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VVVVVV/desktop_version/src/Music.h
Misa 98ef7a8675 Don't reset entire musicclass when mounting and unmounting assets
musicclass::init() re-initializes every attribute of musicclass
unnecessarily, when initialization should be put in a constructor
instead. This is bad, because music.init() gets called whenever we enter
and exit a custom level that has assets.

Otherwise, this would result in a bug where music.usingmmmmmm would be
reset, causing you to revert to PPPPPP on the title screen whenever you
enter a level with MMMMMM selected and exit it.

This also causes a confusing desync between game.usingmmmmmm and
music.usingmmmmmm since the values of the two variables are now
different (these duplicate variables should probably be removed, too,
and a lot of other duplicate variables like these exist, too, which are
a real headache). Which means despite MMMMMM playing on the title
screen, exiting the game and re-launching it will play PPPPPP instead.
What's even more is that going to game options and switching to PPPPPP
will play PPPPPP, but afterwards launching and re-entering will play
MMMMMM. Again, having duplicate variables is very bad, and should
probably be fixed, but that's a separate patch.
2020-11-12 19:11:13 -05:00

66 lines
1.1 KiB
C++

#ifndef MUSIC_H
#define MUSIC_H
#include <vector>
#include "BinaryBlob.h"
#include "SoundSystem.h"
#define musicroom(rx, ry) ((rx) + ((ry) * 20))
class musicclass
{
public:
musicclass();
void init();
void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000);
void resume(const int fadein_ms = 0);
void haltdasmusik();
void silencedasmusik();
void fadeMusicVolumeIn(int ms);
void fadeout(const bool quick_fade_ = true);
void fadein();
void processmusicfadein();
void processmusic();
void niceplay(int t);
void changemusicarea(int x, int y);
int currentsong;
int resumesong;
void playef(int t);
std::vector<SoundTrack> soundTracks;
std::vector<MusicTrack> musicTracks;
SoundSystem soundSystem;
bool safeToProcessMusic;
int nicechange; // -1 if no song queued
bool nicefade;
bool m_doFadeInVol;
int FadeVolAmountPerFrame;
int musicVolume;
bool quick_fade;
// MMMMMM mod settings
bool mmmmmm;
bool usingmmmmmm;
binaryBlob musicReadBlob;
int num_pppppp_tracks;
int num_mmmmmm_tracks;
Uint64 songStart;
Uint64 songEnd;
};
#ifndef MUSIC_DEFINITION
extern musicclass music;
#endif
#endif /* MUSIC_H */