mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-18 17:09:41 +01:00
930 lines
28 KiB
C++
930 lines
28 KiB
C++
class entities{
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public:
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int x, y, t;
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//parameters
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int p1, p2, p3, p4, p5, p6;
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};
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int numentities;
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entities entity[200];
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void addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){
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entity[numentities].x=xp;
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entity[numentities].y=yp;
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entity[numentities].t=tp;
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entity[numentities].p1=p1;
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entity[numentities].p2=p2;
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entity[numentities].p3=p3;
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entity[numentities].p4=p4;
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entity[numentities].p5=p5;
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entity[numentities].p6=p6;
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numentities++;
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}
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void naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){
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entity[numentities].x=xp;
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entity[numentities].y=yp;
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entity[numentities].t=tp;
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entity[numentities].p1=p1;
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entity[numentities].p2=p2;
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entity[numentities].p3=p3;
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entity[numentities].p4=p4;
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entity[numentities].p5=p5;
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entity[numentities].p6=p6;
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}
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void copyentity(int a, int b){
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entity[a].x=entity[b].x;
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entity[a].y=entity[b].y;
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entity[a].t=entity[b].t;
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entity[a].p1=entity[b].p1;
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entity[a].p2=entity[b].p2;
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entity[a].p3=entity[b].p3;
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entity[a].p4=entity[b].p4;
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entity[a].p5=entity[b].p5;
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entity[a].p6=entity[b].p6;
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}
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void removeentity(int t){
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if(t==numentities-1){
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numentities--;
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}else{
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for(int m=t;m<numentities;m++) copyentity(m,m+1);
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numentities--;
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}
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}
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int entat(int xp, int yp){
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for(int i=0; i<numentities; i++){
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if(entity[i].x==xp && entity[i].y==yp) return i;
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}
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return -1;
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}
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bool entclear(int xp, int yp){
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for(int i=0; i<numentities; i++){
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if(entity[i].x==xp && entity[i].y==yp) return false;
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}
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return true;
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}
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void savemapsimple(){
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string s = "imports/"+currentarea+"/x"+its(mapx)+"y"+its(mapy)+".txt";
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ofstream file;
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file.open(s.c_str(), ios::trunc);
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for(int j=0; j<30; j++){
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for(int i=0; i<40; i++){
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file << mapcontents[i][j] << " ";
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}
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file << "\n";
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}
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file << numentities << "\n";
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for(int i=0; i<numentities; i++){
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file << entity[i].x << " " << entity[i].y << " " << entity[i].t;
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switch(entity[i].t){
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case 1: case 2: //Enemy
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file << " " << entity[i].p1 << " " << entity[i].p2
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<< " " << entity[i].p3 << " " << entity[i].p4
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<< " " << entity[i].p5 << " " << entity[i].p6;
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break;
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case 10: case 11: case 12: //Save point
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file << " " << entity[i].p1; //p1: 0 hanging from roof
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break;
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default:
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break;
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}
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file << "\n";
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}
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file.close();
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}
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void saveareamapimport(){
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string s = "areamapin.txt";
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ofstream file;
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file.open(s.c_str(), ios::trunc);
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for(int j=0; j<20; j++){
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for(int i=0; i<20; i++){
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file << areamap[i][j] << " ";
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}
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file << "\n";
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}
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file.close();
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}
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void saveareamap(){
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saveareamapimport();
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string s = "areamap.txt";
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ofstream file;
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file.open(s.c_str(), ios::trunc);
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file << "tmap = new Array();\n";
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for(int j=0; j<20; j++){
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file << "tmap.push(\"";
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for(int i=0; i<19; i++){
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file << areamap[i][j] << ",";
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}
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file << areamap[19][j] << "\");\n";
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}
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file.close();
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}
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bool existmap(int x, int y){
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//returns true if an "other" map exists at x, y
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x+=100;
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y+=100;
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string s = "imports/other/x"+its(x)+"y"+its(y)+".txt";
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ifstream file;
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file.open(s.c_str());
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if(!file){
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return false;
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}
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file.close();
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return true;
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}
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bool loadmap(int x, int y){
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//set current area based on area
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maptileset=1;
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temp=areamap[x-100][y-100];
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switch(temp){
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case 0: currentarea="unset"; break;
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case 1: currentarea="other"; break;
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case 2: currentarea="lab"; break;
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case 3: currentarea="tower"; break;
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case 4: currentarea="warp"; break;
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case 5: currentarea="spacestation2"; break;
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}
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//set area offset
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x=x-100;
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y=y-100;
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switch(temp){
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case 0: currentarea="unset"; break;
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case 1:
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x+=100;
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y+=100;
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break;
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case 2:
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if(y<5){
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x+=50-2; y+=54; //lab
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}else{
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x+=50-2; y+=50-16; //lab
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}
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break;
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case 3: currentarea="tower"; break;
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case 4:
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x+=50-14; y+=49; //warp
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break;
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case 5:
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x+=50-12; y+=50-14; //Space Station
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break;
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}
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int xp, yp, t, n;
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int p1, p2, p3, p4, p5, p6;
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string s = "imports/"+currentarea+"/x"+its(x)+"y"+its(y)+".txt";
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ifstream file;
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file.open(s.c_str());
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if(!file){
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for(int j=1; j<29; j++){
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for(int i=1; i<39; i++){
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mapcontents[i][j]=0;
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}
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}
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numentities=0;
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return false;
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}
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for(int j=0; j<30-(temp>2); j++){
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for(int i=0; i<40; i++){
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file >> mapcontents[i][j];
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}
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}
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file >> p;
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numentities=0;
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for(int i=0; i<p; i++){
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file >> temp; file >> temp2; file >> temp3;
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switch(temp3){
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case 1: case 2: //Enemy, or platform
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file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;
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addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);
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break;
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case 10: case 11: case 12: //Save point
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file >> p1;
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addentity(temp,temp2,temp3,p1);
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break;
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default:
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addentity(temp,temp2,temp3);
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break;
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}
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}
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file.close();
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return true;
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}
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void supersavemap(){
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//holy crap
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int tmpx, tmpy;
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int ccount=0, scount=0;
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string s = "overworld.txt";
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ofstream file;
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file.open(s.c_str(), ios::trunc);
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tmpx=mapx; tmpy=mapy;
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for(int i=0; i<20; i++){
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for(int j=0; j<20; j++){
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if(existmap(i,j)){
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mapx=i; mapy=j;
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loadmap(i+100,j+100);
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scount=0;
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file << "case rn("<< its(mapx) << ","<< its(mapy) << "):\n";
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file << "tmap = new Array();\n";
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for(int j=0; j<30; j++){
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file << "tmap.push(\"";
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for(int i=0; i<39; i++){
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file << mapcontents[i][j] << ",";
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}
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file << mapcontents[39][j] << "\");\n";
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}
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//file << "fillcontent(tmap);\n";
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if(numentities>0){
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file << "\n";
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for(int i=0; i<numentities; i++){
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if(entity[i].t==11){
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if(entity[i].x==0){
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file << "obj.createentity(game, " << -8 << ", " << (entity[i].y*8)+4
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<< ", " << entity[i].t;
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}else{
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)+4
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<< ", " << entity[i].t;
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}
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}else if(entity[i].t==12){
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if(entity[i].y==0){
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file << "obj.createentity(game, " << (entity[i].x*8)+3 << ", " << -8
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<< ", " << entity[i].t;
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}else{
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file << "obj.createentity(game, " << (entity[i].x*8)+3 << ", " << (entity[i].y*8)
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<< ", " << entity[i].t;
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}
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}else if(entity[i].t==9){
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//Ok, we're looking for the warp token signiture, which is a teleporter on top of
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//a shiny trinket. So we need to check the other entities here:
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for(int j=0; j<numentities; j++){
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if(entity[j].t==8){
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if(entity[j].x+1==entity[i].x){
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if(entity[j].y+1==entity[i].y){
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//It's a warp token!
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entity[i].t=13;
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entity[j].t=14;
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}
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}
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}
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}
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if(entity[i].t==9){
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", " << entity[i].t;
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}
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}else if(entity[i].t==8){
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", 14); //Teleporter!";
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}else if(entity[i].t==2 && entity[i].p1==4){
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entity[i].t=3;
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}else if(entity[i].t==2 && entity[i].p1==5){
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entity[i].t=4;
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}else if(entity[i].t==2 && entity[i].p1==6){
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entity[i].t=4;
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}else if(entity[i].t==2 && entity[i].p1==7){
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entity[i].t=4;
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}else if(entity[i].t==2 && entity[i].p1==8){
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entity[i].t=4;
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}else if(entity[i].t==10 && entity[i].x==0 && entity[i].y==0){
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//This means use a different tileset, so don't output a savepoint
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}else{
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if(entity[i].t!=14){
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", " << entity[i].t;
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}
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}
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switch(entity[i].t){
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case 1: //Enemy
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file << ", " << entity[i].p1 << ", " << entity[i].p2;
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if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){
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file << "); // Enemy";
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}else{
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file << ", " << entity[i].p3 << ", " << entity[i].p4
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<< ", " << entity[i].p5 << ", " << entity[i].p6
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<< "); // Enemy, bounded";
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}
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break;
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case 2: //Moving platform
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file << ", " << entity[i].p1 << ", " << entity[i].p2;
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if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){
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file << "); // Platform";
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}else{
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file << ", " << entity[i].p3 << ", " << entity[i].p4
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<< ", " << entity[i].p5 << ", " << entity[i].p6
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<< "); // Platform, bounded";
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}
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break;
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case 3:
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", 3); //Disappearing Platform";
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entity[i].t=2; //So that it doesn't disapear from the editor
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break;
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case 4:
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if(entity[i].p1==5){
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", 2, 8, " << entity[i].p2 << "); //Threadmill, >>>";
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}else if(entity[i].p1==6){
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", 2, 9, " << entity[i].p2 << "); //Threadmill, <<<";
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}else if(entity[i].p1==7){
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", 2, 10, " << entity[i].p2 << "); //Big Threadmill, >>>>>>";
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}else if(entity[i].p1==8){
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", 2, 11, " << entity[i].p2 << "); //Big Threadmill, <<<<<<";
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}
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entity[i].t=2; //So that it doesn't disapear from the editor
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break;
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case 8: //coin
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//file << ", " << entity[i].p1 << ", coin"); // (coins)";
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//ccount++;
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break;
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case 9: //shiny
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file << ", " << ccount <<"); // (shiny trinket)";
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ccount++;
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break;
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case 10: //Save point
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if(entity[i].x==0 && entity[i].y==0){
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file << "roomtileset = 0; // (Use space station tileset)";
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}else{
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file << ", " << entity[i].p1 << ", " << int(scount+((mapx+(mapy*100))*10)) << "); // (savepoint)";
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scount++;
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}
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break;
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case 11: //Horizontal
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if(entity[i].x==0){
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file << ", " << entity[i].p1+8 <<"); // (horizontal gravity line)";
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}else{
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file << ", " << entity[i].p1 <<"); // (horizontal gravity line)";
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}
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break;
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case 12: //Vertical
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if(entity[i].y==0){
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file << ", " << entity[i].p1+8 <<"); // (vertical gravity line)";
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}else{
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file << ", " << entity[i].p1 <<"); // (vertical gravity line)";
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}
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break;
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case 13: //Warp Token
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entity[i].t=9;
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file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
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<< ", 13); //Warp Token";
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break;
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case 14: //Warp Token aid
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entity[i].t=8;
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break;
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default:
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file << ", behave, para);";
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break;
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}
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file << "\n";
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}
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}
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//this bit only if in the lab:
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temp=-1;
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for(int j=0; j<30; j++){
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for(int i=0; i<39; i++){
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if(temp==-1){
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if(mapcontents[i][j]==280) temp=0;
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if(mapcontents[i][j]==283) temp=1;
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if(mapcontents[i][j]==286) temp=2;
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if(mapcontents[i][j]==289) temp=3;
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if(mapcontents[i][j]==292) temp=4;
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if(mapcontents[i][j]==295) temp=5;
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}
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}
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}
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//if(temp>=0){
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// file << "rcol="<<temp<<";\n";
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// }
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//
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file << "break;\n\n";
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}
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}
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}
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mapx=tmpx; mapy=tmpy;
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file.close();
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}
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void supersaveminimap(){
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//holy crap
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int tmpx, tmpy;
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int ccount=0, scount=0;
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string s = "overworld.txt";
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ofstream file;
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file.open(s.c_str(), ios::trunc);
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tmpx=mapx; tmpy=mapy;
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clear_to_color(worldmap, makecol(0,0,0));
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for(int i=0; i<20; i++){
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for(int j=0; j<20; j++){
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if(existmap(i,j)){
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mapx=i; mapy=j;
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loadmap(i+100,j+100);
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scount=0;
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//Output pixels to bitmap here
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for(int j2=0;j2<30; j2++){
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for(int i2=0;i2<40; i2++){
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if(mapcontents[i2][j2]<80){
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putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(0,0,0));
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}else if(mapcontents[i2][j2]>=80 && mapcontents[i2][j2]<280){
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putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(164,164,164));
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}else if(mapcontents[i2][j2]>=280 && mapcontents[i2][j2]<680){
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putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(128,128,128));
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}else{
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putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(64,64,64));
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}
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}
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}
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}
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}
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}
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//Ok, we have a complete map, now output it!
|
|
savescreen(worldmap);
|
|
|
|
mapx=tmpx; mapy=tmpy;
|
|
|
|
file.close();
|
|
}
|
|
|
|
|
|
void savemap(){
|
|
int ccount=0, scount=0;
|
|
temp=areamap[mapx-100][mapy-100];
|
|
switch(temp){
|
|
case 0: currentarea="unset"; break;
|
|
case 1: currentarea="other"; break;
|
|
case 2: currentarea="lab"; break;
|
|
case 3: currentarea="tower"; break;
|
|
case 4: currentarea="warp"; break;
|
|
case 5: currentarea="spacestation2"; break;
|
|
}
|
|
|
|
if(temp==0){
|
|
temp=1;
|
|
areamap[mapx-100][mapy-100]=1;
|
|
currentarea="other";
|
|
saveareamap();
|
|
}
|
|
if(temp<2){
|
|
savemapsimple();
|
|
string s = "maps/"+currentarea+"/x"+its(mapx)+"y"+its(mapy)+".txt";
|
|
ofstream file;
|
|
file.open(s.c_str(), ios::trunc);
|
|
|
|
file << "case rn("<< its(mapx) << ","<< its(mapy) << "):\n";
|
|
file << "tmap = new Array();\n";
|
|
|
|
for(int j=0; j<30; j++){
|
|
file << "tmap.push(\"";
|
|
for(int i=0; i<39; i++){
|
|
file << mapcontents[i][j] << ",";
|
|
}
|
|
file << mapcontents[39][j] << "\");\n";
|
|
}
|
|
//file << "fillcontent(tmap);\n";
|
|
if(numentities>0){
|
|
file << "\n";
|
|
for(int i=0; i<numentities; i++){
|
|
if(entity[i].t==11){
|
|
if(entity[i].x==0){
|
|
file << "obj.createentity(game, " << -8 << ", " << (entity[i].y*8)+4
|
|
<< ", " << entity[i].t;
|
|
}else{
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)+4
|
|
<< ", " << entity[i].t;
|
|
}
|
|
}else if(entity[i].t==12){
|
|
if(entity[i].y==0){
|
|
file << "obj.createentity(game, " << (entity[i].x*8)+3 << ", " << -8
|
|
<< ", " << entity[i].t;
|
|
}else{
|
|
file << "obj.createentity(game, " << (entity[i].x*8)+3 << ", " << (entity[i].y*8)
|
|
<< ", " << entity[i].t;
|
|
}
|
|
}else if(entity[i].t==8){
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
|
|
<< ", 14); //Teleporter!";
|
|
}else if(entity[i].t==2 && entity[i].p1==4){
|
|
entity[i].t=3;
|
|
}else if(entity[i].t==2 && entity[i].p1==5){
|
|
entity[i].t=4;
|
|
}else if(entity[i].t==2 && entity[i].p1==6){
|
|
entity[i].t=4;
|
|
}else if(entity[i].t==2 && entity[i].p1==7){
|
|
entity[i].t=4;
|
|
}else if(entity[i].t==2 && entity[i].p1==8){
|
|
entity[i].t=4;
|
|
}else{
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
|
|
<< ", " << entity[i].t;
|
|
}
|
|
switch(entity[i].t){
|
|
case 1: //Enemy
|
|
file << ", " << entity[i].p1 << ", " << entity[i].p2;
|
|
if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){
|
|
file << "); // Enemy";
|
|
}else{
|
|
file << ", " << entity[i].p3 << ", " << entity[i].p4
|
|
<< ", " << entity[i].p5 << ", " << entity[i].p6
|
|
<< "); // Enemy, bounded";
|
|
}
|
|
break;
|
|
case 2: //Moving platform
|
|
file << ", " << entity[i].p1 << ", " << entity[i].p2;
|
|
if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){
|
|
file << "); // Platform";
|
|
}else{
|
|
file << ", " << entity[i].p3 << ", " << entity[i].p4
|
|
<< ", " << entity[i].p5 << ", " << entity[i].p6
|
|
<< "); // Platform, bounded";
|
|
}
|
|
break;
|
|
case 3:
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
|
|
<< ", 3); //Disappearing Platform";
|
|
entity[i].t=2; //So that it doesn't disapear from the editor
|
|
break;
|
|
case 4:
|
|
if(entity[i].p1==5){
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
|
|
<< ", 2, 8, " << entity[i].p2 << "); //Threadmill, >>>";
|
|
}else if(entity[i].p1==6){
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
|
|
<< ", 2, 9, " << entity[i].p2 << "); //Threadmill, <<<";
|
|
}else if(entity[i].p1==7){
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
|
|
<< ", 2, 10, " << entity[i].p2 << "); //Big Threadmill, >>>>>>";
|
|
}else if(entity[i].p1==8){
|
|
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
|
|
<< ", 2, 11, " << entity[i].p2 << "); //Big Threadmill, <<<<<<";
|
|
}
|
|
|
|
entity[i].t=2; //So that it doesn't disapear from the editor
|
|
break;
|
|
case 8: //coin
|
|
//file << ", " << entity[i].p1 << ", coin+"<<ccount<<"); // (coins)";
|
|
//ccount++;
|
|
break;
|
|
case 9: //shiny
|
|
file << ", "<<ccount<<"); // (shiny trinket)";
|
|
ccount++;
|
|
break;
|
|
case 10: //Save point
|
|
if(currentarea=="otherlevel") mapy+=100;
|
|
if(currentarea=="lab") mapy+=200;
|
|
if(currentarea=="spacestation") mapy+=300;
|
|
if(currentarea=="spacestation2") mapy+=400;
|
|
|
|
|
|
file << ", " << entity[i].p1 << ", " << int(scount+((mapx+(mapy*100))*10)) << "); // (savepoint)";
|
|
scount++;
|
|
|
|
if(currentarea=="otherlevel") mapy-=100;
|
|
if(currentarea=="lab") mapy-=200;
|
|
if(currentarea=="spacestation") mapy-=300;
|
|
if(currentarea=="spacestation2") mapy-=400;
|
|
break;
|
|
case 11: //Horizontal
|
|
if(entity[i].x==0){
|
|
file << ", " << entity[i].p1+8 <<"); // (horizontal gravity line)";
|
|
}else{
|
|
file << ", " << entity[i].p1 <<"); // (horizontal gravity line)";
|
|
}
|
|
break;
|
|
case 12: //Vertical
|
|
if(entity[i].y==0){
|
|
file << ", " << entity[i].p1+8 <<"); // (vertical gravity line)";
|
|
}else{
|
|
file << ", " << entity[i].p1 <<"); // (vertical gravity line)";
|
|
}
|
|
break;
|
|
default:
|
|
file << ", behave, para);";
|
|
break;
|
|
}
|
|
file << "\n";
|
|
}
|
|
}
|
|
|
|
//this bit only if in the lab:
|
|
temp=-1;
|
|
for(int j=0; j<30; j++){
|
|
for(int i=0; i<39; i++){
|
|
if(temp==-1){
|
|
if(mapcontents[i][j]==280) temp=0;
|
|
if(mapcontents[i][j]==283) temp=1;
|
|
if(mapcontents[i][j]==286) temp=2;
|
|
if(mapcontents[i][j]==289) temp=3;
|
|
if(mapcontents[i][j]==292) temp=4;
|
|
if(mapcontents[i][j]==295) temp=5;
|
|
}
|
|
}
|
|
}
|
|
//if(temp>=0){
|
|
// file << "rcol="<<temp<<";\n";
|
|
// }
|
|
//
|
|
|
|
file << "break;\n";
|
|
|
|
file.close();
|
|
}
|
|
}
|
|
|
|
void copymap(){
|
|
for(int j=0; j<30; j++){
|
|
for(int i=0; i<40; i++){
|
|
mapcopycontents[i][j]=mapcontents[i][j];
|
|
}
|
|
}
|
|
}
|
|
|
|
void mapput(int x, int y, int t){
|
|
if(x>=0 && x<40 && y>=0 && y<30){
|
|
mapcontents[x][y]=t;
|
|
}
|
|
}
|
|
|
|
int at(int x, int y){
|
|
if(x>=0 && x<40 && y>=0 && y<30){
|
|
return mapcopycontents[x][y];
|
|
}
|
|
if(x==-1) return at(x+1,y);
|
|
if(x==40) return at(x-1,y);
|
|
if(y==-1) return at(x,y+1);
|
|
if(y==30) return at(x,y-1);
|
|
return 0;
|
|
}
|
|
|
|
int match(int x, int y, int t){
|
|
//Returns the first position match for a border
|
|
// 5 1 6
|
|
// 2 X 4
|
|
// 7 3 8
|
|
|
|
if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;
|
|
if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;
|
|
if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;
|
|
if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;
|
|
|
|
if(at(x,y-1)!=t) return 1;
|
|
if(at(x-1,y)!=t) return 2;
|
|
if(at(x,y+1)!=t) return 3;
|
|
if(at(x+1,y)!=t) return 4;
|
|
if(at(x-1,y-1)!=t) return 5;
|
|
if(at(x+1,y-1)!=t) return 6;
|
|
if(at(x-1,y+1)!=t) return 7;
|
|
if(at(x+1,y+1)!=t) return 8;
|
|
return 0;
|
|
}
|
|
|
|
bool inbox(int x1, int y1, int x2, int y2, int xt, int yt){
|
|
if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;
|
|
return false;
|
|
}
|
|
|
|
int getbackground(){
|
|
//Return the background tile used on the map.
|
|
int x, y, t;
|
|
|
|
for(int j=0; j<30; j++){
|
|
for(int i=0; i<40; i++){
|
|
t=at(i,j);
|
|
x=t%40;
|
|
y=(t-x)/40;
|
|
if(inbox(0,17,40,22,x,y)){
|
|
y=x%3;
|
|
x=(x-y)/3;
|
|
return x;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int antiedge(int x, int y, int t){
|
|
//Opposite problem to edge: if t is in the range of any tile group, simplify
|
|
//it back to its basics.
|
|
//Simplist way is to turn it into a coordinate and check inbox ranges.
|
|
x=t%40;
|
|
y=(t-x)/40;
|
|
for(int i=0; i<13; i++){
|
|
if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);
|
|
if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);
|
|
if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);
|
|
if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);
|
|
}
|
|
return t;
|
|
}
|
|
|
|
int edge(int x, int y, int t){
|
|
temp=1;
|
|
if(t>=880 && t<920){
|
|
temp=t-880;
|
|
}else if(t>=680 && t<720){
|
|
temp=t-680;
|
|
}else if(t>=480 && t<520){
|
|
temp=t-480;
|
|
}else if(t>=280 && t<320){
|
|
temp=t-280;
|
|
}else if(t>=80 && t<120){
|
|
temp=t-80;
|
|
}else{
|
|
return t;
|
|
}
|
|
|
|
if(temp%3==0){
|
|
//we have a candidate for edginess!
|
|
switch(match(x,y,t)){
|
|
case 10: return t+80; break;
|
|
case 11: return t+82; break;
|
|
case 12: return t+160; break;
|
|
case 13: return t+162; break;
|
|
case 1: return t+81; break;
|
|
case 2: return t+120; break;
|
|
case 3: return t+161; break;
|
|
case 4: return t+122; break;
|
|
case 5: return t+42; break;
|
|
case 6: return t+41; break;
|
|
case 7: return t+2; break;
|
|
case 8: return t+1; break;
|
|
case 0: default: return t; break;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
void drawentities(){
|
|
temp=entat(xp,yp);
|
|
for(int i=0; i<numentities; i++){
|
|
switch(entity[i].t){
|
|
case 1: //Enemy
|
|
teststring="E";
|
|
if(entity[i].p1==0) teststring+="v";
|
|
if(entity[i].p1==1) teststring+="^";
|
|
if(entity[i].p1==2) teststring+="<";
|
|
if(entity[i].p1==3) teststring+=">";
|
|
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,
|
|
makecol(255,255,255), -1);
|
|
if(i==temp){
|
|
teststring=its(entity[i].p2);
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,
|
|
makecol(255,255,255), -1);
|
|
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
|
|
makecol(255,0,0));
|
|
rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,
|
|
makecol(255,128,0));
|
|
}else{
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
|
|
makecol(255,164,164));
|
|
}
|
|
break;
|
|
case 2: //Platform
|
|
teststring="P ";
|
|
if(entity[i].p1==0) teststring+="v";
|
|
if(entity[i].p1==1) teststring+="^";
|
|
if(entity[i].p1==2) teststring+="<";
|
|
if(entity[i].p1==3) teststring+=">";
|
|
if(entity[i].p1==4) teststring+="=";
|
|
if(entity[i].p1==5) teststring=">>>";
|
|
if(entity[i].p1==6) teststring="<<<";
|
|
if(entity[i].p1==7) teststring="> > > >";
|
|
if(entity[i].p1==8) teststring="< < < <";
|
|
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),
|
|
makecol(255,255,255), -1);
|
|
if(i==temp){
|
|
teststring=its(entity[i].p2);
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,
|
|
makecol(255,255,255), -1);
|
|
|
|
if(entity[i].p1<7){
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,
|
|
makecol(0,0,255));
|
|
rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,
|
|
makecol(255,128,0));
|
|
}else{
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,
|
|
makecol(0,0,255));
|
|
rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,
|
|
makecol(255,128,0));
|
|
}
|
|
}else{
|
|
|
|
if(entity[i].p1<7){
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,
|
|
makecol(164,164,255));
|
|
}else{
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,
|
|
makecol(164,164,255));
|
|
}
|
|
}
|
|
break;
|
|
case 8: //Small Pickup
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+95,(entity[i].y*8)+95,
|
|
makecol(164,164,255));
|
|
break;
|
|
case 9: //Big Pickup
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
|
|
makecol(164,164,255));
|
|
break;
|
|
case 10: //Savepoint
|
|
if(entity[i].p1==0){
|
|
//on the roof!
|
|
teststring="r";
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,
|
|
makecol(255,255,255), -1);
|
|
teststring="v";
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,
|
|
makecol(255,255,255), -1);
|
|
}else{
|
|
//on the floor!
|
|
teststring="^";
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,
|
|
makecol(255,255,255), -1);
|
|
teststring="f";
|
|
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,
|
|
makecol(255,255,255), -1);
|
|
}
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
|
|
makecol(164,255,164));
|
|
break;
|
|
case 11:
|
|
if(i==temp){
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,
|
|
makecol(0,255,0));
|
|
line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,
|
|
makecol(0,255,0));
|
|
line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,
|
|
makecol(0,255,0));
|
|
}else{
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,
|
|
makecol(164,255,164));
|
|
line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,
|
|
makecol(164,255,164));
|
|
line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,
|
|
makecol(164,255,164));
|
|
}
|
|
break;
|
|
case 12: //vertical
|
|
if(i==temp){
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,
|
|
makecol(0,255,0));
|
|
line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,
|
|
makecol(0,255,0));
|
|
line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,
|
|
makecol(0,255,0));
|
|
|
|
}else{
|
|
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,
|
|
makecol(164,255,164));
|
|
line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,
|
|
makecol(164,255,164));
|
|
line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,
|
|
makecol(164,255,164));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|