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VVVVVV/desktop_version/src/KeyPoll.h
Misa 8e3e29a14c Generalize stretch mode mouse scaling fix
This puts the code to fix mouse coordinates in stretch mode directly
inside KeyPoll::Poll, preventing the need for any other instances of
mouse coordinate usage to copy-paste code.
2023-08-17 19:57:54 -07:00

86 lines
1.7 KiB
C++

#ifndef KEYPOLL_H
#define KEYPOLL_H
#include <map> // FIXME: I should feel very bad for using C++ -flibit
#include <SDL.h>
#include <string>
#include <vector>
enum Kybrd
{
KEYBOARD_UP = SDLK_UP,
KEYBOARD_DOWN = SDLK_DOWN,
KEYBOARD_LEFT = SDLK_LEFT,
KEYBOARD_RIGHT = SDLK_RIGHT,
KEYBOARD_ENTER = SDLK_RETURN,
KEYBOARD_SPACE = SDLK_SPACE,
KEYBOARD_w = SDLK_w,
KEYBOARD_s = SDLK_s,
KEYBOARD_a = SDLK_a,
KEYBOARD_d = SDLK_d,
KEYBOARD_e = SDLK_e,
KEYBOARD_m = SDLK_m,
KEYBOARD_n = SDLK_n,
KEYBOARD_v = SDLK_v,
KEYBOARD_z = SDLK_z,
KEYBOARD_BACKSPACE = SDLK_BACKSPACE
};
class KeyPoll
{
public:
std::map<SDL_Keycode, bool> keymap;
bool isActive;
bool resetWindow;
void toggleFullscreen(void);
int sensitivity;
int inline getThreshold(void);
KeyPoll(void);
void enabletextentry(void);
void disabletextentry(void);
void Poll(void);
bool isDown(SDL_Keycode key);
bool isDown(std::vector<SDL_GameControllerButton> buttons);
bool isDown(SDL_GameControllerButton button);
bool controllerButtonDown(void);
bool controllerWantsLeft(bool includeVert);
bool controllerWantsRight(bool includeVert);
bool controllerWantsUp(void);
bool controllerWantsDown(void);
int leftbutton, rightbutton, middlebutton;
int mousex;
int mousey;
bool textentry(void);
bool pressedbackspace;
std::string keybuffer;
bool linealreadyemptykludge;
private:
std::map<SDL_JoystickID, SDL_GameController*> controllers;
std::map<SDL_GameControllerButton, bool> buttonmap;
int xVel, yVel;
Uint32 wasFullscreen;
};
#ifndef KEY_DEFINITION
extern KeyPoll key;
#endif
#endif /* KEYPOLL_H */