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VVVVVV/desktop_version/src/editor.cpp
Misa a80502bdc9 Turn ed.contents/vmult into arrays
They're always the same size, so there's no need for them to be vectors.

Also made the number of elements in ed.level/kludgewarpdir controllable
by maxwidth/maxheight.

I removed editorclass::saveconvertor() because I didn't want to convert
it to treat ed.contents like an array, because it's unused so I'd have
no way of testing it, plus it's also unused so it doesn't matter. Might
as well get rid of it.
2020-07-06 11:19:24 -04:00

5766 lines
182 KiB
C++

#if !defined(NO_CUSTOM_LEVELS)
#include "editor.h"
#include "Graphics.h"
#include "Entity.h"
#include "Music.h"
#include "KeyPoll.h"
#include "Map.h"
#include "Script.h"
#include "time.h"
#include "tinyxml2.h"
#include "Enums.h"
#include "FileSystemUtils.h"
#include <string>
#include <utf8/unchecked.h>
#include <physfs.h>
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#ifndef _POSIX_SOURCE
#define _POSIX_SOURCE
#endif
#include <inttypes.h>
#include <cstdio>
edlevelclass::edlevelclass()
{
tileset=0;
tilecol=0;
roomname="";
warpdir=0;
platx1=0;
platy1=0;
platx2=320;
platy2=240;
platv=4;
enemyx1=0;
enemyy1=0;
enemyx2=320;
enemyy2=240;
enemytype=0;
directmode=0;
}
editorclass::editorclass()
{
//We create a blank map
SDL_memset(contents, 0, sizeof(contents));
for (size_t i = 0; i < SDL_arraysize(vmult); i++)
{
vmult[i] = i * 40 * maxwidth;
}
reset();
}
// comparison, not case sensitive.
bool compare_nocase (std::string first, std::string second)
{
unsigned int i=0;
while ( (i<first.length()) && (i<second.length()) )
{
if (tolower(first[i])<tolower(second[i]))
return true;
else if (tolower(first[i])>tolower(second[i]))
return false;
++i;
}
if (first.length()<second.length())
return true;
else
return false;
}
void editorclass::loadZips()
{
directoryList = FILESYSTEM_getLevelDirFileNames();
bool needsReload = false;
for(size_t i = 0; i < directoryList.size(); i++)
{
if (endsWith(directoryList[i], ".zip")) {
PHYSFS_File* zip = PHYSFS_openRead(directoryList[i].c_str());
if (!PHYSFS_mountHandle(zip, directoryList[i].c_str(), "levels", 1)) {
printf("%s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else {
needsReload = true;
}
}
}
if (needsReload) directoryList = FILESYSTEM_getLevelDirFileNames();
}
void replace_all(std::string& str, const std::string& from, const std::string& to)
{
if (from.empty())
{
return;
}
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length(); //In case `to` contains `from`, like replacing 'x' with 'yx'
}
}
std::string find_tag(const std::string& buf, const std::string& start, const std::string& end)
{
size_t tag = buf.find(start);
if (tag == std::string::npos)
{
//No start tag
return "";
}
size_t tag_start = tag + start.size();
size_t tag_close = buf.find(end, tag_start);
if (tag_close == std::string::npos)
{
//No close tag
return "";
}
size_t tag_len = tag_close - tag_start;
std::string value(buf.substr(tag_start, tag_len));
//Encode special XML entities
replace_all(value, "&quot;", "\"");
replace_all(value, "&amp;", "&");
replace_all(value, "&apos;", "'");
replace_all(value, "&lt;", "<");
replace_all(value, "&gt;", ">");
//Encode general XML entities
size_t start_pos = 0;
while ((start_pos = value.find("&#", start_pos)) != std::string::npos)
{
bool hex = value[start_pos + 2] == 'x';
size_t end = value.find(';', start_pos);
size_t real_start = start_pos + 2 + ((int) hex);
std::string number(value.substr(real_start, end - real_start));
if (!is_positive_num(number, hex))
{
return "";
}
uint32_t character = 0;
if (hex)
{
sscanf(number.c_str(), "%" SCNx32, &character);
}
else
{
sscanf(number.c_str(), "%" SCNu32, &character);
}
uint32_t utf32[] = {character, 0};
std::string utf8;
utf8::unchecked::utf32to8(utf32, utf32 + 1, std::back_inserter(utf8));
value.replace(start_pos, end - start_pos + 1, utf8);
}
return value;
}
#define TAG_FINDER(NAME, TAG) \
std::string NAME(const std::string& buf) \
{ \
return find_tag(buf, "<" TAG ">", "</" TAG ">"); \
}
TAG_FINDER(find_metadata, "MetaData"); //only for checking that it exists
TAG_FINDER(find_creator, "Creator");
TAG_FINDER(find_title, "Title");
TAG_FINDER(find_desc1, "Desc1");
TAG_FINDER(find_desc2, "Desc2");
TAG_FINDER(find_desc3, "Desc3");
TAG_FINDER(find_website, "website");
#undef TAG_FINDER
void editorclass::getDirectoryData()
{
ListOfMetaData.clear();
directoryList.clear();
loadZips();
directoryList = FILESYSTEM_getLevelDirFileNames();
for(size_t i = 0; i < directoryList.size(); i++)
{
LevelMetaData temp;
if (getLevelMetaData( directoryList[i], temp))
{
ListOfMetaData.push_back(temp);
}
}
for(size_t i = 0; i < ListOfMetaData.size(); i++)
{
for(size_t k = 0; k < ListOfMetaData.size(); k++)
{
if(compare_nocase(ListOfMetaData[i].title, ListOfMetaData[k].title ))
{
std::swap(ListOfMetaData[i] , ListOfMetaData[k]);
std::swap(directoryList[i], directoryList[k]);
}
}
}
}
bool editorclass::getLevelMetaData(std::string& _path, LevelMetaData& _data )
{
unsigned char *uMem = NULL;
FILESYSTEM_loadFileToMemory(_path.c_str(), &uMem, NULL, true);
if (uMem == NULL)
{
printf("Level %s not found :(\n", _path.c_str());
return false;
}
std::string buf((char*) uMem);
if (find_metadata(buf) == "")
{
printf("Couldn't load metadata for %s\n", _path.c_str());
return false;
}
_data.creator = find_creator(buf);
_data.title = find_title(buf);
_data.Desc1 = find_desc1(buf);
_data.Desc2 = find_desc2(buf);
_data.Desc3 = find_desc3(buf);
_data.website = find_website(buf);
_data.filename = _path;
return true;
}
void editorclass::reset()
{
version=2; //New smaller format change is 2
mapwidth=5;
mapheight=5;
EditorData::GetInstance().title="Untitled Level";
EditorData::GetInstance().creator="Unknown";
Desc1="";
Desc2="";
Desc3="";
website="";
roomnamehide=0;
zmod=false;
xmod=false;
cmod=false;
vmod=false;
hmod=false;
bmod=false;
spacemod=false;
spacemenu=0;
shiftmenu=false;
shiftkey=false;
saveandquit=false;
note="";
notedelay=0;
oldnotedelay=0;
textentry=false;
deletekeyheld=false;
textmod = TEXT_NONE;
titlemod=false;
creatormod=false;
desc1mod=false;
desc2mod=false;
desc3mod=false;
websitemod=false;
settingsmod=false;
warpmod=false; //Two step process
warpent=-1;
boundarymod=0;
boundarytype=0;
boundx1=0;
boundx2=0;
boundy1=0;
boundy2=0;
textent=0;
scripttexttype=0;
drawmode=0;
dmtile=0;
dmtileeditor=0;
entcol=0;
tilex=0;
tiley=0;
levx=0;
levy=0;
keydelay=0;
lclickdelay=0;
savekey=false;
loadkey=false;
updatetiles=true;
changeroom=true;
levmusic=0;
entframe=0;
entframedelay=0;
edentity.clear();
levmusic=0;
for (int j = 0; j < maxheight; j++)
{
for (int i = 0; i < maxwidth; i++)
{
level[i+(j*maxwidth)].tileset=0;
level[i+(j*maxwidth)].tilecol=(i+j)%32;
level[i+(j*maxwidth)].roomname="";
level[i+(j*maxwidth)].warpdir=0;
level[i+(j*maxwidth)].platx1=0;
level[i+(j*maxwidth)].platy1=0;
level[i+(j*maxwidth)].platx2=320;
level[i+(j*maxwidth)].platy2=240;
level[i+(j*maxwidth)].platv=4;
level[i+(j*maxwidth)].enemyx1=0;
level[i+(j*maxwidth)].enemyy1=0;
level[i+(j*maxwidth)].enemyx2=320;
level[i+(j*maxwidth)].enemyy2=240;
level[i+(j*maxwidth)].enemytype=0;
level[i+(j*maxwidth)].directmode=0;
kludgewarpdir[i+(j*maxwidth)]=0;
}
}
for (int j = 0; j < 30 * maxheight; j++)
{
for (int i = 0; i < 40 * maxwidth; i++)
{
contents[i+(j*40*maxwidth)]=0;
}
}
hooklist.clear();
sb.clear();
clearscriptbuffer();
sbx=0;
sby=0;
pagey=0;
scripteditmod=false;
sbscript="null";
scripthelppage=0;
scripthelppagedelay=0;
hookmenupage=0;
hookmenu=0;
script.customscripts.clear();
returneditoralpha = 0;
oldreturneditoralpha = 0;
ghosts.clear();
currentghosts = 0;
onewaycol_override = false;
}
void editorclass::gethooks()
{
//Scan through the script and create a hooks list based on it
hooklist.clear();
for (size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
hooklist.push_back(script_.name);
}
}
void editorclass::loadhookineditor(std::string t)
{
//Find hook t in the scriptclass, then load it into the editor
clearscriptbuffer();
for(size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
if(script_.name == t)
{
sb = script_.contents;
break;
}
}
if(sb.empty())
{
//Always have one line or we'll have problems
sb.resize(1);
}
}
void editorclass::addhooktoscript(std::string t)
{
//Adds hook+the scriptbuffer to the end of the scriptclass
removehookfromscript(t);
Script script_;
script_.name = t;
script_.contents = sb;
script.customscripts.push_back(script_);
}
void editorclass::removehookfromscript(std::string t)
{
//Find hook t in the scriptclass, then removes it (and any other code with it)
for (size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
if (script_.name == t)
{
script.customscripts.erase(script.customscripts.begin() + i);
break;
}
}
}
void editorclass::removehook(std::string t)
{
//Check the hooklist for the hook t. If it's there, remove it from here and the script
removehookfromscript(t);
hooklist.erase(std::remove(hooklist.begin(), hooklist.end(), t), hooklist.end());
}
void editorclass::addhook(std::string t)
{
//Add an empty function to the list in both editor and script
removehook(t);
hooklist.push_back(t);
addhooktoscript(t);
}
bool editorclass::checkhook(std::string t)
{
//returns true if hook t already is in the list
for(size_t i=0; i<hooklist.size(); i++)
{
if(hooklist[i]==t) return true;
}
return false;
}
void editorclass::clearscriptbuffer()
{
sb.clear();
}
void editorclass::removeline(int t)
{
//Remove line t from the script
if((int)sb.size()>1)
{
sb.erase(sb.begin() + t);
}
}
void editorclass::insertline(int t)
{
//insert a blank line into script at line t
sb.insert(sb.begin() + t, "");
}
void editorclass::getlin(const enum textmode mode, const std::string& prompt, std::string* ptr)
{
ed.textmod = mode;
ed.textptr = ptr;
ed.textdesc = prompt;
key.enabletextentry();
if (ptr)
{
key.keybuffer = *ptr;
}
else
{
key.keybuffer = "";
ed.textptr = &(key.keybuffer);
}
ed.oldenttext = key.keybuffer;
}
const int* editorclass::loadlevel( int rxi, int ryi )
{
//Set up our buffer array to be picked up by mapclass
rxi -= 100;
ryi -= 100;
if(rxi<0)rxi+=mapwidth;
if(ryi<0)ryi+=mapheight;
if(rxi>=mapwidth)rxi-=mapwidth;
if(ryi>=mapheight)ryi-=mapheight;
static int result[1200];
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
result[i + j*40] = contents[i+(rxi*40)+vmult[j+(ryi*30)]];
}
}
return result;
}
int editorclass::getlevelcol(int t)
{
if(level[t].tileset==0) //Space Station
{
return level[t].tilecol;
}
else if(level[t].tileset==1) //Outside
{
return 32+level[t].tilecol;
}
else if(level[t].tileset==2) //Lab
{
return 40+level[t].tilecol;
}
else if(level[t].tileset==3) //Warp Zone
{
return 46+level[t].tilecol;
}
else if(level[t].tileset==4) //Ship
{
return 52+level[t].tilecol;
}
return 0;
}
int editorclass::getenemycol(int t)
{
switch(t)
{
//RED
case 3:
case 7:
case 12:
case 23:
case 28:
case 34:
case 42:
case 48:
case 58:
return 6;
break;
//GREEN
case 5:
case 9:
case 22:
case 25:
case 29:
case 31:
case 38:
case 46:
case 52:
case 53:
return 7;
break;
//BLUE
case 1:
case 6:
case 14:
case 27:
case 33:
case 44:
case 50:
case 57:
return 12;
break;
//YELLOW
case 4:
case 17:
case 24:
case 30:
case 37:
case 45:
case 51:
case 55:
return 9;
break;
//PURPLE
case 2:
case 11:
case 15:
case 19:
case 32:
case 36:
case 49:
return 20;
break;
//CYAN
case 8:
case 10:
case 13:
case 18:
case 26:
case 35:
case 41:
case 47:
case 54:
return 11;
break;
//PINK
case 16:
case 20:
case 39:
case 43:
case 56:
return 8;
break;
//ORANGE
case 21:
case 40:
return 17;
break;
default:
return 6;
break;
}
return 0;
}
int editorclass::getwarpbackground(int rx, int ry)
{
int tmp=rx+(maxwidth*ry);
switch(level[tmp].tileset)
{
case 0: //Space Station
switch(level[tmp].tilecol)
{
case 0:
return 3;
break;
case 1:
return 2;
break;
case 2:
return 1;
break;
case 3:
return 4;
break;
case 4:
return 5;
break;
case 5:
return 3;
break;
case 6:
return 1;
break;
case 7:
return 0;
break;
case 8:
return 5;
break;
case 9:
return 0;
break;
case 10:
return 2;
break;
case 11:
return 1;
break;
case 12:
return 5;
break;
case 13:
return 0;
break;
case 14:
return 3;
break;
case 15:
return 2;
break;
case 16:
return 4;
break;
case 17:
return 0;
break;
case 18:
return 3;
break;
case 19:
return 1;
break;
case 20:
return 4;
break;
case 21:
return 5;
break;
case 22:
return 1;
break;
case 23:
return 4;
break;
case 24:
return 5;
break;
case 25:
return 0;
break;
case 26:
return 3;
break;
case 27:
return 1;
break;
case 28:
return 5;
break;
case 29:
return 4;
break;
case 30:
return 5;
break;
case 31:
return 2;
break;
default:
return 6;
break;
}
break;
case 1: //Outside
switch(level[tmp].tilecol)
{
case 0:
return 3;
break;
case 1:
return 1;
break;
case 2:
return 0;
break;
case 3:
return 2;
break;
case 4:
return 4;
break;
case 5:
return 5;
break;
case 6:
return 2;
break;
case 7:
return 4;
break;
default:
return 6;
break;
}
break;
case 2: //Lab
switch(level[tmp].tilecol)
{
case 0:
return 0;
break;
case 1:
return 1;
break;
case 2:
return 2;
break;
case 3:
return 3;
break;
case 4:
return 4;
break;
case 5:
return 5;
break;
case 6:
return 6;
break;
default:
return 6;
break;
}
break;
case 3: //Warp Zone
switch(level[tmp].tilecol)
{
case 0:
return 0;
break;
case 1:
return 1;
break;
case 2:
return 2;
break;
case 3:
return 3;
break;
case 4:
return 4;
break;
case 5:
return 5;
break;
case 6:
return 6;
break;
default:
return 6;
break;
}
break;
case 4: //Ship
switch(level[tmp].tilecol)
{
case 0:
return 5;
break;
case 1:
return 0;
break;
case 2:
return 4;
break;
case 3:
return 2;
break;
case 4:
return 3;
break;
case 5:
return 1;
break;
case 6:
return 6;
break;
default:
return 6;
break;
}
break;
case 5: //Tower
return 6;
break;
default:
return 6;
break;
}
}
int editorclass::getenemyframe(int t)
{
switch(t)
{
case 0:
return 78;
break;
case 1:
return 88;
break;
case 2:
return 36;
break;
case 3:
return 164;
break;
case 4:
return 68;
break;
case 5:
return 48;
break;
case 6:
return 176;
break;
case 7:
return 168;
break;
case 8:
return 112;
break;
case 9:
return 114;
break;
default:
return 78;
break;
}
return 78;
}
void editorclass::placetile( int x, int y, int t )
{
if(x>=0 && y>=0 && x<mapwidth*40 && y<mapheight*30)
{
contents[x+(levx*40)+vmult[y+(levy*30)]]=t;
}
}
void editorclass::placetilelocal( int x, int y, int t )
{
if(x>=0 && y>=0 && x<40 && y<30)
{
contents[x+(levx*40)+vmult[y+(levy*30)]]=t;
}
updatetiles=true;
}
int editorclass::base( int x, int y )
{
//Return the base tile for the given tileset and colour
int temp=x+(y*maxwidth);
if(level[temp].tileset==0) //Space Station
{
if(level[temp].tilecol>=22)
{
return 483 + ((level[temp].tilecol-22)*3);
}
else if(level[temp].tilecol>=11)
{
return 283 + ((level[temp].tilecol-11)*3);
}
else
{
return 83 + (level[temp].tilecol*3);
}
}
else if(level[temp].tileset==1) //Outside
{
return 480 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==2) //Lab
{
return 280 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==3) //Warp Zone/Intermission
{
return 80 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==4) //SHIP
{
return 101 + (level[temp].tilecol*3);
}
return 0;
}
int editorclass::backbase( int x, int y )
{
//Return the base tile for the background of the given tileset and colour
int temp=x+(y*maxwidth);
if(level[temp].tileset==0) //Space Station
{
//Pick depending on tilecol
switch(level[temp].tilecol)
{
case 0:
case 5:
case 26:
return 680; //Blue
break;
case 3:
case 16:
case 23:
return 683; //Yellow
break;
case 9:
case 12:
case 21:
return 686; //Greeny Cyan
break;
case 4:
case 8:
case 24:
case 28:
case 30:
return 689; //Green
break;
case 20:
case 29:
return 692; //Orange
break;
case 2:
case 6:
case 11:
case 22:
case 27:
return 695; //Red
break;
case 1:
case 10:
case 15:
case 19:
case 31:
return 698; //Pink
break;
case 14:
case 18:
return 701; //Dark Blue
break;
case 7:
case 13:
case 17:
case 25:
return 704; //Cyan
break;
default:
return 680;
break;
}
}
else if(level[temp].tileset==1) //outside
{
return 680 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==2) //Lab
{
return 0;
}
else if(level[temp].tileset==3) //Warp Zone/Intermission
{
return 120 + (level[temp].tilecol*3);
}
else if(level[temp].tileset==4) //SHIP
{
return 741 + (level[temp].tilecol*3);
}
return 0;
}
int editorclass::at( int x, int y )
{
if(x<0) return at(0,y);
if(y<0) return at(x,0);
if(x>=40) return at(39,y);
if(y>=30) return at(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
return contents[x+(levx*40)+vmult[y+(levy*30)]];
}
return 0;
}
int editorclass::freewrap( int x, int y )
{
if(x<0) return freewrap(x+(mapwidth*40),y);
if(y<0) return freewrap(x,y+(mapheight*30));
if(x>=(mapwidth*40)) return freewrap(x-(mapwidth*40),y);
if(y>=(mapheight*30)) return freewrap(x,y-(mapheight*30));
if(x>=0 && y>=0 && x<(mapwidth*40) && y<(mapheight*30))
{
if(contents[x+vmult[y]]==0)
{
return 0;
}
else
{
if(contents[x+vmult[y]]>=2 && contents[x+vmult[y]]<80)
{
return 0;
}
if(contents[x+vmult[y]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::backonlyfree( int x, int y )
{
//Returns 1 if tile is a background tile, 0 otherwise
if(x<0) return backonlyfree(0,y);
if(y<0) return backonlyfree(x,0);
if(x>=40) return backonlyfree(39,y);
if(y>=30) return backonlyfree(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=680)
{
return 1;
}
}
return 0;
}
int editorclass::backfree( int x, int y )
{
//Returns 0 if tile is not a block or background tile, 1 otherwise
if(x<0) return backfree(0,y);
if(y<0) return backfree(x,0);
if(x>=40) return backfree(39,y);
if(y>=30) return backfree(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]==0)
{
return 0;
}
}
return 1;
}
int editorclass::spikefree( int x, int y )
{
//Returns 0 if tile is not a block or spike, 1 otherwise
if(x==-1) return free(0,y);
if(y==-1) return free(x,0);
if(x==40) return free(39,y);
if(y==30) return free(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]==0)
{
return 0;
}
else
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::free( int x, int y )
{
//Returns 0 if tile is not a block, 1 otherwise
if(x==-1) return free(0,y);
if(y==-1) return free(x,0);
if(x==40) return free(39,y);
if(y==30) return free(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]==0)
{
return 0;
}
else
{
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=2 && contents[x+(levx*40)+vmult[y+(levy*30)]]<80)
{
return 0;
}
if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::absfree( int x, int y )
{
//Returns 0 if tile is not a block, 1 otherwise, abs on grid
if(x>=0 && y>=0 && x<mapwidth*40 && y<mapheight*30)
{
if(contents[x+vmult[y]]==0)
{
return 0;
}
else
{
if(contents[x+vmult[y]]>=2 && contents[x+vmult[y]]<80)
{
return 0;
}
if(contents[x+vmult[y]]>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::match( int x, int y )
{
if(free(x-1,y)==0 && free(x,y-1)==0 && free(x+1,y)==0 && free(x,y+1)==0) return 0;
if(free(x-1,y)==0 && free(x,y-1)==0) return 10;
if(free(x+1,y)==0 && free(x,y-1)==0) return 11;
if(free(x-1,y)==0 && free(x,y+1)==0) return 12;
if(free(x+1,y)==0 && free(x,y+1)==0) return 13;
if(free(x,y-1)==0) return 1;
if(free(x-1,y)==0) return 2;
if(free(x,y+1)==0) return 3;
if(free(x+1,y)==0) return 4;
if(free(x-1,y-1)==0) return 5;
if(free(x+1,y-1)==0) return 6;
if(free(x-1,y+1)==0) return 7;
if(free(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::warpzonematch( int x, int y )
{
if(free(x-1,y)==0 && free(x,y-1)==0 && free(x+1,y)==0 && free(x,y+1)==0) return 0;
if(free(x-1,y)==0 && free(x,y-1)==0) return 10;
if(free(x+1,y)==0 && free(x,y-1)==0) return 11;
if(free(x-1,y)==0 && free(x,y+1)==0) return 12;
if(free(x+1,y)==0 && free(x,y+1)==0) return 13;
if(free(x,y-1)==0) return 1;
if(free(x-1,y)==0) return 2;
if(free(x,y+1)==0) return 3;
if(free(x+1,y)==0) return 4;
if(free(x-1,y-1)==0) return 5;
if(free(x+1,y-1)==0) return 6;
if(free(x-1,y+1)==0) return 7;
if(free(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::outsidematch( int x, int y )
{
if(backonlyfree(x-1,y)==0 && backonlyfree(x+1,y)==0) return 2;
if(backonlyfree(x,y-1)==0 && backonlyfree(x,y+1)==0) return 1;
return 0;
}
int editorclass::backmatch( int x, int y )
{
//Returns the first position match for a border
// 5 1 6
// 2 X 4
// 7 3 8
if(backfree(x-1,y)==0 && backfree(x,y-1)==0 && backfree(x+1,y)==0 && backfree(x,y+1)==0) return 0;
if(backfree(x-1,y)==0 && backfree(x,y-1)==0) return 10;
if(backfree(x+1,y)==0 && backfree(x,y-1)==0) return 11;
if(backfree(x-1,y)==0 && backfree(x,y+1)==0) return 12;
if(backfree(x+1,y)==0 && backfree(x,y+1)==0) return 13;
if(backfree(x,y-1)==0) return 1;
if(backfree(x-1,y)==0) return 2;
if(backfree(x,y+1)==0) return 3;
if(backfree(x+1,y)==0) return 4;
if(backfree(x-1,y-1)==0) return 5;
if(backfree(x+1,y-1)==0) return 6;
if(backfree(x-1,y+1)==0) return 7;
if(backfree(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::edgetile( int x, int y )
{
switch(match(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
return 0;
}
int editorclass::warpzoneedgetile( int x, int y )
{
switch(backmatch(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
return 0;
}
int editorclass::outsideedgetile( int x, int y )
{
switch(outsidematch(x,y))
{
case 2:
return 0;
break;
case 1:
return 1;
break;
case 0:
default:
return 2;
break;
}
return 2;
}
int editorclass::backedgetile( int x, int y )
{
switch(backmatch(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
return 0;
}
int editorclass::labspikedir( int x, int y, int t )
{
// a slightly more tricky case
if(free(x,y+1)==1) return 63 + (t*2);
if(free(x,y-1)==1) return 64 + (t*2);
if(free(x-1,y)==1) return 51 + (t*2);
if(free(x+1,y)==1) return 52 + (t*2);
return 63 + (t*2);
}
int editorclass::spikedir( int x, int y )
{
if(free(x,y+1)==1) return 8;
if(free(x,y-1)==1) return 9;
if(free(x-1,y)==1) return 49;
if(free(x+1,y)==1) return 50;
return 8;
}
void editorclass::findstartpoint()
{
//Ok! Scan the room for the closest checkpoint
int testeditor=-1;
//First up; is there a start point on this screen?
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==16 && testeditor==-1)
{
testeditor=i;
}
}
if(testeditor==-1)
{
game.edsavex = 160;
game.edsavey = 120;
game.edsaverx = 100;
game.edsavery = 100;
game.edsavegc = 0;
game.edsavey--;
game.edsavedir=1;
}
else
{
//Start point spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = ((edentity[testeditor].x%40)*8)-4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = 0;
game.edsavey--;
game.edsavedir=1-edentity[testeditor].p1;
}
}
int editorclass::findtrinket(int t)
{
int ttrinket=0;
for(int i=0; i<(int)edentity.size(); i++)
{
if(i==t) return ttrinket;
if(edentity[i].t==9) ttrinket++;
}
return 0;
}
int editorclass::findcrewmate(int t)
{
int ttrinket=0;
for(int i=0; i<(int)edentity.size(); i++)
{
if(i==t) return ttrinket;
if(edentity[i].t==15) ttrinket++;
}
return 0;
}
int editorclass::findwarptoken(int t)
{
int ttrinket=0;
for(int i=0; i<(int)edentity.size(); i++)
{
if(i==t) return ttrinket;
if(edentity[i].t==13) ttrinket++;
}
return 0;
}
void editorclass::switch_tileset(const bool reversed /*= false*/)
{
const char* tilesets[] = {"Space Station", "Outside", "Lab", "Warp Zone", "Ship"};
const size_t roomnum = levx + levy*maxwidth;
if (roomnum >= SDL_arraysize(level))
{
return;
}
edlevelclass& room = level[roomnum];
int tiles = room.tileset;
if (reversed)
{
tiles--;
}
else
{
tiles++;
}
const size_t modulus = SDL_arraysize(tilesets);
tiles = (tiles % modulus + modulus) % modulus;
room.tileset = tiles;
clamp_tilecol(levx, levy);
char buffer[64];
SDL_snprintf(buffer, sizeof(buffer), "Now using %s Tileset", tilesets[tiles]);
note = buffer;
notedelay = 45;
updatetiles = true;
}
void editorclass::switch_tilecol(const bool reversed /*= false*/)
{
const size_t roomnum = levx + levy*maxwidth;
if (roomnum >= SDL_arraysize(level))
{
return;
}
edlevelclass& room = level[roomnum];
if (reversed)
{
room.tilecol--;
}
else
{
room.tilecol++;
}
clamp_tilecol(levx, levy, true);
notedelay = 45;
note = "Tileset Colour Changed";
updatetiles = true;
}
void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap /*= false*/)
{
const size_t roomnum = rx + ry*maxwidth;
if (roomnum >= SDL_arraysize(level))
{
return;
}
edlevelclass& room = level[rx + ry*maxwidth];
const int tileset = room.tileset;
int tilecol = room.tilecol;
int mincol = -1;
int maxcol = 5;
// Only Space Station allows tileset -1
if (tileset != 0)
{
mincol = 0;
}
switch (tileset)
{
case 0:
maxcol = 31;
break;
case 1:
maxcol = 7;
break;
case 3:
maxcol = 6;
break;
case 5:
maxcol = 29;
break;
}
// If wrap is true, wrap-around, otherwise just cap
if (tilecol > maxcol)
{
tilecol = (wrap ? mincol : maxcol);
}
if (tilecol < mincol)
{
tilecol = (wrap ? maxcol : mincol);
}
room.tilecol = tilecol;
}
void editorclass::switch_enemy(const bool reversed /*= false*/)
{
const size_t roomnum = levx + levy*maxwidth;
if (roomnum >= SDL_arraysize(level))
{
return;
}
edlevelclass& room = level[roomnum];
if (reversed)
{
room.enemytype--;
}
else
{
room.enemytype++;
}
note = "Enemy Type Changed";
notedelay = 45;
}
bool editorclass::load(std::string& _path)
{
reset();
static const char *levelDir = "levels/";
if (_path.compare(0, strlen(levelDir), levelDir) != 0)
{
_path = levelDir + _path;
}
FILESYSTEM_unmountassets();
if (game.playassets != "")
{
FILESYSTEM_mountassets(game.playassets.c_str());
}
else
{
FILESYSTEM_mountassets(_path.c_str());
}
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document(_path.c_str(), doc))
{
printf("No level %s to load :(\n", _path.c_str());
return false;
}
tinyxml2::XMLHandle hDoc(&doc);
tinyxml2::XMLElement* pElem;
tinyxml2::XMLHandle hRoot(NULL);
version = 0;
{
pElem=hDoc.FirstChildElement().ToElement();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("No valid root! Corrupt level file?\n");
}
pElem->QueryIntAttribute("version", &version);
// save this for later
hRoot=tinyxml2::XMLHandle(pElem);
}
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if (pKey == "MetaData")
{
for( tinyxml2::XMLElement* subElem = pElem->FirstChildElement(); subElem; subElem= subElem->NextSiblingElement())
{
std::string pKey(subElem->Value());
const char* pText = subElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if(pKey == "Creator")
{
EditorData::GetInstance().creator = pText;
}
if(pKey == "Title")
{
EditorData::GetInstance().title = pText;
}
if(pKey == "Desc1")
{
Desc1 = pText;
}
if(pKey == "Desc2")
{
Desc2 = pText;
}
if(pKey == "Desc3")
{
Desc3 = pText;
}
if(pKey == "website")
{
website = pText;
}
if(pKey == "onewaycol_override")
{
onewaycol_override = atoi(pText);
}
}
}
if (pKey == "mapwidth")
{
mapwidth = atoi(pText);
}
if (pKey == "mapheight")
{
mapheight = atoi(pText);
}
if (pKey == "levmusic")
{
levmusic = atoi(pText);
}
if (pKey == "contents")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
SDL_memset(contents, 0, sizeof(contents));
int x =0;
int y =0;
for(size_t i = 0; i < values.size(); i++)
{
contents[x + (maxwidth*40*y)] = atoi(values[i].c_str());
x++;
if(x == mapwidth*40)
{
x=0;
y++;
}
}
}
}
/*else if(version==1){
if (pKey == "contents")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
contents.clear();
for(int i = 0; i < values.size(); i++)
{
contents.push_back(atoi(values[i].c_str()));
}
}
}
//}
*/
if (pKey == "edEntities")
{
for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
{
edentities entity;
std::string pKey(edEntityEl->Value());
if (edEntityEl->GetText() != NULL)
{
std::string text(edEntityEl->GetText());
// And now we come to the part where we have to deal with
// the terrible decisions of the past.
//
// For some reason, the closing tag of edentities generated
// by 2.2 and below has not only been put on a separate
// line, but also indented to match with the opening tag as
// well. Like this:
//
// <edentity ...>contents
// </edentity>
//
// Instead of doing <edentity ...>contents</edentity>.
//
// This is COMPLETELY terrible. This requires the XML to be
// parsed in an extremely specific and quirky way, which
// TinyXML-1 just happened to do.
//
// TinyXML-2 by default interprets the newline and the next
// indentation of whitespace literally, so you end up with
// tag contents that has a linefeed plus a bunch of extra
// spaces. You can't fix this by setting the whitespace
// mode to COLLAPSE_WHITESPACE, that does way more than
// TinyXML-1 ever did - it removes the leading whitespace
// from things like <edentity ...> this</edentity>, and
// collapses XML-encoded whitespace like <edentity ...>
// &#32; &#32;this</edentity>, which TinyXML-1 never did.
//
// Best solution here is to specifically hardcode removing
// the linefeed + the extremely specific amount of
// whitespace at the end of the contents.
if (endsWith(text, "\n ")) // linefeed + exactly 12 spaces
{
// 12 spaces + 1 linefeed = 13 chars
text = text.substr(0, text.length()-13);
}
entity.scriptname = text;
}
edEntityEl->QueryIntAttribute("x", &entity.x);
edEntityEl->QueryIntAttribute("y", &entity.y);
edEntityEl->QueryIntAttribute("t", &entity.t);
edEntityEl->QueryIntAttribute("p1", &entity.p1);
edEntityEl->QueryIntAttribute("p2", &entity.p2);
edEntityEl->QueryIntAttribute("p3", &entity.p3);
edEntityEl->QueryIntAttribute("p4", &entity.p4);
edEntityEl->QueryIntAttribute("p5", &entity.p5);
edEntityEl->QueryIntAttribute("p6", &entity.p6);
edentity.push_back(entity);
}
}
if (pKey == "levelMetaData")
{
int i = 0;
for( tinyxml2::XMLElement* edLevelClassElement = pElem->FirstChildElement(); edLevelClassElement; edLevelClassElement=edLevelClassElement->NextSiblingElement())
{
std::string pKey(edLevelClassElement->Value());
if(edLevelClassElement->GetText() != NULL)
{
level[i].roomname = std::string(edLevelClassElement->GetText()) ;
}
edLevelClassElement->QueryIntAttribute("tileset", &level[i].tileset);
edLevelClassElement->QueryIntAttribute("tilecol", &level[i].tilecol);
edLevelClassElement->QueryIntAttribute("platx1", &level[i].platx1);
edLevelClassElement->QueryIntAttribute("platy1", &level[i].platy1);
edLevelClassElement->QueryIntAttribute("platx2", &level[i].platx2);
edLevelClassElement->QueryIntAttribute("platy2", &level[i].platy2);
edLevelClassElement->QueryIntAttribute("platv", &level[i].platv);
edLevelClassElement->QueryIntAttribute("enemyx1", &level[i].enemyx1);
edLevelClassElement->QueryIntAttribute("enemyy1", &level[i].enemyy1);
edLevelClassElement->QueryIntAttribute("enemyx2", &level[i].enemyx2);
edLevelClassElement->QueryIntAttribute("enemyy2", &level[i].enemyy2);
edLevelClassElement->QueryIntAttribute("enemytype", &level[i].enemytype);
edLevelClassElement->QueryIntAttribute("directmode", &level[i].directmode);
edLevelClassElement->QueryIntAttribute("warpdir", &level[i].warpdir);
i++;
}
}
if (pKey == "script")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,'|');
script.clearcustom();
Script script_;
bool headerfound = false;
for(size_t i = 0; i < values.size(); i++)
{
std::string& line = values[i];
//Comparing line[line.length()-1] directly to a string literal is UB
//Workaround: assign line[line.length()-1] to a string first
std::string temp;
if(line.length())
{
temp = line[line.length()-1];
}
if(temp == ":")
{
if(headerfound)
{
//Add the script if we have a preceding header
script.customscripts.push_back(script_);
}
script_.name = line.substr(0, line.length()-1);
script_.contents.clear();
headerfound = true;
continue;
}
if(headerfound)
{
script_.contents.push_back(line);
}
}
//Add the last script
if(headerfound)
{
//Add the script if we have a preceding header
script.customscripts.push_back(script_);
}
}
}
}
gethooks();
version=2;
return true;
}
bool editorclass::save(std::string& _path)
{
tinyxml2::XMLDocument doc;
tinyxml2::XMLElement* msg;
tinyxml2::XMLDeclaration* decl = doc.NewDeclaration();
doc.LinkEndChild( decl );
tinyxml2::XMLElement * root = doc.NewElement( "MapData" );
root->SetAttribute("version",version);
doc.LinkEndChild( root );
tinyxml2::XMLComment * comment = doc.NewComment(" Save file " );
root->LinkEndChild( comment );
tinyxml2::XMLElement * data = doc.NewElement( "Data" );
root->LinkEndChild( data );
msg = doc.NewElement( "MetaData" );
time_t rawtime;
struct tm * timeinfo;
time ( &rawtime );
timeinfo = localtime ( &rawtime );
std::string timeAndDate = asctime (timeinfo);
EditorData::GetInstance().timeModified = timeAndDate;
if(EditorData::GetInstance().timeModified == "")
{
EditorData::GetInstance().timeCreated = timeAndDate;
}
//getUser
tinyxml2::XMLElement* meta = doc.NewElement( "Creator" );
meta->LinkEndChild( doc.NewText( EditorData::GetInstance().creator.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Title" );
meta->LinkEndChild( doc.NewText( EditorData::GetInstance().title.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Created" );
meta->LinkEndChild( doc.NewText( help.String(version).c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Modified" );
meta->LinkEndChild( doc.NewText( EditorData::GetInstance().modifier.c_str() ) );
msg->LinkEndChild( meta );
meta = doc.NewElement( "Modifiers" );
meta->LinkEndChild( doc.NewText( help.String(version).c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Desc1" );
meta->LinkEndChild( doc.NewText( Desc1.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Desc2" );
meta->LinkEndChild( doc.NewText( Desc2.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "Desc3" );
meta->LinkEndChild( doc.NewText( Desc3.c_str() ));
msg->LinkEndChild( meta );
meta = doc.NewElement( "website" );
meta->LinkEndChild( doc.NewText( website.c_str() ));
msg->LinkEndChild( meta );
if (onewaycol_override)
{
meta = doc.NewElement( "onewaycol_override" );
meta->LinkEndChild( doc.NewText( help.String(onewaycol_override).c_str() ));
msg->LinkEndChild( meta );
}
data->LinkEndChild( msg );
msg = doc.NewElement( "mapwidth" );
msg->LinkEndChild( doc.NewText( help.String(mapwidth).c_str() ));
data->LinkEndChild( msg );
msg = doc.NewElement( "mapheight" );
msg->LinkEndChild( doc.NewText( help.String(mapheight).c_str() ));
data->LinkEndChild( msg );
msg = doc.NewElement( "levmusic" );
msg->LinkEndChild( doc.NewText( help.String(levmusic).c_str() ));
data->LinkEndChild( msg );
//New save format
std::string contentsString="";
for(int y = 0; y < mapheight*30; y++ )
{
for(int x = 0; x < mapwidth*40; x++ )
{
contentsString += help.String(contents[x + (maxwidth*40*y)]) + ",";
}
}
msg = doc.NewElement( "contents" );
msg->LinkEndChild( doc.NewText( contentsString.c_str() ));
data->LinkEndChild( msg );
msg = doc.NewElement( "edEntities" );
for(size_t i = 0; i < edentity.size(); i++)
{
tinyxml2::XMLElement *edentityElement = doc.NewElement( "edentity" );
edentityElement->SetAttribute( "x", edentity[i].x);
edentityElement->SetAttribute( "y", edentity[i].y);
edentityElement->SetAttribute( "t", edentity[i].t);
edentityElement->SetAttribute( "p1", edentity[i].p1);
edentityElement->SetAttribute( "p2", edentity[i].p2);
edentityElement->SetAttribute( "p3", edentity[i].p3);
edentityElement->SetAttribute( "p4", edentity[i].p4);
edentityElement->SetAttribute( "p5", edentity[i].p5);
edentityElement->SetAttribute( "p6", edentity[i].p6);
edentityElement->LinkEndChild( doc.NewText( edentity[i].scriptname.c_str() )) ;
msg->LinkEndChild( edentityElement );
}
data->LinkEndChild( msg );
msg = doc.NewElement( "levelMetaData" );
for(int i = 0; i < 400; i++)
{
tinyxml2::XMLElement *edlevelclassElement = doc.NewElement( "edLevelClass" );
edlevelclassElement->SetAttribute( "tileset", level[i].tileset);
edlevelclassElement->SetAttribute( "tilecol", level[i].tilecol);
edlevelclassElement->SetAttribute( "platx1", level[i].platx1);
edlevelclassElement->SetAttribute( "platy1", level[i].platy1);
edlevelclassElement->SetAttribute( "platx2", level[i].platx2);
edlevelclassElement->SetAttribute( "platy2", level[i].platy2);
edlevelclassElement->SetAttribute( "platv", level[i].platv);
edlevelclassElement->SetAttribute( "enemyx1", level[i].enemyx1);
edlevelclassElement->SetAttribute( "enemyy1", level[i].enemyy1);
edlevelclassElement->SetAttribute( "enemyx2", level[i].enemyx2);
edlevelclassElement->SetAttribute( "enemyy2", level[i].enemyy2);
edlevelclassElement->SetAttribute( "enemytype", level[i].enemytype);
edlevelclassElement->SetAttribute( "directmode", level[i].directmode);
edlevelclassElement->SetAttribute( "warpdir", level[i].warpdir);
edlevelclassElement->LinkEndChild( doc.NewText( level[i].roomname.c_str() )) ;
msg->LinkEndChild( edlevelclassElement );
}
data->LinkEndChild( msg );
std::string scriptString;
for(size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
scriptString += script_.name + ":|";
for (size_t i = 0; i < script_.contents.size(); i++)
{
scriptString += script_.contents[i] + "|";
}
}
msg = doc.NewElement( "script" );
msg->LinkEndChild( doc.NewText( scriptString.c_str() ));
data->LinkEndChild( msg );
return FILESYSTEM_saveTiXml2Document(("levels/" + _path).c_str(), doc);
}
void addedentity( int xp, int yp, int tp, int p1/*=0*/, int p2/*=0*/, int p3/*=0*/, int p4/*=0*/, int p5/*=320*/, int p6/*=240*/)
{
edentities entity;
entity.x=xp;
entity.y=yp;
entity.t=tp;
entity.p1=p1;
entity.p2=p2;
entity.p3=p3;
entity.p4=p4;
entity.p5=p5;
entity.p6=p6;
entity.scriptname="";
edentity.push_back(entity);
}
void removeedentity( int t )
{
edentity.erase(edentity.begin() + t);
}
int edentat( int xp, int yp )
{
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==xp && edentity[i].y==yp) return i;
}
return -1;
}
bool edentclear( int xp, int yp )
{
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==xp && edentity[i].y==yp) return false;
}
return true;
}
void fillbox( int x, int y, int x2, int y2, int c )
{
FillRect(graphics.backBuffer, x, y, x2-x, 1, c);
FillRect(graphics.backBuffer, x, y2-1, x2-x, 1, c);
FillRect(graphics.backBuffer, x, y, 1, y2-y, c);
FillRect(graphics.backBuffer, x2-1, y, 1, y2-y, c);
}
void fillboxabs( int x, int y, int x2, int y2, int c )
{
FillRect(graphics.backBuffer, x, y, x2, 1, c);
FillRect(graphics.backBuffer, x, y+y2-1, x2, 1, c);
FillRect(graphics.backBuffer, x, y, 1, y2, c);
FillRect(graphics.backBuffer, x+x2-1, y, 1, y2, c);
}
void editorclass::generatecustomminimap()
{
map.customwidth=mapwidth;
map.customheight=mapheight;
map.customzoom=1;
if(map.customwidth<=10 && map.customheight<=10) map.customzoom=2;
if(map.customwidth<=5 && map.customheight<=5) map.customzoom=4;
//Set minimap offsets
if(map.customzoom==4)
{
map.custommmxoff=24*(5-map.customwidth);
map.custommmxsize=240-(map.custommmxoff*2);
map.custommmyoff=18*(5-map.customheight);
map.custommmysize=180-(map.custommmyoff*2);
}
else if(map.customzoom==2)
{
map.custommmxoff=12*(10-map.customwidth);
map.custommmxsize=240-(map.custommmxoff*2);
map.custommmyoff=9*(10-map.customheight);
map.custommmysize=180-(map.custommmyoff*2);
}
else
{
map.custommmxoff=6*(20-map.customwidth);
map.custommmxsize=240-(map.custommmxoff*2);
map.custommmyoff=int(4.5*(20-map.customheight));
map.custommmysize=180-(map.custommmyoff*2);
}
FillRect(graphics.images[12], graphics.getRGB(0,0,0));
int tm=0;
int temp=0;
//Scan over the map size
if(ed.mapheight<=5 && ed.mapwidth<=5)
{
//4x map
for(int j2=0; j2<ed.mapheight; j2++)
{
for(int i2=0; i2<ed.mapwidth; i2++)
{
//Ok, now scan over each square
tm=196;
if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
for(int j=0; j<36; j++)
{
for(int i=0; i<48; i++)
{
temp=ed.absfree(int(i*0.83) + (i2*40),int(j*0.83)+(j2*30));
if(temp>=1)
{
//Fill in this pixel
FillRect(graphics.images[12], (i2*48)+i, (j2*36)+j, 1, 1, graphics.getRGB(tm, tm, tm));
}
}
}
}
}
}
else if(ed.mapheight<=10 && ed.mapwidth<=10)
{
//2x map
for(int j2=0; j2<ed.mapheight; j2++)
{
for(int i2=0; i2<ed.mapwidth; i2++)
{
//Ok, now scan over each square
tm=196;
if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
for(int j=0; j<18; j++)
{
for(int i=0; i<24; i++)
{
temp=ed.absfree(int(i*1.6) + (i2*40),int(j*1.6)+(j2*30));
if(temp>=1)
{
//Fill in this pixel
FillRect(graphics.images[12], (i2*24)+i, (j2*18)+j, 1, 1, graphics.getRGB(tm, tm, tm));
}
}
}
}
}
}
else
{
for(int j2=0; j2<ed.mapheight; j2++)
{
for(int i2=0; i2<ed.mapwidth; i2++)
{
//Ok, now scan over each square
tm=196;
if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
for(int j=0; j<9; j++)
{
for(int i=0; i<12; i++)
{
temp=ed.absfree(3+(i*3) + (i2*40),(j*3)+(j2*30));
if(temp>=1)
{
//Fill in this pixel
FillRect(graphics.images[12], (i2*12)+i, (j2*9)+j, 1, 1, graphics.getRGB(tm, tm, tm));
}
}
}
}
}
}
}
#if !defined(NO_EDITOR)
void editormenurender(int tr, int tg, int tb)
{
switch (game.currentmenuname)
{
case Menu::ed_settings:
graphics.bigprint( -1, 75, "Map Settings", tr, tg, tb, true);
if (game.currentmenuoption == 3)
{
if (!game.ghostsenabled)
graphics.Print(2, 230, "Editor ghost trail is OFF", tr/2, tg/2, tb/2);
else
graphics.Print(2, 230, "Editor ghost trail is ON", tr, tg, tb);
}
break;
case Menu::ed_desc:
if(ed.titlemod)
{
if(ed.entframe<2)
{
graphics.bigprint( -1, 35, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.bigprint( -1, 35, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.bigprint( -1, 35, EditorData::GetInstance().title, tr, tg, tb, true);
}
if(ed.creatormod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 60, "by " + key.keybuffer+ "_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 60, "by " + key.keybuffer+ " ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 60, "by " + EditorData::GetInstance().creator, tr, tg, tb, true);
}
if(ed.websitemod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 70, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 70, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 70, ed.website, tr, tg, tb, true);
}
if(ed.desc1mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 90, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 90, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 90, ed.Desc1, tr, tg, tb, true);
}
if(ed.desc2mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 100, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 100, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 100, ed.Desc2, tr, tg, tb, true);
}
if(ed.desc3mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 110, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 110, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 110, ed.Desc3, tr, tg, tb, true);
}
break;
case Menu::ed_music:
{
graphics.bigprint( -1, 65, "Map Music", tr, tg, tb, true);
graphics.Print( -1, 85, "Current map music:", tr, tg, tb, true);
std::string songname;
switch(ed.levmusic)
{
case 0:
songname = "No background music";
break;
case 1:
songname = "1: Pushing Onwards";
break;
case 2:
songname = "2: Positive Force";
break;
case 3:
songname = "3: Potential for Anything";
break;
case 4:
songname = "4: Passion for Exploring";
break;
case 5:
songname = "N/A: Pause";
break;
case 6:
songname = "5: Presenting VVVVVV";
break;
case 7:
songname = "N/A: Plenary";
break;
case 8:
songname = "6: Predestined Fate";
break;
case 9:
songname = "N/A: ecroF evitisoP";
break;
case 10:
songname = "7: Popular Potpourri";
break;
case 11:
songname = "8: Pipe Dream";
break;
case 12:
songname = "9: Pressure Cooker";
break;
case 13:
songname = "10: Paced Energy";
break;
case 14:
songname = "11: Piercing the Sky";
break;
case 15:
songname = "N/A: Predestined Fate Remix";
break;
default:
songname = "?: something else";
break;
}
graphics.Print( -1, 120, songname, tr, tg, tb, true);
break;
}
case Menu::ed_quit:
graphics.bigprint( -1, 90, "Save before", tr, tg, tb, true);
graphics.bigprint( -1, 110, "quitting?", tr, tg, tb, true);
break;
default:
break;
}
}
void editorrender()
{
if (game.shouldreturntoeditor)
{
graphics.backgrounddrawn = false;
}
//Draw grid
FillRect(graphics.backBuffer, 0, 0, 320,240, graphics.getRGB(0,0,0));
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(8,8,8)); //a simple grid
if(i%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
if(j%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
//Minor guides
if(i==9) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(i==30) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==6 || j==7) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==21 || j==22) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
//Major guides
if(i==20 || i==19) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
if(j==14) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
}
}
//Or draw background
if(!ed.settingsmod)
{
switch(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir)
{
case 1:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(3);
break;
case 2:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(4);
break;
case 3:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(5);
break;
default:
break;
}
}
//Draw map, in function
int temp;
if(ed.level[ed.levx+(ed.maxwidth*ed.levy)].tileset==0 || ed.level[ed.levx+(ed.maxwidth*ed.levy)].tileset==10)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
temp=ed.contents[i + (ed.levx*40) + ed.vmult[j+(ed.levy*30)]];
if(temp>0) graphics.drawtile(i*8,j*8,temp);
}
}
}
else
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
temp=ed.contents[i + (ed.levx*40) + ed.vmult[j+(ed.levy*30)]];
if(temp>0) graphics.drawtile2(i*8,j*8,temp);
}
}
}
//Edge tile fix
//Buffer the sides of the new room with tiles from other rooms, to ensure no gap problems.
for(int j=0; j<30; j++)
{
//left edge
if(ed.freewrap((ed.levx*40)-1,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 0,j*8, 2,8, graphics.getRGB(255,255,255-help.glow));
}
//right edge
if(ed.freewrap((ed.levx*40)+40,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 318,j*8, 2,8, graphics.getRGB(255,255,255-help.glow));
}
}
for(int i=0; i<40; i++)
{
if(ed.freewrap((ed.levx*40)+i,(ed.levy*30)-1)==1)
{
FillRect(graphics.backBuffer, i*8,0, 8,2, graphics.getRGB(255,255,255-help.glow));
}
if(ed.freewrap((ed.levx*40)+i,30+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, i*8,238, 8,2, graphics.getRGB(255,255,255-help.glow));
}
}
//Draw entities
obj.customplatformtile=game.customcol*12;
int temp2=edentat(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30));
// Draw entities backward to remain accurate with ingame
for (int i = edentity.size() - 1; i >= 0; i--)
{
//if() on screen
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
point tpoint;
SDL_Rect drawRect;
if(tx==ed.levx && ty==ed.levy)
{
switch(edentity[i].t)
{
case 1: //Entities
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),ed.getenemyframe(ed.level[ed.levx+(ed.levy*ed.maxwidth)].enemytype),ed.entcolreal);
if(edentity[i].p1==0) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "V", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==1) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "^", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==2) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "<", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==3) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, ">", 255, 255, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getBGR(255,164,255));
break;
case 2: //Threadmills & platforms
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8);
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL,graphics.backBuffer, &drawRect);
if(edentity[i].p1<=4)
{
if(edentity[i].p1==0) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "V", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==1) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "^", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==2) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==3) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), ">", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
if(edentity[i].p1==5)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), ">>>>", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
else if(edentity[i].p1==6)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), "<<<<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
if(edentity[i].p1>=7)
{
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8)+32;
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL,graphics.backBuffer, &drawRect);
}
if(edentity[i].p1==7)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8), "> > > > ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),64,8,graphics.getBGR(255,255,255));
}
else if(edentity[i].p1==8)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8), "< < < < ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),64,8,graphics.getBGR(255,255,255));
}
break;
case 3: //Disappearing Platform
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8);
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL,graphics.backBuffer, &drawRect);
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), "////", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
break;
case 9: //Shiny Trinket
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),22,196,196,196);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
break;
case 10: //Checkpoints
if(edentity[i].p1==0) //From roof
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),20,196,196,196);
}
else if(edentity[i].p1==1) //From floor
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),21,196,196,196);
}
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
break;
case 11: //Gravity lines
if(edentity[i].p1==0) //Horizontal
{
int tx=edentity[i].x-(ed.levx*40);
int tx2=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.spikefree(tx,ty)==0) tx--;
while(ed.spikefree(tx2,ty)==0) tx2++;
tx++;
edentity[i].p2=tx;
edentity[i].p3=(tx2-tx)*8;
}
else
{
// Locked
tx = edentity[i].p2;
tx2 = tx + edentity[i].p3/8;
}
FillRect(graphics.backBuffer, (tx*8),(ty*8)+4, (tx2-tx)*8,1, graphics.getRGB(194,194,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
else //Vertical
{
int tx=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
int ty2=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.spikefree(tx,ty)==0) ty--;
while(ed.spikefree(tx,ty2)==0) ty2++;
ty++;
edentity[i].p2=ty;
edentity[i].p3=(ty2-ty)*8;
}
else
{
// Locked
ty = edentity[i].p2;
ty2 = ty + edentity[i].p3/8;
}
FillRect(graphics.backBuffer, (tx*8)+3,(ty*8), 1,(ty2-ty)*8, graphics.getRGB(194,194,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
break;
case 13://Warp tokens
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),18+(ed.entframe%2),196,196,196);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
if(temp2==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,
"("+help.String(((edentity[i].p1-int(edentity[i].p1%40))/40)+1)+","+help.String(((edentity[i].p2-int(edentity[i].p2%30))/30)+1)+")",210,210,255);
}
else
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,help.String(ed.findwarptoken(i)),210,210,255);
}
break;
case 15: //Crewmates
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),144,graphics.crewcolourreal(edentity[i].p1));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
break;
case 16: //Start
if(edentity[i].p1==0) //Left
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),0,graphics.col_crewcyan);
}
else if(edentity[i].p1==1)
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),3,graphics.col_crewcyan);
}
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,255,255));
if(ed.entframe<2)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8)-12,(edentity[i].y*8)- (ed.levy*30*8)-8,"START",255,255,255);
}
else
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8)-12,(edentity[i].y*8)- (ed.levy*30*8)-8,"START",196,196,196);
}
break;
case 17: //Roomtext
if(edentity[i].scriptname.length()<1)
{
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(96,96,96));
}
else
{
int length = utf8::unchecked::distance(edentity[i].scriptname.begin(), edentity[i].scriptname.end());
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),length*8,8,graphics.getRGB(96,96,96));
}
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), edentity[i].scriptname, 196, 196, 255 - help.glow);
break;
case 18: //Terminals
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)+8,17,96,96,96);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
if(temp2==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,edentity[i].scriptname,210,210,255);
}
break;
case 19: //Script Triggers
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),edentity[i].p1*8,edentity[i].p2*8,graphics.getRGB(255,164,255));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,255));
if(temp2==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,edentity[i].scriptname,210,210,255);
}
break;
case 50: //Warp lines
if(edentity[i].p1>=2) //Horizontal
{
int tx=edentity[i].x-(ed.levx*40);
int tx2=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) tx--;
while(ed.free(tx2,ty)==0) tx2++;
tx++;
edentity[i].p2=tx;
edentity[i].p3=(tx2-tx)*8;
}
else
{
// Locked
tx = edentity[i].p2;
tx2 = tx + edentity[i].p3/8;
}
fillboxabs((tx*8),(ty*8)+1, (tx2-tx)*8,6, graphics.getRGB(255,255,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,164));
}
else //Vertical
{
int tx=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
int ty2=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) ty--;
while(ed.free(tx,ty2)==0) ty2++;
ty++;
edentity[i].p2=ty;
edentity[i].p3=(ty2-ty)*8;
}
else
{
// Locked
ty = edentity[i].p2;
ty2 = ty + edentity[i].p3/8;
}
fillboxabs((tx*8)+1,(ty*8), 6,(ty2-ty)*8, graphics.getRGB(255,255,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,164));
}
break;
}
}
//Need to also check warp point destinations
if(edentity[i].t==13 && ed.warpent!=i)
{
tx=(edentity[i].p1-(edentity[i].p1%40))/40;
ty=(edentity[i].p2-(edentity[i].p2%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
graphics.drawsprite((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),18+(ed.entframe%2),64,64,64);
fillboxabs((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),16,16,graphics.getRGB(64,64,96));
if(ed.tilex+(ed.levx*40)==edentity[i].p1 && ed.tiley+(ed.levy*30)==edentity[i].p2)
{
graphics.bprint((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8)-8,
"("+help.String(((edentity[i].x-int(edentity[i].x%40))/40)+1)+","+help.String(((edentity[i].y-int(edentity[i].y%30))/30)+1)+")",190,190,225);
}
else
{
graphics.bprint((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8)-8,help.String(ed.findwarptoken(i)),190,190,225);
}
}
}
}
if(ed.boundarymod>0)
{
if(ed.boundarymod==1)
{
fillboxabs(ed.tilex*8, ed.tiley*8, 8,8,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs((ed.tilex*8)+2, (ed.tiley*8)+2, 4,4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8<=ed.boundx1 || (ed.tiley*8)+8<=ed.boundy1)
{
fillboxabs(ed.boundx1, ed.boundy1, 8, 8,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs(ed.boundx1+2, ed.boundy1+2, 4, 4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
else
{
fillboxabs(ed.boundx1, ed.boundy1, (ed.tilex*8)+8-ed.boundx1,(ed.tiley*8)+8-ed.boundy1,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs(ed.boundx1+2, ed.boundy1+2, (ed.tilex*8)+8-ed.boundx1-4,(ed.tiley*8)+8-ed.boundy1-4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
}
}
else
{
//Draw boundaries
int tmp=ed.levx+(ed.levy*ed.maxwidth);
if(ed.level[tmp].enemyx1!=0 && ed.level[tmp].enemyy1!=0
&& ed.level[tmp].enemyx2!=320 && ed.level[tmp].enemyy2!=240)
{
fillboxabs( ed.level[tmp].enemyx1, ed.level[tmp].enemyy1,
ed.level[tmp].enemyx2-ed.level[tmp].enemyx1,
ed.level[tmp].enemyy2-ed.level[tmp].enemyy1,
graphics.getBGR(255-(help.glow/2),64,64));
}
if(ed.level[tmp].platx1!=0 && ed.level[tmp].platy1!=0
&& ed.level[tmp].platx2!=320 && ed.level[tmp].platy2!=240)
{
fillboxabs( ed.level[tmp].platx1, ed.level[tmp].platy1,
ed.level[tmp].platx2-ed.level[tmp].platx1,
ed.level[tmp].platy2-ed.level[tmp].platy1,
graphics.getBGR(64,64,255-(help.glow/2)));
}
}
//Draw ghosts (spooky!)
if (game.ghostsenabled) {
SDL_FillRect(graphics.ghostbuffer, NULL, SDL_MapRGBA(graphics.ghostbuffer->format, 0, 0, 0, 0));
for (int i = 0; i < (int)ed.ghosts.size(); i++) {
if (i <= ed.currentghosts) { // We don't want all of them to show up at once :)
if (ed.ghosts[i].rx != ed.levx || ed.ghosts[i].ry != ed.levy
|| !INBOUNDS(ed.ghosts[i].frame, graphics.sprites))
continue;
point tpoint;
tpoint.x = ed.ghosts[i].x;
tpoint.y = ed.ghosts[i].y;
graphics.setcolreal(ed.ghosts[i].realcol);
Uint32 alpha = graphics.ct.colour & graphics.backBuffer->format->Amask;
Uint32 therest = graphics.ct.colour & 0x00FFFFFF;
alpha = (3 * (alpha >> 24) / 4) << 24;
graphics.ct.colour = therest | alpha;
SDL_Rect drawRect = graphics.sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(graphics.sprites[ed.ghosts[i].frame],NULL, graphics.ghostbuffer, &drawRect, graphics.ct);
}
}
SDL_BlitSurface(graphics.ghostbuffer, NULL, graphics.backBuffer, &graphics.bg_rect);
}
//Draw Cursor
switch(ed.drawmode)
{
case 0:
case 1:
case 2:
case 9:
case 10:
case 12: //Single point
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(200,32,32));
break;
case 3:
case 4:
case 8:
case 13://2x2
fillboxabs((ed.tilex*8),(ed.tiley*8),16,16, graphics.getRGB(200,32,32));
break;
case 5:
case 6:
case 7://Platform
fillboxabs((ed.tilex*8),(ed.tiley*8),32,8, graphics.getRGB(200,32,32));
break;
case 14: //X if not on edge
if(ed.tilex==0 || ed.tilex==39 || ed.tiley==0 || ed.tiley==29)
{
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(200,32,32));
}
else
{
graphics.Print((ed.tilex*8),(ed.tiley*8),"X",255,0,0);
}
break;
case 11:
case 15:
case 16: //2x3
fillboxabs((ed.tilex*8),(ed.tiley*8),16,24, graphics.getRGB(200,32,32));
break;
}
if(ed.drawmode<3)
{
if(ed.zmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-8,(ed.tiley*8)-8,24,24, graphics.getRGB(200,32,32));
}
else if(ed.xmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-16,(ed.tiley*8)-16,24+16,24+16, graphics.getRGB(200,32,32));
}
else if(ed.cmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-24,(ed.tiley*8)-24,24+32,24+32, graphics.getRGB(200,32,32));
}
else if(ed.vmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-32,(ed.tiley*8)-32,24+48,24+48, graphics.getRGB(200,32,32));
}
else if(ed.hmod && ed.drawmode<2)
{
fillboxabs(0,(ed.tiley*8),320,8,graphics.getRGB(200,32,32));
}
else if(ed.bmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8),0,8,240,graphics.getRGB(200,32,32));
}
}
//If in directmode, show current directmode tile
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode==1)
{
//Tile box for direct mode
int t2=0;
if(ed.dmtileeditor>0)
{
ed.dmtileeditor--;
if(ed.dmtileeditor<=4)
{
t2=(4-ed.dmtileeditor)*12;
}
//Draw five lines of the editor
temp=ed.dmtile-(ed.dmtile%40);
temp-=80;
FillRect(graphics.backBuffer, 0,-t2,320,40, graphics.getRGB(0,0,0));
FillRect(graphics.backBuffer, 0,-t2+40,320,2, graphics.getRGB(255,255,255));
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
for(int i=0; i<40; i++)
{
graphics.drawtile(i*8,0-t2,(temp+1200+i)%1200);
graphics.drawtile(i*8,8-t2,(temp+1200+40+i)%1200);
graphics.drawtile(i*8,16-t2,(temp+1200+80+i)%1200);
graphics.drawtile(i*8,24-t2,(temp+1200+120+i)%1200);
graphics.drawtile(i*8,32-t2,(temp+1200+160+i)%1200);
}
}
else
{
for(int i=0; i<40; i++)
{
graphics.drawtile2(i*8,0-t2,(temp+1200+i)%1200);
graphics.drawtile2(i*8,8-t2,(temp+1200+40+i)%1200);
graphics.drawtile2(i*8,16-t2,(temp+1200+80+i)%1200);
graphics.drawtile2(i*8,24-t2,(temp+1200+120+i)%1200);
graphics.drawtile2(i*8,32-t2,(temp+1200+160+i)%1200);
}
}
//Highlight our little block
fillboxabs(((ed.dmtile%40)*8)-2,16-2,12,12,graphics.getRGB(196, 196, 255 - help.glow));
fillboxabs(((ed.dmtile%40)*8)-1,16-1,10,10,graphics.getRGB(0,0,0));
}
if(ed.dmtileeditor>0 && t2<=30)
{
graphics.bprint(2, 45-t2, "Tile:", 196, 196, 255 - help.glow, false);
graphics.bprint(58, 45-t2, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 44,44-t2,10,10, graphics.getRGB(196, 196, 255 - help.glow));
FillRect(graphics.backBuffer, 45,45-t2,8,8, graphics.getRGB(0,0,0));
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
graphics.drawtile(45,45-t2,ed.dmtile);
}
else
{
graphics.drawtile2(45,45-t2,ed.dmtile);
}
}
else
{
graphics.bprint(2, 12, "Tile:", 196, 196, 255 - help.glow, false);
graphics.bprint(58, 12, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 44,11,10,10, graphics.getRGB(196, 196, 255 - help.glow));
FillRect(graphics.backBuffer, 45,12,8,8, graphics.getRGB(0,0,0));
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==0)
{
graphics.drawtile(45,12,ed.dmtile);
}
else
{
graphics.drawtile2(45,12,ed.dmtile);
}
}
}
//Draw GUI
if(ed.boundarymod>0)
{
if(ed.boundarymod==1)
{
FillRect(graphics.backBuffer, 0,230,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,231,320,240, graphics.getRGB(0,0,0));
switch(ed.boundarytype)
{
case 0:
graphics.Print(4, 232, "SCRIPT BOX: Click on top left", 255,255,255, false);
break;
case 1:
graphics.Print(4, 232, "ENEMY BOUNDS: Click on top left", 255,255,255, false);
break;
case 2:
graphics.Print(4, 232, "PLATFORM BOUNDS: Click on top left", 255,255,255, false);
break;
case 3:
graphics.Print(4, 232, "COPY TILES: Click on top left", 255,255,255, false);
break;
default:
graphics.Print(4, 232, "Click on top left", 255,255,255, false);
break;
}
}
else if(ed.boundarymod==2)
{
FillRect(graphics.backBuffer, 0,230,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,231,320,240, graphics.getRGB(0,0,0));
switch(ed.boundarytype)
{
case 0:
graphics.Print(4, 232, "SCRIPT BOX: Click on bottom right", 255,255,255, false);
break;
case 1:
graphics.Print(4, 232, "ENEMY BOUNDS: Click on bottom right", 255,255,255, false);
break;
case 2:
graphics.Print(4, 232, "PLATFORM BOUNDS: Click on bottom right", 255,255,255, false);
break;
case 3:
graphics.Print(4, 232, "COPY TILES: Click on bottom right", 255,255,255, false);
break;
default:
graphics.Print(4, 232, "Click on bottom right", 255,255,255, false);
break;
}
}
}
else if(ed.scripteditmod)
{
//Elaborate C64 BASIC menu goes here!
FillRect(graphics.backBuffer, 0,0,320,240, graphics.getBGR(123, 111, 218));
FillRect(graphics.backBuffer, 14,16,292,208, graphics.getRGB(162,48,61));
switch(ed.scripthelppage)
{
case 0:
graphics.Print(16,28,"**** VVVVVV SCRIPT EDITOR ****", 123, 111, 218, true);
graphics.Print(16,44,"PRESS ESC TO RETURN TO MENU", 123, 111, 218, true);
if(!ed.hooklist.empty())
{
for(int i=0; i<9; i++)
{
if(ed.hookmenupage+i<(int)ed.hooklist.size())
{
if(ed.hookmenupage+i==ed.hookmenu)
{
std::string tstring="> " + ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)] + " <";
std::transform(tstring.begin(), tstring.end(),tstring.begin(), ::toupper);
graphics.Print(16,68+(i*16),tstring,123, 111, 218, true);
}
else
{
graphics.Print(16,68+(i*16),ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)],123, 111, 218, true);
}
}
}
}
else
{
graphics.Print(16,110,"NO SCRIPT IDS FOUND", 123, 111, 218, true);
graphics.Print(16,130,"CREATE A SCRIPT WITH EITHER", 123, 111, 218, true);
graphics.Print(16,140,"THE TERMINAL OR SCRIPT BOX TOOLS", 123, 111, 218, true);
}
break;
case 1:
//Current scriptname
FillRect(graphics.backBuffer, 14,226,292,12, graphics.getRGB(162,48,61));
graphics.Print(16,228,"CURRENT SCRIPT: " + ed.sbscript, 123, 111, 218, true);
//Draw text
for(int i=0; i<25; i++)
{
if(i+ed.pagey<(int)ed.sb.size())
{
graphics.Print(16,20+(i*8),ed.sb[i+ed.pagey], 123, 111, 218, false);
}
}
//Draw cursor
if(ed.entframe<2)
{
graphics.Print(16+(ed.sbx*8),20+(ed.sby*8),"_",123, 111, 218, false);
}
break;
}
}
else if(ed.settingsmod)
{
if(!game.colourblindmode)
{
graphics.drawtowerbackground();
}
else
{
FillRect(graphics.backBuffer, 0, 0, 320, 240, 0x00000000);
}
int tr = map.r - (help.glow / 4) - int(fRandom() * 4);
int tg = map.g - (help.glow / 4) - int(fRandom() * 4);
int tb = map.b - (help.glow / 4) - int(fRandom() * 4);
if (tr < 0) tr = 0;
if(tr>255) tr=255;
if (tg < 0) tg = 0;
if(tg>255) tg=255;
if (tb < 0) tb = 0;
if(tb>255) tb=255;
editormenurender(tr, tg, tb);
graphics.drawmenu(tr, tg, tb);
}
else if (ed.textmod)
{
FillRect(graphics.backBuffer, 0, 221, 320, 240, graphics.getRGB(32, 32, 32));
FillRect(graphics.backBuffer, 0, 222, 320, 240, graphics.getRGB(0, 0, 0));
graphics.Print(4, 224, ed.textdesc, 255, 255, 255, false);
std::string input = key.keybuffer;
if (ed.entframe < 2)
{
input += "_";
}
else
{
input += " ";
}
graphics.Print(4, 232, input, 196, 196, 255 - help.glow, true);
}
else if(ed.warpmod)
{
//placing warp token
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Left click to place warp destination", 196, 196, 255 - help.glow, false);
graphics.Print(4, 232, "Right click to cancel", 196, 196, 255 - help.glow, false);
}
else
{
if(ed.spacemod)
{
FillRect(graphics.backBuffer, 0,208,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,209,320,240, graphics.getRGB(0,0,0));
//Draw little icons for each thingy
int tx=6, ty=211, tg=32;
if(ed.spacemenu==0)
{
for(int i=0; i<10; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(64,64,64));
//0:
graphics.drawtile(tx,ty,83);
graphics.drawtile(tx+8,ty,83);
graphics.drawtile(tx,ty+8,83);
graphics.drawtile(tx+8,ty+8,83);
//1:
tx+=tg;
graphics.drawtile(tx,ty,680);
graphics.drawtile(tx+8,ty,680);
graphics.drawtile(tx,ty+8,680);
graphics.drawtile(tx+8,ty+8,680);
//2:
tx+=tg;
graphics.drawtile(tx+4,ty+4,8);
//3:
tx+=tg;
graphics.drawsprite(tx,ty,22,196,196,196);
//4:
tx+=tg;
graphics.drawsprite(tx,ty,21,196,196,196);
//5:
tx+=tg;
graphics.drawtile(tx,ty+4,3);
graphics.drawtile(tx+8,ty+4,4);
//6:
tx+=tg;
graphics.drawtile(tx,ty+4,24);
graphics.drawtile(tx+8,ty+4,24);
//7:
tx+=tg;
graphics.drawtile(tx,ty+4,1);
graphics.drawtile(tx+8,ty+4,1);
//8:
tx+=tg;
graphics.drawsprite(tx,ty,78+ed.entframe,196,196,196);
//9:
tx+=tg;
FillRect(graphics.backBuffer, tx+2,ty+8,12,1,graphics.getRGB(255,255,255));
for(int i=0; i<9; i++)
{
fillboxabs(4+(i*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(i*tg)-4, 225-4,help.String(i+1),164,164,164,false);
}
if(ed.drawmode==9)graphics.Print(22+(ed.drawmode*tg)-4, 225-4,"0",255,255,255,false);
fillboxabs(4+(9*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(9*tg)-4, 225-4, "0",164,164,164,false);
fillboxabs(4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(200,200,200));
if(ed.drawmode<9)
{
graphics.Print(22+(ed.drawmode*tg)-4, 225-4,help.String(ed.drawmode+1),255,255,255,false);
}
graphics.Print(4, 232, "1/2", 196, 196, 255 - help.glow, false);
}
else
{
for(int i=0; i<7; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+((ed.drawmode-10)*tg), 209,20,20,graphics.getRGB(64,64,64));
//10:
graphics.Print(tx,ty,"A",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty,"B",196, 196, 255 - help.glow, false);
graphics.Print(tx,ty+8,"C",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty+8,"D",196, 196, 255 - help.glow, false);
//11:
tx+=tg;
graphics.drawsprite(tx,ty,17,196,196,196);
//12:
tx+=tg;
fillboxabs(tx+4,ty+4,8,8,graphics.getRGB(96,96,96));
//13:
tx+=tg;
graphics.drawsprite(tx,ty,18+(ed.entframe%2),196,196,196);
//14:
tx+=tg;
FillRect(graphics.backBuffer, tx+6,ty+2,4,12,graphics.getRGB(255,255,255));
//15:
tx+=tg;
graphics.drawsprite(tx,ty,186,graphics.col_crewblue);
//16:
tx+=tg;
graphics.drawsprite(tx,ty,184,graphics.col_crewcyan);
if(ed.drawmode==10)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"R",255,255,255,false);
if(ed.drawmode==11)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"T",255,255,255,false);
if(ed.drawmode==12)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"Y",255,255,255,false);
if(ed.drawmode==13)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"U",255,255,255,false);
if(ed.drawmode==14)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"I",255,255,255,false);
if(ed.drawmode==15)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"O",255,255,255,false);
if(ed.drawmode==16)graphics.Print(22+((ed.drawmode-10)*tg)-4, 225-4,"P",255,255,255,false);
fillboxabs(4+(0*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(0*tg)-4, 225-4, "R",164,164,164,false);
fillboxabs(4+(1*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(1*tg)-4, 225-4, "T",164,164,164,false);
fillboxabs(4+(2*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(2*tg)-4, 225-4, "Y",164,164,164,false);
fillboxabs(4+(3*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(3*tg)-4, 225-4, "U",164,164,164,false);
fillboxabs(4+(4*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(4*tg)-4, 225-4, "I",164,164,164,false);
fillboxabs(4+(5*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(5*tg)-4, 225-4, "O",164,164,164,false);
fillboxabs(4+(6*tg), 209,20,20,graphics.getRGB(96,96,96));
graphics.Print(22+(6*tg)-4, 225-4, "P",164,164,164,false);
graphics.Print(4, 232, "2/2", 196, 196, 255 - help.glow, false);
}
graphics.Print(128, 232, "< and > keys change tool", 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 0,198,120,10, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,199,119,9, graphics.getRGB(0,0,0));
switch(ed.drawmode)
{
case 0:
graphics.bprint(2,199, "1: Walls",196, 196, 255 - help.glow);
break;
case 1:
graphics.bprint(2,199, "2: Backing",196, 196, 255 - help.glow);
break;
case 2:
graphics.bprint(2,199, "3: Spikes",196, 196, 255 - help.glow);
break;
case 3:
graphics.bprint(2,199, "4: Trinkets",196, 196, 255 - help.glow);
break;
case 4:
graphics.bprint(2,199, "5: Checkpoint",196, 196, 255 - help.glow);
break;
case 5:
graphics.bprint(2,199, "6: Disappear",196, 196, 255 - help.glow);
break;
case 6:
graphics.bprint(2,199, "7: Conveyors",196, 196, 255 - help.glow);
break;
case 7:
graphics.bprint(2,199, "8: Moving",196, 196, 255 - help.glow);
break;
case 8:
graphics.bprint(2,199, "9: Enemies",196, 196, 255 - help.glow);
break;
case 9:
graphics.bprint(2,199, "0: Grav Line",196, 196, 255 - help.glow);
break;
case 10:
graphics.bprint(2,199, "R: Roomtext",196, 196, 255 - help.glow);
break;
case 11:
graphics.bprint(2,199, "T: Terminal",196, 196, 255 - help.glow);
break;
case 12:
graphics.bprint(2,199, "Y: Script Box",196, 196, 255 - help.glow);
break;
case 13:
graphics.bprint(2,199, "U: Warp Token",196, 196, 255 - help.glow);
break;
case 14:
graphics.bprint(2,199, "I: Warp Lines",196, 196, 255 - help.glow);
break;
case 15:
graphics.bprint(2,199, "O: Crewmate",196, 196, 255 - help.glow);
break;
case 16:
graphics.bprint(2,199, "P: Start Point",196, 196, 255 - help.glow);
break;
}
FillRect(graphics.backBuffer, 260,198,80,10, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 261,199,80,9, graphics.getRGB(0,0,0));
graphics.bprint(268,199, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
//FillRect(graphics.backBuffer, 0,230,72,240, graphics.RGB(32,32,32));
//FillRect(graphics.backBuffer, 0,231,71,240, graphics.RGB(0,0,0));
if(ed.level[ed.levx+(ed.maxwidth*ed.levy)].roomname!="")
{
if(ed.tiley<28)
{
if(ed.roomnamehide>0) ed.roomnamehide--;
}
else
{
if(ed.roomnamehide<12) ed.roomnamehide++;
}
if (graphics.translucentroomname)
{
graphics.footerrect.y = 230+ed.roomnamehide;
SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
}
else
{
FillRect(graphics.backBuffer, 0,230+ed.roomnamehide,320,10, graphics.getRGB(0,0,0));
}
graphics.bprint(5,231+ed.roomnamehide,ed.level[ed.levx+(ed.maxwidth*ed.levy)].roomname, 196, 196, 255 - help.glow, true);
graphics.bprint(4, 222, "SPACE ^ SHIFT ^", 196, 196, 255 - help.glow, false);
graphics.bprint(268,222, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
graphics.bprint(4, 232, "SPACE ^ SHIFT ^", 196, 196, 255 - help.glow, false);
graphics.bprint(268,232, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
}
if(ed.shiftmenu)
{
fillboxabs(0, 127,161+8,140,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 0,128,160+8,140, graphics.getRGB(0,0,0));
graphics.Print(4, 130, "F1: Change Tileset",164,164,164,false);
graphics.Print(4, 140, "F2: Change Colour",164,164,164,false);
graphics.Print(4, 150, "F3: Change Enemies",164,164,164,false);
graphics.Print(4, 160, "F4: Enemy Bounds",164,164,164,false);
graphics.Print(4, 170, "F5: Platform Bounds",164,164,164,false);
graphics.Print(4, 190, "F10: Direct Mode",164,164,164,false);
graphics.Print(4, 210, "W: Change Warp Dir",164,164,164,false);
graphics.Print(4, 220, "E: Change Roomname",164,164,164,false);
fillboxabs(220, 207,100,60,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 221,208,160,60, graphics.getRGB(0,0,0));
graphics.Print(224, 210, "S: Save Map",164,164,164,false);
graphics.Print(224, 220, "L: Load Map",164,164,164,false);
}
}
if(!ed.settingsmod && !ed.scripteditmod)
{
//Same as above, without borders
switch(ed.drawmode)
{
case 0:
graphics.bprint(2,2, "1: Walls",196, 196, 255 - help.glow);
break;
case 1:
graphics.bprint(2,2, "2: Backing",196, 196, 255 - help.glow);
break;
case 2:
graphics.bprint(2,2, "3: Spikes",196, 196, 255 - help.glow);
break;
case 3:
graphics.bprint(2,2, "4: Trinkets",196, 196, 255 - help.glow);
break;
case 4:
graphics.bprint(2,2, "5: Checkpoint",196, 196, 255 - help.glow);
break;
case 5:
graphics.bprint(2,2, "6: Disappear",196, 196, 255 - help.glow);
break;
case 6:
graphics.bprint(2,2, "7: Conveyors",196, 196, 255 - help.glow);
break;
case 7:
graphics.bprint(2,2, "8: Moving",196, 196, 255 - help.glow);
break;
case 8:
graphics.bprint(2,2, "9: Enemies",196, 196, 255 - help.glow);
break;
case 9:
graphics.bprint(2,2, "0: Grav Line",196, 196, 255 - help.glow);
break;
case 10:
graphics.bprint(2,2, "R: Roomtext",196, 196, 255 - help.glow);
break;
case 11:
graphics.bprint(2,2, "T: Terminal",196, 196, 255 - help.glow);
break;
case 12:
graphics.bprint(2,2, "Y: Script Box",196, 196, 255 - help.glow);
break;
case 13:
graphics.bprint(2,2, "U: Warp Token",196, 196, 255 - help.glow);
break;
case 14:
graphics.bprint(2,2, "I: Warp Lines",196, 196, 255 - help.glow);
break;
case 15:
graphics.bprint(2,2, "O: Crewmate",196, 196, 255 - help.glow);
break;
case 16:
graphics.bprint(2,2, "P: Start Point",196, 196, 255 - help.glow);
break;
}
}
if(ed.notedelay>0 || ed.oldnotedelay>0)
{
float alpha = graphics.lerp(ed.oldnotedelay, ed.notedelay);
FillRect(graphics.backBuffer, 0,115,320,18, graphics.getRGB(92,92,92));
FillRect(graphics.backBuffer, 0,116,320,16, graphics.getRGB(0,0,0));
graphics.Print(0,121, ed.note,196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), true);
}
graphics.drawfade();
graphics.render();
}
void editorlogic()
{
//Misc
help.updateglow();
graphics.updatetitlecolours();
game.customcol=ed.getlevelcol(ed.levx+(ed.levy*ed.maxwidth))+1;
ed.entcol=ed.getenemycol(game.customcol);
graphics.setcol(ed.entcol);
ed.entcolreal = graphics.ct.colour;
if (game.shouldreturntoeditor)
{
game.shouldreturntoeditor = false;
}
map.bypos -= 2;
map.bscroll = -2;
ed.entframedelay--;
if(ed.entframedelay<=0)
{
ed.entframe=(ed.entframe+1)%4;
ed.entframedelay=8;
}
ed.oldnotedelay = ed.notedelay;
if(ed.notedelay>0)
{
ed.notedelay--;
}
if (game.ghostsenabled)
{
for (size_t i = 0; i < ed.ghosts.size(); i++)
{
GhostInfo& ghost = ed.ghosts[i];
if ((int) i > ed.currentghosts || ghost.rx != ed.levx || ghost.ry != ed.levy)
{
continue;
}
graphics.setcol(ghost.col);
ghost.realcol = graphics.ct.colour;
}
if (ed.currentghosts + 1 < (int)ed.ghosts.size()) {
ed.currentghosts++;
if (ed.zmod) ed.currentghosts++;
} else {
ed.currentghosts = (int)ed.ghosts.size() - 1;
}
}
if (!ed.settingsmod)
{
switch(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir)
{
case 1:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(3);
break;
case 2:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(4);
break;
case 3:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(5);
break;
default:
break;
}
}
else if (!game.colourblindmode)
{
graphics.updatetowerbackground();
}
if (graphics.fademode == 1)
{
//Return to game
map.nexttowercolour();
map.colstate = 10;
game.gamestate = TITLEMODE;
script.hardreset();
graphics.fademode = 4;
music.haltdasmusik();
FILESYSTEM_unmountassets(); // should be before music.play(6)
music.play(6);
map.nexttowercolour();
ed.settingsmod=false;
graphics.backgrounddrawn=false;
game.returntomenu(Menu::playerworlds);
}
}
void editormenuactionpress()
{
switch (game.currentmenuname)
{
case Menu::ed_desc:
switch (game.currentmenuoption)
{
case 0:
ed.textentry=true;
ed.titlemod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().title;
break;
case 1:
ed.textentry=true;
ed.creatormod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().creator;
break;
case 2:
ed.textentry=true;
ed.desc1mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc1;
break;
case 3:
ed.textentry=true;
ed.websitemod=true;
key.enabletextentry();
key.keybuffer=ed.website;
break;
case 4:
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
}
break;
case Menu::ed_settings:
switch (game.currentmenuoption)
{
case 0:
//Change level description stuff
music.playef(11);
game.createmenu(Menu::ed_desc);
map.nexttowercolour();
break;
case 1:
//Enter script editormode
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.enabletextentry();
key.keybuffer="";
ed.hookmenupage=0;
ed.hookmenu=0;
ed.scripthelppage=0;
ed.scripthelppagedelay=0;
ed.sby=0;
ed.sbx=0, ed.pagey=0;
break;
case 2:
music.playef(11);
game.createmenu(Menu::ed_music);
map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic);
break;
case 3:
music.playef(11);
game.ghostsenabled = !game.ghostsenabled;
break;
case 4:
//Load level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_LOAD, "Enter map filename to load:", &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 5:
//Save level
ed.settingsmod=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, "Enter map filename to save as:", &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 6:
music.playef(11);
game.createmenu(Menu::ed_quit);
map.nexttowercolour();
break;
}
break;
case Menu::ed_music:
switch (game.currentmenuoption)
{
case 0:
ed.levmusic++;
if(ed.levmusic==16) ed.levmusic=0;
if(ed.levmusic>0)
{
music.play(ed.levmusic);
}
else
{
music.haltdasmusik();
}
music.playef(11);
break;
case 1:
music.playef(11);
music.fadeout();
game.returnmenu();
map.nexttowercolour();
break;
}
break;
case Menu::ed_quit:
switch (game.currentmenuoption)
{
case 0:
//Saving and quit
ed.saveandquit=true;
ed.settingsmod=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, "Enter map filename to save as:", &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 1:
//Quit without saving
music.playef(11);
music.fadeout();
graphics.fademode = 2;
break;
case 2:
//Go back to editor
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
}
break;
default:
break;
}
}
void editorinput()
{
game.mx = (float) key.mx;
game.my = (float) key.my;
ed.tilex=(game.mx - (game.mx%8))/8;
ed.tiley=(game.my - (game.my%8))/8;
if (game.stretchMode == 1) {
// In this mode specifically, we have to fix the mouse coordinates
int winwidth, winheight;
graphics.screenbuffer->GetWindowSize(&winwidth, &winheight);
ed.tilex = ed.tilex * 320 / winwidth;
ed.tiley = ed.tiley * 240 / winheight;
}
bool up_pressed = key.isDown(SDLK_UP) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_UP);
bool down_pressed = key.isDown(SDLK_DOWN) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_DOWN);
bool left_pressed = key.isDown(SDLK_LEFT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_LEFT);
bool right_pressed = key.isDown(SDLK_RIGHT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
game.press_left = false;
game.press_right = false;
game.press_action = false;
game.press_map = false;
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))
{
game.press_left = true;
}
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))
{
game.press_right = true;
}
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))
{
game.press_action = true;
};
if (key.keymap[SDLK_F9] && (ed.keydelay==0)) {
ed.keydelay = 30;
ed.note="Reloaded resources";
ed.notedelay=45;
graphics.reloadresources();
}
if (key.isDown(KEYBOARD_ENTER)) game.press_map = true;
if (key.isDown(27) && !ed.settingskey)
{
ed.settingskey=true;
if (ed.textmod)
{
key.disabletextentry();
if (ed.textmod >= FIRST_ENTTEXT && ed.textmod <= LAST_ENTTEXT)
{
*ed.textptr = ed.oldenttext;
if (ed.oldenttext == "")
{
removeedentity(ed.textent);
}
}
ed.textmod = TEXT_NONE;
ed.shiftmenu = false;
ed.shiftkey = false;
}
else if (ed.textentry)
{
key.disabletextentry();
ed.textentry=false;
ed.titlemod=false;
ed.desc1mod=false;
ed.desc2mod=false;
ed.desc3mod=false;
ed.websitemod=false;
ed.creatormod=false;
ed.shiftmenu=false;
ed.shiftkey=false;
}
else if(ed.boundarymod>0)
{
ed.boundarymod=0;
}
else
{
ed.settingsmod=!ed.settingsmod;
graphics.backgrounddrawn=false;
if (ed.settingsmod)
{
bool edsettings_in_stack = false;
for (size_t i = 0; i < game.menustack.size(); i++)
{
if (game.menustack[i].name == Menu::ed_settings)
{
edsettings_in_stack = true;
break;
}
}
if (edsettings_in_stack)
{
game.returntomenu(Menu::ed_settings);
}
else
{
game.createmenu(Menu::ed_settings);
}
map.nexttowercolour();
}
}
}
if (!key.isDown(27))
{
ed.settingskey=false;
}
if(key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
if(key.leftbutton) key.rightbutton=true;
}
if(ed.scripteditmod)
{
if(ed.scripthelppage==0)
{
//hook select menu
if(ed.keydelay>0) ed.keydelay--;
if(up_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu--;
}
if(down_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu++;
}
if(ed.hookmenu>=(int)ed.hooklist.size())
{
ed.hookmenu=ed.hooklist.size()-1;
}
if(ed.hookmenu<0) ed.hookmenu=0;
if(ed.hookmenu<ed.hookmenupage)
{
ed.hookmenupage=ed.hookmenu;
}
if(ed.hookmenu>=ed.hookmenupage+9)
{
ed.hookmenupage=ed.hookmenu+8;
}
if(!key.keymap[SDLK_BACKSPACE]) ed.deletekeyheld=0;
if(key.keymap[SDLK_BACKSPACE] && ed.deletekeyheld==0 && !ed.hooklist.empty())
{
ed.deletekeyheld=1;
music.playef(2);
ed.removehook(ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu]);
}
if (!game.press_action && !game.press_left && !game.press_right
&& !up_pressed && !down_pressed && !key.isDown(27)) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| up_pressed || down_pressed || key.isDown(27))
{
game.jumpheld = true;
}
if ((game.press_action || game.press_map) && !ed.hooklist.empty())
{
game.mapheld=true;
ed.scripthelppage=1;
key.keybuffer="";
ed.sbscript=ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu];
ed.loadhookineditor(ed.sbscript);
ed.sby=ed.sb.size()-1;
ed.pagey=0;
while(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
}
if (key.isDown(27))
{
ed.scripteditmod=false;
ed.settingsmod=false;
}
}
}
else if(ed.scripthelppage==1)
{
//Script editor!
if (key.isDown(27))
{
ed.scripthelppage=0;
game.jumpheld = true;
//save the script for use again!
ed.addhook(ed.sbscript);
}
if(ed.keydelay>0) ed.keydelay--;
if(up_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(down_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
if(ed.sby+ed.pagey<(int)ed.sb.size()-1)
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(key.linealreadyemptykludge)
{
ed.keydelay=6;
key.linealreadyemptykludge=false;
}
if(key.pressedbackspace && ed.sb[ed.pagey+ed.sby]=="" && ed.keydelay<=0)
{
//Remove this line completely
ed.removeline(ed.pagey+ed.sby);
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.keydelay=6;
}
ed.sb[ed.pagey+ed.sby]=key.keybuffer;
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Continue to next line
if(ed.sby+ed.pagey>=(int)ed.sb.size()) //we're on the last line
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
}
else
{
//We're not, insert a line instead
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
ed.insertline(ed.sby+ed.pagey);
key.keybuffer="";
ed.sbx = 0;
}
}
}
}
}
else if (ed.textmod)
{
*ed.textptr = key.keybuffer;
if (!game.press_map && !key.isDown(27))
{
game.mapheld = false;
}
if (!game.mapheld && game.press_map)
{
game.mapheld = true;
key.disabletextentry();
switch (ed.textmod)
{
case TEXT_GOTOROOM:
{
std::vector<std::string> coords = split(key.keybuffer, ',');
if (coords.size() != 2)
{
ed.note = "[ ERROR: Invalid format ]";
ed.notedelay = 45;
break;
}
ed.levx = clamp(atoi(coords[0].c_str()) - 1, 0, ed.mapwidth - 1);
ed.levy = clamp(atoi(coords[1].c_str()) - 1, 0, ed.mapheight - 1);
graphics.backgrounddrawn = false;
break;
}
case TEXT_LOAD:
{
std::string loadstring = ed.filename + ".vvvvvv";
if (ed.load(loadstring))
{
// don't use filename, it has the full path
char buffer[64];
SDL_snprintf(buffer, sizeof(buffer), "[ Loaded map: %s.vvvvvv ]", ed.filename.c_str());
ed.note = buffer;
}
else
{
ed.note = "[ ERROR: Could not load level ]";
}
ed.notedelay = 45;
break;
}
case TEXT_SAVE:
{
std::string savestring = ed.filename + ".vvvvvv";
if (ed.save(savestring))
{
char buffer[64];
SDL_snprintf(buffer, sizeof(buffer), "[ Saved map: %s.vvvvvv ]", ed.filename.c_str());
ed.note = buffer;
}
else
{
ed.note = "[ ERROR: Could not save level! ]";
ed.saveandquit = false;
}
ed.notedelay = 45;
if (ed.saveandquit)
{
graphics.fademode = 2; // quit editor
}
break;
}
case TEXT_SCRIPT:
ed.clearscriptbuffer();
if (!ed.checkhook(key.keybuffer))
{
ed.addhook(key.keybuffer);
}
break;
default:
break;
}
ed.shiftmenu = false;
ed.shiftkey = false;
ed.textmod = TEXT_NONE;
}
}
else if (ed.textentry)
{
if(ed.titlemod)
{
EditorData::GetInstance().title=key.keybuffer;
}
else if(ed.creatormod)
{
EditorData::GetInstance().creator=key.keybuffer;
}
else if(ed.websitemod)
{
ed.website=key.keybuffer;
}
else if(ed.desc1mod)
{
ed.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
ed.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
ed.Desc3=key.keybuffer;
}
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
if(ed.titlemod)
{
EditorData::GetInstance().title=key.keybuffer;
ed.titlemod=false;
}
else if(ed.creatormod)
{
EditorData::GetInstance().creator=key.keybuffer;
ed.creatormod=false;
}
else if(ed.websitemod)
{
ed.website=key.keybuffer;
ed.websitemod=false;
}
else if(ed.desc1mod)
{
ed.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
ed.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
ed.Desc3=key.keybuffer;
ed.desc3mod=false;
}
key.disabletextentry();
ed.textentry=false;
if(ed.desc1mod)
{
ed.desc1mod=false;
ed.textentry=true;
ed.desc2mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc2;
}
else if(ed.desc2mod)
{
ed.desc2mod=false;
ed.textentry=true;
ed.desc3mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc3;
}
}
}
}
else
{
if(ed.settingsmod)
{
if (!game.press_action && !game.press_left && !game.press_right
&& !up_pressed && !down_pressed) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| up_pressed || down_pressed)
{
game.jumpheld = true;
}
if(game.menustart)
{
if (game.press_left || up_pressed)
{
game.currentmenuoption--;
}
else if (game.press_right || down_pressed)
{
game.currentmenuoption++;
}
}
if (game.currentmenuoption < 0) game.currentmenuoption = game.menuoptions.size()-1;
if (game.currentmenuoption >= (int) game.menuoptions.size() ) game.currentmenuoption = 0;
if (game.press_action)
{
editormenuactionpress();
}
}
}
else if (ed.keydelay > 0)
{
ed.keydelay--;
}
else if (key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
// Ctrl modifiers
ed.dmtileeditor=10;
if(left_pressed)
{
ed.dmtile--;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=1200;
}
else if(right_pressed)
{
ed.dmtile++;
ed.keydelay=3;
if(ed.dmtile>=1200) ed.dmtile-=1200;
}
if(up_pressed)
{
ed.dmtile-=40;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=1200;
}
else if(down_pressed)
{
ed.dmtile+=40;
ed.keydelay=3;
if(ed.dmtile>=1200) ed.dmtile-=1200;
}
}
else if (key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT])
{
// Shift modifiers
if (key.keymap[SDLK_F1])
{
ed.switch_tileset(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (key.keymap[SDLK_F2])
{
ed.switch_tilecol(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (key.keymap[SDLK_F3])
{
ed.switch_enemy(true);
ed.keydelay=6;
}
if (up_pressed || down_pressed || left_pressed || right_pressed)
{
ed.keydelay=6;
if(up_pressed)
{
ed.mapheight--;
}
else if(down_pressed)
{
ed.mapheight++;
}
else if(left_pressed)
{
ed.mapwidth--;
}
else if(right_pressed)
{
ed.mapwidth++;
}
if(ed.mapwidth<1) ed.mapwidth=1;
if(ed.mapheight<1) ed.mapheight=1;
if(ed.mapwidth>=ed.maxwidth) ed.mapwidth=ed.maxwidth;
if(ed.mapheight>=ed.maxheight) ed.mapheight=ed.maxheight;
ed.note = "Mapsize is now [" + help.String(ed.mapwidth) + "," + help.String(ed.mapheight) + "]";
ed.notedelay=45;
}
if(!ed.shiftkey)
{
if(ed.shiftmenu)
{
ed.shiftmenu=false;
}
else
{
ed.shiftmenu=true;
}
}
ed.shiftkey=true;
}
else
{
// No modifiers
ed.shiftkey=false;
if(key.keymap[SDLK_F1])
{
ed.switch_tileset();
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_F2])
{
ed.switch_tilecol();
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_F3])
{
ed.switch_enemy();
ed.keydelay=6;
}
if(key.keymap[SDLK_F4])
{
ed.keydelay=6;
ed.boundarytype=1;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F5])
{
ed.keydelay=6;
ed.boundarytype=2;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F10])
{
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode==1)
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode=0;
ed.note="Direct Mode Disabled";
}
else
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode=1;
ed.note="Direct Mode Enabled";
}
graphics.backgrounddrawn=false;
ed.notedelay=45;
ed.updatetiles=true;
ed.keydelay=6;
}
if(key.keymap[SDLK_1]) ed.drawmode=0;
if(key.keymap[SDLK_2]) ed.drawmode=1;
if(key.keymap[SDLK_3]) ed.drawmode=2;
if(key.keymap[SDLK_4]) ed.drawmode=3;
if(key.keymap[SDLK_5]) ed.drawmode=4;
if(key.keymap[SDLK_6]) ed.drawmode=5;
if(key.keymap[SDLK_7]) ed.drawmode=6;
if(key.keymap[SDLK_8]) ed.drawmode=7;
if(key.keymap[SDLK_9]) ed.drawmode=8;
if(key.keymap[SDLK_0]) ed.drawmode=9;
if(key.keymap[SDLK_r]) ed.drawmode=10;
if(key.keymap[SDLK_t]) ed.drawmode=11;
if(key.keymap[SDLK_y]) ed.drawmode=12;
if(key.keymap[SDLK_u]) ed.drawmode=13;
if(key.keymap[SDLK_i]) ed.drawmode=14;
if(key.keymap[SDLK_o]) ed.drawmode=15;
if(key.keymap[SDLK_p]) ed.drawmode=16;
if(key.keymap[SDLK_w])
{
int j=0, tx=0, ty=0;
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].t==50)
{
tx=(edentity[i].p1-(edentity[i].p1%40))/40;
ty=(edentity[i].p2-(edentity[i].p2%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
j++;
}
}
}
if(j>0)
{
ed.note="ERROR: Cannot have both warp types";
ed.notedelay=45;
}
else
{
ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir=(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir+1)%4;
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==0)
{
ed.note="Room warping disabled";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==1)
{
ed.note="Room warps horizontally";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==2)
{
ed.note="Room warps vertically";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].warpdir==3)
{
ed.note="Room warps in all directions";
ed.notedelay=45;
graphics.backgrounddrawn=false;
}
}
ed.keydelay=6;
}
if(key.keymap[SDLK_e])
{
ed.keydelay = 6;
ed.getlin(TEXT_ROOMNAME, "Enter new room name:", &(ed.level[ed.levx+(ed.levy*ed.maxwidth)].roomname));
game.mapheld=true;
}
if (key.keymap[SDLK_g])
{
ed.keydelay = 6;
ed.getlin(TEXT_GOTOROOM, "Enter room coordinates x,y:", NULL);
game.mapheld=true;
}
//Save and load
if(key.keymap[SDLK_s])
{
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, "Enter map filename to save map as:", &(ed.filename));
game.mapheld=true;
}
if(key.keymap[SDLK_l])
{
ed.keydelay = 6;
ed.getlin(TEXT_LOAD, "Enter map filename to load:", &(ed.filename));
game.mapheld=true;
}
if(!game.press_map) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Ok! Scan the room for the closest checkpoint
int testeditor=-1;
int startpoint=0;
//First up; is there a start point on this screen?
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==16 && testeditor==-1)
{
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
startpoint=1;
}
}
}
if(testeditor==-1)
{
//Ok, settle for a check point
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==10 && testeditor==-1)
{
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
}
}
}
}
if(testeditor==-1)
{
ed.note="ERROR: No checkpoint to spawn at";
ed.notedelay=45;
}
else
{
ed.currentghosts = 0;
if(startpoint==0)
{
//Checkpoint spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = (edentity[testeditor].x%40)*8;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = edentity[testeditor].p1;
if(game.edsavegc==0)
{
game.edsavey--;
}
else
{
game.edsavey-=8;
}
game.edsavedir = 0;
}
else
{
//Start point spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = ((edentity[testeditor].x%40)*8)-4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = 0;
game.edsavey--;
game.edsavedir=1-edentity[testeditor].p1;
}
music.haltdasmusik();
graphics.backgrounddrawn=false;
ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
ed.oldreturneditoralpha = 1000;
script.startgamemode(21);
}
}
}
ed.hmod = key.keymap[SDLK_h];
ed.vmod = key.keymap[SDLK_v];
ed.bmod = key.keymap[SDLK_b];
ed.cmod = key.keymap[SDLK_c];
ed.xmod = key.keymap[SDLK_x];
ed.zmod = key.keymap[SDLK_z];
if(key.keymap[SDLK_COMMA])
{
ed.drawmode--;
ed.keydelay=6;
}
else if(key.keymap[SDLK_PERIOD])
{
ed.drawmode++;
ed.keydelay=6;
}
if(ed.drawmode<0)
{
ed.drawmode=16;
if(ed.spacemod) ed.spacemenu=0;
}
if(ed.drawmode>16) ed.drawmode=0;
if(ed.drawmode>9)
{
if(ed.spacemod) ed.spacemenu=1;
}
else
{
if(ed.spacemod) ed.spacemenu=0;
}
if(up_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(down_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy++;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(left_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(right_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx++;
ed.updatetiles=true;
ed.changeroom=true;
}
if(ed.levx<0) ed.levx+=ed.mapwidth;
if(ed.levx>= ed.mapwidth) ed.levx-=ed.mapwidth;
if(ed.levy<0) ed.levy+=ed.mapheight;
if(ed.levy>=ed.mapheight) ed.levy-=ed.mapheight;
if(key.keymap[SDLK_SPACE])
{
ed.spacemod = !ed.spacemod;
ed.keydelay=6;
}
}
if(!ed.settingsmod)
{
if(ed.boundarymod>0)
{
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.boundarymod==1)
{
ed.lclickdelay=1;
ed.boundx1=(ed.tilex*8);
ed.boundy1=(ed.tiley*8);
ed.boundarymod=2;
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8>=ed.boundx1 || (ed.tiley*8)+8>=ed.boundy1)
{
ed.boundx2=(ed.tilex*8)+8;
ed.boundy2=(ed.tiley*8)+8;
}
else
{
ed.boundx2=ed.boundx1+8;
ed.boundy2=ed.boundy1+8;
}
if(ed.boundarytype==0)
{
//Script trigger
ed.lclickdelay=1;
ed.textent=edentity.size();
addedentity((ed.boundx1/8)+(ed.levx*40),(ed.boundy1/8)+ (ed.levy*30),19,
(ed.boundx2-ed.boundx1)/8, (ed.boundy2-ed.boundy1)/8);
ed.getlin(TEXT_SCRIPT, "Enter script name:", &(edentity[ed.textent].scriptname));
ed.lclickdelay=1;
}
else if(ed.boundarytype==1)
{
//Enemy bounds
int tmp=ed.levx+(ed.levy*ed.maxwidth);
ed.level[tmp].enemyx1=ed.boundx1;
ed.level[tmp].enemyy1=ed.boundy1;
ed.level[tmp].enemyx2=ed.boundx2;
ed.level[tmp].enemyy2=ed.boundy2;
}
else if(ed.boundarytype==2)
{
//Platform bounds
int tmp=ed.levx+(ed.levy*ed.maxwidth);
ed.level[tmp].platx1=ed.boundx1;
ed.level[tmp].platy1=ed.boundy1;
ed.level[tmp].platx2=ed.boundx2;
ed.level[tmp].platy2=ed.boundy2;
}
else if(ed.boundarytype==3)
{
//Copy
}
ed.boundarymod=0;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
ed.boundarymod=0;
}
}
else if(ed.warpmod)
{
//Placing warp token
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.free(ed.tilex, ed.tiley)==0)
{
edentity[ed.warpent].p1=ed.tilex+(ed.levx*40);
edentity[ed.warpent].p2=ed.tiley+(ed.levy*30);
ed.warpmod=false;
ed.warpent=-1;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
removeedentity(ed.warpent);
ed.warpmod=false;
ed.warpent=-1;
}
}
else
{
//Mouse input
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
//Depending on current mode, place something
if(ed.drawmode==0)
{
//place tiles
//Are we in direct mode?
if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].directmode>=1)
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, ed.dmtile);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, ed.dmtile);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, ed.dmtile);
}
}
else
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 80);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 80);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 80);
}
}
}
else if(ed.drawmode==1)
{
//place background tiles
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 2);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 2);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 2);
}
}
else if(ed.drawmode==2)
{
//place spikes
ed.placetilelocal(ed.tilex, ed.tiley, 8);
}
int tmp=edentat(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30));
if(tmp==-1)
{
//Room text and script triggers can be placed in walls
if(ed.drawmode==10)
{
ed.lclickdelay=1;
ed.textent=edentity.size();
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),17);
ed.getlin(TEXT_ROOMTEXT, "Enter roomtext:", &(edentity[ed.textent].scriptname));
}
else if(ed.drawmode==12) //Script Trigger
{
ed.boundarytype=0;
ed.boundx1=ed.tilex*8;
ed.boundy1=ed.tiley*8;
ed.boundarymod=2;
ed.lclickdelay=1;
}
}
if(tmp==-1 && ed.free(ed.tilex,ed.tiley)==0)
{
if(ed.drawmode==3)
{
if(ed.numtrinkets()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),9);
ed.lclickdelay=1;
}
else
{
ed.note="ERROR: Max number of trinkets is 100";
ed.notedelay=45;
}
}
else if(ed.drawmode==4)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),10, 1);
ed.lclickdelay=1;
}
else if(ed.drawmode==5)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),3);
ed.lclickdelay=1;
}
else if(ed.drawmode==6)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,5);
ed.lclickdelay=1;
}
else if(ed.drawmode==7)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==8)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),1,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==9)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),11,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==11)
{
ed.lclickdelay=1;
ed.textent=edentity.size();
addedentity(ed.tilex+(ed.levx*40),ed.tiley+ (ed.levy*30),18,0);
ed.getlin(TEXT_SCRIPT, "Enter script name", &(edentity[ed.textent].scriptname));
}
else if(ed.drawmode==13)
{
ed.warpmod=true;
ed.warpent=edentity.size();
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),13);
ed.lclickdelay=1;
}
else if(ed.drawmode==14)
{
//Warp lines
if(ed.level[ed.levx+(ed.maxwidth*ed.levy)].warpdir==0)
{
if(ed.tilex==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,0);
}
else if(ed.tilex==39)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,1);
}
else if(ed.tiley==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,2);
}
else if(ed.tiley==29)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,3);
}
else
{
ed.note="ERROR: Warp lines must be on edges";
ed.notedelay=45;
}
}
else
{
ed.note="ERROR: Cannot have both warp types";
ed.notedelay=45;
}
ed.lclickdelay=1;
}
else if(ed.drawmode==15) //Crewmate
{
if(ed.numcrewmates()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),15,int(fRandom() * 6));
ed.lclickdelay=1;
}
else
{
ed.note="ERROR: Max number of crewmates is 100";
ed.notedelay=45;
}
}
else if(ed.drawmode==16) //Start Point
{
//If there is another start point, destroy it
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].t==16)
{
removeedentity(i);
i--;
}
}
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),16,0);
ed.lclickdelay=1;
}
}
else if(tmp == -1)
{
//Important! Do nothing, or else Undefined Behavior will happen
}
else if(edentity[tmp].t==1)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%4;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==2)
{
if(edentity[tmp].p1>=5)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%9;
if(edentity[tmp].p1<5) edentity[tmp].p1=5;
}
else
{
edentity[tmp].p1=(edentity[tmp].p1+1)%4;
}
ed.lclickdelay=1;
}
else if(edentity[tmp].t==10)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==11)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==15)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%6;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==16)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==17)
{
ed.getlin(TEXT_ROOMTEXT, "Enter roomtext:", &(edentity[tmp].scriptname));
ed.textent=tmp;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==18 || edentity[tmp].t==19)
{
ed.lclickdelay=1;
ed.textent=tmp;
ed.getlin(TEXT_SCRIPT, "Enter script name:", &(edentity[ed.textent].scriptname));
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
//place tiles
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 0);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 0);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 0);
}
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==ed.tilex + (ed.levx*40)&& edentity[i].y==ed.tiley+ (ed.levy*30))
{
removeedentity(i);
}
}
}
if(key.middlebutton)
{
ed.dmtile=ed.contents[ed.tilex + (ed.levx*40) + ed.vmult[ed.tiley + (ed.levy*30)]];
}
}
}
}
if(ed.updatetiles && ed.level[ed.levx + (ed.levy*ed.maxwidth)].directmode==0)
{
ed.updatetiles=false;
//Correctly set the tiles in the current room
switch(ed.level[ed.levx + (ed.levy*ed.maxwidth)].tileset)
{
case 0: //The Space Station
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=ed.backedgetile(i,j)+ed.backbase(ed.levx,ed.levy);
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 1: //Outside
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=ed.outsideedgetile(i,j)+ed.backbase(ed.levx,ed.levy);
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 2: //Lab
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.labspikedir(i,j, ed.level[ed.levx + (ed.maxwidth*ed.levy)].tilecol);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=713;
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 3: //Warp Zone/Intermission
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=713;
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 4: //The ship
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)];
if(ed.contents[temp]>=3 && ed.contents[temp]<80)
{
//Fix spikes
ed.contents[temp]=ed.spikedir(i,j);
}
else if(ed.contents[temp]==2 || ed.contents[temp]>=680)
{
//Fix background
ed.contents[temp]=ed.backedgetile(i,j)+ed.backbase(ed.levx,ed.levy);
}
else if(ed.contents[temp]>0)
{
//Fix tiles
ed.contents[temp]=ed.edgetile(i,j)+ed.base(ed.levx,ed.levy);
}
}
}
break;
case 5: //The Tower
break;
case 6: //Custom Set 1
break;
case 7: //Custom Set 2
break;
case 8: //Custom Set 3
break;
case 9: //Custom Set 4
break;
}
}
}
#endif /* NO_EDITOR */
// Return a graphics-ready color based off of the given tileset and tilecol
// Much kudos to Dav999 for saving me a lot of work, because I stole these colors from const.lua in Ved! -Info Teddy
Uint32 editorclass::getonewaycol(const int rx, const int ry)
{
const int roomnum = rx + ry*maxwidth;
if (roomnum < 0 || roomnum >= 400)
{
return graphics.getRGB(255, 255, 255);
}
const edlevelclass& room = level[roomnum];
switch (room.tileset) {
case 0: // Space Station
switch (room.tilecol) {
case -1:
return graphics.getRGB(109, 109, 109);
case 0:
return graphics.getRGB(131, 141, 235);
case 1:
return graphics.getRGB(227, 140, 227);
case 2:
return graphics.getRGB(242, 126, 151);
case 3:
return graphics.getRGB(229, 235, 133);
case 4:
return graphics.getRGB(148, 238, 130);
case 5:
return graphics.getRGB(140, 165, 227);
case 6:
return graphics.getRGB(227, 140, 148);
case 7:
return graphics.getRGB(140, 173, 228);
case 8:
return graphics.getRGB(142, 235, 137);
case 9:
return graphics.getRGB(137, 235, 206);
case 10:
return graphics.getRGB(235, 139, 223);
case 11:
return graphics.getRGB(238, 130, 138);
case 12:
return graphics.getRGB(137, 235, 178);
case 13:
return graphics.getRGB(125, 205, 247);
case 14:
return graphics.getRGB(190, 137, 235);
case 15:
return graphics.getRGB(235, 137, 206);
case 16:
return graphics.getRGB(229, 247, 127);
case 17:
return graphics.getRGB(127, 200, 247);
case 18:
return graphics.getRGB(197, 137, 235);
case 19:
return graphics.getRGB(235, 131, 175);
case 20:
return graphics.getRGB(242, 210, 123);
case 21:
return graphics.getRGB(131, 235, 158);
case 22:
return graphics.getRGB(242, 126, 151);
case 23:
return graphics.getRGB(219, 243, 123);
case 24:
return graphics.getRGB(131, 234, 145);
case 25:
return graphics.getRGB(131, 199, 234);
case 26:
return graphics.getRGB(141, 131, 234);
case 27:
return graphics.getRGB(226, 140, 144);
case 28:
return graphics.getRGB(129, 236, 144);
case 29:
return graphics.getRGB(235, 231, 131);
case 30:
return graphics.getRGB(153, 235, 131);
case 31:
return graphics.getRGB(207, 131, 235);
}
break;
case 1: // Outside
switch (room.tilecol) {
case 0:
return graphics.getRGB(57, 86, 140);
case 1:
return graphics.getRGB(156, 42, 42);
case 2:
return graphics.getRGB(42, 156, 155);
case 3:
return graphics.getRGB(125, 36, 162);
case 4:
return graphics.getRGB(191, 198, 0);
case 5:
return graphics.getRGB(0, 198, 126);
case 6:
return graphics.getRGB(224, 110, 177);
case 7:
return graphics.getRGB(255, 142, 87);
}
break;
case 2: // Lab
switch (room.tilecol) {
case 0:
return graphics.getRGB(0, 165, 206);
case 1:
return graphics.getRGB(206, 5, 0);
case 2:
return graphics.getRGB(222, 0, 173);
case 3:
return graphics.getRGB(27, 67, 255);
case 4:
return graphics.getRGB(194, 206, 0);
case 5:
return graphics.getRGB(0, 206, 39);
case 6:
return graphics.getRGB(0, 165, 206);
}
break;
case 3: // Warp Zone
switch (room.tilecol) {
case 0:
return graphics.getRGB(113, 178, 197);
case 1:
return graphics.getRGB(197, 113, 119);
case 2:
return graphics.getRGB(196, 113, 197);
case 3:
return graphics.getRGB(149, 113, 197);
case 4:
return graphics.getRGB(197, 182, 113);
case 5:
return graphics.getRGB(141, 197, 113);
case 6:
return graphics.getRGB(109, 109, 109);
}
break;
case 4: // Ship
switch (room.tilecol) {
case 0:
return graphics.getRGB(0, 206, 39);
case 1:
return graphics.getRGB(0, 165, 206);
case 2:
return graphics.getRGB(194, 206, 0);
case 3:
return graphics.getRGB(206, 0, 160);
case 4:
return graphics.getRGB(27, 67, 255);
case 5:
return graphics.getRGB(206, 5, 0);
}
break;
}
// Uh, I guess return solid white
return graphics.getRGB(255, 255, 255);
}
// This version detects the room automatically
Uint32 editorclass::getonewaycol()
{
if (game.gamestate == EDITORMODE)
return getonewaycol(ed.levx, ed.levy);
else if (map.custommode)
return getonewaycol(game.roomx - 100, game.roomy - 100);
// Uh, I guess return solid white
return graphics.getRGB(255, 255, 255);
}
int editorclass::numtrinkets()
{
int temp = 0;
for (size_t i = 0; i < edentity.size(); i++)
{
if (edentity[i].t == 9)
{
temp++;
}
}
return temp;
}
int editorclass::numcrewmates()
{
int temp = 0;
for (size_t i = 0; i < edentity.size(); i++)
{
if (edentity[i].t == 15)
{
temp++;
}
}
return temp;
}
#endif /* NO_CUSTOM_LEVELS */