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Okay, so, this is the elephant sprite, right? https://i.imgur.com/dtS70zk.png This is how it looks in the actual game, when you stitch all the rooms together: https://i.imgur.com/aztVnFT.png Looks kind of messed-up, doesn't it? Okay, so, in the bottom two rooms (11,9) and (12,9), the elephant is placed at y-position -152. But in (11,8) and (12,8), it's placed at y-position 96. This is despite the fact that -152 plus 240 is 88, not 96. Similarly, in the left two rooms (11,8) and (11,9), the elephant is placed at x-position 64, but in the right two rooms (12,8) and (12,9), the elephant is placed at -264. This is despite the fact that 64 minus 320 is -256, not -264. All of this stems from the calculations in Otherlevel.cpp using offsets of -248 and -328 instead of -240 and -320. So there's an 8-pixel offset that causes the elephant to be chopped off when viewed with all the rooms stitched together. Simple enough to fix. For the y-position fixes, I decremented the initial 8-pixel multiplier as well, else the elephant would sink into the floor. And this is what the elephant looks like now after stitching: https://i.imgur.com/27ePLm1.png Thanks to Tzann for pointing this out. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).