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VVVVVV/desktop_version/lang/ja/strings_plural.xml
Dav999 1fd37c3276 Add Japanese language files
Another new language! And this is a very interesting one, since it's
based on Nicalis' translation for 3DS and Switch (with their go-ahead).
Which means I had to convert between two completely different
language file formats, which was some work, but it's totally worth it!

Naturally, there are a lot of missing strings, so a translator will
still need to fill in all the blanks (and maintain the translation for
new strings of course)
2023-09-20 15:29:23 -07:00

25 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- Please read README.txt for information about the language files -->
<strings_plural max_local_for="8x12">
<string english_plural="You rescued {n_crew|wordy} crewmates" english_singular="You rescued {n_crew|wordy} crewmate" explanation="These two strings are displayed underneath each other (1/2)" max="40" var="n_crew" expect="6" max_local="40">
<translation form="0" translation="クルーを{n_crew|wordy}人救出し、"/>
</string>
<string english_plural="and found {n_trinkets|wordy} trinkets." english_singular="and found {n_trinkets|wordy} trinket." explanation="These two strings are displayed underneath each other (2/2)" max="38*2" var="n_trinkets" expect="20" max_local="38*1">
<translation form="0" translation="トリンケットを{n_trinkets|wordy}個集めた。"/>
</string>
<string english_plural="And you found {n_trinkets|wordy} trinkets." english_singular="And you found {n_trinkets|wordy} trinket." explanation="You rescued all the crewmates! And you found XX trinket(s)." max="38*3" var="n_trinkets" expect="20" max_local="38*2">
<translation form="0" translation="トリンケットも{n_trinkets|wordy}個見つけた!"/>
</string>
<string english_plural="{n_crew|wordy} crewmates remain" english_singular="{n_crew|wordy} crewmate remains" explanation="Reminder: you can add |upper for an uppercase letter." max="40" var="n_crew" expect="100" max_local="40">
<translation form="0" translation="残り{n_crew|wordy}人"/>
</string>
<string english_plural="{n_crew|wordy} remain" english_singular="{n_crew|wordy} remains" explanation="You have rescued a crew member! XX remain" max="32" var="n_crew" expect="100" max_local="32">
<translation form="0" translation="残り{n_crew|wordy}名"/>
</string>
<string english_plural="Hardest Room (with {n_deaths} deaths)" english_singular="Hardest Room (with {n_deaths} death)" explanation="game complete screen" max="40" var="n_deaths" expect="1000" max_local="40">
<translation form="0" translation="最凶難度部屋(死亡回数: {n_deaths})"/>
</string>
<string english_plural="{n} normal room names untranslated" english_singular="{n} normal room name untranslated" explanation="per-area counts for room name translator mode" max="38*4" var="n" expect="48" max_local="38*3">
<translation form="0" translation=""/>
</string>
</strings_plural>