doc.NewText( help.String(totalflips).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "hardestroom" );
|
|
msg->LinkEndChild( doc.NewText( hardestroom.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "hardestroomdeaths" );
|
|
msg->LinkEndChild( doc.NewText( help.String(hardestroomdeaths).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "finalmode" );
|
|
msg->LinkEndChild( doc.NewText( BoolToString(map.finalmode)));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "finalstretch" );
|
|
msg->LinkEndChild( doc.NewText( BoolToString(map.finalstretch) ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
|
|
msg = doc.NewElement( "summary" );
|
|
std::string summary = savearea + ", " + timestring();
|
|
msg->LinkEndChild( doc.NewText( summary.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
return summary;
|
|
}
|
|
|
|
|
|
void Game::customsavequick(std::string savfile)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
tinyxml2::XMLElement* msg;
|
|
tinyxml2::XMLDeclaration* decl = doc.NewDeclaration();
|
|
doc.LinkEndChild( decl );
|
|
|
|
tinyxml2::XMLElement * root = doc.NewElement( "Save" );
|
|
doc.LinkEndChild( root );
|
|
|
|
tinyxml2::XMLComment * comment = doc.NewComment(" Save file " );
|
|
root->LinkEndChild( comment );
|
|
|
|
tinyxml2::XMLElement * msgs = doc.NewElement( "Data" );
|
|
root->LinkEndChild( msgs );
|
|
|
|
|
|
//Flags, map and stats
|
|
|
|
std::string mapExplored;
|
|
for(size_t i = 0; i < SDL_arraysize(map.explored); i++ )
|
|
{
|
|
mapExplored += help.String(map.explored[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "worldmap" );
|
|
msg->LinkEndChild( doc.NewText( mapExplored.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string flags;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )
|
|
{
|
|
flags += help.String((int) obj.flags[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "flags" );
|
|
msg->LinkEndChild( doc.NewText( flags.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string moods;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.customcrewmoods); i++ )
|
|
{
|
|
moods += help.String(obj.customcrewmoods[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "moods" );
|
|
msg->LinkEndChild( doc.NewText( moods.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string crewstatsString;
|
|
for(size_t i = 0; i < SDL_arraysize(crewstats); i++ )
|
|
{
|
|
crewstatsString += help.String(crewstats[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "crewstats" );
|
|
msg->LinkEndChild( doc.NewText( crewstatsString.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string collect;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.collect); i++ )
|
|
{
|
|
collect += help.String((int) obj.collect[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "collect" );
|
|
msg->LinkEndChild( doc.NewText( collect.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
std::string customcollect;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.customcollect); i++ )
|
|
{
|
|
customcollect += help.String((int) obj.customcollect[i]) + ",";
|
|
}
|
|
msg = doc.NewElement( "customcollect" );
|
|
msg->LinkEndChild( doc.NewText( customcollect.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
//Position
|
|
|
|
msg = doc.NewElement( "finalx" );
|
|
msg->LinkEndChild( doc.NewText( help.String(map.finalx).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "finaly" );
|
|
msg->LinkEndChild( doc.NewText( help.String(map.finaly).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savex" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savex).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savey" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savey).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "saverx" );
|
|
msg->LinkEndChild( doc.NewText( help.String(saverx).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savery" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savery).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savegc" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savegc).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savedir" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savedir).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "savepoint" );
|
|
msg->LinkEndChild( doc.NewText( help.String(savepoint).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "trinkets" );
|
|
msg->LinkEndChild( doc.NewText( help.String(trinkets()).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "crewmates" );
|
|
msg->LinkEndChild( doc.NewText( help.String(crewmates()).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
|
|
//Special stats
|
|
|
|
if(music.nicefade==1)
|
|
{
|
|
msg = doc.NewElement( "currentsong" );
|
|
msg->LinkEndChild( doc.NewText( help.String(music.nicechange).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
}
|
|
else
|
|
{
|
|
msg = doc.NewElement( "currentsong" );
|
|
msg->LinkEndChild( doc.NewText( help.String(music.currentsong).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
}
|
|
|
|
msg = doc.NewElement( "teleportscript" );
|
|
msg->LinkEndChild( doc.NewText( teleportscript.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "companion" );
|
|
msg->LinkEndChild( doc.NewText( help.String(companion).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "lastsaved" );
|
|
msg->LinkEndChild( doc.NewText( help.String(lastsaved).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "supercrewmate" );
|
|
msg->LinkEndChild( doc.NewText( BoolToString(supercrewmate) ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "scmprogress" );
|
|
msg->LinkEndChild( doc.NewText( help.String(scmprogress).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "scmmoveme" );
|
|
msg->LinkEndChild( doc.NewText( BoolToString(scmmoveme) ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
|
|
msg = doc.NewElement( "frames" );
|
|
msg->LinkEndChild( doc.NewText( help.String(frames).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "seconds" );
|
|
msg->LinkEndChild( doc.NewText( help.String(seconds).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "minutes" );
|
|
msg->LinkEndChild( doc.NewText( help.String(minutes).c_str()) );
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "hours" );
|
|
msg->LinkEndChild( doc.NewText( help.String(hours).c_str()) );
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "deathcounts" );
|
|
msg->LinkEndChild( doc.NewText( help.String(deathcounts).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "totalflips" );
|
|
msg->LinkEndChild( doc.NewText( help.String(totalflips).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "hardestroom" );
|
|
msg->LinkEndChild( doc.NewText( hardestroom.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
msg = doc.NewElement( "hardestroomdeaths" );
|
|
msg->LinkEndChild( doc.NewText( help.String(hardestroomdeaths).c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "showminimap" );
|
|
msg->LinkEndChild( doc.NewText( BoolToString(map.customshowmm) ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
msg = doc.NewElement( "summary" );
|
|
std::string summary = savearea + ", " + timestring();
|
|
msg->LinkEndChild( doc.NewText( summary.c_str() ));
|
|
msgs->LinkEndChild( msg );
|
|
|
|
customquicksummary = summary;
|
|
|
|
std::string levelfile = savfile.substr(7);
|
|
if(FILESYSTEM_saveTiXml2Document(("saves/"+levelfile+".vvv").c_str(), doc))
|
|
{
|
|
printf("Game saved\n");
|
|
}
|
|
else
|
|
{
|
|
printf("Could Not Save game!\n");
|
|
printf("Failed: %s%s%s\n", saveFilePath.c_str(), levelfile.c_str(), ".vvv");
|
|
}
|
|
}
|
|
|
|
|
|
void Game::loadtele()
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", doc)) return;
|
|
|
|
readmaingamesave(doc);
|
|
}
|
|
|
|
std::string Game::unrescued()
|
|
{
|
|
//Randomly return the name of an unrescued crewmate
|
|
if (fRandom() * 100 > 50)
|
|
{
|
|
if (!crewstats[5]) return "Victoria";
|
|
if (!crewstats[2]) return "Vitellary";
|
|
if (!crewstats[4]) return "Verdigris";
|
|
if (!crewstats[3]) return "Vermilion";
|
|
}
|
|
else
|
|
{
|
|
if (fRandom() * 100 > 50)
|
|
{
|
|
if (!crewstats[2]) return "Vitellary";
|
|
if (!crewstats[4]) return "Verdigris";
|
|
if (!crewstats[3]) return "Vermilion";
|
|
if (!crewstats[5]) return "Victoria";
|
|
}
|
|
else
|
|
{
|
|
if (!crewstats[4]) return "Verdigris";
|
|
if (!crewstats[3]) return "Vermilion";
|
|
if (!crewstats[5]) return "Victoria";
|
|
if (!crewstats[2]) return "Vitellary";
|
|
}
|
|
}
|
|
return "you";
|
|
}
|
|
|
|
void Game::gameclock()
|
|
{
|
|
/*
|
|
test = true;
|
|
std::ostringstream os;
|
|
os << hours << ":" << minutes << ":" << seconds << ", " << frames;
|
|
teststring = os.str();
|
|
*/
|
|
frames++;
|
|
if (frames >= 30)
|
|
{
|
|
frames -= 30;
|
|
seconds++;
|
|
if (seconds >= 60)
|
|
{
|
|
seconds -= 60;
|
|
minutes++;
|
|
if (minutes >= 60)
|
|
{
|
|
minutes -= 60;
|
|
hours++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string Game::giventimestring( int hrs, int min, int sec )
|
|
{
|
|
std::string tempstring = "";
|
|
if (hrs > 0)
|
|
{
|
|
tempstring += help.String(hrs) + ":";
|
|
}
|
|
tempstring += help.twodigits(min) + ":" + help.twodigits(sec);
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::timestring()
|
|
{
|
|
std::string tempstring = "";
|
|
if (hours > 0)
|
|
{
|
|
tempstring += help.String(hours) + ":";
|
|
}
|
|
tempstring += help.twodigits(minutes) + ":" + help.twodigits(seconds);
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::partimestring()
|
|
{
|
|
//given par time in seconds:
|
|
std::string tempstring = "";
|
|
if (timetrialpar >= 60)
|
|
{
|
|
tempstring = help.twodigits(int((timetrialpar - (timetrialpar % 60)) / 60)) + ":" + help.twodigits(timetrialpar % 60);
|
|
}
|
|
else
|
|
{
|
|
tempstring = "00:" + help.twodigits(timetrialpar);
|
|
}
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::resulttimestring()
|
|
{
|
|
//given result time in seconds:
|
|
std::string tempstring = "";
|
|
if (timetrialresulttime >= 60)
|
|
{
|
|
tempstring = help.twodigits(int((timetrialresulttime - (timetrialresulttime % 60)) / 60)) + ":"
|
|
+ help.twodigits(timetrialresulttime % 60);
|
|
}
|
|
else
|
|
{
|
|
tempstring = "00:" + help.twodigits(timetrialresulttime);
|
|
}
|
|
tempstring += "." + help.twodigits(timetrialresultframes*100 / 30);
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::timetstring( int t )
|
|
{
|
|
//given par time in seconds:
|
|
std::string tempstring = "";
|
|
if (t >= 60)
|
|
{
|
|
tempstring = help.twodigits(int((t - (t % 60)) / 60)) + ":" + help.twodigits(t % 60);
|
|
}
|
|
else
|
|
{
|
|
tempstring = "00:" + help.twodigits(t);
|
|
}
|
|
return tempstring;
|
|
}
|
|
|
|
void Game::returnmenu()
|
|
{
|
|
if (menustack.empty())
|
|
{
|
|
puts("Error: returning to previous menu frame on empty stack!");
|
|
return;
|
|
}
|
|
|
|
MenuStackFrame& frame = menustack[menustack.size()-1];
|
|
|
|
//Store this in case createmenu() removes the stack frame
|
|
int previousoption = frame.option;
|
|
|
|
createmenu(frame.name, true);
|
|
currentmenuoption = previousoption;
|
|
|
|
//Remove the stackframe now, but createmenu() might have already gotten to it
|
|
//if we were returning to the main menu
|
|
if (!menustack.empty())
|
|
{
|
|
menustack.pop_back();
|
|
}
|
|
}
|
|
|
|
void Game::returntomenu(enum Menu::MenuName t)
|
|
{
|
|
if (currentmenuname == t)
|
|
{
|
|
//Re-create the menu
|
|
int keep_menu_option = currentmenuoption;
|
|
createmenu(t, true);
|
|
if (keep_menu_option < (int) menuoptions.size())
|
|
{
|
|
currentmenuoption = keep_menu_option;
|
|
}
|
|
return;
|
|
}
|
|
|
|
//Unwind the menu stack until we reach our desired menu
|
|
int i = menustack.size() - 1;
|
|
while (i >= 0)
|
|
{
|
|
//If we pop it off we can't reference it anymore, so check for it now
|
|
bool is_the_menu_we_want = menustack[i].name == t;
|
|
|
|
returnmenu();
|
|
|
|
if (is_the_menu_we_want)
|
|
{
|
|
break;
|
|
}
|
|
|
|
i--;
|
|
}
|
|
}
|
|
|
|
void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
|
|
{
|
|
if (t == Menu::mainmenu)
|
|
{
|
|
//Either we've just booted up the game or returned from gamemode
|
|
//Whichever it is, we shouldn't have a stack,
|
|
//and most likely don't have a current stackframe
|
|
menustack.clear();
|
|
}
|
|
else if (!samemenu)
|
|
{
|
|
MenuStackFrame frame;
|
|
frame.option = currentmenuoption;
|
|
frame.name = currentmenuname;
|
|
menustack.push_back(frame);
|
|
}
|
|
|
|
currentmenuoption = 0;
|
|
currentmenuname = t;
|
|
menuyoff = 0;
|
|
int maxspacing = 30; // maximum value for menuspacing, can only become lower.
|
|
menucountdown = 0;
|
|
menuoptions.clear();
|
|
|
|
switch (t)
|
|
{
|
|
case Menu::mainmenu:
|
|
#if !defined(MAKEANDPLAY)
|
|
option("start game");
|
|
#endif
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
option("player levels");
|
|
#endif
|
|
option("graphic options");
|
|
option("game options");
|
|
#if !defined(MAKEANDPLAY)
|
|
option("view credits");
|
|
#endif
|
|
option("quit game");
|
|
menuyoff = -10;
|
|
maxspacing = 15;
|
|
break;
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
case Menu::playerworlds:
|
|
option("play a level");
|
|
#if !defined(NO_EDITOR)
|
|
option("level editor");
|
|
#endif
|
|
option("open level folder", FILESYSTEM_openDirectoryEnabled());
|
|
option("back to menu");
|
|
menuyoff = -40;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::levellist:
|
|
if(ed.ListOfMetaData.size()==0)
|
|
{
|
|
option("ok");
|
|
menuyoff = -20;
|
|
}
|
|
else
|
|
{
|
|
for(int i=0; i<(int) ed.ListOfMetaData.size(); i++) // FIXME: int/size_t! -flibit
|
|
{
|
|
if(i>=levelpage*8 && i< (levelpage*8)+8)
|
|
{
|
|
//This is, er, suboptimal. Whatever, life optimisation and all that
|
|
int tvar=-1;
|
|
for(size_t j=0; j<customlevelstats.size(); j++)
|
|
{
|
|
if(ed.ListOfMetaData[i].filename.substr(7) == customlevelstats[j].name)
|
|
{
|
|
tvar=j;
|
|
break;
|
|
}
|
|
}
|
|
const char* prefix;
|
|
if(tvar>=0)
|
|
{
|
|
switch (customlevelstats[tvar].score)
|
|
{
|
|
case 0:
|
|
{
|
|
static const char tmp[] = " ";
|
|
prefix = tmp;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
static const char tmp[] = " * ";
|
|
prefix = tmp;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
static const char tmp[] = "** ";
|
|
prefix = tmp;
|
|
break;
|
|
}
|
|
default:
|
|
SDL_assert(0 && "Unhandled menu text prefix!");
|
|
prefix = "";
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
static const char tmp[] = " ";
|
|
prefix = tmp;
|
|
}
|
|
char text[menutextbytes];
|
|
SDL_snprintf(text, sizeof(text), "%s%s", prefix, ed.ListOfMetaData[i].title.c_str());
|
|
for (size_t ii = 0; ii < SDL_arraysize(text); ii++)
|
|
{
|
|
text[ii] = SDL_tolower(text[ii]);
|
|
}
|
|
option(text);
|
|
}
|
|
}
|
|
if((size_t) ((levelpage*8)+8) <ed.ListOfMetaData.size())
|
|
{
|
|
option("next page");
|
|
}
|
|
else
|
|
{
|
|
option("first page");
|
|
}
|
|
if (levelpage == 0)
|
|
{
|
|
option("last page");
|
|
}
|
|
else
|
|
{
|
|
option("previous page");
|
|
}
|
|
option("return to menu");
|
|
|
|
menuxoff = 20;
|
|
menuyoff = 70-(menuoptions.size()*10);
|
|
menuspacing = 5;
|
|
return; // skip automatic centering, will turn out bad with levels list
|
|
}
|
|
break;
|
|
#endif
|
|
case Menu::quickloadlevel:
|
|
option("continue from save");
|
|
option("start from beginning");
|
|
option("back to levels");
|
|
menuyoff = -30;
|
|
break;
|
|
case Menu::youwannaquit:
|
|
option("yes, quit");
|
|
option("no, return");
|
|
menuyoff = -20;
|
|
break;
|
|
case Menu::errornostart:
|
|
option("ok");
|
|
menuyoff = -20;
|
|
break;
|
|
case Menu::graphicoptions:
|
|
option("toggle fullscreen");
|
|
option("scaling mode");
|
|
option("resize to nearest", graphics.screenbuffer->isWindowed);
|
|
option("toggle filter");
|
|
option("toggle analogue");
|
|
option("toggle fps");
|
|
option("toggle vsync");
|
|
option("return");
|
|
menuyoff = -10;
|
|
break;
|
|
case Menu::ed_settings:
|
|
option("change description");
|
|
option("edit scripts");
|
|
option("change music");
|
|
option("editor ghosts");
|
|
option("load level");
|
|
option("save level");
|
|
option("quit to main menu");
|
|
|
|
menuyoff = -20;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::ed_desc:
|
|
option("change name");
|
|
option("change author");
|
|
option("change description");
|
|
option("change website");
|
|
option("back to settings");
|
|
|
|
menuyoff = 6;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::ed_music:
|
|
option("next song");
|
|
option("back");
|
|
menuyoff = 16;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::ed_quit:
|
|
option("yes, save and quit");
|
|
option("no, quit without saving");
|
|
option("return to editor");
|
|
menuyoff = 8;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::options:
|
|
option("accessibility options");
|
|
option("advanced options");
|
|
#if !defined(MAKEANDPLAY)
|
|
if (ingame_titlemode && unlock[18])
|
|
#endif
|
|
{
|
|
option("flip mode");
|
|
}
|
|
#if !defined(MAKEANDPLAY)
|
|
option("unlock play modes");
|
|
#endif
|
|
option("game pad options");
|
|
option("clear data");
|
|
//Add extra menu for mmmmmm mod
|
|
if(music.mmmmmm){
|
|
option("soundtrack");
|
|
}
|
|
|
|
option("return");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::advancedoptions:
|
|
option("toggle mouse");
|
|
option("unfocus pause");
|
|
option("fake load screen");
|
|
option("room name background");
|
|
option("glitchrunner mode");
|
|
option("return");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::accessibility:
|
|
option("animated backgrounds");
|
|
option("screen effects");
|
|
option("text outline");
|
|
option("invincibility", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
|
|
option("slowdown", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
|
|
option("return");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::controller:
|
|
option("analog stick sensitivity");
|
|
option("bind flip");
|
|
option("bind enter");
|
|
option("bind menu");
|
|
option("bind restart");
|
|
option("return");
|
|
menuyoff = 10;
|
|
break;
|
|
case Menu::cleardatamenu:
|
|
option("no! don't delete");
|
|
option("yes, delete everything");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::setinvincibility:
|
|
option("no, return to options");
|
|
option("yes, enable");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::setslowdown:
|
|
option("normal speed");
|
|
option("80% speed");
|
|
option("60% speed");
|
|
option("40% speed");
|
|
menuyoff = 16;
|
|
break;
|
|
case Menu::unlockmenu:
|
|
option("unlock time trials");
|
|
option("unlock intermissions", !unlock[16]);
|
|
option("unlock no death mode", !unlock[17]);
|
|
option("unlock flip mode", !unlock[18]);
|
|
option("unlock ship jukebox", (stat_trinkets<20));
|
|
option("unlock secret lab", !unlock[8]);
|
|
option("return");
|
|
menuyoff = -20;
|
|
break;
|
|
case Menu::credits:
|
|
option("next page");
|
|
option("last page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits2:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits25:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits3:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits4:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits5:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits6:
|
|
option("first page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::play:
|
|
{
|
|
//Ok, here's where the unlock stuff comes into it:
|
|
//First up, time trials:
|
|
int temp = 0;
|
|
if (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;
|
|
if (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;
|
|
if (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;
|
|
if (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;
|
|
if (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;
|
|
if (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;
|
|
if (temp > 0)
|
|
{
|
|
//you've unlocked a time trial!
|
|
if (unlock[0] && stat_trinkets >= 3)
|
|
{
|
|
unlocknotify[9] = true;
|
|
unlock[9] = true;
|
|
}
|
|
if (unlock[1] && stat_trinkets >= 6)
|
|
{
|
|
unlocknotify[10] = true;
|
|
unlock[10] = true;
|
|
}
|
|
if (unlock[2] && stat_trinkets >= 9)
|
|
{
|
|
unlocknotify[11] = true;
|
|
unlock[11] = true;
|
|
}
|
|
if (unlock[3] && stat_trinkets >= 12)
|
|
{
|
|
unlocknotify[12] = true;
|
|
unlock[12] = true;
|
|
}
|
|
if (unlock[4] && stat_trinkets >= 15)
|
|
{
|
|
unlocknotify[13] = true;
|
|
unlock[13] = true;
|
|
}
|
|
if (unlock[5] && stat_trinkets >= 18)
|
|
{
|
|
unlocknotify[14] = true;
|
|
unlock[14] = true;
|
|
}
|
|
|
|
if (temp == 1)
|
|
{
|
|
createmenu(Menu::unlocktimetrial, true);
|
|
savemystats = true;
|
|
}
|
|
else if (temp > 1)
|
|
{
|
|
createmenu(Menu::unlocktimetrials, true);
|
|
savemystats = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Alright, we haven't unlocked any time trials. How about no death mode?
|
|
temp = 0;
|
|
if (bestrank[0] >= 2) temp++;
|
|
if (bestrank[1] >= 2) temp++;
|
|
if (bestrank[2] >= 2) temp++;
|
|
if (bestrank[3] >= 2) temp++;
|
|
if (bestrank[4] >= 2) temp++;
|
|
if (bestrank[5] >= 2) temp++;
|
|
if (temp >= 4 && !unlocknotify[17])
|
|
{
|
|
//Unlock No Death Mode
|
|
unlocknotify[17] = true;
|
|
unlock[17] = true;
|
|
createmenu(Menu::unlocknodeathmode, true);
|
|
savemystats = true;
|
|
}
|
|
//Alright then! Flip mode?
|
|
else if (unlock[5] && !unlocknotify[18])
|
|
{
|
|
unlock[18] = true;
|
|
unlocknotify[18] = true;
|
|
createmenu(Menu::unlockflipmode, true);
|
|
savemystats = true;
|
|
}
|
|
//What about the intermission levels?
|
|
else if (unlock[7] && !unlocknotify[16])
|
|
{
|
|
unlock[16] = true;
|
|
unlocknotify[16] = true;
|
|
createmenu(Menu::unlockintermission, true);
|
|
savemystats = true;
|
|
}
|
|
else
|
|
{
|
|
if (save_exists())
|
|
{
|
|
option("continue");
|
|
}
|
|
else
|
|
{
|
|
option("new game");
|
|
}
|
|
//ok, secret lab! no notification, but test:
|
|
if (unlock[8])
|
|
{
|
|
option("secret lab", !map.invincibility && slowdown == 30);
|
|
}
|
|
option("play modes");
|
|
if (save_exists())
|
|
{
|
|
option("new game");
|
|
}
|
|
option("return");
|
|
if (unlock[8])
|
|
{
|
|
menuyoff = -30;
|
|
}
|
|
else
|
|
{
|
|
menuyoff = -40;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Menu::unlocktimetrial:
|
|
case Menu::unlocktimetrials:
|
|
case Menu::unlocknodeathmode:
|
|
case Menu::unlockintermission:
|
|
case Menu::unlockflipmode:
|
|
option("continue");
|
|
menuyoff = 70;
|
|
break;
|
|
case Menu::newgamewarning:
|
|
option("start new game");
|
|
option("return to menu");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::playmodes:
|
|
option("time trials", !map.invincibility && slowdown == 30);
|
|
option("intermissions", unlock[16]);
|
|
option("no death mode", unlock[17] && !map.invincibility && slowdown == 30);
|
|
option("flip mode", unlock[18]);
|
|
option("return to play menu");
|
|
menuyoff = 8;
|
|
maxspacing = 20;
|
|
break;
|
|
case Menu::intermissionmenu:
|
|
option("play intermission 1");
|
|
option("play intermission 2");
|
|
option("return to play menu");
|
|
menuyoff = -35;
|
|
break;
|
|
case Menu::playint1:
|
|
option("Vitellary");
|
|
option("Vermilion");
|
|
option("Verdigris");
|
|
option("Victoria");
|
|
option("return");
|
|
menuyoff = 10;
|
|
break;
|
|
case Menu::playint2:
|
|
option("Vitellary");
|
|
option("Vermilion");
|
|
option("Verdigris");
|
|
option("Victoria");
|
|
option("return");
|
|
menuyoff = 10;
|
|
break;
|
|
case Menu::continuemenu:
|
|
map.settowercolour(3);
|
|
option("continue from teleporter");
|
|
option("continue from quicksave");
|
|
option("return to play menu");
|
|
menuyoff = 20;
|
|
break;
|
|
case Menu::startnodeathmode:
|
|
option("disable cutscenes");
|
|
option("enable cutscenes");
|
|
option("return to play menu");
|
|
menuyoff = 40;
|
|
break;
|
|
case Menu::gameover:
|
|
menucountdown = 120;
|
|
menudest=Menu::gameover2;
|
|
break;
|
|
case Menu::gameover2:
|
|
option("return to play menu");
|
|
menuyoff = 80;
|
|
break;
|
|
case Menu::unlockmenutrials:
|
|
option("space station 1", !unlock[9]);
|
|
option("the laboratory", !unlock[10]);
|
|
option("the tower", !unlock[11]);
|
|
option("space station 2", !unlock[12]);
|
|
option("the warp zone", !unlock[13]);
|
|
option("the final level", !unlock[14]);
|
|
|
|
option("return to unlock menu");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::timetrials:
|
|
option(unlock[9] ? "space station 1" : "???", unlock[9]);
|
|
option(unlock[10] ? "the laboratory" : "???", unlock[10]);
|
|
option(unlock[11] ? "the tower" : "???", unlock[11]);
|
|
option(unlock[12] ? "space station 2" : "???", unlock[12]);
|
|
option(unlock[13] ? "the warp zone" : "???", unlock[13]);
|
|
option(unlock[14] ? "the final level" : "???", unlock[14]);
|
|
|
|
option("return to play menu");
|
|
menuyoff = 0;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::nodeathmodecomplete:
|
|
menucountdown = 90;
|
|
menudest = Menu::nodeathmodecomplete2;
|
|
break;
|
|
case Menu::nodeathmodecomplete2:
|
|
option("return to play menu");
|
|
menuyoff = 70;
|
|
break;
|
|
case Menu::timetrialcomplete:
|
|
menucountdown = 90;
|
|
menudest=Menu::timetrialcomplete2;
|
|
break;
|
|
case Menu::timetrialcomplete2:
|
|
menucountdown = 60;
|
|
menudest=Menu::timetrialcomplete3;
|
|
break;
|
|
case Menu::timetrialcomplete3:
|
|
option("return to play menu");
|
|
option("try again");
|
|
menuyoff = 70;
|
|
break;
|
|
case Menu::gamecompletecontinue:
|
|
option("return to play menu");
|
|
menuyoff = 70;
|
|
break;
|
|
}
|
|
|
|
// Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.
|
|
// If it's too wide, reduce the horizontal spacing by 5 and retry.
|
|
// Try to limit the menu width to 272 pixels: 320 minus 16*2 for square brackets, minus 8*2 padding.
|
|
// The square brackets fall outside the menu width (i.e. selected menu options are printed 16 pixels to the left)
|
|
bool done_once = false;
|
|
int menuwidth = 0;
|
|
for (; !done_once || (menuwidth > 272 && menuspacing > 0); maxspacing -= 5)
|
|
{
|
|
done_once = true;
|
|
menuspacing = maxspacing;
|
|
menuwidth = 0;
|
|
for (size_t i = 0; i < menuoptions.size(); i++)
|
|
{
|
|
int width = i*menuspacing + graphics.len(menuoptions[i].text);
|
|
if (width > menuwidth)
|
|
menuwidth = width;
|
|
}
|
|
}
|
|
menuxoff = (320-menuwidth)/2;
|
|
}
|
|
|
|
void Game::deletequick()
|
|
{
|
|
if( !FILESYSTEM_delete( "saves/qsave.vvv" ) )
|
|
puts("Error deleting saves/qsave.vvv");
|
|
else
|
|
quicksummary = "";
|
|
}
|
|
|
|
void Game::deletetele()
|
|
{
|
|
if( !FILESYSTEM_delete( "saves/tsave.vvv" ) )
|
|
puts("Error deleting saves/tsave.vvv");
|
|
else
|
|
telesummary = "";
|
|
}
|
|
|
|
void Game::swnpenalty()
|
|
{
|
|
//set the SWN clock back to the closest 5 second interval
|
|
if (swntimer <= 150)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 150) swntimer = 150;
|
|
}
|
|
else if (swntimer <= 300)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 300) swntimer = 300;
|
|
}
|
|
else if (swntimer <= 450)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 450) swntimer = 450;
|
|
}
|
|
else if (swntimer <= 600)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 600) swntimer = 600;
|
|
}
|
|
else if (swntimer <= 750)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 750) swntimer = 750;
|
|
}
|
|
else if (swntimer <= 900)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 900) swntimer = 900;
|
|
}
|
|
else if (swntimer <= 1050)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1050) swntimer = 1050;
|
|
}
|
|
else if (swntimer <= 1200)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1200) swntimer = 1200;
|
|
}
|
|
else if (swntimer <= 1350)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1350) swntimer = 1350;
|
|
}
|
|
else if (swntimer <= 1500)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1500) swntimer = 1500;
|
|
}
|
|
else if (swntimer <= 1650)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1650) swntimer = 1650;
|
|
}
|
|
else if (swntimer <= 1800)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1800) swntimer = 1800;
|
|
}
|
|
else if (swntimer <= 2100)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 2100) swntimer = 2100;
|
|
}
|
|
else if (swntimer <= 2400)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 2400) swntimer = 2400;
|
|
}
|
|
}
|
|
|
|
int Game::crewrescued()
|
|
{
|
|
int temp = 0;
|
|
for (size_t i = 0; i < SDL_arraysize(crewstats); i++)
|
|
{
|
|
if (crewstats[i])
|
|
{
|
|
temp++;
|
|
}
|
|
}
|
|
return temp;
|
|
}
|
|
|
|
void Game::resetgameclock()
|
|
{
|
|
frames = 0;
|
|
seconds = 0;
|
|
minutes = 0;
|
|
hours = 0;
|
|
}
|
|
|
|
int Game::trinkets()
|
|
{
|
|
int temp = 0;
|
|
for (size_t i = 0; i < SDL_arraysize(obj.collect); i++)
|
|
{
|
|
if (obj.collect[i])
|
|
{
|
|
temp++;
|
|
}
|
|
}
|
|
return temp;
|
|
}
|
|
|
|
int Game::crewmates()
|
|
{
|
|
int temp = 0;
|
|
for (size_t i = 0; i < SDL_arraysize(obj.customcollect); i++)
|
|
{
|
|
if (obj.customcollect[i])
|
|
{
|
|
temp++;
|
|
}
|
|
}
|
|
return temp;
|
|
}
|
|
|
|
bool Game::anything_unlocked()
|
|
{
|
|
for (size_t i = 0; i < SDL_arraysize(unlock); i++)
|
|
{
|
|
if (unlock[i] &&
|
|
(i == 8 // Secret Lab
|
|
|| (i >= 9 && i <= 14) // any Time Trial
|
|
|| i == 16 // Intermission replays
|
|
|| i == 17 // No Death Mode
|
|
|| i == 18)) // Flip Mode
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Game::save_exists()
|
|
{
|
|
return telesummary != "" || quicksummary != "";
|
|
}
|
|
|
|
void Game::quittomenu()
|
|
{
|
|
gamestate = TITLEMODE;
|
|
graphics.fademode = 4;
|
|
FILESYSTEM_unmountassets(); // should be before music.play(6)
|
|
music.play(6);
|
|
graphics.backgrounddrawn = false;
|
|
map.tdrawback = true;
|
|
graphics.flipmode = false;
|
|
//Don't be stuck on the summary screen,
|
|
//or "who do you want to play the level with?"
|
|
//or "do you want cutscenes?"
|
|
//or the confirm-load-quicksave menu
|
|
if (intimetrial)
|
|
{
|
|
returntomenu(Menu::timetrials);
|
|
}
|
|
else if (inintermission)
|
|
{
|
|
returntomenu(Menu::intermissionmenu);
|
|
}
|
|
else if (nodeathmode)
|
|
{
|
|
returntomenu(Menu::playmodes);
|
|
}
|
|
else if (map.custommode)
|
|
{
|
|
returntomenu(Menu::levellist);
|
|
}
|
|
else if (save_exists() || anything_unlocked())
|
|
{
|
|
returntomenu(Menu::play);
|
|
if (!insecretlab)
|
|
{
|
|
//Select "continue"
|
|
currentmenuoption = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
createmenu(Menu::mainmenu);
|
|
}
|
|
script.hardreset();
|
|
}
|
|
|
|
void Game::returntolab()
|
|
{
|
|
gamestate = GAMEMODE;
|
|
graphics.fademode = 4;
|
|
map.gotoroom(119, 107);
|
|
int player = obj.getplayer();
|
|
if (INBOUNDS_VEC(player, obj.entities))
|
|
{
|
|
obj.entities[player].xp = 132;
|
|
obj.entities[player].yp = 137;
|
|
}
|
|
gravitycontrol = 0;
|
|
|
|
savepoint = 0;
|
|
saverx = 119;
|
|
savery = 107;
|
|
savex = 132;
|
|
savey = 137;
|
|
savegc = 0;
|
|
if (INBOUNDS_VEC(player, obj.entities))
|
|
{
|
|
savedir = obj.entities[player].dir;
|
|
}
|
|
|
|
music.play(11);
|
|
}
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
void Game::returntoeditor()
|
|
{
|
|
gamestate = EDITORMODE;
|
|
|
|
graphics.textbox.clear();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
completestop = false;
|
|
state = 0;
|
|
graphics.showcutscenebars = false;
|
|
graphics.fademode = 0;
|
|
|
|
ed.keydelay = 6;
|
|
ed.settingskey = true;
|
|
ed.oldnotedelay = 0;
|
|
ed.notedelay = 0;
|
|
ed.roomnamehide = 0;
|
|
|
|
graphics.backgrounddrawn=false;
|
|
music.fadeout();
|
|
//If warpdir() is used during playtesting, we need to set it back after!
|
|
for (int j = 0; j < ed.maxheight; j++)
|
|
{
|
|
for (int i = 0; i < ed.maxwidth; i++)
|
|
{
|
|
ed.level[i+(j*ed.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*ed.maxwidth)];
|
|
}
|
|
}
|
|
map.scrolldir = 0;
|
|
}
|
|
#endif
|
|
|
|
void Game::returntopausemenu()
|
|
{
|
|
ingame_titlemode = false;
|
|
returntomenu(kludge_ingametemp);
|
|
gamestate = MAPMODE;
|
|
map.kludge_to_bg();
|
|
map.tdrawback = true;
|
|
graphics.backgrounddrawn = false;
|
|
mapheld = true;
|
|
graphics.flipmode = graphics.setflipmode;
|
|
if (!map.custommode && !graphics.flipmode)
|
|
{
|
|
obj.flags[73] = true;
|
|
}
|
|
shouldreturntopausemenu = true;
|
|
}
|
|
|
|
void Game::unlockAchievement(const char *name) {
|
|
#if !defined(MAKEANDPLAY)
|
|
if (!map.custommode) NETWORK_unlockAchievement(name);
|
|
#endif
|
|
}
|