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VVVVVV/desktop_version/src/Graphics.cpp
Misa 4f4d400ce0 Add linear interpolation of rendered entities
I've added a function Graphics::lerp() which simply interpolates between
two values given a certain alpha value. It's just like drawing a
straight line between two points.

Also, Graphics now has an `alpha` attribute, and it is set on every
deltatime update to be used in linear interpolation.
2020-06-19 09:05:48 -04:00

2959 lines
83 KiB
C++

#include "Graphics.h"
#include "Maths.h"
#include "Entity.h"
#include "Map.h"
#include "Screen.h"
#include "FileSystemUtils.h"
#include <utf8/unchecked.h>
#include <stdio.h>
#include <stdlib.h>
void Graphics::init()
{
grphx.init();
flipmode = false;
setRect(tiles_rect, 0,0,8,8);
setRect(sprites_rect, 0,0,32,32);
setRect(bfont_rect, 0,0,8,8);
setRect(bfontmask_rect, 0,0,8,8);
setRect(bg_rect, 0,0,320,240);
setRect(footerrect, 0, 230, 320, 10);
setRect(prect, 0, 0, 4, 4);
setRect(line_rect, 0,0,0,0);
setRect(tele_rect,0,0,96,96);
//We initialise a few things
linestate = 0;
trinketcolset = false;
showcutscenebars = false;
cutscenebarspos = 0;
notextoutline = false;
flipmode = false;
setflipmode = false;
//Background inits
for (int i = 0; i < 50; i++)
{
SDL_Rect s = {Sint16(fRandom() * 320), Sint16(fRandom() * 240), 2, 2};
int s2 = 4+(fRandom()*4);
stars.push_back(s);
starsspeed.push_back(s2);
SDL_Rect bb;
int bvx = 0;
int bvy = 0;
if(fRandom()*100 > 50)
{
bvx = 9 - (fRandom() * 19);
if (bvx > -6 && bvx < 6) bvx = 6;
bvx = bvx * 1.5;
setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);
}
else
{
bvy = 9 - (fRandom() * 19);
if (bvy > -6 && bvy < 6) bvy = 6;
bvy = bvy * 1.5;
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
}
float bint = 0.5 + ((fRandom() * 100) / 200);
backboxes.push_back(bb);
backboxvx.push_back(bvx);
backboxvy.push_back(bvy);
backboxint.push_back(bint);
}
backoffset = 0;
backgrounddrawn = false;
warpskip = 0;
warpfcol = 0x000000;
warpbcol = 0x000000;
spcol = 0;
spcoldel = 0;
rcol = 0;
crewframe = 0;
crewframedelay = 4;
menuoffset = 0;
resumegamemode = false;
//Fading stuff
fadebars.resize(15);
fadeamount = 0;
fademode = 0;
// initialize everything else to zero
backBuffer = NULL;
backboxrect = SDL_Rect();
bcol = 0;
bcol2 = 0;
ct = colourTransform();
foot_rect = SDL_Rect();
foregrounddrawn = false;
foregroundBuffer = NULL;
backgrounddrawn = false;
images_rect = SDL_Rect();
m = 0;
linedelay = 0;
menubuffer = NULL;
screenbuffer = NULL;
tempBuffer = NULL;
tl = point();
towerbuffer = NULL;
trinketr = 0;
trinketg = 0;
trinketb = 0;
warprect = SDL_Rect();
translucentroomname = false;
showmousecursor = true;
alpha = 1.0f;
}
int Graphics::font_idx(uint32_t ch) {
if (font_positions.size() > 0) {
std::map<int, int>::iterator iter = font_positions.find(ch);
if (iter == font_positions.end()) {
iter = font_positions.find('?');
if (iter == font_positions.end()) {
puts("font.txt missing fallback character!");
exit(1);
}
}
return iter->second;
} else {
return ch;
}
}
Graphics::~Graphics()
{
}
void Graphics::drawspritesetcol(int x, int y, int t, int c)
{
if (!INBOUNDS(t, sprites))
{
return;
}
SDL_Rect rect;
setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
setcol(c);
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
}
void Graphics::Makebfont()
{
for (int j = 0; j < (grphx.im_bfont->h / 8); j++)
{
for (int i = 0; i < 16; i++)
{
SDL_Surface* temp = GetSubSurface(grphx.im_bfont,i*8,j*8,8,8);
bfont.push_back(temp);
SDL_Surface* TempFlipped = FlipSurfaceVerticle(temp);
flipbfont.push_back(TempFlipped);
}
}
unsigned char* charmap = NULL;
size_t length;
FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length);
if (charmap != NULL) {
unsigned char* current = charmap;
unsigned char* end = charmap + length;
int pos = 0;
while (current != end) {
int codepoint = utf8::unchecked::next(current);
font_positions[codepoint] = pos;
++pos;
}
FILESYSTEM_freeMemory(&charmap);
}
}
int Graphics::bfontlen(uint32_t ch) {
if (ch < 32) {
return 6;
} else {
return 8;
}
}
void Graphics::MakeTileArray()
{
for(int j = 0; j <30; j++)
{
for(int i = 0; i <40; i++)
{
SDL_Surface* temp = GetSubSurface(grphx.im_tiles,i*8,j*8,8,8);
tiles.push_back(temp);
}
}
for(int j = 0; j <30; j++)
{
for(int i = 0; i <40; i++)
{
SDL_Surface* temp = GetSubSurface(grphx.im_tiles2,i*8,j*8,8,8);
tiles2.push_back(temp);
}
}
for(int j = 0; j <30; j++)
{
for(int i = 0; i <30; i++)
{
SDL_Surface* temp = GetSubSurface(grphx.im_tiles3,i*8,j*8,8,8);
tiles3.push_back(temp);
}
}
for(int j = 0; j <60; j++)
{
for(int i = 0; i <12; i++)
{
SDL_Surface* temp = GetSubSurface(grphx.im_entcolours,i*8,j*8,8,8);
entcolours.push_back(temp);
}
}
}
void Graphics::maketelearray()
{
for (int i = 0; i < 10; i++)
{
SDL_Surface* temp = GetSubSurface(grphx.im_teleporter,i*96,0,96,96);
tele.push_back(temp);
}
}
void Graphics::MakeSpriteArray()
{
for(int j = 0; j <16; j++)
{
for(int i = 0; i <12; i++)
{
SDL_Surface* temp = GetSubSurface(grphx.im_sprites,i*32,j*32,32,32);
sprites.push_back(temp);
temp = GetSubSurface(grphx.im_flipsprites,i*32,j*32,32,32);
flipsprites.push_back(temp);
}
}
}
void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
return PrintAlpha(_x,_y,_s,r,g,b,255,cen);
}
void Graphics::PrintAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGBA(r, g, b, a);
if (cen)
_x = ((160 ) - ((len(_s)) / 2));
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen, int sc )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
{
_x = std::max(160 - (int((len(_s)/ 2.0)*sc)), 0 );
}
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
/*
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
*/
idx = font_idx(curr);
if (INBOUNDS(idx, font))
{
SDL_Surface* tempPrint = ScaleSurfaceSlow(font[idx], font[idx]->w *sc,font[idx]->h *sc);
SDL_Rect printrect = { static_cast<Sint16>((_x) + bfontpos), static_cast<Sint16>(_y) , static_cast<Sint16>((bfont_rect.w*sc)+1), static_cast<Sint16>((bfont_rect.h * sc)+1)};
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
SDL_FreeSurface(tempPrint);
}
bfontpos+=bfontlen(curr) *sc;
}
}
int Graphics::len(std::string t)
{
int bfontpos = 0;
std::string::iterator iter = t.begin();
while (iter != t.end()) {
int cur = utf8::unchecked::next(iter);
bfontpos += bfontlen(cur);
}
return bfontpos;
}
void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
PrintOffAlpha(_x,_y,_s,r,g,b,255,cen);
}
void Graphics::PrintOffAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
_x = ((160) - (len(_s) / 2))+_x;
int bfontpos = 0;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
int curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ ) {
bprintalpha(x,y,t,r,g,b,255,cen);
}
void Graphics::bprintalpha( int x, int y, std::string t, int r, int g, int b, int a, bool cen /*= false*/ )
{
if (!notextoutline)
{
PrintAlpha(x, y - 1, t, 0, 0, 0, a, cen);
if (cen)
{
PrintOffAlpha(-1, y, t, 0, 0, 0, a, cen);
PrintOffAlpha(1, y, t, 0, 0, 0, a, cen);
}
else
{
PrintAlpha(x -1, y, t, 0, 0, 0, a, cen);
PrintAlpha(x +1, y, t, 0, 0, 0, a, cen);
}
PrintAlpha(x, y+1, t, 0, 0, 0, a, cen);
}
PrintAlpha(x, y, t, r, g, b, a, cen);
}
void Graphics::RPrint( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
_x = ((308) - (_s.length() / 2));
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::printcrewname( int x, int y, int t )
{
//Print the name of crew member t in the right colour
switch(t)
{
case 0:
Print(x, y, "Viridian", 16, 240, 240,false );
break;
case 1:
Print(x, y, "Violet", 240, 16, 240,false);
break;
case 2:
Print(x, y, "Vitellary", 240, 240, 16,false);
break;
case 3:
Print(x, y, "Vermilion", 240, 16, 16,false);
break;
case 4:
Print(x, y, "Verdigris", 16, 240, 16,false);
break;
case 5:
Print(x, y, "Victoria", 16, 16, 240,false);
break;
}
}
void Graphics::printcrewnamedark( int x, int y, int t )
{
//Print the name of crew member t as above, but in black and white
switch(t)
{
case 0:
Print(x, y, "Viridian", 128,128,128,false);
break;
case 1:
Print(x, y, "Violet", 128,128,128,false);
break;
case 2:
Print(x, y, "Vitellary", 128,128,128,false);
break;
case 3:
Print(x, y, "Vermilion", 128,128,128,false);
break;
case 4:
Print(x, y, "Verdigris", 128,128,128,false);
break;
case 5:
Print(x, y, "Victoria", 128,128,128,false);
break;
}
}
void Graphics::printcrewnamestatus( int x, int y, int t )
{
//Print the status of crew member t in the right colour
switch(t)
{
case 0:
Print(x, y, "(that's you!)", 12, 140, 140,false);
break;
case 1:
Print(x, y, "Rescued!", 140, 12, 140,false);
break;
case 2:
Print(x, y, "Rescued!", 140, 140, 12,false);
break;
case 3:
Print(x, y, "Rescued!", 140, 12, 12,false);
break;
case 4:
Print(x, y, "Rescued!", 12, 140, 12,false);
break;
case 5:
Print(x, y, "Rescued!", 12, 12, 140,false);
break;
}
}
void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
{
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
setcolreal(getRGB(r,g,b));
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
}
void Graphics::drawtile( int x, int y, int t )
{
if (!INBOUNDS(t, tiles))
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
}
void Graphics::drawtile2( int x, int y, int t )
{
if (!INBOUNDS(t, tiles2))
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
}
void Graphics::drawtile3( int x, int y, int t, int off )
{
if (!INBOUNDS(t, tiles3))
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles3[t+(off*30)], NULL, backBuffer, &rect);
}
void Graphics::drawentcolours( int x, int y, int t)
{
if (!INBOUNDS(t, entcolours))
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(entcolours[t], NULL, backBuffer, &rect);
}
void Graphics::drawtowertile( int x, int y, int t )
{
if (!INBOUNDS(t, tiles2))
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles2[t], NULL, towerbuffer, &rect);
}
void Graphics::drawtowertile3( int x, int y, int t, int off )
{
t += off*30;
if (!INBOUNDS(t, tiles3))
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles3[t], NULL, towerbuffer, &rect);
}
void Graphics::drawgui()
{
textboxcleanup();
//Draw all the textboxes to the screen
for (size_t i = 0; i<textbox.size(); i++)
{
//This routine also updates the textboxs
textbox[i].update();
if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
{
textbox.erase(textbox.begin() + i);
i--;
continue;
}
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0)
{
if(flipmode)
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}
else
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}
}
else
{
FillRect(backBuffer,textbox[i].textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
for (int k = 0; k < textbox[i].lw; k++)
{
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
}
for (size_t k = 0; k < textbox[i].line.size(); k++)
{
drawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
}
if(flipmode)
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}
else
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}
}
if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165)
{
if (flipmode)
{
drawimage(5, 0, 180, true);
}
else
{
drawimage(0, 0, 12, true);
}
}
else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165)
{
if (flipmode)
{
drawimage(6, 0, 180, true);
}
else
{
drawimage(4, 0, 12, true);
}
}
if (flipmode)
{
if (textbox[i].r == 175 && textbox[i].g == 175)
{
//purple guy
drawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
}
else if (textbox[i].r == 175 && textbox[i].b == 175)
{
//red guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
}
else if (textbox[i].r == 175)
{
//green guy
drawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
}
else if (textbox[i].g == 175)
{
//yellow guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
}
else if (textbox[i].b == 175)
{
//blue guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - int(fRandom()*20));
}
}
else
{
if (textbox[i].r == 175 && textbox[i].g == 175)
{
//purple guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
}
else if (textbox[i].r == 175 && textbox[i].b == 175)
{
//red guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
}
else if (textbox[i].r == 175)
{
//green guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
}
else if (textbox[i].g == 175)
{
//yellow guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
}
else if (textbox[i].b == 175)
{
//blue guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - int(fRandom()*20));
}
}
}
}
void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
{
if (!INBOUNDS(t, images))
{
return;
}
SDL_Rect trect;
if(r+g+b != 0)
{
RGBf(r,g,b);
}
point tpoint;
if (cent)
{
tpoint.x = 160 - int(images[t]->w / 2);
tpoint.y = yp;
trect.x = tpoint.x ;
trect.y = tpoint.y;
trect.w = images[t]->w;
trect.h= images[t]->h;
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
}
else
{
trect.x = xp;
trect.y = yp;
trect.w = images[t]->w;
trect.h = images[t]->h;
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
}
}
void Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )
{
if (!INBOUNDS(t, images))
{
return;
}
SDL_Rect trect;
if (cent)
{
trect.x = 160 - int(images[t]->w / 2);
trect.y = yp;
trect.w = images[t]->w;
trect.h = images[t]->h;
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
}
else
{
trect.x = xp;
trect.y = yp;
trect.w = images[t]->w;
trect.h= images[t]->h;
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
}
}
void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
{
if (!INBOUNDS(t, images))
{
return;
}
SDL_Rect trect;
trect.x = xp;
trect.y = yp;
trect.w = wp;
trect.h= hp;
SDL_Rect trect2;
trect2.x = 0;
trect2.y = 0;
trect2.w = wp;
trect2.h= hp;
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
}
void Graphics::cutscenebars()
{
if (showcutscenebars)
{
cutscenebarspos += 25;
cutscenebarspos = std::min(cutscenebarspos, 361);
FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
}
else
{
//disappearing
if (cutscenebarspos > 0)
{
cutscenebarspos -= 25;
cutscenebarspos = std::max(cutscenebarspos, 0);
//draw
FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
}
}
}
void Graphics::drawcrewman( int x, int y, int t, bool act, bool noshift /*=false*/ )
{
if (!act)
{
if (noshift)
{
if (flipmode)
{
drawspritesetcol(x, y, 14, 19);
}
else
{
drawspritesetcol(x, y, 12, 19);
}
}
else
{
if (flipmode)
{
drawspritesetcol(x - 8, y, 14, 19);
}
else
{
drawspritesetcol(x - 8, y, 12, 19);
}
}
}
else
{
if (flipmode) crewframe += 6;
switch(t)
{
case 0:
drawspritesetcol(x, y, crewframe, 0);
break;
case 1:
drawspritesetcol(x, y, crewframe, 20);
break;
case 2:
drawspritesetcol(x, y, crewframe, 14);
break;
case 3:
drawspritesetcol(x, y, crewframe, 15);
break;
case 4:
drawspritesetcol(x, y, crewframe, 13);
break;
case 5:
drawspritesetcol(x, y, crewframe, 16);
break;
}
if (flipmode) crewframe -= 6;
}
}
void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
{
//given these parameters, draw a textbox with a pixel width
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
{
//given these parameters, draw a textbox with a pixel width
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
drawcoloredtile(x+ (w) - 16, y, 41, r, g, b);
drawcoloredtile(x+ (w) - 16, y + (h) - 8, 46, r, g, b);
drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
{
//given these parameters, draw a textbox
FillRect(backBuffer,x,y,w*8,h*8, r/6, g/6, b/6 );
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
for (int k = 0; k < w-2; k++)
{
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
}
for (int k = 0; k < h-2; k++)
{
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
}
}
void Graphics::textboxactive()
{
//Remove all but the most recent textbox
for (int i = 0; i < (int) textbox.size(); i++)
{
if (m != i) textbox[i].remove();
}
}
void Graphics::textboxremovefast()
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].removefast();
}
}
void Graphics::textboxremove()
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].remove();
}
}
void Graphics::textboxtimer( int t )
{
textbox[m].timer=t;
}
void Graphics::addline( std::string t )
{
textbox[m].addline(t);
}
void Graphics::textboxadjust()
{
textbox[m].adjust();
}
void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int g/*= 255*/, int b /*= 255*/ )
{
m = textbox.size();
if(m<20)
{
textboxclass text;
text.line.push_back(t);
text.xp = xp;
int length = utf8::unchecked::distance(t.begin(), t.end());
if (xp == -1) text.xp = 160 - (((length / 2) + 1) * 8);
text.yp = yp;
text.initcol(r, g, b);
text.resize();
textbox.push_back(text);
}
}
void Graphics::drawfade()
{
if ((fademode == 1)||(fademode == 4))
{
FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
}
else if(fademode==3)
{
for (int i = 0; i < 15; i++)
{
FillRect(backBuffer, fadebars[i], i * 16, fadeamount, 16, 0x000000 );
}
}
else if(fademode==5 )
{
for (int i = 0; i < 15; i++)
{
FillRect(backBuffer, fadebars[i]-fadeamount, i * 16, 500, 16, 0x000000 );
}
}
}
void Graphics::processfade()
{
if (fademode > 1)
{
if (fademode == 2)
{
//prepare fade out
for (int i = 0; i < 15; i++)
{
fadebars[i] = -int(fRandom() * 12) * 8;
}
fadeamount = 0;
fademode = 3;
}
else if (fademode == 3)
{
fadeamount += 24;
if (fadeamount > 416)
{
fademode = 1; //faded
}
}
else if (fademode == 4)
{
//prepare fade in
for (int i = 0; i < 15; i++)
{
fadebars[i] = 320 + int(fRandom() * 12) * 8;
}
fadeamount = 416;
fademode = 5;
}
else if (fademode == 5)
{
fadeamount -= 24;
if (fadeamount <= 0)
{
fademode = 0; //normal
}
}
}
}
void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
{
for (size_t i = 0; i < game.menuoptions.size(); i++)
{
if ((int) i == game.currentmenuoption)
{
//Draw it highlighted
if (game.menuoptions[i].active)
{
std::string tempstring = game.menuoptions[i].text;
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}
else
{
//Draw it normally
if (game.menuoptions[i].active)
{
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
}
else
{
//Draw it in gray
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
}
}
}
}
void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
{
for (size_t i = 0; i < game.menuoptions.size(); i++)
{
if ((int) i == game.currentmenuoption)
{
if(game.menuoptions.size()-i<=3){
//Draw it highlighted
if (game.menuoptions[i].active)
{
std::string tempstring = game.menuoptions[i].text;
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}else{
//Draw it highlighted
if (game.menuoptions[i].active)
{
std::string tempstring = game.menuoptions[i].text;
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}
}
else
{
if(game.menuoptions.size()-i<=3){
//Draw it normally
if (game.menuoptions[i].active)
{
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
}
else
{
//Draw it in gray
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
}
}else{
//Draw it normally
if (game.menuoptions[i].active)
{
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
}
else
{
//Draw it in gray
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
}
}
}
}
}
void Graphics::drawcoloredtile( int x, int y, int t, int r, int g, int b )
{
if (!INBOUNDS(t, tiles))
{
return;
}
setcolreal(getRGB(r,g,b));
SDL_Rect rect;
setRect(rect,x,y,tiles_rect.w,tiles_rect.h);
BlitSurfaceColoured(tiles[t],NULL, backBuffer, &rect, ct );
}
bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
{
//find rectangle where they intersect:
int r1_left = p1.x;
int r1_right = r1_left + surface1->w;
int r2_left = p2.x;
int r2_right = r2_left + surface2->w;
int r1_bottom = p1.y;
int r1_top = p1.y + surface1->h;
int r2_bottom = p2.y;
int r2_top = p2.y + surface2->h;
bool intersection = intersectRect(r1_left, r1_right, r1_bottom, r1_top, r2_left, r2_right, r2_bottom, r2_top);
if(intersection)
{
int r3_left = std::max(r1_left, r2_left);
int r3_top = std::min(r1_top, r2_top);
int r3_right = std::min(r1_right, r2_right);
int r3_bottom= std::max(r1_bottom, r2_bottom);
//for every pixel inside rectangle
for(int x = r3_left; x < r3_right; x++)
{
for(int y = r3_bottom; y < r3_top; y++)
{
Uint32 pixel1 = ReadPixel(surface1 , x - p1.x, y - p1.y);
Uint32 pixel2 = ReadPixel(surface2 , x - p2.x, y - p2.y);
if ((pixel1 & 0x000000FF) && (pixel2 & 0x000000FF))
{
return true;
}
}
}
return false;
}
else
{
return false;
}
}
void Graphics::drawgravityline( int t )
{
if (obj.entities[t].life == 0)
{
switch(linestate)
{
case 0:
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 200-20));
break;
case 1:
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 245-30));
break;
case 2:
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 225-30));
break;
case 3:
FillRect(backBuffer,line_rect, getRGB(164-10, 200-20, 200-20));
break;
case 4:
FillRect(backBuffer,line_rect, getRGB(224-20, 255-30, 196-20));
break;
case 5:
FillRect(backBuffer,line_rect, getRGB(205-20, 235-30, 196-20));
break;
case 6:
FillRect(backBuffer,line_rect, getRGB(164-10, 164-10, 164-10));
break;
case 7:
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 205-20));
break;
case 8:
FillRect(backBuffer,line_rect, getRGB(205-20, 255-30, 225-30));
break;
case 9:
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 245-30));
break;
}
}
else
{
FillRect(backBuffer,line_rect, getRGB(96, 96, 96));
}
}
void Graphics::drawtrophytext()
{
int temp, temp2, temp3;
if (obj.trophytext < 15)
{
temp = (196 * obj.trophytext) / 15;
temp2 = (196 * obj.trophytext) / 15;
temp3 = ((255 - help.glow) * obj.trophytext) / 15;
}
else
{
temp = 196;
temp2 = 196;
temp3 = 255 - help.glow;
}
switch(obj.trophytype)
{
case 1:
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 2:
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 3:
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 4:
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 5:
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 6:
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 7:
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
break;
case 8:
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
break;
case 9:
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
break;
case 10:
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
break;
case 11:
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
break;
case 12:
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
break;
case 13:
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 14:
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 15:
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 16:
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 17:
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 18:
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
break;
case 20:
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
break;
}
}
void Graphics::drawentities()
{
//Update line colours!
if (linedelay <= 0)
{
linestate++;
if (linestate >= 10) linestate = 0;
linedelay = 2;
}
else
{
linedelay--;
}
point tpoint;
SDL_Rect drawRect;
std::vector<SDL_Surface*> *tilesvec;
if (map.custommode && !map.finalmode)
{
tilesvec = &entcolours;
}
else
{
tilesvec = &tiles;
}
std::vector<SDL_Surface*> *spritesvec;
if (flipmode)
{
spritesvec = &flipsprites;
}
else
{
spritesvec = &sprites;
}
int yoff;
if (map.towermode)
{
yoff = map.ypos;
}
else
{
yoff = 0;
}
trinketcolset = false;
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (obj.entities[i].invis)
{
continue;
}
int xp = lerp(obj.entities[i].oldxp, obj.entities[i].xp);
int yp = lerp(obj.entities[i].oldyp, obj.entities[i].yp);
switch (obj.entities[i].size)
{
case 0:
// Sprites
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
{
continue;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
setcol(obj.entities[i].colour);
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
//screenwrapping!
if (map.warpx ||
(map.towermode && !map.minitowermode
&& map.ypos >= 500 && map.ypos <= 5000)) //The "wrapping" area of the tower
{
if (tpoint.x < 0)
{
tpoint.x += 320;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
}
else if (tpoint.x > 300)
{
tpoint.x -= 320;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
}
}
else if (map.warpy)
{
if (tpoint.y < 0)
{
tpoint.y += 230;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
}
else if (tpoint.y > 210)
{
tpoint.y -= 230;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
}
}
break;
case 1:
// Tiles
if (!INBOUNDS(obj.entities[i].drawframe, tiles))
{
continue;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
break;
case 2:
case 8:
{
// Special: Moving platform, 4 tiles or 8 tiles
if (!INBOUNDS(obj.entities[i].drawframe, (*tilesvec)))
{
continue;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
int thiswidth = 4;
if (obj.entities[i].size == 8)
{
thiswidth = 8;
}
for (int ii = 0; ii < thiswidth; ii++)
{
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
drawRect.x += 8 * ii;
BlitSurfaceStandard((*tilesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
}
break;
}
case 3: // Big chunky pixels!
prect.x = xp;
prect.y = yp - yoff;
//A seperate index of colours, for simplicity
if(obj.entities[i].colour==1)
{
FillRect(backBuffer, prect, (fRandom() * 64), 10, 10);
}
else if (obj.entities[i].colour == 2)
{
FillRect(backBuffer,prect, int(160- help.glow/2 - (fRandom()*20)), 200- help.glow/2, 220 - help.glow);
}
break;
case 4: // Small pickups
drawhuetile(xp, yp - yoff, obj.entities[i].tile, obj.entities[i].colour);
break;
case 5: //Horizontal Line
line_rect.x = xp;
line_rect.y = yp - yoff;
line_rect.w = obj.entities[i].w;
line_rect.h = 1;
drawgravityline(i);
break;
case 6: //Vertical Line
line_rect.x = xp;
line_rect.y = yp - yoff;
line_rect.w = 1;
line_rect.h = obj.entities[i].h;
drawgravityline(i);
break;
case 7: //Teleporter
drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].colour);
break;
//case 8: // Special: Moving platform, 8 tiles
// Note: This code is in the 4-tile code
break;
case 9: // Really Big Sprite! (2x2)
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
{
continue;
}
setcol(obj.entities[i].colour);
tpoint.x = xp;
tpoint.y = yp - yoff;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp+32;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp;
tpoint.y = yp+32 - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp+32;
tpoint.y = yp+32 - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
break;
case 10: // 2x1 Sprite
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
{
continue;
}
setcol(obj.entities[i].colour);
tpoint.x = xp;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp+32;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
break;
case 11: //The fucking elephant
if (game.noflashingmode)
{
setcol(22);
}
else
{
setcol(obj.entities[i].colour);
}
drawimagecol(3, xp, yp - yoff);
break;
case 12: // Regular sprites that don't wrap
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
{
continue;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
setcol(obj.entities[i].colour);
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
//if we're outside the screen, we need to draw indicators
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
{
if (obj.entities[i].xp < -100)
{
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
}
else
{
tpoint.x = 5;
}
tpoint.y = tpoint.y+4;
setcol(23);
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
}
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
{
if (obj.entities[i].xp > 420)
{
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
}
else
{
tpoint.x = 310;
}
tpoint.y = tpoint.y+4;
setcol(23);
//
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
}
break;
case 13:
{
//Special for epilogue: huge hero!
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
{
continue;
}
tpoint.x = xp; tpoint.y = yp - yoff;
setcol(obj.entities[i].colour);
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
SDL_Surface* TempSurface = ScaleSurface( (*spritesvec)[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
SDL_FreeSurface(TempSurface);
break;
}
}
}
}
void Graphics::drawbackground( int t )
{
int temp = 0;
switch(t)
{
case 1:
//Starfield
FillRect(backBuffer,0x00000);
for (int i = 0; i < 50; i++)
{
stars[i].w = 2;
stars[i].h = 2;
if (starsspeed[i] <= 6)
{
FillRect(backBuffer,stars[i], getRGB(0x22,0x22,0x22));
}
else
{
FillRect(backBuffer,stars[i], getRGB(0x55,0x55,0x55));
}
stars[i].x -= Sint16(starsspeed[i]);
if (stars[i].x < -10)
{
stars[i].x += 340;
stars[i].y = int(fRandom() * 240);
stars[i].w = 2;
starsspeed[i] = 4+int(fRandom()*4);
}
}
break;
case 2:
//Lab
switch(rcol)
{
//Akward ordering to match tileset
case 0:
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 1:
bcol2 = RGBflip(16*backboxint[0], 0, 0);
break; //Red
case 2:
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
break; //Purple
case 3:
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
break; //Blue
case 4:
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 5:
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
break; //Green
case 6:
//crazy case
spcoldel--;
if (spcoldel <= 0)
{
spcoldel = 15;
spcol++;
if (spcol >= 12) spcol = 0;
}
switch(spcol)
{
case 0:
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 1:
bcol2 = RGBflip(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 2:
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
break; //Blue
case 3:
bcol2 = RGBflip((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
break; //Blue
case 4:
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
break; //Purple
case 5:
bcol2 = RGBflip(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
break; //Purple
case 6:
bcol2 = RGBflip(16*backboxint[0], 0, 0);
break; //Red
case 7:
bcol2 = RGBflip(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
break; //Red
case 8:
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 9:
bcol2 = RGBflip((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 10:
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
break; //Green
case 11:
bcol2 = RGBflip(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
break; //Green
}
break;
}
FillRect(backBuffer,bcol2);
for (int i = 0; i < 18; i++)
{
switch(rcol)
{
//Akward ordering to match tileset
case 0:
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 1:
bcol = RGBflip(128*backboxint[0], 16, 16);
break; //Red
case 2:
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
break; //Purple
case 3:
bcol = RGBflip(16, 16, 128*backboxint[0]);
break; //Blue
case 4:
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 5:
bcol = RGBflip(16, 128 * backboxint[0], 16);
break; //Green
case 6:
//crazy case
switch(spcol)
{
case 0:
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 1:
bcol = RGBflip(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 2:
bcol = RGBflip(16, 16, 128*backboxint[0]);
break; //Blue
case 3:
bcol = RGBflip((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
break; //Blue
case 4:
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
break; //Purple
case 5:
bcol = RGBflip(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
break; //Purple
case 6:
bcol = RGBflip(128*backboxint[0], 16, 16);
break; //Red
case 7:
bcol = RGBflip(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
break; //Red
case 8:
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 9:
bcol = RGBflip(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 10:
bcol = RGBflip(16, 128 * backboxint[0], 16);
break; //Green
case 11:
bcol = RGBflip(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
break; //Green
}
break;
}
FillRect(backBuffer, backboxes[i], bcol);
backboxrect.x = backboxes[i].x + 1;
backboxrect.y = backboxes[i].y + 1;
backboxrect.w = backboxes[i].w - 2;
backboxrect.h = backboxes[i].h - 2;
FillRect(backBuffer,backboxrect, bcol2);
backboxes[i].x += backboxvx[i];
backboxes[i].y += backboxvy[i];
if (backboxes[i].x < -40)
{
backboxes[i].x = 320;
backboxes[i].y = fRandom() * 240;
}
if (backboxes[i].x > 320)
{
backboxes[i].x = -32;
backboxes[i].y = fRandom() * 240;
}
if (backboxes[i].y < -40)
{
backboxes[i].y = 240;
backboxes[i].x = fRandom() * 320;
}
if (backboxes[i].y > 260)
{
backboxes[i].y = -32;
backboxes[i].x = fRandom() * 320;
}
}
break;
case 3: //Warp zone (horizontal)
backoffset+=3;
if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn)
{
ScrollSurface(towerbuffer, -3, 0 );
for (int j = 0; j < 15; j++)
{
temp = 680 + (rcol * 3);
drawtowertile(317 - backoffset, (j * 16), temp+40); //20*16 = 320
drawtowertile(317 - backoffset + 8, (j * 16), temp + 41);
drawtowertile(317 - backoffset, (j * 16) + 8, temp + 80);
drawtowertile(317 - backoffset + 8, (j * 16) + 8, temp + 81);
}
}
else
{
//draw the whole thing for the first time!
backoffset = 0;
FillRect(towerbuffer, 0x000000);
for (int j = 0; j < 15; j++)
{
for (int i = 0; i < 21; i++)
{
temp = 680 + (rcol * 3);
drawtowertile((i * 16) - backoffset - 3, (j * 16), temp+40);
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
drawtowertile((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16) + 8, temp + 81);
}
}
backgrounddrawn = true;
}
BlitSurfaceStandard(towerbuffer, NULL, backBuffer, NULL);
break;
case 4: //Warp zone (vertical)
backoffset+=3;
if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn)
{
ScrollSurface(towerbuffer,0,-3);
for (int i = 0; i < 21; i++)
{
temp = 760 + (rcol * 3);
drawtowertile((i * 16), 237 - backoffset, temp + 40); //14*17=240 - 3
drawtowertile((i * 16) + 8, 237 - backoffset, temp + 41);
drawtowertile((i * 16), 237 - backoffset + 8, temp + 80);
drawtowertile((i * 16) + 8, 237 - backoffset + 8, temp + 81);
}
}
else
{
//draw the whole thing for the first time!
backoffset = 0;
FillRect(towerbuffer,0x000000 );
for (int j = 0; j < 15; j++)
{
for (int i = 0; i < 21; i++)
{
temp = 760 + (rcol * 3);
drawtowertile((i * 16), (j * 16)- backoffset - 3, temp+40);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset - 3, temp + 41);
drawtowertile((i * 16), (j * 16)- backoffset + 8 - 3, temp + 80);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8 - 3, temp + 81);
}
}
backgrounddrawn = true;
}
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
break;
case 5:
//Warp zone, central
switch(rcol)
{
//Akward ordering to match tileset
case 0:
warpbcol = RGBflip(0x0A, 0x10, 0x0E);
warpfcol = RGBflip(0x10, 0x22, 0x21);
break; //Cyan
case 1:
warpbcol = RGBflip(0x11, 0x09, 0x0B);
warpfcol = RGBflip(0x22, 0x10, 0x11);
break; //Red
case 2:
warpbcol = RGBflip(0x0F, 0x0A, 0x10);
warpfcol = RGBflip(0x22,0x10,0x22);
break; //Purple
case 3:
warpbcol = RGBflip(0x0A, 0x0B, 0x10);
warpfcol = RGBflip(0x10, 0x10, 0x22);
break; //Blue
case 4:
warpbcol = RGBflip(0x10, 0x0D, 0x0A);
warpfcol = RGBflip(0x22, 0x1E, 0x10);
break; //Yellow
case 5:
warpbcol = RGBflip(0x0D, 0x10, 0x0A);
warpfcol = RGBflip(0x14, 0x22, 0x10);
break; //Green
case 6:
warpbcol = RGBflip(0x0A, 0x0A, 0x0A);
warpfcol = RGBflip(0x12, 0x12, 0x12);
break; //Gray
default:
warpbcol = RGBflip(0xFF, 0xFF, 0xFF);
warpfcol = RGBflip(0xFF, 0xFF, 0xFF);
}
backoffset += 1;
if (backoffset >= 16)
{
backoffset -= 16;
warpskip = (warpskip + 1) % 2;
}
for (int i = 10 ; i >= 0; i--)
{
temp = (i << 4) + backoffset;
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
if (i % 2 == warpskip)
{
FillRect(backBuffer, warprect, warpbcol);
}
else
{
FillRect(backBuffer,warprect, warpfcol);
}
}
break;
case 6:
//Final Starfield
FillRect(backBuffer,0x000000);
for (int i = 0; i < 50; i++)
{
if (starsspeed[i] <= 8)
{
FillRect(backBuffer, stars[i], getRGB(0x22, 0x22, 0x22));
}
else
{
FillRect(backBuffer, stars[i], getRGB(0x55, 0x55, 0x55));
}
stars[i].y -= starsspeed[i];
if (stars[i].y < -10)
{
stars[i].y += 260;
stars[i].x = fRandom() * 320;
starsspeed[i] = 5+(fRandom()*5);
}
}
break;
case 7:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);
}
}
break;
case 8:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);
}
}
break;
case 9:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);
}
}
break;
default:
FillRect(backBuffer, 0x000000 );
BlitSurfaceStandard(backgrounds[t], NULL, backBuffer, &bg_rect);
break;
}
}
void Graphics::drawmap()
{
if (!foregrounddrawn)
{
FillRect(foregroundBuffer, 0x00000000);
if(map.tileset==0)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
}
}
}
else if (map.tileset == 1)
{
for (int jt = 0; jt < 30; jt++)
{
for (int it = 0; it < 40; it++)
{
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
}
}
}
else if (map.tileset == 2)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
}
}
}
foregrounddrawn = true;
}
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
//SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
}
void Graphics::drawfinalmap()
{
//Update colour cycling for final level
if (map.final_colormode) {
map.final_aniframedelay--;
if(map.final_aniframedelay==0)
{
foregrounddrawn=false;
}
if (map.final_aniframedelay <= 0) {
map.final_aniframedelay = 2;
map.final_aniframe++;
if (map.final_aniframe >= 4)
map.final_aniframe = 0;
}
}
if (!foregrounddrawn) {
FillRect(foregroundBuffer, 0x00000000);
if(map.tileset==0){
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
drawforetile(i * 8, j * 8, map.finalat(i,j));
}
}
}else if (map.tileset == 1) {
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
drawforetile2(i * 8, j * 8, map.finalat(i,j));
}
}
}
foregrounddrawn=true;
}
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
}
void Graphics::drawtowermap()
{
int temp;
for (int j = 0; j < 31; j++)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.at(i, j, map.ypos);
if (temp > 0) drawtile3(i * 8, (j * 8) - ((int)map.ypos % 8), temp, map.colstate);
}
}
}
void Graphics::drawtowermap_nobackground()
{
int temp;
for (int j = 0; j < 31; j++)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.at(i, j, map.ypos);
if (temp > 0 && temp<28) drawtile3(i * 8, (j * 8) - ((int)map.ypos % 8), temp, map.colstate);
}
}
}
void Graphics::drawtowerspikes()
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, -8+map.spikeleveltop, 9, map.colstate);
drawtile3(i * 8, 230-map.spikelevelbottom, 8, map.colstate);
}
}
void Graphics::drawtowerbackground()
{
int temp;
if (map.bypos < 0) map.bypos += 120 * 8;
if (map.tdrawback)
{
int off = map.scrolldir == 0 ? 0 : map.bscroll;
//Draw the whole thing; needed for every colour cycle!
for (int j = 0; j < 31; j++)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, j, map.bypos);
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8) - off, temp, map.colstate);
}
}
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
map.tdrawback = false;
}
else
{
//just update the bottom
ScrollSurface(towerbuffer, 0, -map.bscroll);
if (map.scrolldir == 0)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, 0, map.bypos);
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
}
}
else
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, 29, map.bypos);
drawtowertile3(i * 8, 29*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
temp = map.tower.backat(i, 30, map.bypos);
drawtowertile3(i * 8, 30*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
temp = map.tower.backat(i, 31, map.bypos);
drawtowertile3(i * 8, 31*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
}
}
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
}
}
void Graphics::setcol( int t )
{
int temp;
//Setup predefinied colours as per our zany palette
switch(t)
{
//Player Normal
case 0:
ct.colour = getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow);
break;
//Player Hurt
case 1:
ct.colour = getRGB(196 - (fRandom() * 64), 10, 10);
break;
//Enemies and stuff
case 2:
ct.colour = getRGB(225-(help.glow/2), 75, 30);
break;
case 3: //Trinket
if (!trinketcolset)
{
trinketr = 200 - (fRandom() * 64);
trinketg = 200 - (fRandom() * 128);
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct.colour = getRGB(trinketr, trinketg, trinketb);
break;
case 4: //Inactive savepoint
temp = (help.glow/2) + (fRandom() * 8);
ct.colour = getRGB(80 + temp, 80 + temp, 80 + temp);
break;
case 5: //Active savepoint
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
break;
case 6: //Enemy : Red
ct.colour = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
break;
case 7: //Enemy : Green
ct.colour = getRGB(100 - help.glow/2 - (fRandom()*30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom()*30));
break;
case 8: //Enemy : Purple
ct.colour = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom()*30));
break;
case 9: //Enemy : Yellow
ct.colour = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
break;
case 10: //Warp point (white)
ct.colour = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
break;
case 11: //Enemy : Cyan
ct.colour = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
break;
case 12: //Enemy : Blue
ct.colour = getRGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
break;
//Crew Members
//green
case 13:
ct.colour = getRGB(120- help.glow/4 - (fRandom()*20), 220 - help.glow/4, 120- help.glow/4);
break;
//Yellow
case 14:
ct.colour = getRGB(220- help.glow/4 - (fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
break;
//pink
case 15:
ct.colour = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
break;
//Blue
case 16:
ct.colour = getRGB(75, 75, 255- help.glow/4 - (fRandom()*20));
break;
case 17: //Enemy : Orange
ct.colour = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
break;
case 18: //Enemy : Gray
ct.colour = getRGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
break;
case 19: //Enemy : Dark gray
ct.colour = getRGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
break;
//Purple
case 20:
ct.colour = getRGB(220 - help.glow / 4 - (fRandom() * 20), 120 - help.glow / 4, 210 - help.glow / 4);
break;
case 21: //Enemy : Light Gray
ct.colour = getRGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
break;
case 22: //Enemy : Indicator Gray
ct.colour = getRGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
break;
case 23: //Enemy : Indicator Gray
ct.colour = getRGB(255- help.glow/2 - (fRandom() * 40) , 255- help.glow/2 - (fRandom() * 40), 255- help.glow/2 - (fRandom() * 40));
break;
//Trophies
//cyan
case 30:
ct.colour = RGBf(160, 200, 220);
break;
//Purple
case 31:
ct.colour = RGBf(220, 120, 210);
break;
//Yellow
case 32:
ct.colour = RGBf(220, 210, 120);
break;
//red
case 33:
ct.colour = RGBf(255, 70, 70);
break;
//green
case 34:
ct.colour = RGBf(120, 220, 120);
break;
//Blue
case 35:
ct.colour = RGBf(75, 75, 255);
break;
//Gold
case 36:
ct.colour = getRGB(180, 120, 20);
break;
case 37: //Trinket
if (!trinketcolset)
{
trinketr = 200 - (fRandom() * 64);
trinketg = 200 - (fRandom() * 128);
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct.colour = RGBf(trinketr, trinketg, trinketb);
break;
//Silver
case 38:
ct.colour = RGBf(196, 196, 196);
break;
//Bronze
case 39:
ct.colour = RGBf(128, 64, 10);
break;
//Awesome
case 40: //Teleporter in action!
temp = fRandom() * 150;
if(temp<33)
{
ct.colour = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct.colour = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct.colour = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct.colour = RGBf(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
}
break;
case 100: //Inactive Teleporter
temp = (help.glow/2) + (fRandom() * 8);
ct.colour = getRGB(42 + temp, 42 + temp, 42 + temp);
break;
case 101: //Active Teleporter
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
break;
case 102: //Teleporter in action!
temp = fRandom() * 150;
if(temp<33)
{
ct.colour = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct.colour = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct.colour = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
}
break;
default:
ct.colour = 0xFFFFFF;
break;
}
}
void Graphics::menuoffrender()
{
SDL_Rect offsetRect1;
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
//put the back buffer in the menubuffer
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
if(flipmode)
{
// flipmatrix.translate(0, menuoffset);
// screenbuffer.draw(backbuffer, flipmatrix);
// flipmatrix.translate(0, -menuoffset);
SDL_Surface* tempbufferFlipped = FlipSurfaceVerticle(tempBuffer);
//put the stored backbuffer in the backbuffer.
SDL_FillRect(backBuffer, NULL, 0x00000000);
BlitSurfaceStandard(tempbufferFlipped, NULL, backBuffer, NULL);
SDL_FreeSurface(tempbufferFlipped);
SDL_Rect offsetRect;
setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
SDL_Surface* temp = FlipSurfaceVerticle(menubuffer);
BlitSurfaceStandard(temp,NULL,backBuffer,&offsetRect);
SDL_FreeSurface(temp);
}
else
{
//put the stored backbuffer in the backbuffer.
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
SDL_Rect offsetRect;
setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
BlitSurfaceStandard(menubuffer,NULL,backBuffer,&offsetRect);
}
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
screenbuffer->UpdateScreen(backBuffer,&rect);
FillRect(backBuffer, 0x000000);
}
void Graphics::drawhuetile( int x, int y, int t, int c )
{
if (!INBOUNDS(t, tiles))
{
return;
}
point tpoint;
tpoint.x = x;
tpoint.y = y;
switch(c)
{
case 0:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
case 1:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
default:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
}
SDL_Rect rect;
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
}
void Graphics::setwarprect( int a, int b, int c, int d )
{
warprect.x = a;
warprect.y = b;
warprect.w = c;
warprect.h = d;
}
void Graphics::textboxcleanup()
{
}
void Graphics::textboxcenter()
{
textbox[m].centerx();
textbox[m].centery();
}
void Graphics::textboxcenterx()
{
textbox[m].centerx();
}
int Graphics::textboxwidth()
{
return textbox[m].w;
}
void Graphics::textboxmove(int xo, int yo)
{
textbox[m].xp += xo;
textbox[m].yp += yo;
}
void Graphics::textboxmoveto(int xo)
{
textbox[m].xp = xo;
}
void Graphics::textboxcentery()
{
textbox[m].centery();
}
int Graphics::crewcolour(const int t)
{
//given crewmate t, return colour in setcol
if (t == 0) return 0;
if (t == 1) return 20;
if (t == 2) return 14;
if (t == 3) return 15;
if (t == 4) return 13;
if (t == 5) return 16;
return 0;
}
void Graphics::flashlight()
{
FillRect(backBuffer, 0xBBBBBBBB);
}
void Graphics::screenshake()
{
point tpoint;
if(flipmode)
{
// tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
// flipmatrix.translate(tpoint.x, tpoint.y);
// screenbuffer.draw(backbuffer, flipmatrix);
// flipmatrix.translate(-tpoint.x, -tpoint.y);
tpoint.x = (fRandom() * 7) - 4;
tpoint.y = (fRandom() * 7) - 4;
SDL_Rect shakeRect;
setRect(shakeRect,tpoint.x, tpoint.y, backBuffer->w, backBuffer->h);
SDL_Surface* flipBackBuffer = FlipSurfaceVerticle(backBuffer);
screenbuffer->UpdateScreen( flipBackBuffer, &shakeRect);
SDL_FreeSurface(flipBackBuffer);
}
else
{
//FillRect(screenbuffer, 0x000);
//SDL_Rect rect;
//setRect(rect, blackBars/2, 0, screenbuffer->w, screenbuffer->h);
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
tpoint.x = static_cast<Sint32>((fRandom() * 7) - 4);
tpoint.y = static_cast<Sint32>((fRandom() * 7) - 4);
SDL_Rect shakeRect;
setRect(shakeRect,tpoint.x, tpoint.y, backBuffer->w, backBuffer->h);
screenbuffer->UpdateScreen( backBuffer, &shakeRect);
}
FillRect(backBuffer, 0x000000 );
}
void Graphics::render()
{
if(screenbuffer == NULL)
{
return;
}
if(flipmode)
{
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
SDL_Surface* tempsurface = FlipSurfaceVerticle(backBuffer);
if(tempsurface != NULL)
{
screenbuffer->UpdateScreen( tempsurface, &rect);
SDL_FreeSurface(tempsurface);
}
}
else
{
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
screenbuffer->UpdateScreen( backBuffer, &rect);
}
}
void Graphics::renderwithscreeneffects()
{
if (game.flashlight > 0 && !game.noflashingmode)
{
graphics.flashlight();
}
if (game.screenshake > 0 && !game.noflashingmode)
{
graphics.screenshake();
}
else
{
graphics.render();
}
}
void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen, float sc)
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
ct.colour = getRGB(r, g, b);
x = x / (sc);
x -= (len(t));
if (r < -1) r = -1;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
ct.colour = getRGB(r, g, b);
if (cen)
{
x = std::max(160 - (int((len(t)/ 2.0)*sc)), 0 );
}
else
{
x *= (sc);
}
int bfontpos = 0;
int cur;
int idx;
std::string::iterator iter = t.begin();
while (iter != t.end()) {
cur = utf8::unchecked::next(iter);
idx = font_idx(cur);
if (INBOUNDS(idx, font))
{
SDL_Surface* tempPrint = ScaleSurfaceSlow(font[idx], font[idx]->w *sc,font[idx]->h *sc);
SDL_Rect printrect = { Sint16((x) + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
SDL_FreeSurface(tempPrint);
}
bfontpos+=bfontlen(cur)* sc;
}
}
void Graphics::drawtele(int x, int y, int t, int c)
{
setcolreal(getRGB(16,16,16));
SDL_Rect telerect;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS(0, tele))
{
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
}
setcol(c);
if (t > 9) t = 8;
if (t < 0) t = 0;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS(t, tele))
{
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
}
}
Uint32 Graphics::getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
return SDL_MapRGBA(backBuffer->format, b, g, r, a);
}
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, b, g, r);
}
Uint32 Graphics::getBGR(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, r, g, b);
}
Uint32 Graphics::getRGB(Uint32 _col)
{
return ( _col);
}
Uint32 Graphics::RGBflip(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, r, g, b);
}
Uint32 Graphics::RGBf(int r, int g, int b)
{
r = (r+128) / 3;
g = (g+128) / 3;
b = (b+128) / 3;
return SDL_MapRGB(backBuffer->format, r, g, b);
}
void Graphics::setcolreal(Uint32 t)
{
ct.colour = t;
}
void Graphics::drawforetile(int x, int y, int t)
{
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
}
void Graphics::drawforetile2(int x, int y, int t)
{
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
}
void Graphics::drawforetile3(int x, int y, int t, int off)
{
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
BlitSurfaceStandard(tiles3[t+(off*30)],NULL, foregroundBuffer, &rect );
}
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b)
{
SDL_Rect madrect;
//Draw the retangle indicated by that object
madrect.x = x;
madrect.y = y;
madrect.w = w;
madrect.h = 1;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.w = 1;
madrect.h = h;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.x = x + w - 1;
madrect.w = 1;
madrect.h = h;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.x = x;
madrect.y = y + h - 1;
madrect.w = w;
madrect.h = 1;
FillRect(backBuffer, madrect, getRGB(b,g,r));
}
bool Graphics::onscreen(int t)
{
return (t >= -40 && t <= 280);
}
void Graphics::reloadresources() {
grphx.destroy();
grphx = GraphicsResources();
grphx.init();
#define CLEAR_ARRAY(name) \
for (size_t i = 0; i < name.size(); i += 1) \
{ \
SDL_FreeSurface(name[i]); \
} \
name.clear();
CLEAR_ARRAY(tiles)
CLEAR_ARRAY(tiles2)
CLEAR_ARRAY(tiles3)
CLEAR_ARRAY(entcolours)
CLEAR_ARRAY(sprites)
CLEAR_ARRAY(flipsprites)
CLEAR_ARRAY(tele)
CLEAR_ARRAY(bfont)
CLEAR_ARRAY(flipbfont)
#undef CLEAR_ARRAY
MakeTileArray();
MakeSpriteArray();
maketelearray();
Makebfont();
images.clear();
images.push_back(grphx.im_image0);
images.push_back(grphx.im_image1);
images.push_back(grphx.im_image2);
images.push_back(grphx.im_image3);
images.push_back(grphx.im_image4);
images.push_back(grphx.im_image5);
images.push_back(grphx.im_image6);
images.push_back(grphx.im_image7);
images.push_back(grphx.im_image8);
images.push_back(grphx.im_image9);
images.push_back(grphx.im_image10);
images.push_back(grphx.im_image11);
images.push_back(grphx.im_image12);
music.init();
}