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By "hidden names", I'm referring to "Dimension VVVVVV" and "The Ship" popping up on the quit/pause/teleporter screens, even though those rooms don't have any roomnames. Apparently my commit to fix roomname re-draw bleed on the quit/pause/teleporter screens exposed yet another hardreset()-caused bug. The issue here is that since hardreset() sets game.roomx and game.roomy to 0, map.area() will no longer work properly, and since the hidden roomname check is based on map.area(), it will no longer display "Dimension VVVVVV" or "The Ship" once you press ACTION to quit. It used to do this due to the re-draw bleed, but now it doesn't. I saw that roomnames didn't get reset in hardreset(), so the solution here is to re-factor hidden names to be an actual variable, instead of being implicit. map.hiddenname is a variable that's set in mapclass::loadlevel(), and if isn't empty, it will be drawn on the quit/pause/teleporter screens. That way it will still display "Dimension VVVVVV" and "The Ship" when you press ACTION to quit to the menu. EDIT: Since PR #230 got merged, this commit is no longer strictly necessary, but it's still good to refactor hidden names like this. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).