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Fredrik Ljungdahl 9296547feb Fix tower quicksave bug (only appeared in some builds)
I ran the game through Valgrind to catch various issues.
One thing caught my attention -- map.resumedelay. This is
used by The Tower/etc to add a delay before the game is
resumed (probably for camera controls delaying it) for
spawning the player. This variable was uninitialized. Notably,
if I explicitly set it to 592851 or similar, it reproduces the
bug, even if I cannot reproduce it with my typical compilation
flags. So fixing this by initializing it to 0, alongside some
other Valgrind warnings, should fix the problem entirely.
2020-01-24 20:28:15 -05:00
.github switch position of Legal Stuff & Changes 2020-01-16 09:48:58 -05:00
desktop_version Fix tower quicksave bug (only appeared in some builds) 2020-01-24 20:28:15 -05:00
mobile_version Merge pull request #93 from InfoTeddy/typo-fixes 2020-01-17 14:18:02 +01:00
third_party Untested Haiku port? 2020-01-13 23:31:14 -05:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Added a technicality I just realised, lol 2020-01-22 12:59:09 +01:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).