mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
77 lines
2.3 KiB
ActionScript
77 lines
2.3 KiB
ActionScript
package {
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import flash.display.*;
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import flash.geom.*;
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import flash.events.*;
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import flash.net.*;
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public class entclass extends Sprite {
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public function entclass():void {
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clear();
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}
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public function clear():void {
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//Set all values to a default, required for creating a new entity
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active = false; invis = false;
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type = 0; size = 0; tile = 0; rule = 0;
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state = 0; statedelay = 0; life = 0; colour = 0; para = 0;
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behave = 0; animate = 0;
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xp = 0; yp = 0; ax = 0; ay = 0; vx = 0; vy = 0;
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w = 16; h = 16; cx = 0; cy = 0;
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newxp = 0; newyp = 0;
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x1 = 0; y1 = 0; x2 = 320; y2 = 240;
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jumping = false; gravity = false; onground = 0; onroof = 0; jumpframe = 0;
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onentity = 0; harmful = false; onwall = 0; onxwall = 0; onywall = 0; isplatform = false;
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framedelay = 0; drawframe = 0; walkingframe = 0; dir = 0; actionframe = 0;
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}
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public function outside():Boolean {
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//returns true if any point of the entity is outside the map. adjusts velocity for a clean collision.
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if (xp < x1){
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xp = x1;
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return true;
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}
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if (yp < y1) {
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yp = y1;
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return true;
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}
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if (xp + w > x2) {
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xp = x2 - w;
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return true;
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}
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if (yp + h > y2) {
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yp = y2 - h;
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return true;
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}
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return false;
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}
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//Fundamentals
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public var active:Boolean, invis:Boolean;
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public var type:int, size:int, tile:int, rule:int;
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public var state:int, statedelay:int;
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public var behave:int, animate:int, para:int;
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public var life:int, colour:int;
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//Position and velocity
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public var xp:Number, yp:Number, oldxp:Number, oldyp:Number;
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public var ax:Number, ay:Number, vx:Number, vy:Number;
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public var cx:int, cy:int, w:int, h:int;
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public var newxp:Number, newyp:Number; //For collision functions
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public var isplatform:Boolean;
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public var x1:int, y1:int, x2:int, y2:int;
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//Collision Rules
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public var onentity:int;
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public var harmful:Boolean;
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public var onwall:int, onxwall:int, onywall:int;
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//Platforming specific
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public var jumping:Boolean, gravity:Boolean, onground:int, onroof:int;
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public var jumpframe:int;
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//Animation
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public var framedelay:int, drawframe:int, walkingframe:int, dir:int, actionframe:int;
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}
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}
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