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VVVVVV/desktop_version/CMakeLists.txt

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CMake

# CMake File for VVVVVV
# Written by Ethan "flibitijibibo" Lee
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12)
# Architecture Flags
IF(APPLE)
# Wow, Apple is a huge jerk these days huh?
SET(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
IF(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
SET(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
ELSE()
MESSAGE(WARNING "macOS 10.9 SDK not found - proceeding with the default SDK. This may cause issues!")
SET(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk)
ENDIF()
MESSAGE(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
SET(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
LINK_DIRECTORIES(/usr/local/lib)
ADD_COMPILE_OPTIONS(-Werror=partial-availability)
ENDIF()
PROJECT(VVVVVV)
# Compiler Flags
ADD_DEFINITIONS(-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1)
# Executable Suffix
IF(APPLE)
SET(CMAKE_EXECUTABLE_SUFFIX ".osx")
ELSEIF(WIN32)
# Nothing!
ELSEIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
SET(CMAKE_EXECUTABLE_SUFFIX ".x86_64")
ELSE()
SET(CMAKE_EXECUTABLE_SUFFIX ".x86")
ENDIF()
# Include Directories
INCLUDE_DIRECTORIES(src tinyxml physfs lodepng)
# Source Lists
SET(VVV_SRC
src/BinaryBlob.cpp
src/BlockV.cpp
src/editor.cpp
src/Ent.cpp
src/Entity.cpp
src/FileSystemUtils.cpp
src/Finalclass.cpp
src/Game.cpp
src/Graphics.cpp
src/GraphicsResources.cpp
src/GraphicsUtil.cpp
src/Input.cpp
src/KeyPoll.cpp
src/Labclass.cpp
src/Logic.cpp
src/Map.cpp
src/Music.cpp
src/Otherlevel.cpp
src/preloader.cpp
src/Screen.cpp
src/Script.cpp
src/Scripts.cpp
src/SoundSystem.cpp
src/Spacestation2.cpp
src/TerminalScripts.cpp
src/Textbox.cpp
src/titlerender.cpp
src/Tower.cpp
src/UtilityClass.cpp
src/WarpClass.cpp
src/main.cpp
src/SteamNetwork.c
)
SET(XML_SRC
tinyxml/tinystr.cpp
tinyxml/tinyxml.cpp
tinyxml/tinyxmlerror.cpp
tinyxml/tinyxmlparser.cpp
)
SET(PFS_SRC
physfs/physfs.c
physfs/physfs_archiver_dir.c
physfs/physfs_archiver_unpacked.c
physfs/physfs_archiver_zip.c
physfs/physfs_byteorder.c
physfs/physfs_unicode.c
physfs/physfs_platform_posix.c
physfs/physfs_platform_unix.c
physfs/physfs_platform_windows.c
)
IF(APPLE)
# Are you noticing a pattern with this Apple crap yet?
SET(PFS_SRC ${PFS_SRC} physfs/physfs_platform_apple.m)
ENDIF()
SET(PNG_SRC lodepng/lodepng.c)
# Executable information
IF(WIN32)
ADD_EXECUTABLE(vvvvvv WIN32 ${VVV_SRC})
ELSE()
ADD_EXECUTABLE(vvvvvv ${VVV_SRC})
ENDIF()
# Library information
ADD_LIBRARY(tinyxml-static STATIC ${XML_SRC})
ADD_LIBRARY(physfs-static STATIC ${PFS_SRC} ${PFSP_SRC})
ADD_LIBRARY(lodepng-static STATIC ${PNG_SRC})
# Static Dependencies
TARGET_LINK_LIBRARIES(vvvvvv physfs-static tinyxml-static lodepng-static)
# SDL2 Dependency (Detection pulled from FAudio)
if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
target_include_directories(vvvvvv PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(vvvvvv ${SDL2_LIBRARIES})
else()
# Only try to autodetect if both SDL2 variables aren't explicitly set
find_package(SDL2 CONFIG)
if (TARGET SDL2::SDL2)
message(STATUS "Using TARGET SDL2::SDL2")
target_link_libraries(vvvvvv SDL2::SDL2 SDL2_mixer)
elseif (TARGET SDL2)
message(STATUS "Using TARGET SDL2")
target_link_libraries(vvvvvv SDL2 SDL2_mixer)
else()
message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
target_include_directories(vvvvvv PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(vvvvvv ${SDL2_LIBRARIES} SDL2_mixer)
endif()
endif()
# Yes, more Apple Crap
IF(APPLE)
FIND_LIBRARY(FOUNDATION NAMES Foundation)
FIND_LIBRARY(IOKIT NAMES IOKit)
TARGET_LINK_LIBRARIES(vvvvvv objc ${IOKIT} ${FOUNDATION})
ENDIF()