mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-27 20:19:44 +01:00
43 lines
4.1 KiB
Text
43 lines
4.1 KiB
Text
case rn(53,53):
|
|
tmap = new Array();
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740");
|
|
tmap.push("740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740");
|
|
tmap.push("740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,740");
|
|
tmap.push("740,740,740,740,7,0,0,0,7,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,740,740");
|
|
tmap.push("740,740,740,7,0,0,0,0,0,7,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,0,0,7,740,740,740,740");
|
|
tmap.push("740,740,7,0,0,0,0,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,0,0,7,740,740,740");
|
|
tmap.push("740,7,0,0,0,0,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,0,0,7,740,740");
|
|
tmap.push("7,0,0,0,0,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,6,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("6,6,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6");
|
|
tmap.push("740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,6,740,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,6,0,0,0,0,0,0,0,6,740,740,740,6,0,0,0,6,740,740,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,740,740,6,0,6,740,740,740,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,740,740,6,740,740,740,740,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
|
|
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
|
|
|
|
obj.createentity(game, 0, 80, 3); //Disappearing Platform
|
|
obj.createentity(game, 288, 88, 3); //Disappearing Platform
|
|
obj.createentity(game, 32, 80, 3); //Disappearing Platform
|
|
obj.createentity(game, 64, 136, 3); //Disappearing Platform
|
|
obj.createentity(game, 96, 136, 3); //Disappearing Platform
|
|
obj.createentity(game, 224, 144, 3); //Disappearing Platform
|
|
obj.createentity(game, 192, 144, 3); //Disappearing Platform
|
|
obj.createentity(game, 256, 88, 3); //Disappearing Platform
|
|
obj.createentity(game, 128, 88, 3); //Disappearing Platform
|
|
obj.createentity(game, 160, 88, 3); //Disappearing Platform
|
|
break;
|