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a6c3b3432c
While working on #535, I noticed this bug. When going to Graphic Options or Game Options from the pause menu, kludge_ingametemp was intended to save the current menu stack frame BEFORE either of those menus got created. However, it was actually assigned afterwards, meaning kludge_ingametemp would always be either Menu::graphicoptions or Menu::options. This meant that the returntomenu() in returntopausemenu() would always attempt to return to the current in-game menu, and seeing as it's the same menu, would re-create the menu, instead of returning to the previous menu before it. This patch also fixes a potential source of a trivial memory leak, if someone were to keep entering and exiting Graphic Options or Game Options from the pause menu. It would keep piling up duplicate Graphic Options or Game Options stack frames, which would never get removed. However, they do get removed when you exit to the menu properly, by returntomenu() again, so this doesn't seem like that serious of an issue, but it's still good to fix. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).