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This allows switching languages while a text box is on screen by saving the necessary state for a text box to be retranslated when the language is switched. This saves the state of the position and direction of the crewmate that the text box position is based off of (if applicable), and the text case of the text box, the script name of the script, and the original (English) lines of the text box. I did not explicitly label the original lines as English lines except in a main game context, because technically, custom levels could have original lines in a different language. Unfortunately, this doesn't work for every text box in the game. Notably, the Level Complete, Game Complete, number of crewmates remaining, trinket collection, Intermission 1 guides, etc. text boxes are special and require further fixes, but that will be coming in later commits. |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3