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It's trivially easy to send the scripting system into an infinite loop on the same frame (i.e. without any script delay in between, i.e. within the same execution of script.run()). Just take a look at these two scripts: a: iftrinkets(0,b) # b: iftrinkets(0,a) # The hashes are to prevent the scripting system from parsing iftrinkets() using the internal version instead of the simplified version, because after doing a simplified iftrinkets(), the parser will (to oversimplify) execute the last line of the script as internal. Anyway, sending the game into an infinite loop like this will cause the Not Responding dialog on Windows. So to prevent this from happening, I've added an execution counter to scriptclass::run(). If it gets too high, we're in an infinite loop and so we stop running the script. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).