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b7cf6855b0
So there's this trick that I recently discovered, since many script commands don't initialize `i` it's possible to use them to manipulate arbitrary entities by specifying their indice. This means in 2.2 you can convert entities to pseudo-crewmates by changing their rule to 6. Except in 2.3, this was fixed when I fixed the command to work on flipped crewmates as well. So I'm restoring this functionality, but I recognize the protection that my previous change to the command did in preventing levels from destroying the player entity by changing the player's rule to something nonzero, so instead of removing the if-conditional entirely, I'm making it so that it will only set the rule if the entity's rule isn't 0. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).