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By default, when you open the level editor to start a new level, the level font will now match your VVVVVV language; so if you're, say, Japanese, then you can make Japanese levels from the get-go. If you want to make levels for a different target audience, you can change the font via a new menu (map settings > change description > change font). The game will remember this choice and it will become the new initial level font. |
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.. | ||
cutscenes.xml | ||
meta.xml | ||
numbers.xml | ||
roomnames.xml | ||
roomnames_special.xml | ||
strings.xml | ||
strings_plural.xml |