mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
3fe0f01bcc
This moves editorrenderfixed(), editorrender(), editorinput(), editorlogic(), and their associated functions to a new file named Editor.cpp - which is exactly what it says on the tin; it stores all the functions related to the actual in-game editor loop. Also, the existing editor.cpp has been renamed to CustomLevels.cpp.
351 lines
10 KiB
CMake
351 lines
10 KiB
CMake
# CMake File for VVVVVV
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# Written by Ethan "flibitijibibo" Lee
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cmake_minimum_required(VERSION 2.8.12)
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# CMake Options
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option(ENABLE_WARNINGS "Enable compilation warnings" ON)
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option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
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option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and UTF8-CPP (if disabled, TinyXML-2 and PhysicsFS will be dynamically linked, LodePNG and UTF8-CPP will still be statically linked)" ON)
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set(CUSTOM_LEVEL_SUPPORT ENABLED CACHE STRING "Optionally disable playing and/or editing of custom levels")
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set_property(CACHE CUSTOM_LEVEL_SUPPORT PROPERTY STRINGS ENABLED NO_EDITOR DISABLED)
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option(STEAM "Use the Steam API" OFF)
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option(GOG "Use the GOG API" OFF)
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option(OFFICIAL_BUILD "Compile an official build of the game" OFF)
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option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF)
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if(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
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set(STEAM ON)
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set(GOG ON)
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endif()
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if(${CMAKE_VERSION} VERSION_LESS "3.1.3")
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message(WARNING "Your CMake version is too old; set -std=c90 -std=c++98 yourself!")
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else()
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set(CMAKE_C_STANDARD 90)
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set(CMAKE_C_EXTENSIONS OFF)
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set(CMAKE_CXX_STANDARD 98)
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set(CMAKE_CXX_EXTENSIONS OFF)
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endif()
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# Architecture Flags
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if(APPLE)
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# Wow, Apple is a huge jerk these days huh?
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set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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if(NOT CMAKE_OSX_SYSROOT)
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if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
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set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
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else()
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message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
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endif()
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endif()
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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link_directories(/usr/local/lib)
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add_compile_options(-Werror=partial-availability)
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endif()
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project(VVVVVV)
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if(APPLE)
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message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
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endif()
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# RPATH
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if(NOT WIN32)
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if(APPLE)
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set(BIN_LIBROOT "osx")
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set(BIN_RPATH "@executable_path/osx")
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elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
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set(BIN_LIBROOT "lib64")
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set(BIN_RPATH "\$ORIGIN/lib64")
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else()
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set(BIN_LIBROOT "lib")
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set(BIN_RPATH "\$ORIGIN/lib")
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endif()
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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endif()
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# Source Lists
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set(VVV_SRC
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src/BinaryBlob.cpp
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src/BlockV.cpp
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src/Ent.cpp
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src/Entity.cpp
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src/FileSystemUtils.cpp
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src/Finalclass.cpp
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src/Game.cpp
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src/Graphics.cpp
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src/GraphicsResources.cpp
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src/GraphicsUtil.cpp
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src/Input.cpp
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src/KeyPoll.cpp
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src/Labclass.cpp
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src/Logic.cpp
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src/Map.cpp
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src/Music.cpp
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src/Otherlevel.cpp
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src/preloader.cpp
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src/Render.cpp
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src/RenderFixed.cpp
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src/Screen.cpp
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src/Script.cpp
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src/Scripts.cpp
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src/SoundSystem.cpp
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src/Spacestation2.cpp
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src/TerminalScripts.cpp
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src/Textbox.cpp
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src/Tower.cpp
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src/UtilityClass.cpp
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src/WarpClass.cpp
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src/XMLUtils.cpp
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src/main.cpp
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src/DeferCallbacks.c
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src/GlitchrunnerMode.c
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src/Network.c
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src/ThirdPartyDeps.c
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src/Vlogging.c
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src/Xoshiro.c
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../third_party/physfs/extras/physfsrwops.c
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)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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list(APPEND VVV_SRC src/CustomLevels.cpp)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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LIST(APPEND VVV_SRC src/Editor.cpp)
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endif()
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endif()
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if(STEAM)
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list(APPEND VVV_SRC src/SteamNetwork.c)
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endif()
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if(GOG)
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list(APPEND VVV_SRC src/GOGNetwork.c)
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endif()
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# Executable information
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if(WIN32)
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add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
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else()
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add_executable(VVVVVV ${VVV_SRC})
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endif()
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# Include Directories
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party/tinyxml2
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../third_party/physfs
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../third_party/physfs/extras
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../third_party/lodepng
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../third_party/utfcpp/source
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)
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else()
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party/lodepng
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../third_party/physfs/extras
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)
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endif()
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if(MAKEANDPLAY)
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target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)
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endif()
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if(STEAM)
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target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)
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endif()
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if(GOG)
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target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)
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endif()
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set(XML2_SRC
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../third_party/tinyxml2/tinyxml2.cpp
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)
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set(PFS_SRC
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../third_party/physfs/physfs.c
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../third_party/physfs/physfs_archiver_dir.c
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../third_party/physfs/physfs_archiver_unpacked.c
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../third_party/physfs/physfs_archiver_zip.c
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../third_party/physfs/physfs_byteorder.c
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../third_party/physfs/physfs_unicode.c
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../third_party/physfs/physfs_platform_posix.c
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../third_party/physfs/physfs_platform_unix.c
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../third_party/physfs/physfs_platform_windows.c
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../third_party/physfs/physfs_platform_haiku.cpp
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)
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if(APPLE)
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# Are you noticing a pattern with this Apple crap yet?
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set(PFS_SRC ${PFS_SRC} ../third_party/physfs/physfs_platform_apple.m)
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endif()
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set(PNG_SRC ../third_party/lodepng/lodepng.c)
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if(NOT OFFICIAL_BUILD)
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# Add interim commit hash and its date to the build
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# find_package sets GIT_FOUND and GIT_EXECUTABLE
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find_package(Git)
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if(GIT_FOUND)
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# These filenames have to be qualified, because when we run
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# the CMake script, its work dir gets set to the build folder
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set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.in)
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set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.out)
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add_custom_target(
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GenerateVersion ALL
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# This BYPRODUCTS line is required for this to be ran every time
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BYPRODUCTS ${VERSION_OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND}
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# These args have to be passed through, otherwise the script can't see them
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# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DINPUT_FILE=${VERSION_INPUT_FILE}
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-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
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)
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add_dependencies(VVVVVV GenerateVersion)
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# This lets Version.h know that Version.h.out exists
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add_definitions(-DVERSION_H_OUT_EXISTS)
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endif()
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endif()
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# Build options
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if(ENABLE_WARNINGS)
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# The weird syntax is due to CMake generator expressions.
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# Saves quite a few lines and boilerplate at the price of readability.
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target_compile_options(VVVVVV PRIVATE
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$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
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-Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
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$<$<CXX_COMPILER_ID:MSVC>:
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/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
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endif()
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if(CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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add_definitions(-DNO_EDITOR)
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elseif(CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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add_definitions(-DNO_CUSTOM_LEVELS -DNO_EDITOR)
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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if(SUPPORTS_IMPLICIT_FALLTHROUGH)
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target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)
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endif()
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if(MSVC)
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# Disable MSVC warnings about implicit conversion
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target_compile_options(VVVVVV PRIVATE /wd4244)
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endif()
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if(MSVC)
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# Disable exceptions
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string(REGEX REPLACE "/EH[a-z]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
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# Disable RTTI
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string(REGEX REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-")
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else()
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# Disable exceptions
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string(REGEX REPLACE "-fexceptions" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
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# Disable RTTI
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string(REGEX REPLACE "-frtti" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
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endif()
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# Unfortunately, it doesn't seem like distros package LodePNG
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add_library(lodepng-static STATIC ${PNG_SRC})
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target_compile_definitions(lodepng-static PRIVATE
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-DLODEPNG_NO_COMPILE_ALLOCATORS
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-DLODEPNG_NO_COMPILE_DISK
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-DLODEPNG_NO_COMPILE_ENCODER
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)
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if(BUNDLE_DEPENDENCIES)
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add_library(tinyxml2-static STATIC ${XML2_SRC})
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add_library(physfs-static STATIC ${PFS_SRC})
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target_compile_definitions(physfs-static PRIVATE
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-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1
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)
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# PhysFS needs some extensions...
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if(${CMAKE_VERSION} VERSION_GREATER "3.1.3"
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OR ${CMAKE_VERSION} VERSION_EQUAL "3.1.3")
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set_property(TARGET physfs-static PROPERTY C_EXTENSIONS ON)
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endif()
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target_link_libraries(VVVVVV physfs-static tinyxml2-static lodepng-static)
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else()
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find_package(utf8cpp CONFIG)
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target_link_libraries(VVVVVV physfs tinyxml2 utf8cpp lodepng-static)
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endif()
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# SDL2 Dependency (Detection pulled from FAudio)
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if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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elseif (EMSCRIPTEN)
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message(STATUS "Using Emscripten SDL2")
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target_compile_options(VVVVVV PUBLIC -sUSE_SDL=2 -sUSE_SDL_MIXER=2)
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target_link_libraries(VVVVVV -sUSE_SDL=2 -sUSE_SDL_MIXER=2)
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if(TARGET SDL2::SDL2)
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message(STATUS "Using TARGET SDL2::SDL2")
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target_link_libraries(VVVVVV SDL2::SDL2 SDL2_mixer)
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elseif(TARGET SDL2)
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message(STATUS "Using TARGET SDL2")
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target_link_libraries(VVVVVV SDL2 SDL2_mixer)
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else()
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message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
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find_path(SDL2_MIXER_INCLUDE_DIRS NAMES SDL_mixer.h PATH_SUFFIXES SDL2)
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>" ${SDL2_MIXER_INCLUDE_DIRS})
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES} SDL2_mixer)
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endif()
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endif()
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# Yes, more Apple Crap
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if(APPLE)
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find_library(FOUNDATION NAMES Foundation)
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find_library(IOKIT NAMES IOKit)
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target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})
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endif()
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# But hey, also some Haiku crap
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if(HAIKU)
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find_library(BE_LIBRARY be)
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find_library(ROOT_LIBRARY root)
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target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
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endif()
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if(EMSCRIPTEN)
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target_compile_options(VVVVVV PUBLIC -sFORCE_FILESYSTEM=1)
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# 256MB is enough for everybody
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target_link_libraries(VVVVVV -sFORCE_FILESYSTEM=1 -sTOTAL_MEMORY=256MB)
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endif()
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