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VVVVVV/desktop_version/src/Finalclass.h
Misa 781aa38e1f Refactor Finalclass.cpp to not use strings for tilemaps
Instead, they're all stored in a constant int array.

I made sure The Gravitron still has 30 rows just like Outer Space,
though I don't think it matters.
2020-05-17 22:03:29 -04:00

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294 B
C++

#ifndef FINALCLASS_H
#define FINALCLASS_H
#include "Game.h"
#include "Entity.h"
#include <string>
#include <vector>
class finalclass
{
public:
std::vector<int> loadlevel(int rx, int ry);
std::string roomname;
int coin, rcol;
bool warpx, warpy;
};
#endif /* FINALCLASS_H */