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VVVVVV/desktop_version/src/Maths.h
Misa fbc9b3ddd7 Use SDL_Point instead of rolling our own point struct
The `point` struct was a relic of ActionScript and was added because of
the Flash 'point' object. However, it seems like Simon Roth didn't
realize that SDL has its own point struct.

With this, `Maths.h` can be un-included from a couple headers, which
exposes the fact that `preloader.cpp` was relying on `Maths.h` being
transitively included from `Graphics.h`.
2023-01-28 23:32:14 -08:00

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C

#ifndef MATHGAME_H
#define MATHGAME_H
#include <stdlib.h>
//// This header holds Maths functions that emulate the functionality of flash's
//random
//Returns 0..1
float inline fRandom(void)
{
return ( float(rand()) / float(RAND_MAX)) ;
}
#endif /* MATHGAME_H */