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Since those are all downstream recipients of either static storage or memory that doesn't move for the duration of the custom level, it's okay to make these be `const char*`s without having to redo any of the RAII memory management. mapclass::currentarea() is included in this as well. I also cleaned up Tower.cpp's headers to fix some transitive includes because I was removing UtilityClass.h includes from all other level files too. The "Untitled room" names no longer show any coordinates, because doing so would require complicated memory management that's completely unneeded. No one will ever see them, and if they do they already know they have a problem anyway. The only time they might be able to see them is if they corrupted the areamap, but this was only possible in 2.2 and previous by dying outside the room deaths array in Outside Dimension VVVVVV, which has since been patched out. Besides, sometimes the "Untitled room" gets overwritten by something else anyway (especially in Finalclass.cpp), so it really, really doesn't matter. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).