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VVVVVV/desktop_version/src/FileSystemUtils.h
Misa 9e4076a418 Add FILESYSTEM_isMounted()
This returns if the file given is mounted or not. 2.3 added level zip
support, so whenever the game loads level metadata, it will mount any
zip files in the levels directory; this function can be used to check if
any of those files have been mounted, and ignore them if so.
2021-03-04 20:07:47 -05:00

38 lines
1.3 KiB
C++

#ifndef FILESYSTEMUTILS_H
#define FILESYSTEMUTILS_H
#include <stddef.h>
// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit(void);
char *FILESYSTEM_getUserSaveDirectory(void);
char *FILESYSTEM_getUserLevelDirectory(void);
bool FILESYSTEM_isFile(const char* filename);
bool FILESYSTEM_isMounted(const char* filename);
void FILESYSTEM_mount(const char *fname);
void FILESYSTEM_loadZip(const char* filename);
extern bool FILESYSTEM_assetsmounted;
void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets(void);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false);
void FILESYSTEM_freeMemory(unsigned char **mem);
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
bool FILESYSTEM_openDirectoryEnabled(void);
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);
#endif /* FILESYSTEMUTILS_H */