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b340a6ccc4
It is no longer possible to cause Undefined Behavior via accessing out-of-bounds room properties. What happens instead is - if you attempt to fetch an out-of-bounds room property, you get a "blank" room property that just has all of the defaults, plus its tileset is 1 because all tilesets that are nonzero use tiles2.png, and it closely emulates the previous behavior where it was some bogus value but definitely not zero. Its Direct Mode is also 1, because the tiles contained within it are just mishmashed repeats of existing tiles on the map, and we shouldn't autotile that. The roomname also gets cleared in case the user attempts to set the room name of an out-of-bounds room property. If you attempt to set the property of an out-of-bounds room property, then nothing happens. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).