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VVVVVV/desktop_version/src/SoundSystem.cpp

71 lines
1.5 KiB
C++

#include <SDL.h>
#include "SoundSystem.h"
#include "FileSystemUtils.h"
MusicTrack::MusicTrack(const char* fileName)
{
m_music = Mix_LoadMUS(fileName);
m_isValid = true;
if(m_music == NULL)
{
fprintf(stderr, "Unable to load Ogg Music file: %s\n", Mix_GetError());;
m_isValid = false;
}
}
MusicTrack::MusicTrack(SDL_RWops *rw)
{
m_music = Mix_LoadMUS_RW(rw, 0);
m_isValid = true;
if(m_music == NULL)
{
fprintf(stderr, "Unable to load Magic Binary Music file: %s\n", Mix_GetError());
m_isValid = false;
}
}
SoundTrack::SoundTrack(const char* fileName)
{
sound = NULL;
unsigned char *mem;
size_t length = 0;
FILESYSTEM_loadFileToMemory(fileName, &mem, &length);
SDL_RWops *fileIn = SDL_RWFromMem(mem, length);
sound = Mix_LoadWAV_RW(fileIn, 1);
if (length)
{
FILESYSTEM_freeMemory(&mem);
}
if (sound == NULL)
{
fprintf(stderr, "Unable to load WAV file: %s\n", Mix_GetError());
}
}
SoundSystem::SoundSystem()
{
int audio_rate = 44100;
Uint16 audio_format = AUDIO_S16SYS;
int audio_channels = 2;
int audio_buffers = 1024;
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0)
{
fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
SDL_assert(0 && "Unable to initialize audio!");
}
}
void SoundSystem::playMusic(MusicTrack* music)
{
if(!music->m_isValid)
{
fprintf(stderr, "Invalid mix specified: %s\n", Mix_GetError());
}
if(Mix_PlayMusic(music->m_music, 0) == -1)
{
fprintf(stderr, "Unable to play Ogg file: %s\n", Mix_GetError());
}
}