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9296547feb
I ran the game through Valgrind to catch various issues. One thing caught my attention -- map.resumedelay. This is used by The Tower/etc to add a delay before the game is resumed (probably for camera controls delaying it) for spawning the player. This variable was uninitialized. Notably, if I explicitly set it to 592851 or similar, it reproduces the bug, even if I cannot reproduce it with my typical compilation flags. So fixing this by initializing it to 0, alongside some other Valgrind warnings, should fix the problem entirely. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).