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VVVVVV/desktop_version/src/RenderFixed.cpp
Misa d45e6f6254 Remove game.gametimer in favor of game.frames
PR #279 added game.gametimer solely for the editor ghosts feature. It
seems that whoever originally wrote it (Leo for the now-dead VVVVVV:
Community Edition, I believe) forgot that the game already had its own
timer, that they could use.

The game timer does increment on unfocus pause (whereas this doesn't),
but that's a separate issue, and it ought to not do that.
2021-03-21 20:53:11 -04:00

264 lines
6.5 KiB
C++

#include "editor.h"
#include "Game.h"
#include "Graphics.h"
#include "Entity.h"
#include "Enums.h"
#include "Map.h"
#include "Script.h"
#include "UtilityClass.h"
static inline void titleupdatetextcol(void)
{
graphics.col_tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);
graphics.col_tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);
graphics.col_tb = graphics.titlebg.b - (help.glow / 4) - int(fRandom() * 4);
if (graphics.col_tr < 0) graphics.col_tr = 0;
if(graphics.col_tr>255) graphics.col_tr=255;
if (graphics.col_tg < 0) graphics.col_tg = 0;
if(graphics.col_tg>255) graphics.col_tg=255;
if (graphics.col_tb < 0) graphics.col_tb = 0;
if(graphics.col_tb>255) graphics.col_tb=255;
}
void gamerenderfixed(void)
{
if (!game.blackout && !game.completestop)
{
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entitycollidefloor(i))
{
obj.entities[i].visualonground = 2;
}
else
{
--obj.entities[i].visualonground;
}
if (obj.entitycollideroof(i))
{
obj.entities[i].visualonroof = 2;
}
else
{
--obj.entities[i].visualonroof;
}
//Animate the entities
obj.animateentities(i);
}
}
game.prev_act_fade = game.act_fade;
if (INBOUNDS_VEC(game.activeactivity, obj.blocks) && game.hascontrol && !script.running)
{
if (game.act_fade < 5)
{
game.act_fade = 5;
}
if (game.act_fade < 10)
{
game.act_fade++;
}
}
else if (game.act_fade > 5)
{
game.act_fade--;
}
if (obj.trophytext > 0)
{
obj.trophytext--;
}
graphics.cutscenebarstimer();
graphics.updatetextboxes();
if (!game.colourblindmode)
{
if (map.towermode)
{
graphics.updatetowerbackground(graphics.towerbg);
}
else
{
graphics.updatebackground(map.background);
}
}
if (!game.blackout)
{
//Update line colours!
if (graphics.linedelay <= 0)
{
graphics.linestate++;
if (graphics.linestate >= 10) graphics.linestate = 0;
graphics.linedelay = 2;
}
else
{
graphics.linedelay--;
}
}
graphics.trinketcolset = false;
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (obj.entities[i].invis)
{
continue;
}
obj.entities[i].updatecolour();
}
if (map.finalmode)
{
map.glitchname = map.getglitchname(game.roomx, game.roomy);
}
#ifndef NO_CUSTOM_LEVELS
ed.oldreturneditoralpha = ed.returneditoralpha;
if (map.custommode && !map.custommodeforreal && ed.returneditoralpha > 0)
{
ed.returneditoralpha -= 15;
}
// Editor ghosts!
if (game.ghostsenabled)
{
if (map.custommode && !map.custommodeforreal)
{
if (game.frames % 3 == 0)
{
int i = obj.getplayer();
GhostInfo ghost;
ghost.rx = game.roomx-100;
ghost.ry = game.roomy-100;
if (INBOUNDS_VEC(i, obj.entities))
{
ghost.x = obj.entities[i].xp;
ghost.y = obj.entities[i].yp;
ghost.col = obj.entities[i].colour;
ghost.realcol = obj.entities[i].realcol;
ghost.frame = obj.entities[i].drawframe;
}
ed.ghosts.push_back(ghost);
}
if (ed.ghosts.size() > 100)
{
ed.ghosts.erase(ed.ghosts.begin());
}
}
}
#endif
}
void titlerenderfixed(void)
{
if (!game.colourblindmode)
{
graphics.updatetowerbackground(graphics.titlebg);
}
if (!game.menustart)
{
graphics.col_tr = (int)(164 - (help.glow / 2) - int(fRandom() * 4));
graphics.col_tg = 164 - (help.glow / 2) - int(fRandom() * 4);
graphics.col_tb = 164 - (help.glow / 2) - int(fRandom() * 4);
}
else
{
titleupdatetextcol();
graphics.updatetitlecolours();
}
graphics.crewframedelay--;
if (graphics.crewframedelay <= 0)
{
graphics.crewframedelay = 8;
graphics.crewframe = (graphics.crewframe + 1) % 2;
}
}
void maprenderfixed(void)
{
graphics.updatetextboxes();
graphics.updatetitlecolours();
graphics.crewframedelay--;
if (graphics.crewframedelay <= 0)
{
graphics.crewframedelay = 8;
graphics.crewframe = (graphics.crewframe + 1) % 2;
}
graphics.oldmenuoffset = graphics.menuoffset;
if (graphics.resumegamemode)
{
if (game.prevgamestate == GAMEMODE
//Failsafe: if the script command gamemode(teleporter) got ran and the
//cutscene stopped without doing gamemode(game), then we need to go
//back to GAMEMODE, not game.prevgamestate (TELEPORTERMODE)
|| !script.running)
{
graphics.menuoffset += 25;
int threshold = map.extrarow ? 230 : 240;
if (graphics.menuoffset >= threshold)
{
graphics.menuoffset = threshold;
//go back to gamemode!
game.mapheld = true;
game.gamestate = GAMEMODE;
}
}
else
{
game.mapheld = true;
game.gamestate = game.prevgamestate;
graphics.resumegamemode = false;
}
}
else if (graphics.menuoffset > 0)
{
graphics.menuoffset -= 25;
if (graphics.menuoffset < 0)
{
graphics.menuoffset = 0;
}
}
if (map.cursorstate == 0){
map.cursordelay++;
if (map.cursordelay > 10){
map.cursorstate = 1;
map.cursordelay = 0;
}
}else if (map.cursorstate == 1){
map.cursordelay++;
if (map.cursordelay > 30) map.cursorstate = 2;
}else if (map.cursorstate == 2){
map.cursordelay++;
}
if (map.finalmode)
{
map.glitchname = map.getglitchname(game.roomx, game.roomy);
}
}
void teleporterrenderfixed(void)
{
maprenderfixed();
graphics.cutscenebarstimer();
}
void gamecompleterenderfixed(void)
{
graphics.updatetitlecolours();
titleupdatetextcol();
}