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The problem was, if you were in a time trial and quit, it wouldn't go back to selecting your current time trial. But also if you were in a custom level and quit, you would still be on the playerworlds menu. The problem was twofold: first, I simply wasn't doing the custommode check. But secondly, I couldn't use map.custommode directly, because whenever you quit the game aggressively hardreset()s everything immediately when you press ACTION. There's probably a good reason for that aggressive hardreset(), so I won't touch that hardreset() in any way. Instead, I had to introduce two kludge variables wasintimetrial and wasincustommode to Game, and use those to do the check proper. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).