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VVVVVV/desktop_version/src/FileSystemUtils.h
Misa a13d26d866 Add option to delete all custom level save data
To match the option to nuke all main game save data, there is also now
an option to nuke all custom level save data separately (which is just
all custom level quicksaves, along with stars for level completion). It
has its own confirmation menu too. It does not delete any levels from
the levels folder.
2021-08-18 16:02:11 -07:00

54 lines
1.7 KiB
C++

#ifndef FILESYSTEMUTILS_H
#define FILESYSTEMUTILS_H
/* Forward declaration */
class binaryBlob;
#include <stddef.h>
// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit(void);
char *FILESYSTEM_getUserSaveDirectory(void);
char *FILESYSTEM_getUserLevelDirectory(void);
bool FILESYSTEM_isFile(const char* filename);
bool FILESYSTEM_isMounted(const char* filename);
void FILESYSTEM_loadZip(const char* filename);
bool FILESYSTEM_mountAssets(const char *path);
void FILESYSTEM_unmountAssets(void);
bool FILESYSTEM_isAssetMounted(const char* filename);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull);
void FILESYSTEM_loadAssetToMemory(
const char* name,
unsigned char** mem,
size_t* len,
const bool addnull
);
void FILESYSTEM_freeMemory(unsigned char **mem);
bool FILESYSTEM_loadBinaryBlob(binaryBlob* blob, const char* filename);
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
bool FILESYSTEM_levelDirHasError(void);
void FILESYSTEM_clearLevelDirError(void);
const char* FILESYSTEM_getLevelDirError(void);
bool FILESYSTEM_openDirectoryEnabled(void);
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);
void FILESYSTEM_deleteLevelSaves(void);
#endif /* FILESYSTEMUTILS_H */