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87af9bba04
fadeoutqueuesong basically does the same thing as nicechange - they both queue a song to be played when the current track is done fading out. Except, for some reason, I decided to add fadeoutqueuesong instead of using the existing nicechange/nicefade system. This has consequences where fadeoutqueuesong would step on the toes of nicechange. In the case of #390, nicechange would say "let's play Potential for Anything" when entering the Super Gravitron, but fadeoutqueuesong had previously said "let's play Pipe Dream" because of the player having just exited the Super Gravitron. fadeoutqueuesong took priority because it came first in musicclass::processfade(), and when it called play(), the Mix_PlayingMusic() in the nicechange check afterwards would say music would already be playing at that point, so the nicechange wouldn't take effect. In the end, the solution is to just merge the new system into the already-existing system. Fixes #390. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).