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a0f10d80e5
The tilesheets in question are font.png, tiles.png, tiles2.png, tiles3.png, entcolours.png, teleporter.png, sprites.png, and flipsprites.png. This patch removes the hardcoded dimensions when scanning the tilesheets, because it's simpler that way. It also de-duplicates it so it isn't a bunch of copy-paste, by using macros. (I had to use macros because it was the easiest way to optionally pass in some extra code in the innermost for-loop.) Also, if the dimensions of a scanned tilesheet aren't exactly multiples of the dimensions of the tile unit for that given tilesheet (e.g. if the dimensions of a scanned tiles.png are not exact multiples of 8), then an SDL_SimpleMessageBox will show up with the error message, a puts() of the error message will be called, and the program will exit. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).