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b50ca5b9e6
Looks like this was done as a quick fix instead of taking the time to figure out the math needed to actually draw the incoming textures, which is fair enough - it only makes one room, Panic Room, slightly laggier. While I was working on my over-30-FPS patch, though, I came across the fact that this background kept getting entirely redrawn every frame, and it seems like it would be easier to interpolate descending tower backgrounds if we scrolled what was already there instead. Here, we have to draw two rows of incoming textures, otherwise the scrolling surface will produce black lines. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).