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VVVVVV/desktop_version/src/Graphics.cpp
Misa 945d5f244a Refactor room properties to use setter and getter funcs
This replaces all raw ed.level accesses with new setter and getter
funcs, which makes it easier to add bounds checks later. And I've also
removed all the manually-written bounds checks, since they will go into
the new getter and setter.

To get the room properties of a specific room, you use
editorclass::getroomprop(), which returns a pointer to the room
properties - then you just read off of that pointer. To set a room
property, you use editorclass::setroom<PROP>(), where <PROP> is the name
of the property. These are maintained using X macros to avoid
copy-pasting. editorclass::getroompropidx() is a helper function and
shouldn't be used directly.
2021-03-24 15:55:34 -04:00

3369 lines
89 KiB
C++

#define GRAPHICS_DEFINITION
#include "Graphics.h"
#include <stdio.h>
#include <utf8/unchecked.h>
#include "editor.h"
#include "Entity.h"
#include "Exit.h"
#include "FileSystemUtils.h"
#include "GraphicsUtil.h"
#include "Map.h"
#include "Music.h"
#include "Screen.h"
#include "UtilityClass.h"
void Graphics::init(void)
{
flipmode = false;
setRect(tiles_rect, 0,0,8,8);
setRect(sprites_rect, 0,0,32,32);
setRect(bfont_rect, 0,0,8,8);
setRect(bg_rect, 0,0,320,240);
setRect(footerrect, 0, 230, 320, 10);
setRect(prect, 0, 0, 4, 4);
setRect(line_rect, 0,0,0,0);
setRect(tele_rect,0,0,96,96);
setRect(towerbuffer_rect, 8, 8, 320, 240);
//We initialise a few things
linestate = 0;
trinketcolset = false;
showcutscenebars = false;
setbars(0);
notextoutline = false;
flipmode = false;
setflipmode = false;
//Background inits
for (int i = 0; i < numstars; i++)
{
SDL_Rect s = {Sint16(fRandom() * 320), Sint16(fRandom() * 240), 2, 2};
int s2 = 4+(fRandom()*4);
stars[i] = s;
starsspeed[i] = s2;
}
for (int i = 0; i < numbackboxes; i++)
{
SDL_Rect bb;
int bvx = 0;
int bvy = 0;
if(fRandom()*100 > 50)
{
bvx = 9 - (fRandom() * 19);
if (bvx > -6 && bvx < 6) bvx = 6;
bvx = bvx * 1.5;
setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);
}
else
{
bvy = 9 - (fRandom() * 19);
if (bvy > -6 && bvy < 6) bvy = 6;
bvy = bvy * 1.5;
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
}
float bint = 0.5 + ((fRandom() * 100) / 200);
backboxes[i] = bb;
backboxvx[i] = bvx;
backboxvy[i] = bvy;
backboxint[i] = bint;
}
backoffset = 0;
backgrounddrawn = false;
warpskip = 0;
warpfcol = 0x000000;
warpbcol = 0x000000;
spcol = 0;
spcoldel = 0;
rcol = 0;
crewframe = 0;
crewframedelay = 4;
menuoffset = 0;
oldmenuoffset = 0;
resumegamemode = false;
//Fading stuff
SDL_memset(fadebars, 0, sizeof(fadebars));
setfade(0);
fademode = 0;
// initialize everything else to zero
backBuffer = NULL;
ct = colourTransform();
foot_rect = SDL_Rect();
foregrounddrawn = false;
foregroundBuffer = NULL;
backgrounddrawn = false;
images_rect = SDL_Rect();
m = 0;
linedelay = 0;
menubuffer = NULL;
screenbuffer = NULL;
tempBuffer = NULL;
warpbuffer = NULL;
warpbuffer_lerp = NULL;
footerbuffer = NULL;
ghostbuffer = NULL;
towerbg = TowerBG();
titlebg = TowerBG();
trinketr = 0;
trinketg = 0;
trinketb = 0;
warprect = SDL_Rect();
translucentroomname = false;
showmousecursor = true;
alpha = 1.0f;
screenshake_x = 0;
screenshake_y = 0;
col_crewred = 0x00000000;
col_crewyellow = 0x00000000;
col_crewgreen = 0x00000000;
col_crewcyan = 0x00000000;
col_crewblue = 0x00000000;
col_crewpurple = 0x00000000;
col_crewinactive = 0x00000000;
col_clock = 0x00000000;
col_trinket = 0x00000000;
col_tr = 0;
col_tg = 0;
col_tb = 0;
kludgeswnlinewidth = false;
#ifndef NO_CUSTOM_LEVELS
tiles1_mounted = false;
tiles2_mounted = false;
#endif
}
void Graphics::destroy(void)
{
#define CLEAR_ARRAY(name) \
for (size_t i = 0; i < name.size(); i += 1) \
{ \
SDL_FreeSurface(name[i]); \
} \
name.clear();
CLEAR_ARRAY(tiles)
CLEAR_ARRAY(tiles2)
CLEAR_ARRAY(tiles3)
CLEAR_ARRAY(entcolours)
CLEAR_ARRAY(sprites)
CLEAR_ARRAY(flipsprites)
CLEAR_ARRAY(tele)
CLEAR_ARRAY(bfont)
CLEAR_ARRAY(flipbfont)
#undef CLEAR_ARRAY
}
void Graphics::create_buffers(const SDL_PixelFormat* fmt)
{
#define CREATE_SURFACE(w, h) \
SDL_CreateRGBSurface( \
SDL_SWSURFACE, \
w, h, \
fmt->BitsPerPixel, \
fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask \
)
backBuffer = CREATE_SURFACE(320, 240);
SDL_SetSurfaceBlendMode(backBuffer, SDL_BLENDMODE_NONE);
footerbuffer = CREATE_SURFACE(320, 10);
SDL_SetSurfaceBlendMode(footerbuffer, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(footerbuffer, 127);
FillRect(footerbuffer, SDL_MapRGB(fmt, 0, 0, 0));
ghostbuffer = CREATE_SURFACE(320, 240);
SDL_SetSurfaceBlendMode(ghostbuffer, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(ghostbuffer, 127);
foregroundBuffer = CREATE_SURFACE(320, 240);
SDL_SetSurfaceBlendMode(foregroundBuffer, SDL_BLENDMODE_BLEND);
menubuffer = CREATE_SURFACE(320, 240);
SDL_SetSurfaceBlendMode(menubuffer, SDL_BLENDMODE_NONE);
warpbuffer = CREATE_SURFACE(320 + 16, 240 + 16);
SDL_SetSurfaceBlendMode(warpbuffer, SDL_BLENDMODE_NONE);
warpbuffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
SDL_SetSurfaceBlendMode(warpbuffer_lerp, SDL_BLENDMODE_NONE);
towerbg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
SDL_SetSurfaceBlendMode(towerbg.buffer, SDL_BLENDMODE_NONE);
towerbg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
SDL_SetSurfaceBlendMode(towerbg.buffer_lerp, SDL_BLENDMODE_NONE);
titlebg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
SDL_SetSurfaceBlendMode(titlebg.buffer, SDL_BLENDMODE_NONE);
titlebg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
tempBuffer = CREATE_SURFACE(320, 240);
SDL_SetSurfaceBlendMode(tempBuffer, SDL_BLENDMODE_NONE);
#undef CREATE_SURFACE
}
void Graphics::destroy_buffers(void)
{
#define FREE_SURFACE(SURFACE) \
SDL_FreeSurface(SURFACE); \
SURFACE = NULL;
FREE_SURFACE(backBuffer)
FREE_SURFACE(footerbuffer)
FREE_SURFACE(ghostbuffer)
FREE_SURFACE(foregroundBuffer)
FREE_SURFACE(menubuffer)
FREE_SURFACE(warpbuffer)
FREE_SURFACE(warpbuffer_lerp)
FREE_SURFACE(towerbg.buffer)
FREE_SURFACE(towerbg.buffer_lerp)
FREE_SURFACE(titlebg.buffer)
FREE_SURFACE(titlebg.buffer_lerp)
FREE_SURFACE(tempBuffer)
#undef FREE_SURFACE
}
int Graphics::font_idx(uint32_t ch)
{
if (font_positions.size() > 0)
{
std::map<int, int>::iterator iter = font_positions.find(ch);
if (iter == font_positions.end())
{
iter = font_positions.find('?');
if (iter == font_positions.end())
{
puts("font.txt missing fallback character!");
VVV_exit(1);
}
}
return iter->second;
}
else
{
return ch;
}
}
void Graphics::drawspritesetcol(int x, int y, int t, int c)
{
if (!INBOUNDS_VEC(t, sprites))
{
return;
}
SDL_Rect rect;
setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
setcol(c);
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
}
void Graphics::updatetitlecolours(void)
{
setcol(15);
col_crewred = ct.colour;
setcol(14);
col_crewyellow = ct.colour;
setcol(13);
col_crewgreen = ct.colour;
setcol(0);
col_crewcyan = ct.colour;
setcol(16);
col_crewblue = ct.colour;
setcol(20);
col_crewpurple = ct.colour;
setcol(19);
col_crewinactive = ct.colour;
setcol(18);
col_clock = ct.colour;
setcol(18);
col_trinket = ct.colour;
}
#define PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
if (grphx.im_##tilesheet->w % tile_square != 0 \
|| grphx.im_##tilesheet->h % tile_square != 0) \
{ \
const char* error = "Error: %s.png dimensions not exact multiples of %i!"; \
char message[128]; \
SDL_snprintf(message, sizeof(message), error, #tilesheet, tile_square); \
\
const char* error_title = "Error with %s.png"; \
char message_title[128]; \
SDL_snprintf(message_title, sizeof(message_title), error_title, #tilesheet); \
\
puts(message); \
\
SDL_ShowSimpleMessageBox( \
SDL_MESSAGEBOX_ERROR, \
message_title, \
message, \
NULL \
); \
\
VVV_exit(1); \
}
#define PROCESS_TILESHEET_RENAME(tilesheet, vector, tile_square, extra_code) \
PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
\
for (int j = 0; j < grphx.im_##tilesheet->h / tile_square; j++) \
{ \
for (int i = 0; i < grphx.im_##tilesheet->w / tile_square; i++) \
{ \
SDL_Surface* temp = GetSubSurface( \
grphx.im_##tilesheet, \
i * tile_square, j * tile_square, \
tile_square, tile_square \
); \
vector.push_back(temp); \
\
extra_code \
} \
} \
\
SDL_FreeSurface(grphx.im_##tilesheet); \
grphx.im_##tilesheet = NULL;
#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
void Graphics::Makebfont(void)
{
PROCESS_TILESHEET(bfont, 8,
{
SDL_Surface* TempFlipped = FlipSurfaceVerticle(temp);
flipbfont.push_back(TempFlipped);
})
unsigned char* charmap = NULL;
size_t length;
FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length);
if (charmap != NULL)
{
unsigned char* current = charmap;
unsigned char* end = charmap + length;
int pos = 0;
while (current != end)
{
int codepoint = utf8::unchecked::next(current);
font_positions[codepoint] = pos;
++pos;
}
FILESYSTEM_freeMemory(&charmap);
}
else
{
font_positions.clear();
}
}
int Graphics::bfontlen(uint32_t ch)
{
if (ch < 32)
{
return 6;
}
else
{
return 8;
}
}
void Graphics::MakeTileArray(void)
{
PROCESS_TILESHEET(tiles, 8, )
PROCESS_TILESHEET(tiles2, 8, )
PROCESS_TILESHEET(tiles3, 8, )
PROCESS_TILESHEET(entcolours, 8, )
}
void Graphics::maketelearray(void)
{
PROCESS_TILESHEET_RENAME(teleporter, tele, 96, )
}
void Graphics::MakeSpriteArray(void)
{
PROCESS_TILESHEET(sprites, 32, )
PROCESS_TILESHEET(flipsprites, 32, )
}
#undef PROCESS_TILESHEET
#undef PROCESS_TILESHEET_RENAME
#undef PROCESS_TILESHEET_CHECK_ERROR
void Graphics::map_tab(int opt, const std::string& text, bool selected /*= false*/)
{
int x = opt*80 + 40 - len(text)/2;
if (selected)
{
Print(x-8, 220, "[" + text + "]", 196, 196, 255 - help.glow);
}
else
{
Print(x, 220, text, 64, 64, 64);
}
}
void Graphics::map_option(int opt, int num_opts, const std::string& text, bool selected /*= false*/)
{
int x = 80 + opt*32;
int y = 136; // start from middle of menu
int yoff = -(num_opts * 12) / 2; // could be simplified to -num_opts * 6, this conveys my intent better though
yoff += opt * 12;
if (flipmode)
{
y -= yoff; // going down, which in Flip Mode means going up
y -= 40;
}
else
{
y += yoff; // going up
}
if (selected)
{
std::string text_upper(text);
for (size_t i = 0; i < text_upper.length(); i++)
{
text_upper[i] = SDL_toupper(text_upper[i]);
}
Print(x - 16, y, "[ " + text_upper + " ]", 196, 196, 255 - help.glow);
}
else
{
Print(x, y, text, 96, 96, 96);
}
}
void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
return PrintAlpha(_x,_y,_s,r,g,b,255,cen);
}
void Graphics::PrintAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGBA(r, g, b, a);
if (cen)
_x = ((160 ) - ((len(_s)) / 2));
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS_VEC(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen, int sc )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
{
_x = VVV_max(160 - (int((len(_s)/ 2.0)*sc)), 0 );
}
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
idx = font_idx(curr);
if (INBOUNDS_VEC(idx, font))
{
SDL_Surface* tempPrint = ScaleSurface(font[idx], font[idx]->w *sc,font[idx]->h *sc);
SDL_Rect printrect = { static_cast<Sint16>((_x) + bfontpos), static_cast<Sint16>(_y) , static_cast<Sint16>((bfont_rect.w*sc)+1), static_cast<Sint16>((bfont_rect.h * sc)+1)};
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
SDL_FreeSurface(tempPrint);
}
bfontpos+=bfontlen(curr) *sc;
}
}
int Graphics::len(std::string t)
{
int bfontpos = 0;
std::string::iterator iter = t.begin();
while (iter != t.end()) {
int cur = utf8::unchecked::next(iter);
bfontpos += bfontlen(cur);
}
return bfontpos;
}
void Graphics::PrintOffAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
_x = ((160) - (len(_s) / 2))+_x;
int bfontpos = 0;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
int curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS_VEC(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ ) {
bprintalpha(x,y,t,r,g,b,255,cen);
}
void Graphics::bprintalpha( int x, int y, std::string t, int r, int g, int b, int a, bool cen /*= false*/ )
{
if (!notextoutline)
{
PrintAlpha(x, y - 1, t, 0, 0, 0, a, cen);
if (cen)
{
PrintOffAlpha(-1, y, t, 0, 0, 0, a, cen);
PrintOffAlpha(1, y, t, 0, 0, 0, a, cen);
}
else
{
PrintAlpha(x -1, y, t, 0, 0, 0, a, cen);
PrintAlpha(x +1, y, t, 0, 0, 0, a, cen);
}
PrintAlpha(x, y+1, t, 0, 0, 0, a, cen);
}
PrintAlpha(x, y, t, r, g, b, a, cen);
}
void Graphics::printcrewname( int x, int y, int t )
{
//Print the name of crew member t in the right colour
switch(t)
{
case 0:
Print(x, y, "Viridian", 16, 240, 240,false );
break;
case 1:
Print(x, y, "Violet", 240, 16, 240,false);
break;
case 2:
Print(x, y, "Vitellary", 240, 240, 16,false);
break;
case 3:
Print(x, y, "Vermilion", 240, 16, 16,false);
break;
case 4:
Print(x, y, "Verdigris", 16, 240, 16,false);
break;
case 5:
Print(x, y, "Victoria", 16, 16, 240,false);
break;
}
}
void Graphics::printcrewnamedark( int x, int y, int t )
{
//Print the name of crew member t as above, but in black and white
switch(t)
{
case 0:
Print(x, y, "Viridian", 128,128,128,false);
break;
case 1:
Print(x, y, "Violet", 128,128,128,false);
break;
case 2:
Print(x, y, "Vitellary", 128,128,128,false);
break;
case 3:
Print(x, y, "Vermilion", 128,128,128,false);
break;
case 4:
Print(x, y, "Verdigris", 128,128,128,false);
break;
case 5:
Print(x, y, "Victoria", 128,128,128,false);
break;
}
}
void Graphics::printcrewnamestatus( int x, int y, int t )
{
//Print the status of crew member t in the right colour
switch(t)
{
case 0:
Print(x, y, "(that's you!)", 12, 140, 140,false);
break;
case 1:
Print(x, y, "Rescued!", 140, 12, 140,false);
break;
case 2:
Print(x, y, "Rescued!", 140, 140, 12,false);
break;
case 3:
Print(x, y, "Rescued!", 140, 12, 12,false);
break;
case 4:
Print(x, y, "Rescued!", 12, 140, 12,false);
break;
case 5:
Print(x, y, "Rescued!", 12, 12, 140,false);
break;
}
}
void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
{
if (!INBOUNDS_VEC(t, sprites))
{
WHINE_ONCE("drawsprite() out-of-bounds!");
}
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
setcolreal(getRGB(r,g,b));
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
}
void Graphics::drawsprite(int x, int y, int t, Uint32 c)
{
if (!INBOUNDS_VEC(t, sprites))
{
WHINE_ONCE("drawsprite() out-of-bounds!");
}
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
setcolreal(c);
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
}
#ifndef NO_CUSTOM_LEVELS
bool Graphics::shouldrecoloroneway(const int tilenum, const bool mounted)
{
return (tilenum >= 14 && tilenum <= 17
&& (!mounted
|| ed.onewaycol_override));
}
#endif
void Graphics::drawtile( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles))
{
WHINE_ONCE("drawtile() out-of-bounds!")
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles1_mounted))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, backBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
}
}
void Graphics::drawtile2( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles2))
{
WHINE_ONCE("drawtile2() out-of-bounds!")
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles2_mounted))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, backBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
}
}
void Graphics::drawtile3( int x, int y, int t, int off, int height_subtract /*= 0*/ )
{
t += off * 30;
if (!INBOUNDS_VEC(t, tiles3))
{
WHINE_ONCE("drawtile3() out-of-bounds!")
return;
}
SDL_Rect src_rect = { 0, 0, tiles_rect.w, tiles_rect.h - height_subtract };
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles3[t], &src_rect, backBuffer, &rect);
}
void Graphics::drawtowertile( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles2))
{
WHINE_ONCE("drawtowertile() out-of-bounds!")
return;
}
x += 8;
y += 8;
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles2[t], NULL, warpbuffer, &rect);
}
void Graphics::drawtowertile3( int x, int y, int t, TowerBG& bg_obj )
{
t += bg_obj.colstate*30;
if (!INBOUNDS_VEC(t, tiles3))
{
WHINE_ONCE("drawtowertile3() out-of-bounds!")
return;
}
x += 8;
y += 8;
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect);
}
void Graphics::drawgui(void)
{
int text_sign;
int crew_yp;
int crew_sprite;
if (flipmode)
{
text_sign = -1;
crew_yp = 64 + 48 + 4;
crew_sprite = 6;
}
else
{
text_sign = 1;
crew_yp = 64 + 32 + 4;
crew_sprite = 0;
}
//Draw all the textboxes to the screen
for (size_t i = 0; i<textbox.size(); i++)
{
int text_yoff;
int yp;
bool opaque;
if (flipmode)
{
text_yoff = textbox[i].line.size() * 8;
}
else
{
text_yoff = 8;
}
yp = textbox[i].yp;
if (flipmode && textbox[i].flipme)
{
yp += 2 * (120 - yp) - 8 * (textbox[i].line.size() + 2);
}
//This routine also updates textbox colors
float tl_lerp = lerp(textbox[i].prev_tl, textbox[i].tl);
textbox[i].setcol(textbox[i].tr * tl_lerp, textbox[i].tg * tl_lerp, textbox[i].tb * tl_lerp);
if (textbox[i].tr == 0 && textbox[i].tg == 0 && textbox[i].tb == 0)
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, yp + text_yoff + text_sign * (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}
else
{
SDL_Rect textrect = {textbox[i].xp, yp, textbox[i].w, textbox[i].h};
FillRect(backBuffer, textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
drawcoloredtile(textbox[i].xp, yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp, yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
for (int k = 0; k < textbox[i].lw; k++)
{
drawcoloredtile(textbox[i].xp + 8 + (k * 8), yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + 8 + (k * 8), yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
}
for (size_t k = 0; k < textbox[i].line.size(); k++)
{
drawcoloredtile(textbox[i].xp, yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + textbox[i].w-8, yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
}
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, yp + text_yoff + text_sign * (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}
opaque = textbox[i].tl >= 1.0;
if (!opaque)
{
continue;
}
if (textbox[i].yp == 12 && textbox[i].tr == 165)
{
if (flipmode)
{
drawimage(5, 0, 180, true);
}
else
{
drawimage(0, 0, 12, true);
}
}
else if (textbox[i].yp == 12 && textbox[i].tg == 165)
{
if (flipmode)
{
drawimage(6, 0, 180, true);
}
else
{
drawimage(4, 0, 12, true);
}
}
if (textbox[i].tr == 175 && textbox[i].tg == 175)
{
//purple guy
drawsprite(80 - 6, crew_yp, crew_sprite, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
}
else if (textbox[i].tr == 175 && textbox[i].tb == 175)
{
//red guy
drawsprite(80 - 6, crew_yp, crew_sprite, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
}
else if (textbox[i].tr == 175)
{
//green guy
drawsprite(80 - 6, crew_yp, crew_sprite, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
}
else if (textbox[i].tg == 175)
{
//yellow guy
drawsprite(80 - 6, crew_yp, crew_sprite, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
}
else if (textbox[i].tb == 175)
{
//blue guy
drawsprite(80 - 6, crew_yp, crew_sprite, 75, 75, 255- help.glow/4 - int(fRandom()*20));
}
}
}
void Graphics::updatetextboxes(void)
{
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].update();
if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
{
textbox.erase(textbox.begin() + i);
i--;
continue;
}
}
}
void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
{
if (!INBOUNDS_VEC(t, images))
{
return;
}
SDL_Rect trect;
if(r+g+b != 0)
{
RGBf(r,g,b);
}
point tpoint;
if (cent)
{
tpoint.x = 160 - int(images[t]->w / 2);
tpoint.y = yp;
trect.x = tpoint.x ;
trect.y = tpoint.y;
trect.w = images[t]->w;
trect.h= images[t]->h;
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
}
else
{
trect.x = xp;
trect.y = yp;
trect.w = images[t]->w;
trect.h = images[t]->h;
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
}
}
void Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )
{
if (!INBOUNDS_VEC(t, images))
{
return;
}
SDL_Rect trect;
if (cent)
{
trect.x = 160 - int(images[t]->w / 2);
trect.y = yp;
trect.w = images[t]->w;
trect.h = images[t]->h;
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
}
else
{
trect.x = xp;
trect.y = yp;
trect.w = images[t]->w;
trect.h= images[t]->h;
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
}
}
void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
{
if (!INBOUNDS_VEC(t, images))
{
return;
}
SDL_Rect trect;
trect.x = xp;
trect.y = yp;
trect.w = wp;
trect.h= hp;
SDL_Rect trect2;
trect2.x = 0;
trect2.y = 0;
trect2.w = wp;
trect2.h= hp;
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
}
void Graphics::cutscenebars(void)
{
int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
if (showcutscenebars)
{
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
}
else if (cutscenebarspos > 0) //disappearing
{
//draw
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
}
}
void Graphics::cutscenebarstimer(void)
{
oldcutscenebarspos = cutscenebarspos;
if (showcutscenebars)
{
cutscenebarspos += 25;
cutscenebarspos = VVV_min(cutscenebarspos, 361);
}
else if (cutscenebarspos > 0)
{
//disappearing
cutscenebarspos -= 25;
cutscenebarspos = VVV_max(cutscenebarspos, 0);
}
}
void Graphics::setbars(const int position)
{
cutscenebarspos = position;
oldcutscenebarspos = position;
}
void Graphics::drawcrewman( int x, int y, int t, bool act, bool noshift /*=false*/ )
{
if (!act)
{
if (noshift)
{
if (flipmode)
{
drawsprite(x, y, 14, col_crewinactive);
}
else
{
drawsprite(x, y, 12, col_crewinactive);
}
}
else
{
if (flipmode)
{
drawsprite(x - 8, y, 14, col_crewinactive);
}
else
{
drawsprite(x - 8, y, 12, col_crewinactive);
}
}
}
else
{
if (flipmode) crewframe += 6;
switch(t)
{
case 0:
drawsprite(x, y, crewframe, col_crewcyan);
break;
case 1:
drawsprite(x, y, crewframe, col_crewpurple);
break;
case 2:
drawsprite(x, y, crewframe, col_crewyellow);
break;
case 3:
drawsprite(x, y, crewframe, col_crewred);
break;
case 4:
drawsprite(x, y, crewframe, col_crewgreen);
break;
case 5:
drawsprite(x, y, crewframe, col_crewblue);
break;
}
if (flipmode) crewframe -= 6;
}
}
void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
{
//given these parameters, draw a textbox with a pixel width
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
{
//given these parameters, draw a textbox with a pixel width
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
drawcoloredtile(x+ (w) - 16, y, 41, r, g, b);
drawcoloredtile(x+ (w) - 16, y + (h) - 8, 46, r, g, b);
drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
{
//given these parameters, draw a textbox
FillRect(backBuffer,x,y,w*8,h*8, r/6, g/6, b/6 );
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
for (int k = 0; k < w-2; k++)
{
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
}
for (int k = 0; k < h-2; k++)
{
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
}
}
void Graphics::textboxactive(void)
{
//Remove all but the most recent textbox
for (int i = 0; i < (int) textbox.size(); i++)
{
if (m != i) textbox[i].remove();
}
}
void Graphics::textboxremovefast(void)
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].removefast();
}
}
void Graphics::textboxremove(void)
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].remove();
}
}
void Graphics::textboxtimer( int t )
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxtimer() out-of-bounds!");
return;
}
textbox[m].timer=t;
}
void Graphics::addline( std::string t )
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("addline() out-of-bounds!");
return;
}
textbox[m].addline(t);
}
void Graphics::textboxadjust(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxadjust() out-of-bounds!");
return;
}
textbox[m].adjust();
}
void Graphics::createtextboxreal(
std::string t,
int xp,
int yp,
int r,
int g,
int b,
bool flipme
) {
m = textbox.size();
if(m<20)
{
textboxclass text;
text.line.push_back(t);
text.xp = xp;
int length = utf8::unchecked::distance(t.begin(), t.end());
if (xp == -1) text.xp = 160 - (((length / 2) + 1) * 8);
text.yp = yp;
text.initcol(r, g, b);
text.flipme = flipme;
text.resize();
textbox.push_back(text);
}
}
void Graphics::createtextbox(
std::string t,
int xp,
int yp,
int r,
int g,
int b
) {
createtextboxreal(t, xp, yp, r, g, b, false);
}
void Graphics::createtextboxflipme(
std::string t,
int xp,
int yp,
int r,
int g,
int b
) {
createtextboxreal(t, xp, yp, r, g, b, true);
}
void Graphics::drawfade(void)
{
int usethisamount = lerp(oldfadeamount, fadeamount);
if ((fademode == 1)||(fademode == 4))
{
ClearSurface(backBuffer);
}
else if(fademode==3)
{
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
}
}
else if(fademode==5 )
{
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
}
}
}
void Graphics::processfade(void)
{
oldfadeamount = fadeamount;
if (fademode > 1)
{
if (fademode == 2)
{
//prepare fade out
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
fadebars[i] = -int(fRandom() * 12) * 8;
}
setfade(0);
fademode = 3;
}
else if (fademode == 3)
{
fadeamount += 24;
if (fadeamount > 416)
{
fademode = 1; //faded
}
}
else if (fademode == 4)
{
//prepare fade in
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
fadebars[i] = 320 + int(fRandom() * 12) * 8;
}
setfade(416);
fademode = 5;
}
else if (fademode == 5)
{
fadeamount -= 24;
if (fadeamount <= 0)
{
fademode = 0; //normal
}
}
}
}
void Graphics::setfade(const int amount)
{
fadeamount = amount;
oldfadeamount = amount;
}
void Graphics::drawmenu( int cr, int cg, int cb, bool levelmenu /*= false*/ )
{
for (size_t i = 0; i < game.menuoptions.size(); i++)
{
MenuOption& opt = game.menuoptions[i];
int fr, fg, fb;
if (opt.active)
{
// Color it normally
fr = cr;
fg = cg;
fb = cb;
}
else
{
// Color it gray
fr = 128;
fg = 128;
fb = 128;
}
int x = i*game.menuspacing + game.menuxoff;
int y = 140 + i*12 + game.menuyoff;
if (levelmenu)
{
if (game.menuoptions.size() - i <= 3)
{
// We're on "next page", "previous page", or "return to menu". Draw them separated by a bit
y += 8;
}
else
{
// Get out of the way of the level descriptions
y += 4;
}
}
char tempstring[MENU_TEXT_BYTES];
SDL_strlcpy(tempstring, opt.text, sizeof(tempstring));
char buffer[MENU_TEXT_BYTES];
if ((int) i == game.currentmenuoption)
{
if (opt.active)
{
// Uppercase the text
// FIXME: This isn't UTF-8 aware!
size_t templen = SDL_strlen(tempstring);
for (size_t ii = 0; ii < templen; ii++)
{
tempstring[ii] = SDL_toupper(tempstring[ii]);
}
}
// Add brackets
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
// Account for brackets
x -= 16;
}
else
{
SDL_strlcpy(buffer, tempstring, sizeof(buffer));
}
Print(x, y, buffer, fr, fg, fb);
}
}
void Graphics::drawcoloredtile( int x, int y, int t, int r, int g, int b )
{
if (!INBOUNDS_VEC(t, tiles))
{
return;
}
setcolreal(getRGB(r,g,b));
SDL_Rect rect;
setRect(rect,x,y,tiles_rect.w,tiles_rect.h);
BlitSurfaceColoured(tiles[t],NULL, backBuffer, &rect, ct );
}
bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
{
//find rectangle where they intersect:
int r1_left = p1.x;
int r1_right = r1_left + surface1->w;
int r2_left = p2.x;
int r2_right = r2_left + surface2->w;
int r1_bottom = p1.y;
int r1_top = p1.y + surface1->h;
int r2_bottom = p2.y;
int r2_top = p2.y + surface2->h;
SDL_Rect rect1 = {p1.x, p1.y, surface1->w, surface1->h};
SDL_Rect rect2 = {p2.x, p2.y, surface2->w, surface2->h};
bool intersection = help.intersects(rect1, rect2);
if(intersection)
{
int r3_left = VVV_max(r1_left, r2_left);
int r3_top = VVV_min(r1_top, r2_top);
int r3_right = VVV_min(r1_right, r2_right);
int r3_bottom= VVV_max(r1_bottom, r2_bottom);
//for every pixel inside rectangle
for(int x = r3_left; x < r3_right; x++)
{
for(int y = r3_bottom; y < r3_top; y++)
{
Uint32 pixel1 = ReadPixel(surface1 , x - p1.x, y - p1.y);
Uint32 pixel2 = ReadPixel(surface2 , x - p2.x, y - p2.y);
if ((pixel1 & 0x000000FF) && (pixel2 & 0x000000FF))
{
return true;
}
}
}
}
return false;
}
void Graphics::drawgravityline( int t )
{
if (!INBOUNDS_VEC(t, obj.entities))
{
WHINE_ONCE("drawgravityline() out-of-bounds!");
return;
}
if (obj.entities[t].life == 0)
{
switch(linestate)
{
case 0:
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 200-20));
break;
case 1:
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 245-30));
break;
case 2:
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 225-30));
break;
case 3:
FillRect(backBuffer,line_rect, getRGB(164-10, 200-20, 200-20));
break;
case 4:
FillRect(backBuffer,line_rect, getRGB(224-20, 255-30, 196-20));
break;
case 5:
FillRect(backBuffer,line_rect, getRGB(205-20, 235-30, 196-20));
break;
case 6:
FillRect(backBuffer,line_rect, getRGB(164-10, 164-10, 164-10));
break;
case 7:
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 205-20));
break;
case 8:
FillRect(backBuffer,line_rect, getRGB(205-20, 255-30, 225-30));
break;
case 9:
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 245-30));
break;
}
}
else
{
FillRect(backBuffer,line_rect, getRGB(96, 96, 96));
}
}
void Graphics::drawtrophytext(void)
{
int temp, temp2, temp3;
if (obj.trophytext < 15)
{
int usethismult = lerp(obj.oldtrophytext, obj.trophytext);
temp = (196 * usethismult) / 15;
temp2 = (196 * usethismult) / 15;
temp3 = ((255 - help.glow) * usethismult) / 15;
}
else
{
temp = 196;
temp2 = 196;
temp3 = 255 - help.glow;
}
switch(obj.trophytype)
{
case 1:
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 2:
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 3:
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 4:
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 5:
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 6:
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 7:
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
break;
case 8:
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
break;
case 9:
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
break;
case 10:
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
break;
case 11:
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
break;
case 12:
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
break;
case 13:
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 14:
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 15:
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 16:
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 17:
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 18:
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
break;
case 20:
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
break;
}
}
void Graphics::drawentities(void)
{
const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0;
if (!map.custommode)
{
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (!obj.entities[i].ishumanoid())
{
drawentity(i, yoff);
}
}
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (obj.entities[i].ishumanoid())
{
drawentity(i, yoff);
}
}
}
else
{
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
drawentity(i, yoff);
}
}
}
void Graphics::drawentity(const int i, const int yoff)
{
if (!INBOUNDS_VEC(i, obj.entities))
{
WHINE_ONCE("drawentity() out-of-bounds!");
return;
}
if (obj.entities[i].invis)
{
return;
}
point tpoint;
SDL_Rect drawRect;
#if !defined(NO_CUSTOM_LEVELS)
// Special case for gray Warp Zone tileset!
const edlevelclass* const room = ed.getroomprop(game.roomx - 100, game.roomy - 100);
const bool custom_gray = room->tileset == 3 && room->tilecol == 6;
#else
const bool custom_gray = false;
#endif
std::vector<SDL_Surface*>& tilesvec = (map.custommode && !map.finalmode) ? entcolours : tiles;
std::vector<SDL_Surface*>& spritesvec = flipmode ? flipsprites : sprites;
const int xp = lerp(obj.entities[i].lerpoldxp, obj.entities[i].xp);
const int yp = lerp(obj.entities[i].lerpoldyp, obj.entities[i].yp);
switch (obj.entities[i].size)
{
case 0:
{
// Sprites
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
return;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
//screenwrapping!
point wrappedPoint;
bool wrapX = false;
bool wrapY = false;
wrappedPoint.x = tpoint.x;
if (tpoint.x < 0)
{
wrapX = true;
wrappedPoint.x += 320;
}
else if (tpoint.x > 300)
{
wrapX = true;
wrappedPoint.x -= 320;
}
wrappedPoint.y = tpoint.y;
if (tpoint.y < 0)
{
wrapY = true;
wrappedPoint.y += 230;
}
else if (tpoint.y > 210)
{
wrapY = true;
wrappedPoint.y -= 230;
}
const bool isInWrappingAreaOfTower = map.towermode && !map.minitowermode && map.ypos >= 500 && map.ypos <= 5000;
if (wrapX && (map.warpx || isInWrappingAreaOfTower))
{
drawRect = sprites_rect;
drawRect.x += wrappedPoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
}
if (wrapY && map.warpy)
{
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += wrappedPoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
}
if (wrapX && wrapY && map.warpx && map.warpy)
{
drawRect = sprites_rect;
drawRect.x += wrappedPoint.x;
drawRect.y += wrappedPoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
}
break;
}
case 1:
// Tiles
if (!INBOUNDS_VEC(obj.entities[i].drawframe, tiles))
{
return;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
break;
case 2:
case 8:
{
// Special: Moving platform, 4 tiles or 8 tiles
if (!INBOUNDS_VEC(obj.entities[i].drawframe, tilesvec))
{
return;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
int thiswidth = 4;
if (obj.entities[i].size == 8)
{
thiswidth = 8;
}
for (int ii = 0; ii < thiswidth; ii++)
{
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
drawRect.x += 8 * ii;
if (custom_gray)
{
colourTransform temp_ct;
temp_ct.colour = 0xFFFFFFFF;
BlitSurfaceTinted(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, temp_ct);
}
else
{
BlitSurfaceStandard(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
}
}
break;
}
case 3: // Big chunky pixels!
prect.x = xp;
prect.y = yp - yoff;
FillRect(backBuffer, prect, obj.entities[i].realcol);
break;
case 4: // Small pickups
setcolreal(obj.entities[i].realcol);
drawhuetile(xp, yp - yoff, obj.entities[i].tile);
break;
case 5: //Horizontal Line
{
int oldw = obj.entities[i].w;
if ((game.swngame == 3 || kludgeswnlinewidth) && obj.getlineat(84 - 32) == i)
{
oldw -= 24;
}
line_rect.x = xp;
line_rect.y = yp - yoff;
line_rect.w = lerp(oldw, obj.entities[i].w);
line_rect.h = 1;
drawgravityline(i);
break;
}
case 6: //Vertical Line
line_rect.x = xp;
line_rect.y = yp - yoff;
line_rect.w = 1;
line_rect.h = obj.entities[i].h;
drawgravityline(i);
break;
case 7: //Teleporter
drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);
break;
//case 8: // Special: Moving platform, 8 tiles
// Note: This code is in the 4-tile code
break;
case 9: // Really Big Sprite! (2x2)
setcolreal(obj.entities[i].realcol);
tpoint.x = xp;
tpoint.y = yp - yoff;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
}
tpoint.x = xp+32;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(obj.entities[i].drawframe+1, spritesvec))
{
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
}
tpoint.x = xp;
tpoint.y = yp+32 - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(obj.entities[i].drawframe+12, spritesvec))
{
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
}
tpoint.x = xp+32;
tpoint.y = yp+32 - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(obj.entities[i].drawframe+13, spritesvec))
{
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
}
break;
case 10: // 2x1 Sprite
setcolreal(obj.entities[i].realcol);
tpoint.x = xp;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
}
tpoint.x = xp+32;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(obj.entities[i].drawframe+1, spritesvec))
{
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
}
break;
case 11: //The fucking elephant
setcolreal(obj.entities[i].realcol);
drawimagecol(3, xp, yp - yoff);
break;
case 12: // Regular sprites that don't wrap
tpoint.x = xp;
tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
}
//if we're outside the screen, we need to draw indicators
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
{
if (obj.entities[i].xp < -100)
{
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
}
else
{
tpoint.x = 5;
}
tpoint.y = tpoint.y+4;
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(1167, tiles))
{
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
}
}
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
{
if (obj.entities[i].xp > 420)
{
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
}
else
{
tpoint.x = 310;
}
tpoint.y = tpoint.y+4;
//
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
if (INBOUNDS_VEC(1166, tiles))
{
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
}
}
break;
case 13:
{
//Special for epilogue: huge hero!
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
return;
}
tpoint.x = xp; tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
setRect(drawRect, Sint16(xp), Sint16(yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) );
SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
SDL_FreeSurface(TempSurface);
break;
}
}
}
void Graphics::drawbackground( int t )
{
int temp = 0;
switch(t)
{
case 1:
//Starfield
ClearSurface(backBuffer);
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
SDL_Rect star_rect = stars[i];
star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);
if (starsspeed[i] <= 6)
{
FillRect(backBuffer,star_rect, getRGB(0x22,0x22,0x22));
}
else
{
FillRect(backBuffer,star_rect, getRGB(0x55,0x55,0x55));
}
}
break;
case 2:
{
int bcol = 0, bcol2 = 0;
//Lab
switch(rcol)
{
//Akward ordering to match tileset
case 0:
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 1:
bcol2 = RGBflip(16*backboxint[0], 0, 0);
break; //Red
case 2:
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
break; //Purple
case 3:
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
break; //Blue
case 4:
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 5:
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
break; //Green
case 6:
//crazy case
switch(spcol)
{
case 0:
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 1:
bcol2 = RGBflip(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 2:
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
break; //Blue
case 3:
bcol2 = RGBflip((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
break; //Blue
case 4:
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
break; //Purple
case 5:
bcol2 = RGBflip(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
break; //Purple
case 6:
bcol2 = RGBflip(16*backboxint[0], 0, 0);
break; //Red
case 7:
bcol2 = RGBflip(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
break; //Red
case 8:
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 9:
bcol2 = RGBflip((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 10:
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
break; //Green
case 11:
bcol2 = RGBflip(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
break; //Green
}
break;
}
FillRect(backBuffer,bcol2);
for (int i = 0; i < numbackboxes; i++)
{
switch(rcol)
{
//Akward ordering to match tileset
case 0:
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 1:
bcol = RGBflip(128*backboxint[0], 16, 16);
break; //Red
case 2:
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
break; //Purple
case 3:
bcol = RGBflip(16, 16, 128*backboxint[0]);
break; //Blue
case 4:
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 5:
bcol = RGBflip(16, 128 * backboxint[0], 16);
break; //Green
case 6:
//crazy case
switch(spcol)
{
case 0:
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 1:
bcol = RGBflip(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 2:
bcol = RGBflip(16, 16, 128*backboxint[0]);
break; //Blue
case 3:
bcol = RGBflip((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
break; //Blue
case 4:
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
break; //Purple
case 5:
bcol = RGBflip(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
break; //Purple
case 6:
bcol = RGBflip(128*backboxint[0], 16, 16);
break; //Red
case 7:
bcol = RGBflip(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
break; //Red
case 8:
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 9:
bcol = RGBflip(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 10:
bcol = RGBflip(16, 128 * backboxint[0], 16);
break; //Green
case 11:
bcol = RGBflip(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
break; //Green
}
break;
}
SDL_Rect backboxrect = backboxes[i];
backboxrect.x = lerp(backboxes[i].x - backboxvx[i], backboxes[i].x);
backboxrect.y = lerp(backboxes[i].y - backboxvy[i], backboxes[i].y);
FillRect(backBuffer, backboxrect, bcol);
backboxrect.x += 1;
backboxrect.y += 1;
backboxrect.w -= 2;
backboxrect.h -= 2;
FillRect(backBuffer,backboxrect, bcol2);
}
break;
}
case 3: //Warp zone (horizontal)
ClearSurface(backBuffer);
BlitSurfaceStandard(warpbuffer, NULL, warpbuffer_lerp, NULL);
ScrollSurface(warpbuffer_lerp, lerp(0, -3), 0);
BlitSurfaceStandard(warpbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
break;
case 4: //Warp zone (vertical)
ClearSurface(backBuffer);
SDL_BlitSurface(warpbuffer, NULL, warpbuffer_lerp, NULL);
ScrollSurface(warpbuffer_lerp, 0, lerp(0, -3));
SDL_BlitSurface(warpbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
break;
case 5:
//Warp zone, central
switch(rcol)
{
//Akward ordering to match tileset
case 0:
warpbcol = RGBflip(0x0A, 0x10, 0x0E);
warpfcol = RGBflip(0x10, 0x22, 0x21);
break; //Cyan
case 1:
warpbcol = RGBflip(0x11, 0x09, 0x0B);
warpfcol = RGBflip(0x22, 0x10, 0x11);
break; //Red
case 2:
warpbcol = RGBflip(0x0F, 0x0A, 0x10);
warpfcol = RGBflip(0x22,0x10,0x22);
break; //Purple
case 3:
warpbcol = RGBflip(0x0A, 0x0B, 0x10);
warpfcol = RGBflip(0x10, 0x10, 0x22);
break; //Blue
case 4:
warpbcol = RGBflip(0x10, 0x0D, 0x0A);
warpfcol = RGBflip(0x22, 0x1E, 0x10);
break; //Yellow
case 5:
warpbcol = RGBflip(0x0D, 0x10, 0x0A);
warpfcol = RGBflip(0x14, 0x22, 0x10);
break; //Green
case 6:
warpbcol = RGBflip(0x0A, 0x0A, 0x0A);
warpfcol = RGBflip(0x12, 0x12, 0x12);
break; //Gray
default:
warpbcol = RGBflip(0xFF, 0xFF, 0xFF);
warpfcol = RGBflip(0xFF, 0xFF, 0xFF);
}
for (int i = 10 ; i >= 0; i--)
{
temp = (i << 4) + lerp(backoffset - 1, backoffset);
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
if (i % 2 == warpskip)
{
FillRect(backBuffer, warprect, warpbcol);
}
else
{
FillRect(backBuffer,warprect, warpfcol);
}
}
break;
case 6:
//Final Starfield
ClearSurface(backBuffer);
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
SDL_Rect star_rect = stars[i];
star_rect.y = lerp(star_rect.y + starsspeed[i], star_rect.y);
if (starsspeed[i] <= 8)
{
FillRect(backBuffer, star_rect, getRGB(0x22, 0x22, 0x22));
}
else
{
FillRect(backBuffer, star_rect, getRGB(0x55, 0x55, 0x55));
}
}
break;
case 7:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);
}
}
break;
case 8:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);
}
}
break;
case 9:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);
}
}
break;
default:
ClearSurface(backBuffer);
break;
}
}
void Graphics::updatebackground(int t)
{
switch (t)
{
case 1:
//Starfield
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
stars[i].x -= Sint16(starsspeed[i]);
if (stars[i].x < -10)
{
stars[i].x += 340;
stars[i].y = int(fRandom() * 240);
stars[i].w = 2;
starsspeed[i] = 4+int(fRandom()*4);
}
}
break;
case 2:
//Lab
if (rcol == 6)
{
//crazy caze
spcoldel--;
if (spcoldel <= 0)
{
spcoldel = 15;
spcol++;
if (spcol >= 12) spcol = 0;
}
}
for (int i = 0; i < numbackboxes; i++)
{
backboxes[i].x += backboxvx[i];
backboxes[i].y += backboxvy[i];
if (backboxes[i].x < -40)
{
backboxes[i].x = 320;
backboxes[i].y = fRandom() * 240;
}
if (backboxes[i].x > 320)
{
backboxes[i].x = -32;
backboxes[i].y = fRandom() * 240;
}
if (backboxes[i].y < -40)
{
backboxes[i].y = 240;
backboxes[i].x = fRandom() * 320;
}
if (backboxes[i].y > 260)
{
backboxes[i].y = -32;
backboxes[i].x = fRandom() * 320;
}
}
break;
case 3: //Warp zone (horizontal)
{
int temp = 680 + (rcol * 3);
backoffset+=3;
if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn)
{
ScrollSurface(warpbuffer, -3, 0 );
for (int j = 0; j < 15; j++)
{
for (int i = 0; i < 2; i++)
{
drawtowertile(317 - backoffset + (i * 16), (j * 16), temp+40); //20*16 = 320
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16), temp + 41);
drawtowertile(317 - backoffset + (i * 16), (j * 16) + 8, temp + 80);
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16) + 8, temp + 81);
}
}
}
else
{
//draw the whole thing for the first time!
backoffset = 0;
ClearSurface(warpbuffer);
for (int j = 0; j < 15; j++)
{
for (int i = 0; i < 21; i++)
{
drawtowertile((i * 16) - backoffset - 3, (j * 16), temp+40);
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
drawtowertile((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16) + 8, temp + 81);
}
}
backgrounddrawn = true;
}
break;
}
case 4: //Warp zone (vertical)
{
int temp = 760 + (rcol * 3);
backoffset+=3;
if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn)
{
ScrollSurface(warpbuffer,0,-3);
for (int j = 0; j < 2; j++)
{
for (int i = 0; i < 21; i++)
{
drawtowertile((i * 16), 237 - backoffset + (j * 16), temp + 40); //14*17=240 - 3
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16), temp + 41);
drawtowertile((i * 16), 237 - backoffset + (j * 16) + 8, temp + 80);
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16) + 8, temp + 81);
}
}
}
else
{
//draw the whole thing for the first time!
backoffset = 0;
ClearSurface(warpbuffer);
for (int j = 0; j < 16; j++)
{
for (int i = 0; i < 21; i++)
{
drawtowertile((i * 16), (j * 16)- backoffset - 3, temp+40);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset - 3, temp + 41);
drawtowertile((i * 16), (j * 16)- backoffset + 8 - 3, temp + 80);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8 - 3, temp + 81);
}
}
backgrounddrawn = true;
}
break;
}
case 5:
//Warp zone, central
backoffset += 1;
if (backoffset >= 16)
{
backoffset -= 16;
warpskip = (warpskip + 1) % 2;
}
break;
case 6:
//Final Starfield
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
stars[i].y -= starsspeed[i];
if (stars[i].y < -10)
{
stars[i].y += 260;
stars[i].x = fRandom() * 320;
starsspeed[i] = 5+(fRandom()*5);
}
}
break;
}
}
void Graphics::drawmap(void)
{
if (!foregrounddrawn)
{
ClearSurface(foregroundBuffer);
if(map.tileset==0)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
}
}
}
else if (map.tileset == 1)
{
for (int jt = 0; jt < 30; jt++)
{
for (int it = 0; it < 40; it++)
{
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
}
}
}
else if (map.tileset == 2)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
}
}
}
foregrounddrawn = true;
}
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
}
void Graphics::drawfinalmap(void)
{
if (!foregrounddrawn) {
ClearSurface(foregroundBuffer);
if(map.tileset==0){
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
drawforetile(i * 8, j * 8, map.finalat(i,j));
}
}
}else if (map.tileset == 1) {
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
drawforetile2(i * 8, j * 8, map.finalat(i,j));
}
}
}
foregrounddrawn=true;
}
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
}
void Graphics::drawtowermap(void)
{
int temp;
int yoff = lerp(map.oldypos, map.ypos);
for (int j = 0; j < 31; j++)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.at(i, j, yoff);
if (temp > 0) drawtile3(i * 8, (j * 8) - (yoff % 8), temp, towerbg.colstate);
}
}
}
void Graphics::drawtowerspikes(void)
{
int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, -8+spikeleveltop, 9, towerbg.colstate);
drawtile3(i * 8, 230-spikelevelbottom, 8, towerbg.colstate, 8 - spikelevelbottom);
}
}
void Graphics::drawtowerbackground(const TowerBG& bg_obj)
{
ClearSurface(backBuffer);
SDL_BlitSurface(bg_obj.buffer, NULL, bg_obj.buffer_lerp, NULL);
ScrollSurface(bg_obj.buffer_lerp, 0, lerp(0, -bg_obj.bscroll));
SDL_BlitSurface(bg_obj.buffer_lerp, &towerbuffer_rect, backBuffer, NULL);
}
void Graphics::updatetowerbackground(TowerBG& bg_obj)
{
int temp;
if (bg_obj.bypos < 0) bg_obj.bypos += 120 * 8;
if (bg_obj.tdrawback)
{
int off = bg_obj.scrolldir == 0 ? 0 : bg_obj.bscroll;
//Draw the whole thing; needed for every colour cycle!
for (int j = -1; j < 32; j++)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, j, bg_obj.bypos);
drawtowertile3(i * 8, (j * 8) - (bg_obj.bypos % 8) - off, temp, bg_obj);
}
}
bg_obj.tdrawback = false;
}
else
{
//just update the bottom
ScrollSurface(bg_obj.buffer, 0, -bg_obj.bscroll);
if (bg_obj.scrolldir == 0)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, -1, bg_obj.bypos);
drawtowertile3(i * 8, -1*8 - (bg_obj.bypos % 8), temp, bg_obj);
temp = map.tower.backat(i, 0, bg_obj.bypos);
drawtowertile3(i * 8, -(bg_obj.bypos % 8), temp, bg_obj);
}
}
else
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, 29, bg_obj.bypos);
drawtowertile3(i * 8, 29*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
temp = map.tower.backat(i, 30, bg_obj.bypos);
drawtowertile3(i * 8, 30*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
temp = map.tower.backat(i, 31, bg_obj.bypos);
drawtowertile3(i * 8, 31*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
temp = map.tower.backat(i, 32, bg_obj.bypos);
drawtowertile3(i * 8, 32*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
}
}
}
}
void Graphics::setcol( int t )
{
int temp;
//Setup predefinied colours as per our zany palette
switch(t)
{
//Player Normal
case 0:
ct.colour = getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow);
break;
//Player Hurt
case 1:
ct.colour = getRGB(196 - (fRandom() * 64), 10, 10);
break;
//Enemies and stuff
case 2:
ct.colour = getRGB(225-(help.glow/2), 75, 30);
break;
case 3: //Trinket
if (!trinketcolset)
{
trinketr = 200 - (fRandom() * 64);
trinketg = 200 - (fRandom() * 128);
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct.colour = getRGB(trinketr, trinketg, trinketb);
break;
case 4: //Inactive savepoint
temp = (help.glow/2) + (fRandom() * 8);
ct.colour = getRGB(80 + temp, 80 + temp, 80 + temp);
break;
case 5: //Active savepoint
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
break;
case 6: //Enemy : Red
ct.colour = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
break;
case 7: //Enemy : Green
ct.colour = getRGB(100 - help.glow/2 - (fRandom()*30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom()*30));
break;
case 8: //Enemy : Purple
ct.colour = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom()*30));
break;
case 9: //Enemy : Yellow
ct.colour = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
break;
case 10: //Warp point (white)
ct.colour = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
break;
case 11: //Enemy : Cyan
ct.colour = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
break;
case 12: //Enemy : Blue
ct.colour = getRGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
break;
//Crew Members
//green
case 13:
ct.colour = getRGB(120- help.glow/4 - (fRandom()*20), 220 - help.glow/4, 120- help.glow/4);
break;
//Yellow
case 14:
ct.colour = getRGB(220- help.glow/4 - (fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
break;
//pink
case 15:
ct.colour = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
break;
//Blue
case 16:
ct.colour = getRGB(75, 75, 255- help.glow/4 - (fRandom()*20));
break;
case 17: //Enemy : Orange
ct.colour = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
break;
case 18: //Enemy : Gray
ct.colour = getRGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
break;
case 19: //Enemy : Dark gray
ct.colour = getRGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
break;
//Purple
case 20:
ct.colour = getRGB(220 - help.glow / 4 - (fRandom() * 20), 120 - help.glow / 4, 210 - help.glow / 4);
break;
case 21: //Enemy : Light Gray
ct.colour = getRGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
break;
case 22: //Enemy : Indicator Gray
ct.colour = getRGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
break;
case 23: //Enemy : Indicator Gray
ct.colour = getRGB(255- help.glow/2 - (fRandom() * 40) , 255- help.glow/2 - (fRandom() * 40), 255- help.glow/2 - (fRandom() * 40));
break;
//Trophies
//Yellow
case 30:
ct.colour = RGBf(160, 200, 220);
break;
//Purple
case 31:
ct.colour = RGBf(220, 120, 210);
break;
//cyan
case 32:
ct.colour = RGBf(220, 210, 120);
break;
//Blue
case 33:
ct.colour = RGBf(255, 70, 70);
break;
//green
case 34:
ct.colour = RGBf(120, 220, 120);
break;
//red
case 35:
ct.colour = RGBf(75, 75, 255);
break;
//Gold
case 36:
ct.colour = getRGB(180, 120, 20);
break;
case 37: //Trinket
if (!trinketcolset)
{
trinketr = 200 - (fRandom() * 64);
trinketg = 200 - (fRandom() * 128);
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct.colour = RGBf(trinketr, trinketg, trinketb);
break;
//Silver
case 38:
ct.colour = RGBf(196, 196, 196);
break;
//Bronze
case 39:
ct.colour = RGBf(128, 64, 10);
break;
//Awesome
case 40: //Teleporter in action!
temp = fRandom() * 150;
if(temp<33)
{
ct.colour = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct.colour = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct.colour = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct.colour = RGBf(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
}
break;
case 100: //Inactive Teleporter
temp = (help.glow/2) + (fRandom() * 8);
ct.colour = getRGB(42 + temp, 42 + temp, 42 + temp);
break;
case 101: //Active Teleporter
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
break;
case 102: //Teleporter in action!
temp = fRandom() * 150;
if(temp<33)
{
ct.colour = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct.colour = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct.colour = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
}
break;
default:
ct.colour = getRGB(255, 255, 255);
break;
}
}
void Graphics::menuoffrender(void)
{
SDL_Rect offsetRect1;
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
//put the back buffer in the menubuffer
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
int usethisoffset = lerp(oldmenuoffset, menuoffset);
if(flipmode)
{
SDL_Surface* tempbufferFlipped = FlipSurfaceVerticle(tempBuffer);
//put the stored backbuffer in the backbuffer.
ClearSurface(backBuffer);
BlitSurfaceStandard(tempbufferFlipped, NULL, backBuffer, NULL);
SDL_FreeSurface(tempbufferFlipped);
SDL_Rect offsetRect;
setRect (offsetRect, 0, -usethisoffset, backBuffer->w ,backBuffer->h);
SDL_Surface* temp = FlipSurfaceVerticle(menubuffer);
BlitSurfaceStandard(temp,NULL,backBuffer,&offsetRect);
SDL_FreeSurface(temp);
}
else
{
//put the stored backbuffer in the backbuffer.
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
SDL_Rect offsetRect;
setRect (offsetRect, 0, usethisoffset, backBuffer->w ,backBuffer->h);
BlitSurfaceStandard(menubuffer,NULL,backBuffer,&offsetRect);
}
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
screenbuffer->UpdateScreen(backBuffer,&rect);
ClearSurface(backBuffer);
}
void Graphics::drawhuetile( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles))
{
return;
}
point tpoint;
tpoint.x = x;
tpoint.y = y;
SDL_Rect rect;
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
}
void Graphics::huetilesetcol(int t)
{
switch (t)
{
case 0:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
case 1:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
default:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
}
}
Uint32 Graphics::bigchunkygetcol(int t)
{
//A seperate index of colours, for simplicity
switch (t)
{
case 1:
return getRGB((fRandom() * 64), 10, 10);
case 2:
return getRGB(int(160- help.glow/2 - (fRandom()*20)), 200- help.glow/2, 220 - help.glow);
}
return 0x00000000;
}
void Graphics::setwarprect( int a, int b, int c, int d )
{
warprect.x = a;
warprect.y = b;
warprect.w = c;
warprect.h = d;
}
void Graphics::textboxcenterx(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxcenterx() out-of-bounds!");
return;
}
textbox[m].centerx();
}
int Graphics::textboxwidth(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxwidth() out-of-bounds!");
return 0;
}
return textbox[m].w;
}
void Graphics::textboxmoveto(int xo)
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxmoveto() out-of-bounds!");
return;
}
textbox[m].xp = xo;
}
void Graphics::textboxcentery(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxcentery() out-of-bounds!");
return;
}
textbox[m].centery();
}
int Graphics::crewcolour(const int t)
{
//given crewmate t, return colour in setcol
if (t == 0) return 0;
if (t == 1) return 20;
if (t == 2) return 14;
if (t == 3) return 15;
if (t == 4) return 13;
if (t == 5) return 16;
return 0;
}
void Graphics::flashlight(void)
{
FillRect(backBuffer, 0xBBBBBBBB);
}
void Graphics::screenshake(void)
{
if(flipmode)
{
SDL_Rect shakeRect;
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
SDL_Surface* flipBackBuffer = FlipSurfaceVerticle(backBuffer);
screenbuffer->UpdateScreen( flipBackBuffer, &shakeRect);
SDL_FreeSurface(flipBackBuffer);
}
else
{
SDL_Rect shakeRect;
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
screenbuffer->UpdateScreen( backBuffer, &shakeRect);
}
ClearSurface(backBuffer);
}
void Graphics::updatescreenshake(void)
{
screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4);
screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4);
}
void Graphics::render(void)
{
if(screenbuffer == NULL)
{
return;
}
if(flipmode)
{
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
SDL_Surface* tempsurface = FlipSurfaceVerticle(backBuffer);
if(tempsurface != NULL)
{
screenbuffer->UpdateScreen( tempsurface, &rect);
SDL_FreeSurface(tempsurface);
}
}
else
{
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
screenbuffer->UpdateScreen( backBuffer, &rect);
}
}
void Graphics::renderwithscreeneffects(void)
{
if (game.flashlight > 0 && !game.noflashingmode)
{
flashlight();
}
if (game.screenshake > 0 && !game.noflashingmode)
{
screenshake();
}
else
{
render();
}
}
void Graphics::renderfixedpre(void)
{
if (game.screenshake > 0)
{
updatescreenshake();
}
if (screenbuffer != NULL && screenbuffer->badSignalEffect)
{
UpdateFilter();
}
}
void Graphics::renderfixedpost(void)
{
/* Screen effects timers */
if (game.flashlight > 0)
{
--game.flashlight;
}
if (game.screenshake > 0)
{
--game.screenshake;
}
}
void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen, float sc)
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
ct.colour = getRGB(r, g, b);
x = x / (sc);
x -= (len(t));
if (cen)
{
x = VVV_max(160 - (int((len(t)/ 2.0)*sc)), 0 );
}
else
{
x *= (sc);
}
int bfontpos = 0;
int cur;
int idx;
std::string::iterator iter = t.begin();
while (iter != t.end()) {
cur = utf8::unchecked::next(iter);
idx = font_idx(cur);
if (INBOUNDS_VEC(idx, font))
{
SDL_Surface* tempPrint = ScaleSurface(font[idx], font[idx]->w *sc,font[idx]->h *sc);
SDL_Rect printrect = { Sint16((x) + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
SDL_FreeSurface(tempPrint);
}
bfontpos+=bfontlen(cur)* sc;
}
}
void Graphics::drawtele(int x, int y, int t, Uint32 c)
{
setcolreal(getRGB(16,16,16));
SDL_Rect telerect;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS_VEC(0, tele))
{
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
}
setcolreal(c);
if (t > 9) t = 8;
if (t < 1) t = 1;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS_VEC(t, tele))
{
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
}
}
Uint32 Graphics::getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
return SDL_MapRGBA(backBuffer->format, b, g, r, a);
}
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, b, g, r);
}
Uint32 Graphics::getBGR(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, r, g, b);
}
Uint32 Graphics::getRGB(Uint32 _col)
{
return ( _col);
}
Uint32 Graphics::RGBflip(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, r, g, b);
}
Uint32 Graphics::RGBf(int r, int g, int b)
{
r = (r+128) / 3;
g = (g+128) / 3;
b = (b+128) / 3;
return SDL_MapRGB(backBuffer->format, r, g, b);
}
void Graphics::setcolreal(Uint32 t)
{
ct.colour = t;
}
void Graphics::drawforetile(int x, int y, int t)
{
if (!INBOUNDS_VEC(t, tiles))
{
WHINE_ONCE("drawforetile() out-of-bounds!")
return;
}
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles1_mounted))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, foregroundBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
}
}
void Graphics::drawforetile2(int x, int y, int t)
{
if (!INBOUNDS_VEC(t, tiles2))
{
WHINE_ONCE("drawforetile2() out-of-bounds!")
return;
}
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles2_mounted))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, foregroundBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
}
}
void Graphics::drawforetile3(int x, int y, int t, int off)
{
t += off * 30;
if (!INBOUNDS_VEC(t, tiles3))
{
WHINE_ONCE("drawforetile3() out-of-bounds!")
return;
}
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
BlitSurfaceStandard(tiles3[t],NULL, foregroundBuffer, &rect );
}
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b)
{
SDL_Rect madrect;
//Draw the retangle indicated by that object
madrect.x = x;
madrect.y = y;
madrect.w = w;
madrect.h = 1;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.w = 1;
madrect.h = h;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.x = x + w - 1;
madrect.w = 1;
madrect.h = h;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.x = x;
madrect.y = y + h - 1;
madrect.w = w;
madrect.h = 1;
FillRect(backBuffer, madrect, getRGB(b,g,r));
}
bool Graphics::onscreen(int t)
{
return (t >= -40 && t <= 280);
}
void Graphics::reloadresources(void)
{
grphx.destroy();
grphx.init();
destroy();
MakeTileArray();
MakeSpriteArray();
maketelearray();
Makebfont();
images.clear();
images.push_back(grphx.im_image0);
images.push_back(grphx.im_image1);
images.push_back(grphx.im_image2);
images.push_back(grphx.im_image3);
images.push_back(grphx.im_image4);
images.push_back(grphx.im_image5);
images.push_back(grphx.im_image6);
images.push_back(grphx.im_image7);
images.push_back(grphx.im_image8);
images.push_back(grphx.im_image9);
images.push_back(grphx.im_image10);
images.push_back(grphx.im_image11);
images.push_back(grphx.im_image12);
if (screenbuffer != NULL)
{
screenbuffer->LoadIcon();
}
music.destroy();
music.init();
#ifndef NO_CUSTOM_LEVELS
tiles1_mounted = FILESYSTEM_isAssetMounted("graphics/tiles.png");
tiles2_mounted = FILESYSTEM_isAssetMounted("graphics/tiles2.png");
#endif
}
Uint32 Graphics::crewcolourreal(int t)
{
switch (t)
{
case 0:
return col_crewcyan;
case 1:
return col_crewpurple;
case 2:
return col_crewyellow;
case 3:
return col_crewred;
case 4:
return col_crewgreen;
case 5:
return col_crewblue;
}
return col_crewcyan;
}