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ab446790e8
When I encountered this function, I asked myself, why make a dedicated function instead of casting to int? Well, as it turns out, you can't just cast to int, because you have to convert it to a string by doing help.String(number).c_str(), like all the other ints. So it's actually more wasteful to do it the normal way instead of using BoolToString(). That is, until my recent changes came along and made it so that you can just provide an int and it'll automatically be converted to a string, no questions asked. Now, it's more optimal to do a straight cast to int instead of having to go through a middleman function. So this function is getting axed in favor of casting to int instead. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).