mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
5d4c1b7e9d
There's not really any reason for this function to use heap-allocated strings. So I've refactored it to not do that. I would've used SDL_strrstr(), if it existed. It does not appear to exist. But that's okay.
337 lines
5.6 KiB
C++
337 lines
5.6 KiB
C++
#define HELP_DEFINITION
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#include "UtilityClass.h"
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#include <SDL.h>
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#include <sstream>
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#include "Maths.h"
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static const char* GCChar(const SDL_GameControllerButton button)
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{
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switch (button)
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{
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case SDL_CONTROLLER_BUTTON_A:
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return "A";
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case SDL_CONTROLLER_BUTTON_B:
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return "B";
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case SDL_CONTROLLER_BUTTON_X:
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return "X";
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case SDL_CONTROLLER_BUTTON_Y:
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return "Y";
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case SDL_CONTROLLER_BUTTON_BACK:
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return "BACK";
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case SDL_CONTROLLER_BUTTON_GUIDE:
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return "GUIDE";
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case SDL_CONTROLLER_BUTTON_START:
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return "START";
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case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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return "L3";
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
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return "R3";
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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return "LB";
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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return "RB";
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default:
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SDL_assert(0 && "Unhandled button!");
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return NULL;
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}
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}
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int ss_toi(const std::string& str)
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{
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int retval = 0;
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bool negative = false;
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static const int radix = 10;
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for (size_t i = 0; i < str.size(); ++i)
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{
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const char chr = str[i];
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if (i == 0 && chr == '-')
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{
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negative = true;
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continue;
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}
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if (SDL_isdigit(chr))
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{
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retval *= radix;
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retval += chr - '0';
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}
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else
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{
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break;
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}
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}
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if (negative)
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{
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return -retval;
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}
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return retval;
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}
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bool next_split(
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size_t* start,
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size_t* len,
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const char* str,
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const char delim
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) {
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size_t idx = 0;
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*len = 0;
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if (str[idx] == '\0')
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{
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return false;
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}
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while (true)
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{
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if (str[idx] == delim)
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{
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*start += 1;
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return true;
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}
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else if (str[idx] == '\0')
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{
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return true;
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}
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idx += 1;
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*start += 1;
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*len += 1;
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}
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}
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bool next_split_s(
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char buffer[],
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const size_t buffer_size,
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size_t* start,
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const char* str,
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const char delim
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) {
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size_t len = 0;
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const size_t prev_start = *start;
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const bool retval = next_split(start, &len, &str[*start], delim);
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if (retval)
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{
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/* Using SDL_strlcpy() here results in calling SDL_strlen() */
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/* on the whole string, which results in a visible freeze */
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/* if it's a very large string */
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const size_t length = VVV_min(buffer_size - 1, len);
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SDL_memcpy(buffer, &str[prev_start], length);
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buffer[length] = '\0';
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}
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return retval;
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}
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UtilityClass::UtilityClass(void) :
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glow(0),
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glowdir(0)
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{
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for (size_t i = 0; i < SDL_arraysize(splitseconds); i++)
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{
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splitseconds[i] = (i * 100) / 30;
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}
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slowsine = 0;
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}
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std::string UtilityClass::String( int _v )
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{
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std::ostringstream os;
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os << _v;
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return(os.str());
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}
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int UtilityClass::Int(const char* str, int fallback /*= 0*/)
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{
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if (!is_number(str))
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{
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return fallback;
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}
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return (int) SDL_strtol(str, NULL, 0);
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}
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std::string UtilityClass::GCString(const std::vector<SDL_GameControllerButton>& buttons)
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{
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std::string retval = "";
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for (size_t i = 0; i < buttons.size(); i += 1)
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{
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retval += GCChar(buttons[i]);
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if ((i + 1) < buttons.size())
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{
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retval += ",";
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}
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}
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return retval;
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}
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std::string UtilityClass::twodigits( int t )
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{
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if (t < 10)
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{
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return "0" + String(t);
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}
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if (t >= 100)
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{
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return "??";
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}
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return String(t);
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}
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std::string UtilityClass::timestring( int t )
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{
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//given a time t in frames, return a time in seconds
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std::string tempstring = "";
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int temp = (t - (t % 30)) / 30;
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if (temp < 60) //less than one minute
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{
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t = t % 30;
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tempstring = String(temp) + ":" + twodigits(splitseconds[t]);
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}
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else
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{
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int temp2 = (temp - (temp % 60)) / 60;
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temp = temp % 60;
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t = t % 30;
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tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(splitseconds[t]);
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}
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return tempstring;
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}
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std::string UtilityClass::number( int _t )
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{
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static const std::string ones_place[] = {"One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"};
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static const std::string tens_place[] = {"Ten", "Twenty", "Thirty", "Forty", "Fifty", "Sixty", "Seventy", "Eighty", "Ninety"};
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static const std::string teens[] = {"Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen"};
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if (_t < 0)
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{
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return "???";
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}
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else if (_t > 100)
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{
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return "Lots";
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}
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else if (_t == 0)
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{
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return "Zero";
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}
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else if (_t == 100)
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{
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return "One Hundred";
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}
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else if (_t >= 1 && _t <= 9)
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{
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return ones_place[_t-1];
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}
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else if (_t >= 11 && _t <= 19)
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{
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return teens[_t-11];
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}
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else if (_t % 10 == 0)
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{
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return tens_place[(_t/10)-1];
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}
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else
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{
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return tens_place[(_t/10)-1] + " " + ones_place[(_t%10)-1];
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}
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}
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bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
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{
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return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
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}
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void UtilityClass::updateglow(void)
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{
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slowsine++;
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if (slowsine >= 64) slowsine = 0;
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if (glowdir == 0) {
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glow+=2;
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if (glow >= 62) glowdir = 1;
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}else {
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glow-=2;
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if (glow < 2) glowdir = 0;
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}
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}
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bool is_number(const char* str)
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{
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if (!SDL_isdigit(str[0]) && str[0] != '-')
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{
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return false;
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}
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if (str[0] == '-' && str[1] == '\0')
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{
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return false;
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}
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for (size_t i = 1; str[i] != '\0'; ++i)
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{
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if (!SDL_isdigit(str[i]))
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{
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return false;
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}
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}
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return true;
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}
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static bool VVV_isxdigit(const unsigned char digit)
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{
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return (digit >= 'a' && digit <= 'f')
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|| (digit >= 'A' && digit <= 'F')
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|| SDL_isdigit(digit);
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}
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bool is_positive_num(const char* str, const bool hex)
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{
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if (str[0] == '\0')
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{
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return false;
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}
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for (size_t i = 0; str[i] != '\0'; ++i)
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{
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if (hex)
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{
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if (!VVV_isxdigit(str[i]))
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{
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return false;
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}
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}
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else
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{
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if (!SDL_isdigit(str[i]))
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{
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return false;
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}
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}
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}
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return true;
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}
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bool endsWith(const char* str, const char* suffix)
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{
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const size_t str_size = SDL_strlen(str);
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const size_t suffix_size = SDL_strlen(suffix);
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if (str_size < suffix_size)
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{
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return false;
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}
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return SDL_strcmp(&str[str_size - suffix_size], suffix) == 0;
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}
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