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VVVVVV/desktop_version/src/editor.cpp
Misa b5783007b3 Adhere to "locked" gravity/warp lines
Ved has this useful feature where you can "lock" a gravity line or warp
line in place, meaning it'll no longer extend its length until it
touches a tile. A line is locked if the p4 of the edentity is 1.

VVVVVV doesn't support this, but now it does. The horrifying thing is
that it stretches the lines out *while rendering the line*, so it looks
like logic and rendering aren't that separate after all (although, I
already learned that when I did my over-30-FPS patch).
2020-06-30 17:52:15 -04:00

5627 lines
182 KiB
C++

#if !defined(NO_CUSTOM_LEVELS)
#include "editor.h"
#include "Graphics.h"
#include "Entity.h"
#include "Music.h"
#include "KeyPoll.h"
#include "Map.h"
#include "Script.h"
#include "time.h"
#include "tinyxml2.h"
#include "Enums.h"
#include "FileSystemUtils.h"
#include <string>
#include <utf8/unchecked.h>
#include <physfs.h>
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#ifndef _POSIX_SOURCE
#define _POSIX_SOURCE
#endif
#include <inttypes.h>
#include <cstdio>
edlevelclass::edlevelclass()
{
tileset=0;
tilecol=0;
roomname="";
warpdir=0;
platx1=0;
platy1=0;
platx2=320;
platy2=240;
platv=4;
enemyx1=0;
enemyy1=0;
enemyx2=320;
enemyy2=240;
enemytype=0;
directmode=0;
}
editorclass::editorclass()
{
maxwidth=20;
maxheight=20;
//We create a blank map
for (int j = 0; j < 30 * maxwidth; j++)
{
for (int i = 0; i < 40 * maxheight; i++)
{
contents.push_back(0);
}
}
for (int i = 0; i < 30 * maxheight; i++)
{
vmult.push_back(int(i * 40 * maxwidth));
}
reset();
}
// comparison, not case sensitive.
bool compare_nocase (std::string first, std::string second)
{
unsigned int i=0;
while ( (i<first.length()) && (i<second.length()) )
{
if (tolower(first[i])<tolower(second[i]))
return true;
else if (tolower(first[i])>tolower(second[i]))
return false;
++i;
}
if (first.length()<second.length())
return true;
else
return false;
}
void editorclass::loadZips()
{
directoryList = FILESYSTEM_getLevelDirFileNames();
bool needsReload = false;
for(size_t i = 0; i < directoryList.size(); i++)
{
if (endsWith(directoryList[i], ".zip")) {
PHYSFS_File* zip = PHYSFS_openRead(directoryList[i].c_str());
if (!PHYSFS_mountHandle(zip, directoryList[i].c_str(), "levels", 1)) {
printf("%s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else {
needsReload = true;
}
}
}
if (needsReload) directoryList = FILESYSTEM_getLevelDirFileNames();
}
void replace_all(std::string& str, const std::string& from, const std::string& to)
{
if (from.empty())
{
return;
}
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length(); //In case `to` contains `from`, like replacing 'x' with 'yx'
}
}
std::string find_tag(const std::string& buf, const std::string& start, const std::string& end)
{
size_t tag = buf.find(start);
if (tag == std::string::npos)
{
//No start tag
return "";
}
size_t tag_start = tag + start.size();
size_t tag_close = buf.find(end, tag_start);
if (tag_close == std::string::npos)
{
//No close tag
return "";
}
size_t tag_len = tag_close - tag_start;
std::string value(buf.substr(tag_start, tag_len));
//Encode special XML entities
replace_all(value, "&quot;", "\"");
replace_all(value, "&amp;", "&");
replace_all(value, "&apos;", "'");
replace_all(value, "&lt;", "<");
replace_all(value, "&gt;", ">");
//Encode general XML entities
size_t start_pos = 0;
while ((start_pos = value.find("&#", start_pos)) != std::string::npos)
{
bool hex = value[start_pos + 2] == 'x';
size_t end = value.find(';', start_pos);
size_t real_start = start_pos + 2 + ((int) hex);
std::string number(value.substr(real_start, end - real_start));
if (!is_positive_num(number, hex))
{
return "";
}
uint32_t character = 0;
if (hex)
{
sscanf(number.c_str(), "%" SCNx32, &character);
}
else
{
sscanf(number.c_str(), "%" SCNu32, &character);
}
uint32_t utf32[] = {character, 0};
std::string utf8;
utf8::unchecked::utf32to8(utf32, utf32 + 1, std::back_inserter(utf8));
value.replace(start_pos, end - start_pos + 1, utf8);
}
return value;
}
#define TAG_FINDER(NAME, TAG) \
std::string NAME(const std::string& buf) \
{ \
return find_tag(buf, "<" TAG ">", "</" TAG ">"); \
}
TAG_FINDER(find_metadata, "MetaData"); //only for checking that it exists
TAG_FINDER(find_creator, "Creator");
TAG_FINDER(find_title, "Title");
TAG_FINDER(find_desc1, "Desc1");
TAG_FINDER(find_desc2, "Desc2");
TAG_FINDER(find_desc3, "Desc3");
TAG_FINDER(find_website, "website");
#undef TAG_FINDER
void editorclass::getDirectoryData()
{
ListOfMetaData.clear();
directoryList.clear();
loadZips();
directoryList = FILESYSTEM_getLevelDirFileNames();
for(size_t i = 0; i < directoryList.size(); i++)
{
LevelMetaData temp;
if (getLevelMetaData( directoryList[i], temp))
{
ListOfMetaData.push_back(temp);
}
}
for(size_t i = 0; i < ListOfMetaData.size(); i++)
{
for(size_t k = 0; k < ListOfMetaData.size(); k++)
{
if(compare_nocase(ListOfMetaData[i].title, ListOfMetaData[k].title ))
{
std::swap(ListOfMetaData[i] , ListOfMetaData[k]);
std::swap(directoryList[i], directoryList[k]);
}
}
}
}
bool editorclass::getLevelMetaData(std::string& _path, LevelMetaData& _data )
{
unsigned char *uMem = NULL;
FILESYSTEM_loadFileToMemory(_path.c_str(), &uMem, NULL, true);
if (uMem == NULL)
{
printf("Level %s not found :(\n", _path.c_str());
return false;
}
std::string buf((char*) uMem);
if (find_metadata(buf) == "")
{
printf("Couldn't load metadata for %s\n", _path.c_str());
return false;
}
_data.creator = find_creator(buf);
_data.title = find_title(buf);
_data.Desc1 = find_desc1(buf);
_data.Desc2 = find_desc2(buf);
_data.Desc3 = find_desc3(buf);
_data.website = find_website(buf);
_data.filename = _path;
return true;
}
void editorclass::reset()
{
version=2; //New smaller format change is 2
mapwidth=5;
mapheight=5;
EditorData::GetInstance().title="Untitled Level";
EditorData::GetInstance().creator="Unknown";
Desc1="";
Desc2="";
Desc3="";
website="";
roomnamehide=0;
zmod=false;
xmod=false;
cmod=false;
vmod=false;
hmod=false;
bmod=false;
spacemod=false;
spacemenu=0;
shiftmenu=false;
shiftkey=false;
saveandquit=false;
note="";
notedelay=0;
oldnotedelay=0;
roomnamemod=false;
textentry=false;
savemod=false;
loadmod=false;
deletekeyheld=false;
titlemod=false;
creatormod=false;
desc1mod=false;
desc2mod=false;
desc3mod=false;
websitemod=false;
settingsmod=false;
warpmod=false; //Two step process
warpent=-1;
boundarymod=0;
boundarytype=0;
boundx1=0;
boundx2=0;
boundy1=0;
boundy2=0;
scripttextmod=false;
textent=0;
scripttexttype=0;
drawmode=0;
dmtile=0;
dmtileeditor=0;
entcol=0;
tilex=0;
tiley=0;
levx=0;
levy=0;
keydelay=0;
lclickdelay=0;
savekey=false;
loadkey=false;
updatetiles=true;
changeroom=true;
levmusic=0;
entframe=0;
entframedelay=0;
edentity.clear();
levmusic=0;
roomtextmod=false;
for (int j = 0; j < maxheight; j++)
{
for (int i = 0; i < maxwidth; i++)
{
level[i+(j*maxwidth)].tileset=0;
level[i+(j*maxwidth)].tilecol=(i+j)%32;
level[i+(j*maxwidth)].roomname="";
level[i+(j*maxwidth)].warpdir=0;
level[i+(j*maxwidth)].platx1=0;
level[i+(j*maxwidth)].platy1=0;
level[i+(j*maxwidth)].platx2=320;
level[i+(j*maxwidth)].platy2=240;
level[i+(j*maxwidth)].platv=4;
level[i+(j*maxwidth)].enemyx1=0;
level[i+(j*maxwidth)].enemyy1=0;
level[i+(j*maxwidth)].enemyx2=320;
level[i+(j*maxwidth)].enemyy2=240;
level[i+(j*maxwidth)].enemytype=0;
level[i+(j*maxwidth)].directmode=0;
kludgewarpdir[i+(j*maxwidth)]=0;
}
}
for (int j = 0; j < 30 * maxheight; j++)
{
for (int i = 0; i < 40 * maxwidth; i++)
{
contents[i+(j*40*maxwidth)]=0;
}
}
hooklist.clear();
sb.clear();
clearscriptbuffer();
sbx=0;
sby=0;
pagey=0;
scripteditmod=false;
sbscript="null";
scripthelppage=0;
scripthelppagedelay=0;
hookmenupage=0;
hookmenu=0;
script.customscripts.clear();
returneditoralpha = 0;
oldreturneditoralpha = 0;
ghosts.clear();
currentghosts = 0;
}
void editorclass::gethooks()
{
//Scan through the script and create a hooks list based on it
hooklist.clear();
for (size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
hooklist.push_back(script_.name);
}
}
void editorclass::loadhookineditor(std::string t)
{
//Find hook t in the scriptclass, then load it into the editor
clearscriptbuffer();
for(size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
if(script_.name == t)
{
sb = script_.contents;
break;
}
}
if(sb.empty())
{
//Always have one line or we'll have problems
sb.resize(1);
}
}
void editorclass::addhooktoscript(std::string t)
{
//Adds hook+the scriptbuffer to the end of the scriptclass
removehookfromscript(t);
Script script_;
script_.name = t;
script_.contents = sb;
script.customscripts.push_back(script_);
}
void editorclass::removehookfromscript(std::string t)
{
//Find hook t in the scriptclass, then removes it (and any other code with it)
for (size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
if (script_.name == t)
{
script.customscripts.erase(script.customscripts.begin() + i);
break;
}
}
}
void editorclass::removehook(std::string t)
{
//Check the hooklist for the hook t. If it's there, remove it from here and the script
removehookfromscript(t);
hooklist.erase(std::remove(hooklist.begin(), hooklist.end(), t), hooklist.end());
}
void editorclass::addhook(std::string t)
{
//Add an empty function to the list in both editor and script
removehook(t);
hooklist.push_back(t);
addhooktoscript(t);
}
bool editorclass::checkhook(std::string t)
{
//returns true if hook t already is in the list
for(size_t i=0; i<hooklist.size(); i++)
{
if(hooklist[i]==t) return true;
}
return false;
}
void editorclass::clearscriptbuffer()
{
sb.clear();
}
void editorclass::removeline(int t)
{
//Remove line t from the script
if((int)sb.size()>1)
{
sb.erase(sb.begin() + t);
}
}
void editorclass::insertline(int t)
{
//insert a blank line into script at line t
sb.insert(sb.begin() + t, "");
}
std::vector<int> editorclass::loadlevel( int rxi, int ryi )
{
//Set up our buffer array to be picked up by mapclass
rxi -= 100;
ryi -= 100;
if(rxi<0)rxi+=mapwidth;
if(ryi<0)ryi+=mapheight;
if(rxi>=mapwidth)rxi-=mapwidth;
if(ryi>=mapheight)ryi-=mapheight;
std::vector<int> result;
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
result.push_back(contents[i+(rxi*40)+vmult[j+(ryi*30)]]);
}
}
return result;
}
int editorclass::getlevelcol(int t)
{
if(level[t].tileset==0) //Space Station
{
return level[t].tilecol;
}
else if(level[t].tileset==1) //Outside
{
return 32+level[t].tilecol;
}
else if(level[t].tileset==2) //Lab
{
return 40+level[t].tilecol;
}
else if(level[t].tileset==3) //Warp Zone
{
return 46+level[t].tilecol;
}
else if(level[t].tileset==4) //Ship
{
return 52+level[t].tilecol;
}
return 0;
}
int editorclass::getenemycol(int t)
{
switch(t)
{
//RED
case 3:
case 7:
case 12:
case 23:
case 28:
case 34:
case 42:
case 48:
case 58:
return 6;
break;
//GREEN
case 5:
case 9:
case 22:
case 25:
case 29:
case 31:
case 38:
case 46:
case 52:
case 53:
return 7;
break;
//BLUE
case 1:
case 6:
case 14:
case 27:
case 33:
case 44:
case 50:
case 57:
return 12;
break;
//YELLOW
case 4:
case 17:
case 24:
case 30:
case 37:
case 45:
case 51:
case 55:
return 9;
break;
//PURPLE
case 2:
case 11:
case 15:
case 19:
case 32:
case 36:
case 49:
return 20;
break;
//CYAN
case 8:
case 10:
case 13:
case 18:
case 26:
case 35:
case 41:
case 47:
case 54:
return 11;
break;
//PINK
case 16:
case 20:
case 39:
case 43:
case 56:
return 8;
break;
//ORANGE
case 21:
case 40:
return 17;
break;
default:
return 6;
break;
}
return 0;
}
int editorclass::getwarpbackground(int rx, int ry)
{
int tmp=rx+(maxwidth*ry);
switch(level[tmp].tileset)
{
case 0: //Space Station
switch(level[tmp].tilecol)
{
case 0:
return 3;
break;
case 1:
return 2;
break;
case 2:
return 1;
break;
case 3:
return 4;
break;
case 4:
return 5;
break;
case 5:
return 3;
break;
case 6:
return 1;
break;
case 7:
return 0;
break;
case 8:
return 5;
break;
case 9:
return 0;
break;
case 10:
return 2;
break;
case 11:
return 1;
break;
case 12:
return 5;
break;
case 13:
return 0;
break;
case 14:
return 3;
break;
case 15:
return 2;
break;
case 16:
return 4;
break;
case 17:
return 0;
break;
case 18:
return 3;
break;
case 19:
return 1;
break;
case 20:
return 4;
break;
case 21:
return 5;
break;
case 22:
return 1;
break;
case 23:
return 4;
break;
case 24:
return 5;
break;
case 25:
return 0;
break;
case 26:
return 3;
break;
case 27:
return 1;
break;
case 28:
return 5;
break;
case 29:
return 4;
break;
case 30:
return 5;
break;
case 31:
return 2;
break;
default:
return 6;
break;
}
break;
case 1: //Outside
switch(level[tmp].tilecol)
{
case 0:
return 3;
break;
case 1:
return 1;
break;
case 2:
return 0;
break;
case 3:
return 2;
break;
case 4:
return 4;
break;
case 5:
return 5;
break;
case 6:
return 2;
break;
case 7:
return 4;
break;
default:
return 6;
break;
}
break;
case 2: //Lab
switch(level[tmp].tilecol)
{
case 0:
return 0;
break;
case 1:
return 1;
break;
case 2:
return 2;
break;
case 3:
return 3;
break;
case 4:
return 4;
break;
case 5:
return 5;
break;
case 6:
return 6;
break;
default:
return 6;
break;
}
break;
case 3: //Warp Zone
switch(level[tmp].tilecol)
{
case 0:
return 0;
break;
case 1:
return 1;
break;
case 2:
return 2;
break;
case 3:
return 3;
break;
case 4:
return 4;
break;
case 5:
return 5;
break;
case 6:
return 6;
break;
default:
return 6;
break;
}
break;
case 4: //Ship
switch(level[tmp].tilecol)
{
case 0:
return 5;
break;
case 1:
return 0;
break;
case 2:
return 4;
break;
case 3:
return 2;
break;
case 4:
return 3;
break;
case 5:
return 1;
break;
case 6:
return 6;
break;
default:
return 6;
break;
}
break;
case 5: //Tower
return 6;
break;
default:
return 6;
break;
}
}
int editorclass::getenemyframe(int t)
{
switch(t)
{
case 0:
return 78;
break;
case 1:
return 88;
break;
case 2:
return 36;
break;
case 3:
return 164;
break;
case 4:
return 68;
break;
case 5:
return 48;
break;
case 6:
return 176;
break;
case 7:
return 168;
break;
case 8:
return 112;
break;
case 9:
return 114;
break;
default:
return 78;
break;
}
return 78;
}
void editorclass::placetile( int x, int y, int t )
{
if(x>=0 && y>=0 && x<mapwidth*40 && y<mapheight*30)
{
contents[x+(levx*40)+vmult[y+(levy*30)]]=t;
}
}
void editorclass::placetilelocal( int x, int y, int t )
{
if(x>=0 && y>=0 && x<40 && y<30)
{
contents[x+(levx*40)+vmult[y+(levy*30)]]=t;
}
updatetiles=true;
}
int editorclass::base( int x, int y )
{
//Return the base tile for the given tileset and colour
int temp=x+(y*maxwidth);
if(level[temp].tileset==0) //Space Station
{
if(level[temp].tilecol>=22)
{
return 483 + ((level[temp].tilecol-22)*3);
}
else if(level[temp].tilecol>=11)
{
return 283 + ((level[temp].tilecol-11)*3);
}
else
{
return 83 + (level[temp].tilecol*3);
}
}
else if(level[temp].tileset==1) //Outside
{
return 480 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==2) //Lab
{
return 280 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==3) //Warp Zone/Intermission
{
return 80 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==4) //SHIP
{
return 101 + (level[temp].tilecol*3);
}
return 0;
}
int editorclass::backbase( int x, int y )
{
//Return the base tile for the background of the given tileset and colour
int temp=x+(y*maxwidth);
if(level[temp].tileset==0) //Space Station
{
//Pick depending on tilecol
switch(level[temp].tilecol)
{
case 0:
case 5:
case 26:
return 680; //Blue
break;
case 3:
case 16:
case 23:
return 683; //Yellow
break;
case 9:
case 12:
case 21:
return 686; //Greeny Cyan
break;
case 4:
case 8:
case 24:
case 28:
case 30:
return 689; //Green
break;
case 20:
case 29:
return 692; //Orange
break;
case 2:
case 6:
case 11:
case 22:
case 27:
return 695; //Red
break;
case 1:
case 10:
case 15:
case 19:
case 31:
return 698; //Pink
break;
case 14:
case 18:
return 701; //Dark Blue
break;
case 7:
case 13:
case 17:
case 25:
return 704; //Cyan
break;
default:
return 680;
break;
}
}
else if(level[temp].tileset==1) //outside
{
return 680 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==2) //Lab
{
return 0;
}
else if(level[temp].tileset==3) //Warp Zone/Intermission
{
return 120 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==4) //SHIP
{
return 741 + (level[temp].tilecol*3);
}
return 0;
}
int editorclass::at( int x, int y )
{
if(x<0) return at(0,y);
if(y<0) return at(x,0);
if(x>=40) return at(39,y);
if(y>=30) return at(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
return contents[x+(levx*40)+vmult[y+(levy*30)]];
}
return 0;
}
int editorclass::freewrap( int x, int y )
{
if(x<0) return freewrap(x+(mapwidth*40),y);
if(y<0) return freewrap(x,y+(mapheight*30));
if(x>=(mapwidth*40)) return freewrap(x-(mapwidth*40),y);
if(y>=(mapheight*30)) return freewrap(x,y-(mapheight*30));
if(x>=0 && y>=0 && x<(mapwidth*40) && y<(mapheight*30))
{
if(contents[x+vmult[y]]==0)
{
return 0;
}
else
{
if(contents[x+vmult[y]]>=2 && contents[x+vmult[y]]<80)
{
return 0;
}
if(contents[x+vmult[y]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::backonlyfree( int x, int y )
{
//Returns 1 if tile is a background tile, 0 otherwise
if(x<0) return backonlyfree(0,y);
if(y<0) return backonlyfree(x,0);
if(x>=40) return backonlyfree(39,y);
if(y>=30) return backonlyfree(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=680)
{
return 1;
}
}
return 0;
}
int editorclass::backfree( int x, int y )
{
//Returns 0 if tile is not a block or background tile, 1 otherwise
if(x<0) return backfree(0,y);
if(y<0) return backfree(x,0);
if(x>=40) return backfree(39,y);
if(y>=30) return backfree(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]==0)
{
return 0;
}
}
return 1;
}
int editorclass::spikefree( int x, int y )
{
//Returns 0 if tile is not a block or spike, 1 otherwise
if(x==-1) return free(0,y);
if(y==-1) return free(x,0);
if(x==40) return free(39,y);
if(y==30) return free(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]==0)
{
return 0;
}
else
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::free( int x, int y )
{
//Returns 0 if tile is not a block, 1 otherwise
if(x==-1) return free(0,y);
if(y==-1) return free(x,0);
if(x==40) return free(39,y);
if(y==30) return free(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]==0)
{
return 0;
}
else
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=2 && contents[x+(levx*40)+vmult[y+(levy*30)]]<80)
{
return 0;
}
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::absfree( int x, int y )
{
//Returns 0 if tile is not a block, 1 otherwise, abs on grid
if(x>=0 && y>=0 && x<mapwidth*40 && y<mapheight*30)
{
if(contents[x+vmult[y]]==0)
{
return 0;
}
else
{
if(contents[x+vmult[y]]>=2 && contents[x+vmult[y]]<80)
{
return 0;
}
if(contents[x+vmult[y]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::match( int x, int y )
{
if(free(x-1,y)==0 && free(x,y-1)==0 && free(x+1,y)==0 && free(x,y+1)==0) return 0;
if(free(x-1,y)==0 && free(x,y-1)==0) return 10;
if(free(x+1,y)==0 && free(x,y-1)==0) return 11;
if(free(x-1,y)==0 && free(x,y+1)==0) return 12;
if(free(x+1,y)==0 && free(x,y+1)==0) return 13;
if(free(x,y-1)==0) return 1;
if(free(x-1,y)==0) return 2;
if(free(x,y+1)==0) return 3;
if(free(x+1,y)==0) return 4;
if(free(x-1,y-1)==0) return 5;
if(free(x+1,y-1)==0) return 6;
if(free(x-1,y+1)==0) return 7;
if(free(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::warpzonematch( int x, int y )
{
if(free(x-1,y)==0 && free(x,y-1)==0 && free(x+1,y)==0 && free(x,y+1)==0) return 0;
if(free(x-1,y)==0 && free(x,y-1)==0) return 10;
if(free(x+1,y)==0 && free(x,y-1)==0) return 11;
if(free(x-1,y)==0 && free(x,y+1)==0) return 12;
if(free(x+1,y)==0 && free(x,y+1)==0) return 13;
if(free(x,y-1)==0) return 1;
if(free(x-1,y)==0) return 2;
if(free(x,y+1)==0) return 3;
if(free(x+1,y)==0) return 4;
if(free(x-1,y-1)==0) return 5;
if(free(x+1,y-1)==0) return 6;
if(free(x-1,y+1)==0) return 7;
if(free(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::outsidematch( int x, int y )
{
if(backonlyfree(x-1,y)==0 && backonlyfree(x+1,y)==0) return 2;
if(backonlyfree(x,y-1)==0 && backonlyfree(x,y+1)==0) return 1;
return 0;
}
int editorclass::backmatch( int x, int y )
{
//Returns the first position match for a border
// 5 1 6
// 2 X 4
// 7 3 8
if(backfree(x-1,y)==0 && backfree(x,y-1)==0 && backfree(x+1,y)==0 && backfree(x,y+1)==0) return 0;
if(backfree(x-1,y)==0 && backfree(x,y-1)==0) return 10;
if(backfree(x+1,y)==0 && backfree(x,y-1)==0) return 11;
if(backfree(x-1,y)==0 && backfree(x,y+1)==0) return 12;
if(backfree(x+1,y)==0 && backfree(x,y+1)==0) return 13;
if(backfree(x,y-1)==0) return 1;
if(backfree(x-1,y)==0) return 2;
if(backfree(x,y+1)==0) return 3;
if(backfree(x+1,y)==0) return 4;
if(backfree(x-1,y-1)==0) return 5;
if(backfree(x+1,y-1)==0) return 6;
if(backfree(x-1,y+1)==0) return 7;
if(backfree(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::edgetile( int x, int y )
{
switch(match(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
return 0;
}
int editorclass::warpzoneedgetile( int x, int y )
{
switch(backmatch(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
return 0;
}
int editorclass::outsideedgetile( int x, int y )
{
switch(outsidematch(x,y))
{
case 2:
return 0;
break;
case 1:
return 1;
break;
case 0:
default:
return 2;
break;
}
return 2;
}
int editorclass::backedgetile( int x, int y )
{
switch(backmatch(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
return 0;
}
int editorclass::labspikedir( int x, int y, int t )
{
// a slightly more tricky case
if(free(x,y+1)==1) return 63 + (t*2);
if(free(x,y-1)==1) return 64 + (t*2);
if(free(x-1,y)==1) return 51 + (t*2);
if(free(x+1,y)==1) return 52 + (t*2);
return 63 + (t*2);
}
int editorclass::spikedir( int x, int y )
{
if(free(x,y+1)==1) return 8;
if(free(x,y-1)==1) return 9;
if(free(x-1,y)==1) return 49;
if(free(x+1,y)==1) return 50;
return 8;
}
void editorclass::findstartpoint()
{
//Ok! Scan the room for the closest checkpoint
int testeditor=-1;
//First up; is there a start point on this screen?
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==16 && testeditor==-1)
{
testeditor=i;
}
}
if(testeditor==-1)
{
game.edsavex = 160;
game.edsavey = 120;
game.edsaverx = 100;
game.edsavery = 100;
game.edsavegc = 0;
game.edsavey--;
game.edsavedir=1;
}
else
{
//Start point spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = ((edentity[testeditor].x%40)*8)-4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = 0;
game.edsavey--;
game.edsavedir=1-edentity[testeditor].p1;
}
}
void editorclass::saveconvertor()
{
//In the case of resizing breaking a level, this function can fix it
maxwidth=20;
maxheight=20;
int oldwidth=10, oldheight=10;
std::vector <int> tempcontents;
for (int j = 0; j < 30 * oldwidth; j++)
{
for (int i = 0; i < 40 * oldheight; i++)
{
tempcontents.push_back(contents[i+(j*40*oldwidth)]);
}
}
contents.clear();
for (int j = 0; j < 30 * maxheight; j++)
{
for (int i = 0; i < 40 * maxwidth; i++)
{
contents.push_back(0);
}
}
for (int j = 0; j < 30 * oldheight; j++)
{
for (int i = 0; i < 40 * oldwidth; i++)
{
contents[i+(j*40*oldwidth)]=tempcontents[i+(j*40*oldwidth)];
}
}
tempcontents.clear();
for (int i = 0; i < 30 * maxheight; i++)
{
vmult.push_back(int(i * 40 * maxwidth));
}
for (int j = 0; j < maxheight; j++)
{
for (int i = 0; i < maxwidth; i++)
{
level[i+(j*maxwidth)].tilecol=(i+j)%6;
}
}
contents.clear();
}
int editorclass::findtrinket(int t)
{
int ttrinket=0;
for(int i=0; i<(int)edentity.size(); i++)
{
if(i==t) return ttrinket;
if(edentity[i].t==9) ttrinket++;
}
return 0;
}
int editorclass::findcrewmate(int t)
{
int ttrinket=0;
for(int i=0; i<(int)edentity.size(); i++)
{
if(i==t) return ttrinket;
if(edentity[i].t==15) ttrinket++;
}
return 0;
}
int editorclass::findwarptoken(int t)
{
int ttrinket=0;
for(int i=0; i<(int)edentity.size(); i++)
{
if(i==t) return ttrinket;
if(edentity[i].t==13) ttrinket++;
}
return 0;
}
bool editorclass::load(std::string& _path)
{
reset();
static const char *levelDir = "levels/";
if (_path.compare(0, strlen(levelDir), levelDir) != 0)
{
_path = levelDir + _path;
}
FILESYSTEM_unmountassets();
if (game.playassets != "")
{
FILESYSTEM_mountassets(game.playassets.c_str());
}
else
{
FILESYSTEM_mountassets(_path.c_str());
}
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document(_path.c_str(), doc))
{
printf("No level %s to load :(\n", _path.c_str());
return false;
}
tinyxml2::XMLHandle hDoc(&doc);
tinyxml2::XMLElement* pElem;
tinyxml2::XMLHandle hRoot(NULL);
version = 0;
{
pElem=hDoc.FirstChildElement().ToElement();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("No valid root! Corrupt level file?\n");
}
pElem->QueryIntAttribute("version", &version);
// save this for later
hRoot=tinyxml2::XMLHandle(pElem);
}
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if (pKey == "MetaData")
{
for( tinyxml2::XMLElement* subElem = pElem->FirstChildElement(); subElem; subElem= subElem->NextSiblingElement())
{
std::string pKey(subElem->Value());
const char* pText = subElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if(pKey == "Creator")
{
EditorData::GetInstance().creator = pText;
}
if(pKey == "Title")
{
EditorData::GetInstance().title = pText;
}
if(pKey == "Desc1")
{
Desc1 = pText;
}
if(pKey == "Desc2")
{
Desc2 = pText;
}
if(pKey == "Desc3")
{
Desc3 = pText;
}
if(pKey == "website")
{
website = pText;
}
}
}
if (pKey == "mapwidth")
{
mapwidth = atoi(pText);
}
if (pKey == "mapheight")
{
mapheight = atoi(pText);
}
if (pKey == "levmusic")
{
levmusic = atoi(pText);
}
if (pKey == "contents")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
//contents.clear();
for(size_t i = 0; i < contents.size(); i++)
{
contents[i] =0;
}
int x =0;
int y =0;
for(size_t i = 0; i < values.size(); i++)
{
contents[x + (maxwidth*40*y)] = atoi(values[i].c_str());
x++;
if(x == mapwidth*40)
{
x=0;
y++;
}
}
}
}
/*else if(version==1){
if (pKey == "contents")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
contents.clear();
for(int i = 0; i < values.size(); i++)
{
contents.push_back(atoi(values[i].c_str()));
}
}
}
//}
*/
if (pKey == "edEntities")
{
for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
{
edentities entity;
std::string pKey(edEntityEl->Value());
if (edEntityEl->GetText() != NULL)
{
std::string text(edEntityEl->GetText());
// And now we come to the part where we have to deal with
// the terrible decisions of the past.
//
// For some reason, the closing tag of edentities generated
// by 2.2 and below has not only been put on a separate
// line, but also indented to match with the opening tag as
// well. Like this:
//
// <edentity ...>contents
// </edentity>
//
// Instead of doing <edentity ...>contents</edentity>.
//
// This is COMPLETELY terrible. This requires the XML to be
// parsed in an extremely specific and quirky way, which
// TinyXML-1 just happened to do.
//
// TinyXML-2 by default interprets the newline and the next
// indentation of whitespace literally, so you end up with
// tag contents that has a linefeed plus a bunch of extra
// spaces. You can't fix this by setting the whitespace
// mode to COLLAPSE_WHITESPACE, that does way more than
// TinyXML-1 ever did - it removes the leading whitespace
// from things like <edentity ...> this</edentity>, and
// collapses XML-encoded whitespace like <edentity ...>
// &#32; &#32;this</edentity>, which TinyXML-1 never did.
//
// Best solution here is to specifically hardcode removing
// the linefeed + the extremely specific amount of
// whitespace at the end of the contents.
if (endsWith(text, "\n ")) // linefeed + exactly 12 spaces
{
// 12 spaces + 1 linefeed = 13 chars
text = text.substr(0, text.length()-13);
}
entity.scriptname = text;
}
edEntityEl->QueryIntAttribute("x", &entity.x);
edEntityEl->QueryIntAttribute("y", &entity.y);
edEntityEl->QueryIntAttribute("t", &entity.t);
edEntityEl->QueryIntAttribute("p1", &entity.p1);
edEntityEl->QueryIntAttribute("p2", &entity.p2);
edEntityEl->QueryIntAttribute("p3", &entity.p3);
edEntityEl->QueryIntAttribute("p4", &entity.p4);
edEntityEl->QueryIntAttribute("p5", &entity.p5);
edEntityEl->QueryIntAttribute("p6", &entity.p6);
edentity.push_back(entity);
}
}
if (pKey == "levelMetaData")
{
int i = 0;
for( tinyxml2::XMLElement* edLevelClassElement = pElem->FirstChildElement(); edLevelClassElement; edLevelClassElement=edLevelClassElement->NextSiblingElement())
{
std::string pKey(edLevelClassElement->Value());
if(edLevelClassElement->GetText() != NULL)
{
level[i].roomname = std::string(edLevelClassElement->GetText()) ;
}
edLevelClassElement->QueryIntAttribute("tileset", &level[i].tileset);
edLevelClassElement->QueryIntAttribute("tilecol", &level[i].tilecol);
edLevelClassElement->QueryIntAttribute("platx1", &level[i].platx1);
edLevelClassElement->QueryIntAttribute("platy1", &level[i].platy1);
edLevelClassElement->QueryIntAttribute("platx2", &level[i].platx2);
edLevelClassElement->QueryIntAttribute("platy2", &level[i].platy2);
edLevelClassElement->QueryIntAttribute("platv", &level[i].platv);
edLevelClassElement->QueryIntAttribute("enemyx1", &level[i].enemyx1);
edLevelClassElement->QueryIntAttribute("enemyy1", &level[i].enemyy1);
edLevelClassElement->QueryIntAttribute("enemyx2", &level[i].enemyx2);
edLevelClassElement->QueryIntAttribute("enemyy2", &level[i].enemyy2);
edLevelClassElement->QueryIntAttribute("enemytype", &level[i].enemytype);
edLevelClassElement->QueryIntAttribute("directmode", &level[i].directmode);
edLevelClassElement->QueryIntAttribute("warpdir", &level[i].warpdir);
i++;
}
}
if (pKey == "script")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,'|');
script.clearcustom();
Script script_;
bool headerfound = false;
for(size_t i = 0; i < values.size(); i++)
{
std::string& line = values[i];
//Comparing line[line.length()-1] directly to a string literal is UB
//Workaround: assign line[line.length()-1] to a string first
std::string temp;
if(line.length())
{
temp = line[line.length()-1];
}
if(temp == ":")
{
if(headerfound)
{
//Add the script if we have a preceding header
script.customscripts.push_back(script_);
}
script_.name = line.substr(0, line.length()-1);
script_.contents.clear();
headerfound = true;
continue;
}
if(headerfound)
{
script_.contents.push_back(line);
}
}
//Add the last script
if(headerfound)
{
//Add the script if we have a preceding header
script.customscripts.push_back(script_);
}
}
}
}
gethooks();
version=2;
return true;
}
bool editorclass::save(std::string& _path)
{
tinyxml2::XMLDocument doc;
tinyxml2::XMLElement* msg;
tinyxml2::XMLDeclaration* decl = doc.NewDeclaration();
doc.LinkEndChild( decl );
tinyxml2::XMLElement * root = doc.NewElement( "MapData" );
root->SetAttribute("version",version);
doc.LinkEndChild( root );
tinyxml2::XMLComment * comment = doc.NewComment(" Save file " );
root->LinkEndChild( comment );
tinyxml2::XMLElement * data = doc.NewElement( "Data" );
root->LinkEndChild( data );
msg = doc.NewElement( "MetaData" );
time_t rawtime;
struct tm * timeinfo;
time ( &rawtime );
timeinfo = localtime ( &rawtime );
std::string timeAndDate = asctime (timeinfo);
EditorData::GetInstance().timeModified = timeAndDate;
if(EditorData::GetInstance().timeModified == "")
{
EditorData::GetInstance().timeCreated = timeAndDate;
}
//getUser
tinyxml2::XMLElement* meta = doc.NewElement( "Creator" );
meta->LinkEndChild( doc.NewText( EditorData::GetInstance().creator.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Title" );
meta->LinkEndChild( doc.NewText( EditorData::GetInstance().title.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Created" );
meta->LinkEndChild( doc.NewText( help.String(version).c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Modified" );
meta->LinkEndChild( doc.NewText( EditorData::GetInstance().modifier.c_str() ) );
msg->LinkEndChild( meta );
meta = doc.NewElement( "Modifiers" );
meta->LinkEndChild( doc.NewText( help.String(version).c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Desc1" );
meta->LinkEndChild( doc.NewText( Desc1.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Desc2" );
meta->LinkEndChild( doc.NewText( Desc2.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Desc3" );
meta->LinkEndChild( doc.NewText( Desc3.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "website" );
meta->LinkEndChild( doc.NewText( website.c_str() ));
msg->LinkEndChild( meta );
data->LinkEndChild( msg );
msg = doc.NewElement( "mapwidth" );
msg->LinkEndChild( doc.NewText( help.String(mapwidth).c_str() ));
data->LinkEndChild( msg );
msg = doc.NewElement( "mapheight" );
msg->LinkEndChild( doc.NewText( help.String(mapheight).c_str() ));
data->LinkEndChild( msg );
msg = doc.NewElement( "levmusic" );
msg->LinkEndChild( doc.NewText( help.String(levmusic).c_str() ));
data->LinkEndChild( msg );
//New save format
std::string contentsString="";
for(int y = 0; y < mapheight*30; y++ )
{
for(int x = 0; x < mapwidth*40; x++ )
{
contentsString += help.String(contents[x + (maxwidth*40*y)]) + ",";
}
}
msg = doc.NewElement( "contents" );
msg->LinkEndChild( doc.NewText( contentsString.c_str() ));
data->LinkEndChild( msg );
msg = doc.NewElement( "edEntities" );
for(size_t i = 0; i < edentity.size(); i++)
{
tinyxml2::XMLElement *edentityElement = doc.NewElement( "edentity" );
edentityElement->SetAttribute( "x", edentity[i].x);
edentityElement->SetAttribute( "y", edentity[i].y);
edentityElement->SetAttribute( "t", edentity[i].t);
edentityElement->SetAttribute( "p1", edentity[i].p1);
edentityElement->SetAttribute( "p2", edentity[i].p2);
edentityElement->SetAttribute( "p3", edentity[i].p3);
edentityElement->SetAttribute( "p4", edentity[i].p4);
edentityElement->SetAttribute( "p5", edentity[i].p5);
edentityElement->SetAttribute( "p6", edentity[i].p6);
edentityElement->LinkEndChild( doc.NewText( edentity[i].scriptname.c_str() )) ;
msg->LinkEndChild( edentityElement );
}
data->LinkEndChild( msg );
msg = doc.NewElement( "levelMetaData" );
for(int i = 0; i < 400; i++)
{
tinyxml2::XMLElement *edlevelclassElement = doc.NewElement( "edLevelClass" );
edlevelclassElement->SetAttribute( "tileset", level[i].tileset);
edlevelclassElement->SetAttribute( "tilecol", level[i].tilecol);
edlevelclassElement->SetAttribute( "platx1", level[i].platx1);
edlevelclassElement->SetAttribute( "platy1", level[i].platy1);
edlevelclassElement->SetAttribute( "platx2", level[i].platx2);
edlevelclassElement->SetAttribute( "platy2", level[i].platy2);
edlevelclassElement->SetAttribute( "platv", level[i].platv);
edlevelclassElement->SetAttribute( "enemyx1", level[i].enemyx1);
edlevelclassElement->SetAttribute( "enemyy1", level[i].enemyy1);
edlevelclassElement->SetAttribute( "enemyx2", level[i].enemyx2);
edlevelclassElement->SetAttribute( "enemyy2", level[i].enemyy2);
edlevelclassElement->SetAttribute( "enemytype", level[i].enemytype);
edlevelclassElement->SetAttribute( "directmode", level[i].directmode);
edlevelclassElement->SetAttribute( "warpdir", level[i].warpdir);
edlevelclassElement->LinkEndChild( doc.NewText( level[i].roomname.c_str() )) ;
msg->LinkEndChild( edlevelclassElement );
}
data->LinkEndChild( msg );
std::string scriptString;
for(size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
scriptString += script_.name + ":|";
for (size_t i = 0; i < script_.contents.size(); i++)
{
scriptString += script_.contents[i] + "|";
}
}
msg = doc.NewElement( "script" );
msg->LinkEndChild( doc.NewText( scriptString.c_str() ));
data->LinkEndChild( msg );
return FILESYSTEM_saveTiXml2Document(("levels/" + _path).c_str(), doc);
}
void addedentity( int xp, int yp, int tp, int p1/*=0*/, int p2/*=0*/, int p3/*=0*/, int p4/*=0*/, int p5/*=320*/, int p6/*=240*/)
{
edentities entity;
entity.x=xp;
entity.y=yp;
entity.t=tp;
entity.p1=p1;
entity.p2=p2;
entity.p3=p3;
entity.p4=p4;
entity.p5=p5;
entity.p6=p6;
entity.scriptname="";
edentity.push_back(entity);
}
void removeedentity( int t )
{
edentity.erase(edentity.begin() + t);
}
int edentat( int xp, int yp )
{
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==xp && edentity[i].y==yp) return i;
}
return -1;
}
bool edentclear( int xp, int yp )
{
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==xp && edentity[i].y==yp) return false;
}
return true;
}
void fillbox( int x, int y, int x2, int y2, int c )
{
FillRect(graphics.backBuffer, x, y, x2-x, 1, c);
FillRect(graphics.backBuffer, x, y2-1, x2-x, 1, c);
FillRect(graphics.backBuffer, x, y, 1, y2-y, c);
FillRect(graphics.backBuffer, x2-1, y, 1, y2-y, c);
}
void fillboxabs( int x, int y, int x2, int y2, int c )
{
FillRect(graphics.backBuffer, x, y, x2, 1, c);
FillRect(graphics.backBuffer, x, y+y2-1, x2, 1, c);
FillRect(graphics.backBuffer, x, y, 1, y2, c);
FillRect(graphics.backBuffer, x+x2-1, y, 1, y2, c);
}
void editorclass::generatecustomminimap()
{
map.customwidth=mapwidth;
map.customheight=mapheight;
map.customzoom=1;
if(map.customwidth<=10 && map.customheight<=10) map.customzoom=2;
if(map.customwidth<=5 && map.customheight<=5) map.customzoom=4;
//Set minimap offsets
if(map.customzoom==4)
{
map.custommmxoff=24*(5-map.customwidth);
map.custommmxsize=240-(map.custommmxoff*2);
map.custommmyoff=18*(5-map.customheight);
map.custommmysize=180-(map.custommmyoff*2);
}
else if(map.customzoom==2)
{
map.custommmxoff=12*(10-map.customwidth);
map.custommmxsize=240-(map.custommmxoff*2);
map.custommmyoff=9*(10-map.customheight);
map.custommmysize=180-(map.custommmyoff*2);
}
else
{
map.custommmxoff=6*(20-map.customwidth);
map.custommmxsize=240-(map.custommmxoff*2);
map.custommmyoff=int(4.5*(20-map.customheight));
map.custommmysize=180-(map.custommmyoff*2);
}
FillRect(graphics.images[12], graphics.getRGB(0,0,0));
int tm=0;
int temp=0;
//Scan over the map size
if(ed.mapheight<=5 && ed.mapwidth<=5)
{
//4x map
for(int j2=0; j2<ed.mapheight; j2++)
{
for(int i2=0; i2<ed.mapwidth; i2++)
{
//Ok, now scan over each square
tm=196;
if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
for(int j=0; j<36; j++)
{
for(int i=0; i<48; i++)
{
temp=ed.absfree(int(i*0.83) + (i2*40),int(j*0.83)+(j2*30));
if(temp>=1)
{
//Fill in this pixel
FillRect(graphics.images[12], (i2*48)+i, (j2*36)+j, 1, 1, graphics.getRGB(tm, tm, tm));
}
}
}
}
}
}
else if(ed.mapheight<=10 && ed.mapwidth<=10)
{
//2x map
for(int j2=0; j2<ed.mapheight; j2++)
{
for(int i2=0; i2<ed.mapwidth; i2++)
{
//Ok, now scan over each square
tm=196;
if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
for(int j=0; j<18; j++)
{
for(int i=0; i<24; i++)
{
temp=ed.absfree(int(i*1.6) + (i2*40),int(j*1.6)+(j2*30));
if(temp>=1)
{
//Fill in this pixel
FillRect(graphics.images[12], (i2*24)+i, (j2*18)+j, 1, 1, graphics.getRGB(tm, tm, tm));
}
}
}
}
}
}
else
{
for(int j2=0; j2<ed.mapheight; j2++)
{
for(int i2=0; i2<ed.mapwidth; i2++)
{
//Ok, now scan over each square
tm=196;
if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
for(int j=0; j<9; j++)
{
for(int i=0; i<12; i++)
{
temp=ed.absfree(3+(i*3) + (i2*40),(j*3)+(j2*30));
if(temp>=1)
{
//Fill in this pixel
FillRect(graphics.images[12], (i2*12)+i, (j2*9)+j, 1, 1, graphics.getRGB(tm, tm, tm));
}
}
}
}
}
}
}
#if !defined(NO_EDITOR)
void editormenurender(int tr, int tg, int tb)
{
switch (game.currentmenuname)
{
case Menu::ed_settings:
graphics.bigprint( -1, 75, "Map Settings", tr, tg, tb, true);
if (game.currentmenuoption == 3)
{
if (!game.ghostsenabled)
graphics.Print(2, 230, "Editor ghost trail is OFF", tr/2, tg/2, tb/2);
else
graphics.Print(2, 230, "Editor ghost trail is ON", tr, tg, tb);
}
break;
case Menu::ed_desc:
if(ed.titlemod)
{
if(ed.entframe<2)
{
graphics.bigprint( -1, 35, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.bigprint( -1, 35, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.bigprint( -1, 35, EditorData::GetInstance().title, tr, tg, tb, true);
}
if(ed.creatormod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 60, "by " + key.keybuffer+ "_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 60, "by " + key.keybuffer+ " ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 60, "by " + EditorData::GetInstance().creator, tr, tg, tb, true);
}
if(ed.websitemod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 70, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 70, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 70, ed.website, tr, tg, tb, true);
}
if(ed.desc1mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 90, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 90, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 90, ed.Desc1, tr, tg, tb, true);
}
if(ed.desc2mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 100, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 100, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 100, ed.Desc2, tr, tg, tb, true);
}
if(ed.desc3mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 110, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 110, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 110, ed.Desc3, tr, tg, tb, true);
}
break;
case Menu::ed_music:
graphics.bigprint( -1, 65, "Map Music", tr, tg, tb, true);
graphics.Print( -1, 85, "Current map music:", tr, tg, tb, true);
switch(ed.levmusic)
{
case 0:
graphics.Print( -1, 120, "No background music", tr, tg, tb, true);
break;
case 1:
graphics.Print( -1, 120, "1: Pushing Onwards", tr, tg, tb, true);
break;
case 2:
graphics.Print( -1, 120, "2: Positive Force", tr, tg, tb, true);
break;
case 3:
graphics.Print( -1, 120, "3: Potential for Anything", tr, tg, tb, true);
break;
case 4:
graphics.Print( -1, 120, "4: Passion for Exploring", tr, tg, tb, true);
break;
case 6:
graphics.Print( -1, 120, "5: Presenting VVVVVV", tr, tg, tb, true);
break;
case 8:
graphics.Print( -1, 120, "6: Predestined Fate", tr, tg, tb, true);
break;
case 10:
graphics.Print( -1, 120, "7: Popular Potpourri", tr, tg, tb, true);
break;
case 11:
graphics.Print( -1, 120, "8: Pipe Dream", tr, tg, tb, true);
break;
case 12:
graphics.Print( -1, 120, "9: Pressure Cooker", tr, tg, tb, true);
break;
case 13:
graphics.Print( -1, 120, "10: Paced Energy", tr, tg, tb, true);
break;
case 14:
graphics.Print( -1, 120, "11: Piercing the Sky", tr, tg, tb, true);
break;
default:
graphics.Print( -1, 120, "?: something else", tr, tg, tb, true);
break;
}
break;
case Menu::ed_quit:
graphics.bigprint( -1, 90, "Save before", tr, tg, tb, true);
graphics.bigprint( -1, 110, "quitting?", tr, tg, tb, true);
break;
default:
break;
}
}
void editorrender()
{
if (game.shouldreturntoeditor)
{
graphics.backgrounddrawn = false;
}
//Draw grid
FillRect(graphics.backBuffer, 0, 0, 320,240, graphics.getRGB(0,0,0));
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(8,8,8)); //a simple grid
if(i%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
if(j%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
//Minor guides
if(i==9) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(i==30) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==6 || j==7) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==21 || j==22) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
//Major guides
if(i==20 || i==19) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
if(j==14) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
}
}
//Or draw background
if(!ed.settingsmod)
{
switch(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir)
{
case 1:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(3);
break;
case 2:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(4);
break;
case 3:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(5);
break;
default:
break;
}
}
//Draw map, in function
int temp;
if(ed.level[ed.levx+(ed.maxwidth*ed.levy)].tileset==0 || ed.level[ed.levx+(ed.maxwidth*ed.levy)].tileset==10)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
temp=ed.contents[i + (ed.levx*40) + ed.vmult[j+(ed.levy*30)]];
if(temp>0) graphics.drawtile(i*8,j*8,temp);
}
}
}
else
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
temp=ed.contents[i + (ed.levx*40) + ed.vmult[j+(ed.levy*30)]];
if(temp>0) graphics.drawtile2(i*8,j*8,temp);
}
}
}
//Edge tile fix
//Buffer the sides of the new room with tiles from other rooms, to ensure no gap problems.
for(int j=0; j<30; j++)
{
//left edge
if(ed.freewrap((ed.levx*40)-1,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 0,j*8, 2,8, graphics.getRGB(255,255,255-help.glow));
}
//right edge
if(ed.freewrap((ed.levx*40)+40,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 318,j*8, 2,8, graphics.getRGB(255,255,255-help.glow));
}
}
for(int i=0; i<40; i++)
{
if(ed.freewrap((ed.levx*40)+i,(ed.levy*30)-1)==1)
{
FillRect(graphics.backBuffer, i*8,0, 8,2, graphics.getRGB(255,255,255-help.glow));
}
if(ed.freewrap((ed.levx*40)+i,30+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, i*8,238, 8,2, graphics.getRGB(255,255,255-help.glow));
}
}
//Draw entities
obj.customplatformtile=game.customcol*12;
ed.temp=edentat(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30));
// Draw entities backward to remain accurate with ingame
for (int i = edentity.size() - 1; i >= 0; i--)
{
//if() on screen
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
point tpoint;
SDL_Rect drawRect;
if(tx==ed.levx && ty==ed.levy)
{
switch(edentity[i].t)
{
case 1: //Entities
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),ed.getenemyframe(ed.level[ed.levx+(ed.levy*ed.maxwidth)].enemytype),ed.entcolreal);
if(edentity[i].p1==0) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "V", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==1) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "^", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==2) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "<", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==3) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, ">", 255, 255, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getBGR(255,164,255));
break;
case 2: //Threadmills & platforms
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8);
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL,graphics.backBuffer, &drawRect);
if(edentity[i].p1<=4)
{
if(edentity[i].p1==0) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "V", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==1) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "^", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==2) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==3) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), ">", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
if(edentity[i].p1==5)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), ">>>>", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
else if(edentity[i].p1==6)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), "<<<<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
if(edentity[i].p1>=7)
{
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8)+32;
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL,graphics.backBuffer, &drawRect);
}
if(edentity[i].p1==7)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8), "> > > > ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),64,8,graphics.getBGR(255,255,255));
}
else if(edentity[i].p1==8)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8), "< < < < ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),64,8,graphics.getBGR(255,255,255));
}
break;
case 3: //Disappearing Platform
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8);
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL,graphics.backBuffer, &drawRect);
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), "////", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
break;
case 9: //Shiny Trinket
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),22,196,196,196);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
break;
case 10: //Checkpoints
if(edentity[i].p1==0) //From roof
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),20,196,196,196);
}
else if(edentity[i].p1==1) //From floor
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),21,196,196,196);
}
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
break;
case 11: //Gravity lines
if(edentity[i].p1==0) //Horizontal
{
int tx=edentity[i].x-(ed.levx*40);
int tx2=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.spikefree(tx,ty)==0) tx--;
while(ed.spikefree(tx2,ty)==0) tx2++;
tx++;
edentity[i].p2=tx;
edentity[i].p3=(tx2-tx)*8;
}
else
{
// Locked
tx = edentity[i].p2;
tx2 = tx + edentity[i].p3/8;
}
FillRect(graphics.backBuffer, (tx*8),(ty*8)+4, (tx2-tx)*8,1, graphics.getRGB(194,194,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
else //Vertical
{
int tx=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
int ty2=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.spikefree(tx,ty)==0) ty--;
while(ed.spikefree(tx,ty2)==0) ty2++;
ty++;
edentity[i].p2=ty;
edentity[i].p3=(ty2-ty)*8;
}
else
{
// Locked
ty = edentity[i].p2;
ty2 = ty + edentity[i].p3/8;
}
FillRect(graphics.backBuffer, (tx*8)+3,(ty*8), 1,(ty2-ty)*8, graphics.getRGB(194,194,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
break;
case 13://Warp tokens
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),18+(ed.entframe%2),196,196,196);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
if(ed.temp==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,
"("+help.String(((edentity[i].p1-int(edentity[i].p1%40))/40)+1)+","+help.String(((edentity[i].p2-int(edentity[i].p2%30))/30)+1)+")",210,210,255);
}
else
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,help.String(ed.findwarptoken(i)),210,210,255);
}
break;
case 15: //Crewmates
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),144,graphics.crewcolourreal(edentity[i].p1));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
break;
case 16: //Start
if(edentity[i].p1==0) //Left
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),0,graphics.col_crewcyan);
}
else if(edentity[i].p1==1)
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),3,graphics.col_crewcyan);
}
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,255,255));
if(ed.entframe<2)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8)-12,(edentity[i].y*8)- (ed.levy*30*8)-8,"START",255,255,255);
}
else
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8)-12,(edentity[i].y*8)- (ed.levy*30*8)-8,"START",196,196,196);
}
break;
case 17: //Roomtext
if(edentity[i].scriptname.length()<1)
{
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(96,96,96));
}
else
{
int length = utf8::unchecked::distance(edentity[i].scriptname.begin(), edentity[i].scriptname.end());
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),length*8,8,graphics.getRGB(96,96,96));
}
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), edentity[i].scriptname, 196, 196, 255 - help.glow);
break;
case 18: //Terminals
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)+8,17,96,96,96);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
if(ed.temp==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,edentity[i].scriptname,210,210,255);
}
break;
case 19: //Script Triggers
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),edentity[i].p1*8,edentity[i].p2*8,graphics.getRGB(255,164,255));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,255));
if(ed.temp==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,edentity[i].scriptname,210,210,255);
}
break;
case 50: //Warp lines
if(edentity[i].p1>=2) //Horizontal
{
int tx=edentity[i].x-(ed.levx*40);
int tx2=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) tx--;
while(ed.free(tx2,ty)==0) tx2++;
tx++;
edentity[i].p2=tx;
edentity[i].p3=(tx2-tx)*8;
}
else
{
// Locked
tx = edentity[i].p2;
tx2 = tx + edentity[i].p3/8;
}
fillboxabs((tx*8),(ty*8)+1, (tx2-tx)*8,6, graphics.getRGB(255,255,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,164));
}
else //Vertical
{
int tx=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
int ty2=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) ty--;
while(ed.free(tx,ty2)==0) ty2++;
ty++;
edentity[i].p2=ty;
edentity[i].p3=(ty2-ty)*8;
}
else
{
// Locked
ty = edentity[i].p2;
ty2 = ty + edentity[i].p3/8;
}
fillboxabs((tx*8)+1,(ty*8), 6,(ty2-ty)*8, graphics.getRGB(255,255,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,164));
}
break;
}
}
//Need to also check warp point destinations
if(edentity[i].t==13 && ed.warpent!=i)
{
tx=(edentity[i].p1-(edentity[i].p1%40))/40;
ty=(edentity[i].p2-(edentity[i].p2%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
graphics.drawsprite((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),18+(ed.entframe%2),64,64,64);
fillboxabs((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),16,16,graphics.getRGB(64,64,96));
if(ed.tilex+(ed.levx*40)==edentity[i].p1 && ed.tiley+(ed.levy*30)==edentity[i].p2)
{
graphics.bprint((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8)-8,
"("+help.String(((edentity[i].x-int(edentity[i].x%40))/40)+1)+","+help.String(((edentity[i].y-int(edentity[i].y%30))/30)+1)+")",190,190,225);
}
else
{
graphics.bprint((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8)-8,help.String(ed.findwarptoken(i)),190,190,225);
}
}
}
}
if(ed.boundarymod>0)
{
if(ed.boundarymod==1)
{
fillboxabs(ed.tilex*8, ed.tiley*8, 8,8,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs((ed.tilex*8)+2, (ed.tiley*8)+2, 4,4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8<=ed.boundx1 || (ed.tiley*8)+8<=ed.boundy1)
{
fillboxabs(ed.boundx1, ed.boundy1, 8, 8,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs(ed.boundx1+2, ed.boundy1+2, 4, 4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
else
{
fillboxabs(ed.boundx1, ed.boundy1, (ed.tilex*8)+8-ed.boundx1,(ed.tiley*8)+8-ed.boundy1,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs(ed.boundx1+2, ed.boundy1+2, (ed.tilex*8)+8-ed.boundx1-4,(ed.tiley*8)+8-ed.boundy1-4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
}
}
else
{
//Draw boundaries
int tmp=ed.levx+(ed.levy*ed.maxwidth);
if(ed.level[tmp].enemyx1!=0 && ed.level[tmp].enemyy1!=0
&& ed.level[tmp].enemyx2!=320 && ed.level[tmp].enemyy2!=240)
{
fillboxabs( ed.level[tmp].enemyx1, ed.level[tmp].enemyy1,
ed.level[tmp].enemyx2-ed.level[tmp].enemyx1,
ed.level[tmp].enemyy2-ed.level[tmp].enemyy1,
graphics.getBGR(255-(help.glow/2),64,64));
}
if(ed.level[tmp].platx1!=0 && ed.level[tmp].platy1!=0
&& ed.level[tmp].platx2!=320 && ed.level[tmp].platy2!=240)
{
fillboxabs( ed.level[tmp].platx1, ed.level[tmp].platy1,
ed.level[tmp].platx2-ed.level[tmp].platx1,
ed.level[tmp].platy2-ed.level[tmp].platy1,
graphics.getBGR(64,64,255-(help.glow/2)));
}
}
//Draw ghosts (spooky!)
if (game.ghostsenabled) {
SDL_FillRect(graphics.ghostbuffer, NULL, SDL_MapRGBA(graphics.ghostbuffer->format, 0, 0, 0, 0));
for (int i = 0; i < (int)ed.ghosts.size(); i++) {
if (i <= ed.currentghosts) { // We don't want all of them to show up at once :)
if (ed.ghosts[i].rx != ed.levx || ed.ghosts[i].ry != ed.levy
|| !INBOUNDS(ed.ghosts[i].frame, graphics.sprites))
continue;
point tpoint;
tpoint.x = ed.ghosts[i].x;
tpoint.y = ed.ghosts[i].y;
graphics.setcolreal(ed.ghosts[i].realcol);
Uint32 alpha = graphics.ct.colour & graphics.backBuffer->format->Amask;
Uint32 therest = graphics.ct.colour & 0x00FFFFFF;
alpha = (3 * (alpha >> 24) / 4) << 24;
graphics.ct.colour = therest | alpha;
SDL_Rect drawRect = graphics.sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(graphics.sprites[ed.ghosts[i].frame],NULL, graphics.ghostbuffer, &drawRect, graphics.ct);
}
}
SDL_BlitSurface(graphics.ghostbuffer, NULL, graphics.backBuffer, &graphics.bg_rect);
}
//Draw Cursor
switch(ed.drawmode)
{
case 0:
case 1:
case 2:
case 9:
case 10:
case 12: //Single point
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(200,32,32));
break;
case 3:
case 4:
case 8:
case 13://2x2
fillboxabs((ed.tilex*8),(ed.tiley*8),16,16, graphics.getRGB(200,32,32));
break;
case 5:
case 6:
case 7://Platform
fillboxabs((ed.tilex*8),(ed.tiley*8),32,8, graphics.getRGB(200,32,32));
break;
case 14: //X if not on edge
if(ed.tilex==0 || ed.tilex==39 || ed.tiley==0 || ed.tiley==29)
{
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(200,32,32));
}
else
{
graphics.Print((ed.tilex*8),(ed.tiley*8),"X",255,0,0);
}
break;
case 11:
case 15:
case 16: //2x3
fillboxabs((ed.tilex*8),(ed.tiley*8),16,24, graphics.getRGB(200,32,32));
break;
}
if(ed.drawmode<3)
{
if(ed.zmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-8,(ed.tiley*8)-8,24,24, graphics.getRGB(200,32,32));
}
else if(ed.xmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-16,(ed.tiley*8)-16,24+16,24+16, graphics.getRGB(200,32,32));
}
else if(ed.cmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-24,(ed.tiley*8)-24,24+32,24+32, graphics.getRGB(200,32,32));
}
else if(ed.vmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-32,(ed.tiley*8)-32,24+48,24+48, graphics.getRGB(200,32,32));
}
else if(ed.hmod && ed.drawmode<2)
{
fillboxabs(0,(ed.tiley*8),320,8,graphics.getRGB(200,32,32));
}
else if(ed.bmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8),0,8,240,graphics.getRGB(200,32,32));
}
}
//If in directmode, show current directmode tile
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode==1)
{
//Tile box for direct mode
int t2=0;
if(ed.dmtileeditor>0)
{
ed.dmtileeditor--;
if(ed.dmtileeditor<=4)
{
t2=(4-ed.dmtileeditor)*12;
}
//Draw five lines of the editor
temp=ed.dmtile-(ed.dmtile%40);
temp-=80;
FillRect(graphics.backBuffer, 0,-t2,320,40, graphics.getRGB(0,0,0));
FillRect(graphics.backBuffer, 0,-t2+40,320,2, graphics.getRGB(255,255,255));
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
for(int i=0; i<40; i++)
{
graphics.drawtile(i*8,0-t2,(temp+1200+i)%1200);
graphics.drawtile(i*8,8-t2,(temp+1200+40+i)%1200);
graphics.drawtile(i*8,16-t2,(temp+1200+80+i)%1200);
graphics.drawtile(i*8,24-t2,(temp+1200+120+i)%1200);
graphics.drawtile(i*8,32-t2,(temp+1200+160+i)%1200);
}
}
else
{
for(int i=0; i<40; i++)
{
graphics.drawtile2(i*8,0-t2,(temp+1200+i)%1200);
graphics.drawtile2(i*8,8-t2,(temp+1200+40+i)%1200);
graphics.drawtile2(i*8,16-t2,(temp+1200+80+i)%1200);
graphics.drawtile2(i*8,24-t2,(temp+1200+120+i)%1200);
graphics.drawtile2(i*8,32-t2,(temp+1200+160+i)%1200);
}
}
//Highlight our little block
fillboxabs(((ed.dmtile%40)*8)-2,16-2,12,12,graphics.getRGB(196, 196, 255 - help.glow));
fillboxabs(((ed.dmtile%40)*8)-1,16-1,10,10,graphics.getRGB(0,0,0));
}
if(ed.dmtileeditor>0 && t2<=30)
{
graphics.bprint(2, 45-t2, "Tile:", 196, 196, 255 - help.glow, false);
graphics.bprint(58, 45-t2, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 44,44-t2,10,10, graphics.getRGB(196, 196, 255 - help.glow));
FillRect(graphics.backBuffer, 45,45-t2,8,8, graphics.getRGB(0,0,0));
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
graphics.drawtile(45,45-t2,ed.dmtile);
}
else
{
graphics.drawtile2(45,45-t2,ed.dmtile);
}
}
else
{
graphics.bprint(2, 12, "Tile:", 196, 196, 255 - help.glow, false);
graphics.bprint(58, 12, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 44,11,10,10, graphics.getRGB(196, 196, 255 - help.glow));
FillRect(graphics.backBuffer, 45,12,8,8, graphics.getRGB(0,0,0));
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
graphics.drawtile(45,12,ed.dmtile);
}
else
{
graphics.drawtile2(45,12,ed.dmtile);
}
}
}
//Draw GUI
if(ed.boundarymod>0)
{
if(ed.boundarymod==1)
{
FillRect(graphics.backBuffer, 0,230,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,231,320,240, graphics.getRGB(0,0,0));
switch(ed.boundarytype)
{
case 0:
graphics.Print(4, 232, "SCRIPT BOX: Click on top left", 255,255,255, false);
break;
case 1:
graphics.Print(4, 232, "ENEMY BOUNDS: Click on top left", 255,255,255, false);
break;
case 2:
graphics.Print(4, 232, "PLATFORM BOUNDS: Click on top left", 255,255,255, false);
break;
case 3:
graphics.Print(4, 232, "COPY TILES: Click on top left", 255,255,255, false);
break;
default:
graphics.Print(4, 232, "Click on top left", 255,255,255, false);
break;
}
}
else if(ed.boundarymod==2)
{
FillRect(graphics.backBuffer, 0,230,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,231,320,240, graphics.getRGB(0,0,0));
switch(ed.boundarytype)
{
case 0:
graphics.Print(4, 232, "SCRIPT BOX: Click on bottom right", 255,255,255, false);
break;
case 1:
graphics.Print(4, 232, "ENEMY BOUNDS: Click on bottom right", 255,255,255, false);
break;
case 2:
graphics.Print(4, 232, "PLATFORM BOUNDS: Click on bottom right", 255,255,255, false);
break;
case 3:
graphics.Print(4, 232, "COPY TILES: Click on bottom right", 255,255,255, false);
break;
default:
graphics.Print(4, 232, "Click on bottom right", 255,255,255, false);
break;
}
}
}
else if(ed.scripteditmod)
{
//Elaborate C64 BASIC menu goes here!
FillRect(graphics.backBuffer, 0,0,320,240, graphics.getBGR(123, 111, 218));
FillRect(graphics.backBuffer, 14,16,292,208, graphics.getRGB(162,48,61));
switch(ed.scripthelppage)
{
case 0:
graphics.Print(16,28,"**** VVVVVV SCRIPT EDITOR ****", 123, 111, 218, true);
graphics.Print(16,44,"PRESS ESC TO RETURN TO MENU", 123, 111, 218, true);
if(!ed.hooklist.empty())
{
for(int i=0; i<9; i++)
{
if(ed.hookmenupage+i<(int)ed.hooklist.size())
{
if(ed.hookmenupage+i==ed.hookmenu)
{
std::string tstring="> " + ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)] + " <";
std::transform(tstring.begin(), tstring.end(),tstring.begin(), ::toupper);
graphics.Print(16,68+(i*16),tstring,123, 111, 218, true);
}
else
{
graphics.Print(16,68+(i*16),ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)],123, 111, 218, true);
}
}
}
}
else
{
graphics.Print(16,110,"NO SCRIPT IDS FOUND", 123, 111, 218, true);
graphics.Print(16,130,"CREATE A SCRIPT WITH EITHER", 123, 111, 218, true);
graphics.Print(16,140,"THE TERMINAL OR SCRIPT BOX TOOLS", 123, 111, 218, true);
}
break;
case 1:
//Current scriptname
FillRect(graphics.backBuffer, 14,226,292,12, graphics.getRGB(162,48,61));
graphics.Print(16,228,"CURRENT SCRIPT: " + ed.sbscript, 123, 111, 218, true);
//Draw text
for(int i=0; i<25; i++)
{
if(i+ed.pagey<(int)ed.sb.size())
{
graphics.Print(16,20+(i*8),ed.sb[i+ed.pagey], 123, 111, 218, false);
}
}
//Draw cursor
if(ed.entframe<2)
{
graphics.Print(16+(ed.sbx*8),20+(ed.sby*8),"_",123, 111, 218, false);
}
break;
}
}
else if(ed.settingsmod)
{
if(!game.colourblindmode)
{
graphics.drawtowerbackground();
}
else
{
FillRect(graphics.backBuffer, 0, 0, 320, 240, 0x00000000);
}
int tr = map.r - (help.glow / 4) - int(fRandom() * 4);
int tg = map.g - (help.glow / 4) - int(fRandom() * 4);
int tb = map.b - (help.glow / 4) - int(fRandom() * 4);
if (tr < 0) tr = 0;
if(tr>255) tr=255;
if (tg < 0) tg = 0;
if(tg>255) tg=255;
if (tb < 0) tb = 0;
if(tb>255) tb=255;
editormenurender(tr, tg, tb);
graphics.drawmenu(tr, tg, tb);
}
else if(ed.scripttextmod)
{
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Enter script id name:", 255,255,255, false);
if(ed.entframe<2)
{
graphics.Print(4, 232, edentity[ed.textent].scriptname+"_", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(4, 232, edentity[ed.textent].scriptname+" ", 196, 196, 255 - help.glow, true);
}
}
else if(ed.savemod)
{
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Enter filename to save map as:", 255,255,255, false);
if(ed.entframe<2)
{
graphics.Print(4, 232, ed.filename+"_", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(4, 232, ed.filename+" ", 196, 196, 255 - help.glow, true);
}
}
else if(ed.loadmod)
{
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Enter map filename to load:", 255,255,255, false);
if(ed.entframe<2)
{
graphics.Print(4, 232, ed.filename+"_", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(4, 232, ed.filename+" ", 196, 196, 255 - help.glow, true);
}
}
else if(ed.roomnamemod)
{
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Enter new room name:", 255,255,255, false);
if(ed.entframe<2)
{
graphics.Print(4, 232, ed.level[ed.levx+(ed.levy*ed.maxwidth)].roomname+"_", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(4, 232, ed.level[ed.levx+(ed.levy*ed.maxwidth)].roomname+" ", 196, 196, 255 - help.glow, true);
}
}
else if(ed.roomtextmod)
{
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Enter text string:", 255,255,255, false);
if(ed.entframe<2)
{
graphics.Print(4, 232, edentity[ed.textent].scriptname+"_", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(4, 232, edentity[ed.textent].scriptname+" ", 196, 196, 255 - help.glow, true);
}
}
else if(ed.warpmod)
{
//placing warp token
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Left click to place warp destination", 196, 196, 255 - help.glow, false);
graphics.Print(4, 232, "Right click to cancel", 196, 196, 255 - help.glow, false);
}
else
{
if(ed.spacemod)
{
FillRect(graphics.backBuffer, 0,208,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,209,320,240, graphics.getRGB(0,0,0));
//Draw little icons for each thingy
int tx=6, ty=211, tg=32;
if(ed.spacemenu==0)
{
for(int i=0; i<10; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(64,64,64));
//0:
graphics.drawtile(tx,ty,83);
graphics.drawtile(tx+8,ty,83);
graphics.drawtile(tx,ty+8,83);
graphics.drawtile(tx+8,ty+8,83);
//1:
tx+=tg;
graphics.drawtile(tx,ty,680);
graphics.drawtile(tx+8,ty,680);
graphics.drawtile(tx,ty+8,680);
graphics.drawtile(tx+8,ty+8,680);
//2:
tx+=tg;
graphics.drawtile(tx+4,ty+4,8);
//3:
tx+=tg;
graphics.drawsprite(tx,ty,22,196,196,196);
//4:
tx+=tg;
graphics.drawsprite(tx,ty,21,196,196,196);
//5:
tx+=tg;
graphics.drawtile(tx,ty+4,3);
graphics.drawtile(tx+8,ty+4,4);
//6:
tx+=tg;
graphics.drawtile(tx,ty+4,24);
graphics.drawtile(tx+8,ty+4,24);
//7:
tx+=tg;
graphics.drawtile(tx,ty+4,1);
graphics.drawtile(tx+8,ty+4,1);
//8:
tx+=tg;
graphics.drawsprite(tx,ty,78+ed.entframe,196,196,196);
//9:
tx+=tg;
FillRect(graphics.backBuffer, tx+2,ty+8,12,1,graphics.getRGB(255,255,255));
for(int i=0; i<9; i++)
{
fillboxabs(4+(i*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(i*tg)-4, 225-4,help.String(i+1),164,164,164,false);
}
if(ed.drawmode==9)graphics.Print(22+(ed.drawmode*tg)-4, 225-4,"0",255,255,255,false);
fillboxabs(4+(9*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(9*tg)-4, 225-4, "0",164,164,164,false);
fillboxabs(4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(200,200,200));
if(ed.drawmode<9)
{
graphics.Print(22+(ed.drawmode*tg)-4, 225-4,help.String(ed.drawmode+1),255,255,255,false);
}
graphics.Print(4, 232, "1/2", 196, 196, 255 - help.glow, false);
}
else
{
for(int i=0; i<7; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+((ed.drawmode-10)*tg), 209,20,20,graphics.getRGB(64,64,64));
//10:
graphics.Print(tx,ty,"A",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty,"B",196, 196, 255 - help.glow, false);
graphics.Print(tx,ty+8,"C",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty+8,"D",196, 196, 255 - help.glow, false);
//11:
tx+=tg;
graphics.drawsprite(tx,ty,17,196,196,196);
//12:
tx+=tg;
fillboxabs(tx+4,ty+4,8,8,graphics.getRGB(96,96,96));
//13:
tx+=tg;
graphics.drawsprite(tx,ty,18+(ed.entframe%2),196,196,196);
//14:
tx+=tg;
FillRect(graphics.backBuffer, tx+6,ty+2,4,12,graphics.getRGB(255,255,255));
//15:
tx+=tg;
graphics.drawsprite(tx,ty,186,graphics.col_crewblue);
//16:
tx+=tg;
graphics.drawsprite(tx,ty,184,graphics.col_crewcyan);
if(ed.drawmode==10)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"R",255,255,255,false);
if(ed.drawmode==11)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"T",255,255,255,false);
if(ed.drawmode==12)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"Y",255,255,255,false);
if(ed.drawmode==13)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"U",255,255,255,false);
if(ed.drawmode==14)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"I",255,255,255,false);
if(ed.drawmode==15)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"O",255,255,255,false);
if(ed.drawmode==16)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"P",255,255,255,false);
fillboxabs(4+(0*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(0*tg)-4, 225-4, "R",164,164,164,false);
fillboxabs(4+(1*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(1*tg)-4, 225-4, "T",164,164,164,false);
fillboxabs(4+(2*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(2*tg)-4, 225-4, "Y",164,164,164,false);
fillboxabs(4+(3*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(3*tg)-4, 225-4, "U",164,164,164,false);
fillboxabs(4+(4*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(4*tg)-4, 225-4, "I",164,164,164,false);
fillboxabs(4+(5*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(5*tg)-4, 225-4, "O",164,164,164,false);
fillboxabs(4+(6*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(6*tg)-4, 225-4, "P",164,164,164,false);
graphics.Print(4, 232, "2/2", 196, 196, 255 - help.glow, false);
}
graphics.Print(128, 232, "< and > keys change tool", 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 0,198,120,10, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,199,119,9, graphics.getRGB(0,0,0));
switch(ed.drawmode)
{
case 0:
graphics.bprint(2,199, "1: Walls",196, 196, 255 - help.glow);
break;
case 1:
graphics.bprint(2,199, "2: Backing",196, 196, 255 - help.glow);
break;
case 2:
graphics.bprint(2,199, "3: Spikes",196, 196, 255 - help.glow);
break;
case 3:
graphics.bprint(2,199, "4: Trinkets",196, 196, 255 - help.glow);
break;
case 4:
graphics.bprint(2,199, "5: Checkpoint",196, 196, 255 - help.glow);
break;
case 5:
graphics.bprint(2,199, "6: Disappear",196, 196, 255 - help.glow);
break;
case 6:
graphics.bprint(2,199, "7: Conveyors",196, 196, 255 - help.glow);
break;
case 7:
graphics.bprint(2,199, "8: Moving",196, 196, 255 - help.glow);
break;
case 8:
graphics.bprint(2,199, "9: Enemies",196, 196, 255 - help.glow);
break;
case 9:
graphics.bprint(2,199, "0: Grav Line",196, 196, 255 - help.glow);
break;
case 10:
graphics.bprint(2,199, "R: Roomtext",196, 196, 255 - help.glow);
break;
case 11:
graphics.bprint(2,199, "T: Terminal",196, 196, 255 - help.glow);
break;
case 12:
graphics.bprint(2,199, "Y: Script Box",196, 196, 255 - help.glow);
break;
case 13:
graphics.bprint(2,199, "U: Warp Token",196, 196, 255 - help.glow);
break;
case 14:
graphics.bprint(2,199, "I: Warp Lines",196, 196, 255 - help.glow);
break;
case 15:
graphics.bprint(2,199, "O: Crewmate",196, 196, 255 - help.glow);
break;
case 16:
graphics.bprint(2,199, "P: Start Point",196, 196, 255 - help.glow);
break;
}
FillRect(graphics.backBuffer, 260,198,80,10, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 261,199,80,9, graphics.getRGB(0,0,0));
graphics.bprint(268,199, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
//FillRect(graphics.backBuffer, 0,230,72,240, graphics.RGB(32,32,32));
//FillRect(graphics.backBuffer, 0,231,71,240, graphics.RGB(0,0,0));
if(ed.level[ed.levx+(ed.maxwidth*ed.levy)].roomname!="")
{
if(ed.tiley<28)
{
if(ed.roomnamehide>0) ed.roomnamehide--;
}
else
{
if(ed.roomnamehide<12) ed.roomnamehide++;
}
if (graphics.translucentroomname)
{
graphics.footerrect.y = 230+ed.roomnamehide;
SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
}
else
{
FillRect(graphics.backBuffer, 0,230+ed.roomnamehide,320,10, graphics.getRGB(0,0,0));
}
graphics.bprint(5,231+ed.roomnamehide,ed.level[ed.levx+(ed.maxwidth*ed.levy)].roomname, 196, 196, 255 - help.glow, true);
graphics.bprint(4, 222, "SPACE ^ SHIFT ^", 196, 196, 255 - help.glow, false);
graphics.bprint(268,222, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
graphics.bprint(4, 232, "SPACE ^ SHIFT ^", 196, 196, 255 - help.glow, false);
graphics.bprint(268,232, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
}
if(ed.shiftmenu)
{
fillboxabs(0, 127,161+8,140,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 0,128,160+8,140, graphics.getRGB(0,0,0));
graphics.Print(4, 130, "F1: Change Tileset",164,164,164,false);
graphics.Print(4, 140, "F2: Change Colour",164,164,164,false);
graphics.Print(4, 150, "F3: Change Enemies",164,164,164,false);
graphics.Print(4, 160, "F4: Enemy Bounds",164,164,164,false);
graphics.Print(4, 170, "F5: Platform Bounds",164,164,164,false);
graphics.Print(4, 190, "F10: Direct Mode",164,164,164,false);
graphics.Print(4, 210, "W: Change Warp Dir",164,164,164,false);
graphics.Print(4, 220, "E: Change Roomname",164,164,164,false);
fillboxabs(220, 207,100,60,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 221,208,160,60, graphics.getRGB(0,0,0));
graphics.Print(224, 210, "S: Save Map",164,164,164,false);
graphics.Print(224, 220, "L: Load Map",164,164,164,false);
}
}
if(!ed.settingsmod && !ed.scripteditmod)
{
//Same as above, without borders
switch(ed.drawmode)
{
case 0:
graphics.bprint(2,2, "1: Walls",196, 196, 255 - help.glow);
break;
case 1:
graphics.bprint(2,2, "2: Backing",196, 196, 255 - help.glow);
break;
case 2:
graphics.bprint(2,2, "3: Spikes",196, 196, 255 - help.glow);
break;
case 3:
graphics.bprint(2,2, "4: Trinkets",196, 196, 255 - help.glow);
break;
case 4:
graphics.bprint(2,2, "5: Checkpoint",196, 196, 255 - help.glow);
break;
case 5:
graphics.bprint(2,2, "6: Disappear",196, 196, 255 - help.glow);
break;
case 6:
graphics.bprint(2,2, "7: Conveyors",196, 196, 255 - help.glow);
break;
case 7:
graphics.bprint(2,2, "8: Moving",196, 196, 255 - help.glow);
break;
case 8:
graphics.bprint(2,2, "9: Enemies",196, 196, 255 - help.glow);
break;
case 9:
graphics.bprint(2,2, "0: Grav Line",196, 196, 255 - help.glow);
break;
case 10:
graphics.bprint(2,2, "R: Roomtext",196, 196, 255 - help.glow);
break;
case 11:
graphics.bprint(2,2, "T: Terminal",196, 196, 255 - help.glow);
break;
case 12:
graphics.bprint(2,2, "Y: Script Box",196, 196, 255 - help.glow);
break;
case 13:
graphics.bprint(2,2, "U: Warp Token",196, 196, 255 - help.glow);
break;
case 14:
graphics.bprint(2,2, "I: Warp Lines",196, 196, 255 - help.glow);
break;
case 15:
graphics.bprint(2,2, "O: Crewmate",196, 196, 255 - help.glow);
break;
case 16:
graphics.bprint(2,2, "P: Start Point",196, 196, 255 - help.glow);
break;
}
}
if(ed.notedelay>0 || ed.oldnotedelay>0)
{
float alpha = graphics.lerp(ed.oldnotedelay, ed.notedelay);
FillRect(graphics.backBuffer, 0,115,320,18, graphics.getRGB(92,92,92));
FillRect(graphics.backBuffer, 0,116,320,16, graphics.getRGB(0,0,0));
graphics.Print(0,121, ed.note,196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), true);
}
graphics.drawfade();
graphics.render();
}
void editorlogic()
{
//Misc
help.updateglow();
graphics.updatetitlecolours();
game.customcol=ed.getlevelcol(ed.levx+(ed.levy*ed.maxwidth))+1;
ed.entcol=ed.getenemycol(game.customcol);
graphics.setcol(ed.entcol);
ed.entcolreal = graphics.ct.colour;
if (game.shouldreturntoeditor)
{
game.shouldreturntoeditor = false;
}
map.bypos -= 2;
map.bscroll = -2;
ed.entframedelay--;
if(ed.entframedelay<=0)
{
ed.entframe=(ed.entframe+1)%4;
ed.entframedelay=8;
}
ed.oldnotedelay = ed.notedelay;
if(ed.notedelay>0)
{
ed.notedelay--;
}
if (game.ghostsenabled)
{
for (size_t i = 0; i < ed.ghosts.size(); i++)
{
GhostInfo& ghost = ed.ghosts[i];
if ((int) i > ed.currentghosts || ghost.rx != ed.levx || ghost.ry != ed.levy)
{
continue;
}
graphics.setcol(ghost.col);
ghost.realcol = graphics.ct.colour;
}
if (ed.currentghosts + 1 < (int)ed.ghosts.size()) {
ed.currentghosts++;
if (ed.zmod) ed.currentghosts++;
} else {
ed.currentghosts = (int)ed.ghosts.size() - 1;
}
}
if (!ed.settingsmod)
{
switch(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir)
{
case 1:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(3);
break;
case 2:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(4);
break;
case 3:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(5);
break;
default:
break;
}
}
else if (!game.colourblindmode)
{
graphics.updatetowerbackground();
}
if (graphics.fademode == 1)
{
//Return to game
map.nexttowercolour();
map.colstate = 10;
game.gamestate = TITLEMODE;
script.hardreset();
graphics.fademode = 4;
music.haltdasmusik();
FILESYSTEM_unmountassets(); // should be before music.play(6)
music.play(6);
map.nexttowercolour();
ed.settingsmod=false;
graphics.backgrounddrawn=false;
game.returntomenu(Menu::playerworlds);
}
}
void editormenuactionpress()
{
switch (game.currentmenuname)
{
case Menu::ed_desc:
switch (game.currentmenuoption)
{
case 0:
ed.textentry=true;
ed.titlemod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().title;
break;
case 1:
ed.textentry=true;
ed.creatormod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().creator;
break;
case 2:
ed.textentry=true;
ed.desc1mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc1;
break;
case 3:
ed.textentry=true;
ed.websitemod=true;
key.enabletextentry();
key.keybuffer=ed.website;
break;
case 4:
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
}
break;
case Menu::ed_settings:
switch (game.currentmenuoption)
{
case 0:
//Change level description stuff
music.playef(11);
game.createmenu(Menu::ed_desc);
map.nexttowercolour();
break;
case 1:
//Enter script editormode
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.enabletextentry();
key.keybuffer="";
ed.hookmenupage=0;
ed.hookmenu=0;
ed.scripthelppage=0;
ed.scripthelppagedelay=0;
ed.sby=0;
ed.sbx=0, ed.pagey=0;
break;
case 2:
music.playef(11);
game.createmenu(Menu::ed_music);
map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic);
break;
case 3:
music.playef(11);
game.ghostsenabled = !game.ghostsenabled;
break;
case 4:
//Load level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.loadmod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 5:
//Save level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.savemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 6:
music.playef(11);
game.createmenu(Menu::ed_quit);
map.nexttowercolour();
break;
}
break;
case Menu::ed_music:
switch (game.currentmenuoption)
{
case 0:
ed.levmusic++;
if(ed.levmusic==5) ed.levmusic=6;
if(ed.levmusic==7) ed.levmusic=8;
if(ed.levmusic==9) ed.levmusic=10;
if(ed.levmusic==15) ed.levmusic=0;
if(ed.levmusic>0)
{
music.play(ed.levmusic);
}
else
{
music.haltdasmusik();
}
music.playef(11);
break;
case 1:
music.playef(11);
music.fadeout();
game.returnmenu();
map.nexttowercolour();
break;
}
break;
case Menu::ed_quit:
switch (game.currentmenuoption)
{
case 0:
//Saving and quit
ed.saveandquit=true;
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.savemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 1:
//Quit without saving
music.playef(11);
music.fadeout();
graphics.fademode = 2;
break;
case 2:
//Go back to editor
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
}
break;
default:
break;
}
}
void editorinput()
{
game.mx = (float) key.mx;
game.my = (float) key.my;
ed.tilex=(game.mx - (game.mx%8))/8;
ed.tiley=(game.my - (game.my%8))/8;
if (game.stretchMode == 1) {
// In this mode specifically, we have to fix the mouse coordinates
int winwidth, winheight;
graphics.screenbuffer->GetWindowSize(&winwidth, &winheight);
ed.tilex = ed.tilex * 320 / winwidth;
ed.tiley = ed.tiley * 240 / winheight;
}
game.press_left = false;
game.press_right = false;
game.press_action = false;
game.press_map = false;
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a))
{
game.press_left = true;
}
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d))
{
game.press_right = true;
}
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v))
{
game.press_action = true;
};
if (key.keymap[SDLK_F9] && (ed.keydelay==0)) {
ed.keydelay = 30;
ed.note="Reloaded resources";
ed.notedelay=45;
graphics.reloadresources();
}
if (key.isDown(KEYBOARD_ENTER)) game.press_map = true;
if (key.isDown(27) && !ed.settingskey)
{
ed.settingskey=true;
if(ed.textentry)
{
key.disabletextentry();
ed.roomnamemod=false;
ed.loadmod=false;
ed.savemod=false;
ed.textentry=false;
ed.titlemod=false;
ed.desc1mod=false;
ed.desc2mod=false;
ed.desc3mod=false;
ed.websitemod=false;
ed.creatormod=false;
if(ed.scripttextmod || ed.roomtextmod)
{
if (ed.oldenttext == "")
{
removeedentity(ed.textent);
}
else
{
edentity[ed.textent].scriptname = ed.oldenttext;
}
}
ed.scripttextmod=false;
ed.roomtextmod=false;
ed.shiftmenu=false;
ed.shiftkey=false;
}
else if(ed.boundarymod>0)
{
ed.boundarymod=0;
}
else
{
ed.settingsmod=!ed.settingsmod;
graphics.backgrounddrawn=false;
if (ed.settingsmod)
{
bool edsettings_in_stack = false;
for (size_t i = 0; i < game.menustack.size(); i++)
{
if (game.menustack[i].name == Menu::ed_settings)
{
edsettings_in_stack = true;
break;
}
}
if (edsettings_in_stack)
{
game.returntomenu(Menu::ed_settings);
}
else
{
game.createmenu(Menu::ed_settings);
}
map.nexttowercolour();
}
}
}
if (!key.isDown(27))
{
ed.settingskey=false;
}
if(key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
if(key.leftbutton) key.rightbutton=true;
}
if(ed.scripteditmod)
{
if(ed.scripthelppage==0)
{
//hook select menu
if(ed.keydelay>0) ed.keydelay--;
if(key.keymap[SDLK_UP] && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu--;
}
if(key.keymap[SDLK_DOWN] && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu++;
}
if(ed.hookmenu>=(int)ed.hooklist.size())
{
ed.hookmenu=ed.hooklist.size()-1;
}
if(ed.hookmenu<0) ed.hookmenu=0;
if(ed.hookmenu<ed.hookmenupage)
{
ed.hookmenupage=ed.hookmenu;
}
if(ed.hookmenu>=ed.hookmenupage+9)
{
ed.hookmenupage=ed.hookmenu+8;
}
if(!key.keymap[SDLK_BACKSPACE]) ed.deletekeyheld=0;
if(key.keymap[SDLK_BACKSPACE] && ed.deletekeyheld==0 && !ed.hooklist.empty())
{
ed.deletekeyheld=1;
music.playef(2);
ed.removehook(ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu]);
}
if (!game.press_action && !game.press_left && !game.press_right
&& !key.keymap[SDLK_UP] && !key.keymap[SDLK_DOWN] && !key.isDown(27)) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| key.keymap[SDLK_UP] || key.keymap[SDLK_DOWN] || key.isDown(27))
{
game.jumpheld = true;
}
if ((game.press_action || game.press_map) && !ed.hooklist.empty())
{
game.mapheld=true;
ed.scripthelppage=1;
key.keybuffer="";
ed.sbscript=ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu];
ed.loadhookineditor(ed.sbscript);
ed.sby=ed.sb.size()-1;
ed.pagey=0;
while(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
}
if (key.isDown(27))
{
ed.scripteditmod=false;
ed.settingsmod=false;
}
}
}
else if(ed.scripthelppage==1)
{
//Script editor!
if (key.isDown(27))
{
ed.scripthelppage=0;
game.jumpheld = true;
//save the script for use again!
ed.addhook(ed.sbscript);
}
if(ed.keydelay>0) ed.keydelay--;
if(key.keymap[SDLK_UP] && ed.keydelay<=0)
{
ed.keydelay=6;
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(key.keymap[SDLK_DOWN] && ed.keydelay<=0)
{
ed.keydelay=6;
if(ed.sby+ed.pagey<(int)ed.sb.size()-1)
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(key.linealreadyemptykludge)
{
ed.keydelay=6;
key.linealreadyemptykludge=false;
}
if(key.pressedbackspace && ed.sb[ed.pagey+ed.sby]=="" && ed.keydelay<=0)
{
//Remove this line completely
ed.removeline(ed.pagey+ed.sby);
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.keydelay=6;
}
ed.sb[ed.pagey+ed.sby]=key.keybuffer;
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Continue to next line
if(ed.sby+ed.pagey>=(int)ed.sb.size()) //we're on the last line
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
}
else
{
//We're not, insert a line instead
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
ed.insertline(ed.sby+ed.pagey);
key.keybuffer="";
ed.sbx = 0;
}
}
}
}
}
else if(ed.textentry)
{
if(ed.roomnamemod)
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].roomname=key.keybuffer;
}
else if(ed.savemod)
{
ed.filename=key.keybuffer;
}
else if(ed.loadmod)
{
ed.filename=key.keybuffer;
}
else if(ed.roomtextmod)
{
edentity[ed.textent].scriptname=key.keybuffer;
}
else if(ed.scripttextmod)
{
edentity[ed.textent].scriptname=key.keybuffer;
}
else if(ed.titlemod)
{
EditorData::GetInstance().title=key.keybuffer;
}
else if(ed.creatormod)
{
EditorData::GetInstance().creator=key.keybuffer;
}
else if(ed.websitemod)
{
ed.website=key.keybuffer;
}
else if(ed.desc1mod)
{
ed.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
ed.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
ed.Desc3=key.keybuffer;
}
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
if(ed.roomnamemod)
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].roomname=key.keybuffer;
ed.roomnamemod=false;
}
else if(ed.savemod)
{
std::string savestring=ed.filename+".vvvvvv";
if (ed.save(savestring))
{
ed.note="[ Saved map: " + ed.filename+ ".vvvvvv]";
}
else
{
ed.note="[ ERROR: Could not save level! ]";
ed.saveandquit = false;
}
ed.notedelay=45;
ed.savemod=false;
ed.shiftmenu=false;
ed.shiftkey=false;
if(ed.saveandquit)
{
//quit editor
graphics.fademode = 2;
}
}
else if(ed.loadmod)
{
std::string loadstring=ed.filename+".vvvvvv";
if (ed.load(loadstring))
{
ed.note="[ Loaded map: " + ed.filename+ ".vvvvvv]";
}
else
{
ed.note="[ ERROR: Could not load level ]";
}
ed.notedelay=45;
ed.loadmod=false;
ed.shiftmenu=false;
ed.shiftkey=false;
}
else if(ed.roomtextmod)
{
edentity[ed.textent].scriptname=key.keybuffer;
ed.roomtextmod=false;
ed.shiftmenu=false;
ed.shiftkey=false;
}
else if(ed.scripttextmod)
{
edentity[ed.textent].scriptname=key.keybuffer;
ed.scripttextmod=false;
ed.clearscriptbuffer();
if(!ed.checkhook(edentity[ed.textent].scriptname))
{
ed.addhook(edentity[ed.textent].scriptname);
}
}
else if(ed.titlemod)
{
EditorData::GetInstance().title=key.keybuffer;
ed.titlemod=false;
}
else if(ed.creatormod)
{
EditorData::GetInstance().creator=key.keybuffer;
ed.creatormod=false;
}
else if(ed.websitemod)
{
ed.website=key.keybuffer;
ed.websitemod=false;
}
else if(ed.desc1mod)
{
ed.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
ed.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
ed.Desc3=key.keybuffer;
ed.desc3mod=false;
}
key.disabletextentry();
ed.textentry=false;
if(ed.desc1mod)
{
ed.desc1mod=false;
ed.textentry=true;
ed.desc2mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc2;
}
else if(ed.desc2mod)
{
ed.desc2mod=false;
ed.textentry=true;
ed.desc3mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc3;
}
}
}
}
else
{
if(ed.settingsmod)
{
if (!game.press_action && !game.press_left && !game.press_right
&& !key.keymap[SDLK_UP] && !key.keymap[SDLK_DOWN]) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| key.keymap[SDLK_UP] || key.keymap[SDLK_DOWN])
{
game.jumpheld = true;
}
if(game.menustart)
{
if (game.press_left || key.keymap[SDLK_UP])
{
game.currentmenuoption--;
}
else if (game.press_right || key.keymap[SDLK_DOWN])
{
game.currentmenuoption++;
}
}
if (game.currentmenuoption < 0) game.currentmenuoption = game.menuoptions.size()-1;
if (game.currentmenuoption >= (int) game.menuoptions.size() ) game.currentmenuoption = 0;
if (game.press_action)
{
editormenuactionpress();
}
}
}
else
{
//Shortcut keys
//TO DO: make more user friendly
if(key.keymap[SDLK_F1] && ed.keydelay==0)
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset++;
graphics.backgrounddrawn=false;
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset>=5) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset=0;
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=32) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==1)
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=8) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
}
else
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=6) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
}
ed.notedelay=45;
switch(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset)
{
case 0:
ed.note="Now using Space Station Tileset";
break;
case 1:
ed.note="Now using Outside Tileset";
break;
case 2:
ed.note="Now using Lab Tileset";
break;
case 3:
ed.note="Now using Warp Zone Tileset";
break;
case 4:
ed.note="Now using Ship Tileset";
break;
case 5:
ed.note="Now using Tower Tileset";
break;
default:
ed.note="Tileset Changed";
break;
}
ed.updatetiles=true;
ed.keydelay=6;
}
if(key.keymap[SDLK_F2] && ed.keydelay==0)
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol++;
graphics.backgrounddrawn=false;
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=32) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==1)
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=8) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==3)
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=7) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
}
else
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=6) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
}
ed.updatetiles=true;
ed.keydelay=6;
ed.notedelay=45;
ed.note="Tileset Colour Changed";
}
if(key.keymap[SDLK_F3] && ed.keydelay==0)
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].enemytype=(ed.level[ed.levx+(ed.levy*ed.maxwidth)].enemytype+1)%10;
ed.keydelay=6;
ed.notedelay=45;
ed.note="Enemy Type Changed";
}
if(key.keymap[SDLK_F4] && ed.keydelay==0)
{
ed.keydelay=6;
ed.boundarytype=1;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F5] && ed.keydelay==0)
{
ed.keydelay=6;
ed.boundarytype=2;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F10] && ed.keydelay==0)
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode==1)
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode=0;
ed.note="Direct Mode Disabled";
}
else
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode=1;
ed.note="Direct Mode Enabled";
}
graphics.backgrounddrawn=false;
ed.notedelay=45;
ed.updatetiles=true;
ed.keydelay=6;
}
if(key.keymap[SDLK_1]) ed.drawmode=0;
if(key.keymap[SDLK_2]) ed.drawmode=1;
if(key.keymap[SDLK_3]) ed.drawmode=2;
if(key.keymap[SDLK_4]) ed.drawmode=3;
if(key.keymap[SDLK_5]) ed.drawmode=4;
if(key.keymap[SDLK_6]) ed.drawmode=5;
if(key.keymap[SDLK_7]) ed.drawmode=6;
if(key.keymap[SDLK_8]) ed.drawmode=7;
if(key.keymap[SDLK_9]) ed.drawmode=8;
if(key.keymap[SDLK_0]) ed.drawmode=9;
if(key.keymap[SDLK_r]) ed.drawmode=10;
if(key.keymap[SDLK_t]) ed.drawmode=11;
if(key.keymap[SDLK_y]) ed.drawmode=12;
if(key.keymap[SDLK_u]) ed.drawmode=13;
if(key.keymap[SDLK_i]) ed.drawmode=14;
if(key.keymap[SDLK_o]) ed.drawmode=15;
if(key.keymap[SDLK_p]) ed.drawmode=16;
if(key.keymap[SDLK_w] && ed.keydelay==0)
{
int j=0, tx=0, ty=0;
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].t==50)
{
tx=(edentity[i].p1-(edentity[i].p1%40))/40;
ty=(edentity[i].p2-(edentity[i].p2%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
j++;
}
}
}
if(j>0)
{
ed.note="ERROR: Cannot have both warp types";
ed.notedelay=45;
}
else
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir=(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir+1)%4;
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==0)
{
ed.note="Room warping disabled";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==1)
{
ed.note="Room warps horizontally";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==2)
{
ed.note="Room warps vertically";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==3)
{
ed.note="Room warps in all directions";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
}
ed.keydelay=6;
}
if(key.keymap[SDLK_e] && ed.keydelay==0)
{
ed.roomnamemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.level[ed.levx+(ed.levy*ed.maxwidth)].roomname;
ed.keydelay=6;
game.mapheld=true;
}
//Save and load
if(key.keymap[SDLK_s] && ed.keydelay==0)
{
ed.savemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
if(key.keymap[SDLK_l] && ed.keydelay==0)
{
ed.loadmod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
if(!game.press_map) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Ok! Scan the room for the closest checkpoint
int testeditor=-1;
int startpoint=0;
//First up; is there a start point on this screen?
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==16 && testeditor==-1)
{
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
startpoint=1;
}
}
}
if(testeditor==-1)
{
//Ok, settle for a check point
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==10 && testeditor==-1)
{
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
}
}
}
}
if(testeditor==-1)
{
ed.note="ERROR: No checkpoint to spawn at";
ed.notedelay=45;
}
else
{
ed.currentghosts = 0;
if(startpoint==0)
{
//Checkpoint spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = (edentity[testeditor].x%40)*8;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = edentity[testeditor].p1;
if(game.edsavegc==0)
{
game.edsavey--;
}
else
{
game.edsavey-=8;
}
game.edsavedir = 0;
}
else
{
//Start point spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = ((edentity[testeditor].x%40)*8)-4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = 0;
game.edsavey--;
game.edsavedir=1-edentity[testeditor].p1;
}
music.haltdasmusik();
graphics.backgrounddrawn=false;
ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
ed.oldreturneditoralpha = 1000;
script.startgamemode(21);
}
}
}
ed.hmod = key.keymap[SDLK_h];
ed.vmod = key.keymap[SDLK_v];
ed.bmod = key.keymap[SDLK_b];
ed.cmod = key.keymap[SDLK_c];
ed.xmod = key.keymap[SDLK_x];
ed.zmod = key.keymap[SDLK_z];
//Keyboard shortcuts
if(ed.keydelay>0)
{
ed.keydelay--;
}
else
{
if(key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT])
{
if(key.keymap[SDLK_UP])
{
ed.keydelay=6;
ed.mapheight--;
}
else if(key.keymap[SDLK_DOWN])
{
ed.keydelay=6;
ed.mapheight++;
}
if(key.keymap[SDLK_LEFT])
{
ed.keydelay=6;
ed.mapwidth--;
}
else if(key.keymap[SDLK_RIGHT])
{
ed.keydelay=6;
ed.mapwidth++;
}
if(ed.keydelay==6)
{
if(ed.mapwidth<1) ed.mapwidth=1;
if(ed.mapheight<1) ed.mapheight=1;
if(ed.mapwidth>=ed.maxwidth) ed.mapwidth=ed.maxwidth;
if(ed.mapheight>=ed.maxheight) ed.mapheight=ed.maxheight;
ed.note = "Mapsize is now [" + help.String(ed.mapwidth) + "," + help.String(ed.mapheight) + "]";
ed.notedelay=45;
}
}
else
{
if(key.keymap[SDLK_COMMA])
{
ed.drawmode--;
ed.keydelay=6;
}
else if(key.keymap[SDLK_PERIOD])
{
ed.drawmode++;
ed.keydelay=6;
}
if(ed.drawmode<0)
{
ed.drawmode=16;
if(ed.spacemod) ed.spacemenu=0;
}
if(ed.drawmode>16) ed.drawmode=0;
if(ed.drawmode>9)
{
if(ed.spacemod) ed.spacemenu=1;
}
else
{
if(ed.spacemod) ed.spacemenu=0;
}
if(key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
ed.dmtileeditor=10;
if(key.keymap[SDLK_LEFT])
{
ed.dmtile--;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=1200;
}
else if(key.keymap[SDLK_RIGHT])
{
ed.dmtile++;
ed.keydelay=3;
if(ed.dmtile>=1200) ed.dmtile-=1200;
}
if(key.keymap[SDLK_UP])
{
ed.dmtile-=40;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=1200;
}
else if(key.keymap[SDLK_DOWN])
{
ed.dmtile+=40;
ed.keydelay=3;
if(ed.dmtile>=1200) ed.dmtile-=1200;
}
}
else
{
if(key.keymap[SDLK_UP])
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(key.keymap[SDLK_DOWN])
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy++;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(key.keymap[SDLK_LEFT])
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(key.keymap[SDLK_RIGHT])
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx++;
ed.updatetiles=true;
ed.changeroom=true;
}
}
if(ed.levx<0) ed.levx+=ed.mapwidth;
if(ed.levx>= ed.mapwidth) ed.levx-=ed.mapwidth;
if(ed.levy<0) ed.levy+=ed.mapheight;
if(ed.levy>=ed.mapheight) ed.levy-=ed.mapheight;
}
if(key.keymap[SDLK_SPACE])
{
ed.spacemod = !ed.spacemod;
ed.keydelay=6;
}
if(key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT])
{
if(!ed.shiftkey)
{
if(ed.shiftmenu)
{
ed.shiftmenu=false;
}
else
{
ed.shiftmenu=true;
}
}
ed.shiftkey=true;
}
else
{
ed.shiftkey=false;
}
}
}
if(!ed.settingsmod)
{
if(ed.boundarymod>0)
{
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.boundarymod==1)
{
ed.lclickdelay=1;
ed.boundx1=(ed.tilex*8);
ed.boundy1=(ed.tiley*8);
ed.boundarymod=2;
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8>=ed.boundx1 || (ed.tiley*8)+8>=ed.boundy1)
{
ed.boundx2=(ed.tilex*8)+8;
ed.boundy2=(ed.tiley*8)+8;
}
else
{
ed.boundx2=ed.boundx1+8;
ed.boundy2=ed.boundy1+8;
}
if(ed.boundarytype==0)
{
//Script trigger
ed.scripttextmod=true;
ed.oldenttext="";
ed.textent=edentity.size();
addedentity((ed.boundx1/8)+(ed.levx*40),(ed.boundy1/8)+ (ed.levy*30),19,
(ed.boundx2-ed.boundx1)/8, (ed.boundy2-ed.boundy1)/8);
ed.lclickdelay=1;
ed.textentry=true;
key.enabletextentry();
key.keybuffer="";
ed.lclickdelay=1;
}
else if(ed.boundarytype==1)
{
//Enemy bounds
int tmp=ed.levx+(ed.levy*ed.maxwidth);
ed.level[tmp].enemyx1=ed.boundx1;
ed.level[tmp].enemyy1=ed.boundy1;
ed.level[tmp].enemyx2=ed.boundx2;
ed.level[tmp].enemyy2=ed.boundy2;
}
else if(ed.boundarytype==2)
{
//Platform bounds
int tmp=ed.levx+(ed.levy*ed.maxwidth);
ed.level[tmp].platx1=ed.boundx1;
ed.level[tmp].platy1=ed.boundy1;
ed.level[tmp].platx2=ed.boundx2;
ed.level[tmp].platy2=ed.boundy2;
}
else if(ed.boundarytype==3)
{
//Copy
}
ed.boundarymod=0;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
ed.boundarymod=0;
}
}
else if(ed.warpmod)
{
//Placing warp token
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.free(ed.tilex, ed.tiley)==0)
{
edentity[ed.warpent].p1=ed.tilex+(ed.levx*40);
edentity[ed.warpent].p2=ed.tiley+(ed.levy*30);
ed.warpmod=false;
ed.warpent=-1;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
removeedentity(ed.warpent);
ed.warpmod=false;
ed.warpent=-1;
}
}
else
{
//Mouse input
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
//Depending on current mode, place something
if(ed.drawmode==0)
{
//place tiles
//Are we in direct mode?
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode>=1)
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, ed.dmtile);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, ed.dmtile);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, ed.dmtile);
}
}
else
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 80);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 80);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 80);
}
}
}
else if(ed.drawmode==1)
{
//place background tiles
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 2);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 2);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 2);
}
}
else if(ed.drawmode==2)
{
//place spikes
ed.placetilelocal(ed.tilex, ed.tiley, 8);
}
int tmp=edentat(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30));
if(tmp==-1)
{
//Room text and script triggers can be placed in walls
if(ed.drawmode==10)
{
ed.roomtextmod=true;
ed.oldenttext="";
ed.textent=edentity.size();
ed.textentry=true;
key.enabletextentry();
key.keybuffer="";
graphics.backgrounddrawn=false;
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),17);
ed.lclickdelay=1;
}
else if(ed.drawmode==12) //Script Trigger
{
ed.boundarytype=0;
ed.boundx1=ed.tilex*8;
ed.boundy1=ed.tiley*8;
ed.boundarymod=2;
ed.lclickdelay=1;
}
}
if(tmp==-1 && ed.free(ed.tilex,ed.tiley)==0)
{
if(ed.drawmode==3)
{
if(ed.numtrinkets()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),9);
ed.lclickdelay=1;
}
else
{
ed.note="ERROR: Max number of trinkets is 100";
ed.notedelay=45;
}
}
else if(ed.drawmode==4)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),10, 1);
ed.lclickdelay=1;
}
else if(ed.drawmode==5)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),3);
ed.lclickdelay=1;
}
else if(ed.drawmode==6)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,5);
ed.lclickdelay=1;
}
else if(ed.drawmode==7)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==8)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),1,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==9)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),11,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==11)
{
ed.scripttextmod=true;
ed.oldenttext="";
ed.textent=edentity.size();
ed.textentry=true;
key.enabletextentry();
addedentity(ed.tilex+(ed.levx*40),ed.tiley+ (ed.levy*30),18,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==13)
{
ed.warpmod=true;
ed.warpent=edentity.size();
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),13);
ed.lclickdelay=1;
}
else if(ed.drawmode==14)
{
//Warp lines
if(ed.level[ed.levx+(ed.maxwidth*ed.levy)].warpdir==0)
{
if(ed.tilex==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,0);
}
else if(ed.tilex==39)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,1);
}
else if(ed.tiley==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,2);
}
else if(ed.tiley==29)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,3);
}
else
{
ed.note="ERROR: Warp lines must be on edges";
ed.notedelay=45;
}
}
else
{
ed.note="ERROR: Cannot have both warp types";
ed.notedelay=45;
}
ed.lclickdelay=1;
}
else if(ed.drawmode==15) //Crewmate
{
if(ed.numcrewmates()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),15,int(fRandom() * 6));
ed.lclickdelay=1;
}
else
{
ed.note="ERROR: Max number of crewmates is 100";
ed.notedelay=45;
}
}
else if(ed.drawmode==16) //Start Point
{
//If there is another start point, destroy it
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].t==16)
{
removeedentity(i);
i--;
}
}
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),16,0);
ed.lclickdelay=1;
}
}
else if(tmp == -1)
{
//Important! Do nothing, or else Undefined Behavior will happen
}
else if(edentity[tmp].t==1)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%4;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==2)
{
if(edentity[tmp].p1>=5)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%9;
if(edentity[tmp].p1<5) edentity[tmp].p1=5;
}
else
{
edentity[tmp].p1=(edentity[tmp].p1+1)%4;
}
ed.lclickdelay=1;
}
else if(edentity[tmp].t==10)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==11)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==15)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%6;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==16)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==17)
{
ed.roomtextmod=true;
ed.oldenttext=edentity[tmp].scriptname;
ed.textent=tmp;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.oldenttext;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==18 || edentity[tmp].t==19)
{
ed.scripttextmod=true;
ed.oldenttext=edentity[tmp].scriptname;
ed.textent=tmp;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.oldenttext;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
//place tiles
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 0);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 0);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 0);
}
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==ed.tilex + (ed.levx*40)&& edentity[i].y==ed.tiley+ (ed.levy*30))
{
removeedentity(i);
}
}
}
if(key.middlebutton)
{
ed.dmtile=ed.contents[ed.tilex + (ed.levx*40) + ed.vmult[ed.tiley + (ed.levy*30)]];
}
}
}
}
if(ed.updatetiles && ed.level[ed.levx + (ed.levy*ed.maxwidth)].directmode==0)
{
ed.updatetiles=false;
//Correctly set the tiles in the current room
switch(ed.level[ed.levx + (ed.levy*ed.maxwidth)].tileset)
{
case 0: //The Space Station
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=ed.backedgetile(i,j)+ed.backbase(ed.levx,ed.levy);
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 1: //Outside
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=ed.outsideedgetile(i,j)+ed.backbase(ed.levx,ed.levy);
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 2: //Lab
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.labspikedir(i,j, ed.level[ed.levx + (ed.maxwidth*ed.levy)].tilecol);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=713;
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 3: //Warp Zone/Intermission
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=713;
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 4: //The ship
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=ed.backedgetile(i,j)+ed.backbase(ed.levx,ed.levy);
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 5: //The Tower
break;
case 6: //Custom Set 1
break;
case 7: //Custom Set 2
break;
case 8: //Custom Set 3
break;
case 9: //Custom Set 4
break;
}
}
}
#endif /* NO_EDITOR */
int editorclass::numtrinkets()
{
int temp = 0;
for (size_t i = 0; i < edentity.size(); i++)
{
if (edentity[i].t == 9)
{
temp++;
}
}
return temp;
}
int editorclass::numcrewmates()
{
int temp = 0;
for (size_t i = 0; i < edentity.size(); i++)
{
if (edentity[i].t == 15)
{
temp++;
}
}
return temp;
}
#endif /* NO_CUSTOM_LEVELS */