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VVVVVV/desktop_version/src/Maths.h
Misa aa7b63fa5f Remove VVV_min/max in favor of SDL_min/max
VVV_min/max are functions that only operate on ints, and SDL_min/max are
macros that operate on any type but double-evaluate everything.

I know I more-or-less said earlier that SDL_min/max were dumb but I've
changed my mind and think it's better to use them, taking care to make
sure you don't double-evaluate, rather than trying to generate your own
litany of functions with either your own hand-rolled generation macros,
C++ templates, C11 generics, or GCC extensions (that last one you'd
technically use in a macro but it doesn't really matter), all of which
have more downsides than just not double-evaluating.

And the upside of not double-evaluating is that you're disencouraged
from having really complicated single-line min/max expressions and
encouraged to precompute the values beforehand anyway so the final
min/max is more readable. And furthermore you'll notice when you
yourself end up doing double-evaluations anyway. I removed a couple
instances of Graphics::len() being double-evaluated in this commit (as
well as cleaned up some other min/max-using code). Although the only
downside to those double-evaluations was unnecessary computation,
rather than checking the wrong result or having multiple side effects,
thankfully, it's still good to minimize double-evaluations where
possible.
2021-12-22 16:43:31 -08:00

28 lines
395 B
C

#ifndef MATHGAME_H
#define MATHGAME_H
#include <stdlib.h>
//// This header holds Maths functions that emulate the functionality of flash's
//random
//Returns 0..1
float inline fRandom(void)
{
return ( float(rand()) / float(RAND_MAX)) ;
}
inline int clamp(int x, int a, int b)
{
return x < a ? a : (x > b ? b : x);
}
struct point
{
int x;
int y;
};
#endif /* MATHGAME_H */