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b19daebeef
Following Ethan's example of bailing (calling VVV_exit()) if binaryBlob::unPackBinary() couldn't allocate memory, I've searched through and found every SDL_malloc(), then made sure that if it returned NULL, the caller would bail (because you can't do much when you're out of memory). There should probably be an error message printed when the process is out of memory, but unPackBinary() doesn't print an error message for being out of memory, so this can probably be added later. (Also we don't really have a logging system, I'd like to have something like that added in first before adding more messages.) Also, this doesn't account for any allocators used by STL stuff, but we're working on removing the STL, and allocation failure just results in an abort anyway, so there's not really a problem there. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).